**                          **  
/**                         /**  
/**        ******   ****** ******
/**       **////** **//// ///**/ 
/**      /**   /**//*****   /**  
/**      /**   /** /////**  /**  
/********//******  ******   //** 
////////  //////  //////     //  
   *******        **                                          
  **/////**      /**  **   **                          **   **
 **     //**     /** //** **   ******  ******  *****  //** ** 
/**      /**  ******  //***   **////  **////  **///**  //***  
/**      /** **///**   /**   //***** //***** /*******   /**   
//**     ** /**  /**   **     /////** /////**/**////    **    
 //*******  //******  **      ******  ****** //******  **     
  ///////    //////  //      //////  //////   //////  //      


~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=
Long-time FAQ users should know the drill. For those whom are not, hit
CTRL + F, and enter the search code that corresponds to the section that you
wish to use into your search query to bring yourself to the desired section
quickly.
~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=

			       --------------
			       |Legal Stuff |  
			       --------------

This FAQ/Walkthrough is created  for personal  use only. It is prohibited to 
use this FAQ  on your  commercial  web page,  magazine or game guide without 
advising me.  You are also not  allowed  to rip  off any  segment  of my FAQ 
without advising me by  e-mail. I  worked hard for this  and I don't want to 
see someone says that he  has done the whole FAQ.  But, you can put this FAQ 
on your home page,  the only condition for  this is to e-mail me and TELL me 
that you are  putting this FAQ on your home page and you need to GIVE me the 
URL. Thank you for you cooperation.

      ________________________________________________________________________
     |\______________________________________________________________________/|
     ||									     ||
     ||	           >>        ||
     ||									     ||
     ||									     ||
     ||		1. Version History		 [VRSN]			     ||
     ||		2. Introduction			 [INTR]			     ||
     ||		3. Achievements                  [ACHV]			     ||
     ||		4. Before Playing Lost Odyssey	 [B4LO]			     ||
     ||		5. Frequently Asked Questions	 [FAQS]			     ||
     ||		6. Walkthrough	 					     ||
     ||     		     ~~Disc 1~~					     ||
     ||			I. Highlands of Wohl	 [WOHL]			     ||
     ||			II. The Republic of Uhra [UHRA]			     ||
     ||			III. Ipsilon Mountains   [IPMN]			     ||
     ||			IV. Construction Base    [BASE]			     ||
     ||			V. Sea of Baus		 [BAUS]			     ||
     ||			VI. Grand Staff		 [GRND]			     ||
     ||			VII. White Boa		 [WBOA]			     ||
     ||			VIII. Numara		 [NMRA]			     ||
     ||			IX. Crimson Forest	 [CRIM]			     ||
     ||     		     ~~Disc 2~~					     ||
     ||			X. Tosca Village         [TOSC]			     ||
     ||			XI. Sorceress’s Mansion  [SORC]			     ||
     ||			XII. Northern Cape	 [CAPE]			     ||
     ||			XIII. Black Cave	 [CAVE]			     ||
     ||			XIV. City of Saman	 [SAMN]			     ||
     ||			XV. Experimental Staff   [EXPS]			     ||
     ||     		     ~~Disc 3~~					     ||
     ||			XVI. Ice Canyon          [ICYN]			     ||
     ||			XVII. Khent		 [KHNT]			     ||
     ||			XVIII. City of Gohzta	 [GHZA]			     ||
     ||			XIX. XIX. Uhra Alleyways [URAW]			     ||
     ||			XX. Frozen Tracks	 [FRTK]			     ||
     ||			XXI. Old Gohtza 	 [OGHZ]			     ||
     ||			XXII. East-Bound Track   [EBTK]			     ||
     ||			XXIII. Uhra Sewers 	 [UHSW]			     ||
     ||			XXIV. Refugee Camp 	 [RGCP]			     ||
     ||			XXV. Crashed-Train Site  [CTSE]			     ||
     ||			XXVI. Burning Cave 	 [BRCV]			     ||
     ||   		     ~~Disc 4~~					     ||
     ||			XVII. Eastern Ruins      [ERNS]			     ||
     ||			XVIII. Numara Port       [NMRP]			     ||
     ||			XVIV. Grand Staff	 [GRSF]			     ||
     ||			XVV. Grand Staff #2	 [GRST]			     ||
     ||			XVI. Tower of Mirrors	 [TWMR]			     ||
     ||		7. Side-Quests			 [SDQS]			     ||
     ||			I. Royal Seals					     ||
     ||			II. Dream Locations				     ||
     ||			III. Treasure Hunts				     ||
     ||			IV. Ultimate Weapons				     ||
     ||			V. Magic Capsule				     ||
     ||			VI. Magic Spheres				     ||
     ||			VII. Money-Money				     ||
     ||			VIII. Cubic Music Scores			     ||
     ||			IX. Sed’s Pirates				     ||
     ||			X. Invisible Chests				     ||
     ||			XI. Temple of Enlightenment			     ||
     ||			XII. Terrace Cave				     ||
     ||		8. The Backyard			 [BKYD]			     ||
     ||		9. Hidden Bosses		 [HDBS]			     ||
     ||			I. Blue Dragon					     ||
     ||			II. Cave Worm				             ||
     ||			III. Ghost of E. Ruins				     ||
     ||			IV. Golden Knight				     ||
     ||			V. Holy Beast					     ||
     ||			VI. King Kelolon				     ||
     ||			VII. Persona					     ||
     ||		10. Weapons List		 [WEAP]			     ||
     ||		11. Skills List			 [SKLL]			     ||
     ||		12. Spells List			 [SPLL]			     ||
     ||		13. Beastiary			 [BEAS]                      ||
     ||		14. Tips and Tricks		 [TRCK]			     ||
     ||			I. Where to Level Up				     ||
     ||			II. Where to Gain SP				     ||	
     ||			III. Barricadus/Shieldus			     ||
     ||			IV. Character Evaluations			     ||
     ||			V. Free HP/MP Replenish				     ||
     ||			VI. Free 40,000 G				     ||
     ||		15. Thanks			 [THNK]			     ||
     ||		16. Contact Info	         [CONT]			     ||
     ||______________________________________________________________________||
     |/______________________________________________________________________\|

	
	*******************************************************************
	----------------------                          ------------------
	

				4 Seeds
			     Seal Blocker
				Gamble
		     Magic-Powered Locator Lv. 1

Seth’s Dream Part 1 is pretty cool, and is one of the only dreams to relate to
the actual story. So check it out or not, your choice. 

Now then, there are four seeds here. First one is on the right side of the inn,
which is the big building on your left. Two more are inside the inn in the
upper rooms, and the last one is in one of the houses on the ride side of the
town (Deeno’s House to be exact). One thing that is common to miss in this town
is the Weapon shop. It’s in the room across from where you rest (and the save
ball). You can’t access that yet, so for now, go downstairs and to the right
side of the inn. After a small cut-scene, you’ll be back in the same room. Exit
it and enter the left room for the Weapon Shop. After buying some stuff, get
ready for a mini-game. Before we start, let me in of a few tips first:

This mini-game includes having you search the town for 16 Kelolon statues.
There will be people blocking some, so if you see this, do not stand around
waiting for them to leave. Go get some others first, and when you get back they
will have moved. Now talk to the girl next to the statue in the inn. 

The locations for all 16 statues are:

3 up the ladder behind the inn
1 directly behind the inn (hidden from camera)
2 on the side of the inn
1 in the middle of the river (the big one)
1 on the watchtower in front of the inn
1 next to the bridge
1 behind the waterfall (jump across the rocks)
2 near the north-eastern exit
1 up the ladder near the north-eastern exit
1 in each of the two houses on the right of the bridge
1 in the inn, the one next to the girl

For this you get some items, but most importantly, the spell Gamble. The reason
this is so important is because you can now basically beat the game at its own
tricks. You can go to Numara Atoll and grind levels. Using the slant nose,
drive to Numara and pick Land, but instead of choosing Numara city, choose
Numara Atoll. 

A few things you will need: Turn-Tail skill, Casting support skill, Gamble
spell. Run around here looking for battles. If you get into a battle with a
Hell shaker (looks like a lizard thing), use Turn-Tail and run. The monsters we
want are Silver Kelolons. They will grant you one level up until around level
45. The problem is that they flee, and they are fast. We can beat them by first
using Casting Support on your spell casters, and having them use Gamble on the
kelolons. We have to use Gamble because physical attacks and other spells are
harmless/don’t hit them. Gamble inflicts a random amount of damage, from 1 to
around 4000. You’ll only need about 1000 to beat them however.

This is also a great place to learn skills, as each Kelolon gives you 8 SP per
battle. This means that if you go against two in the same battle, you’ll earn
16 SP afterwards. And later in the game when you obtain the double SP skill,
these battles will net you 32 SP each!

Ok, after leveling up, or not depending on how you prefer to play, head back to
Tosca. Try to cross the bridge and you’ll obtain the Magic Locator Lv. 1. Now
exit to the north. Choose the Mansion

>

				Poem Fragment A
				Poem Fragment B
				Poem Fragment C
				Red Copper Band
				Poem Fragment D
				     Lost

This is Kaim’s old crib, but apparently it’s been overrun by some old witch,
who probably has no relation to Kaim at all! WTF A GHOST?? Ok wtf. First we
played Metal Gear Solid, now some Silent Hill/Resident Evil junk? Whatever,
enter the mansion. This place is pretty intimidating, especially if you are
under-leveled. Pick up the treasure on the ground for Poem Fragment A, and the
chest for a Cure-All. 

Before we really do anything first, let me explain some of the monsters.
Unidentified Life Forms. Don’t try any magic except Force on them. Just don’t.
Force will kill them in one hit however. Temptars can be killed by anything,
but watch out for their Soul Absorb and ugly sounding moans. In the present,
Soul Armor enemies cannot bit hit by physical attacks. Hit ‘em with Force or
Elemental magic.

Head through the left door and pick up the treasure on the desk. It’s Poem
Fragment B. Check out the mirror, it’s just a mirror… but it’s missing a jewel.
Now go down the north corridor and open up each of the doors. You’ll be forced
into a battle each time. After one of the battles you’ll get a gem. Take it
over to the big mirror. After placing the jewel in the mirror, you’ll go
through it and be in the “good time.” 

First of all, push the white statue all the way east. This will help us later.
Now walk down the north corridor and go through the small mirror. It will take
you to the right side of the mansion. Go through the big mirror down the south
corridor Now go back up the corridor and pick up the Poem Fragment C. Walk back
down the corridor (WTF was that screaming? -_-;;) and open the chest. It holds
4 Black Pearl Powders. Exit the door and enter the left door again. Remember
where we moved that statue in the good time? Check around there now, and open
the chest. You’ll get the Celestial Plate. 

Go into the big mirror and exit the right door. Walk up the stairs and check
out the clock. Move the hand to the Pot for a Red-Copper Band. The doors will
open as well. The chest behind you holds a Grounda Bomb. Walk into the right
door and open the chest for a Soul Medicine. If you walk near the desk there’s
a small scene. Exit and enter the left door. Go for the chest and you’ll be
stopped by a small scene. Now pry open the chest for the Wheat Plate. Go back
downstairs and through the left door. Down the corridor and through the mirror
again. Go through the big mirror to get back to the real time. Go through the
door on the left, and up to the door in the middle of the stairs. Make sure you
save first though. 

In the courtyard, walk around the hedges and open the two chests. One holds the
Bow Plate and the other has a Cure-All. Walk back around the hedges and place
the plates in the holes. Put the Bow Plate in the left hole, the Wheat Plate in
the right hole, and the Celestial Plate at the bottom. The gate should open up.
Pick up the Poem Fragment D and head down the stairs.

You’ll need to find the other circular platforms, each with the right glowing
plate. Head to the second door and walk on the platform. Now go back through
the door and into the fourth one. Step on the platform here. Now go through the
third door at the beginning. Step on the platform, then move the lever on the
left. Go back through the door and enter the second door. Follow the new path
for two chests. A Goddess Medicine and the spell Lost are your prizes. 

Now go through the first door and step on the platform. Time to head through
the big door and meet the old witch, who has no affiliations to Kaim at all!
Big cut-scene, and it’s time for a battle!

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			      Boss: Old Sorceress
			      Body of Thought x 4 
				HP: 1,550 each

Main thing to remember is that you need to defeat the elements before the witch
looses all her HP. You can use elemental magic that each Thought is weak
against, but be careful! The elements switch around, so you may be healing one
instead of hurting it. Have Kaim and Seth use physical attacks, and have Jansen
use Force. Use the others to heal/attack. You’ll get hurt when you use physical
attacks, but it’s really your best bet against these punks. Take ‘em out one at
a time and make sure to heal your HP/ replenish your MP. 

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After the battle, you’ll find our who the witch is after all. You now have 4
people that purely cast magic as their specialty >_>;; don’t worry, we’ll get
some physical attackers later in the game. For now, save and leave the mansion. 

>

				Lion Heart
			     Cubic Music Score 4

Exit and check out Northern Cape. This is where Kaim’s dreams of Lirum took
place. All the way at the top is the Lion Heart Accessory. There’s also the
Cubic Music Score 4 on the ground to the north east. Exit and enter Black Cave.
Cave time =D

>

				 2 Seeds
			   Scroll of Dissection

I actually hate this place. I actually have all dungeons, and all underwater
levels :/ . Keep walking for some cut-scenes and a battle. The bats have about
200 HP, and the Dark Sorcerer has around  900 HP. The bats are weak to fire, so
have Jansen cast Flare/Flara on them. The sorcerer will use Black Magic on you
every time you use magic on him, so stick to physical attacks. 

Examine the soldier for a dream, and continue on. Talk the right path, and then
take the north east path for a chest containing a Stone Beast Thorn. Go back
and now take the west path, and follow it south to get a Goddess Medicine. Now
go north, check the skeleton for another dream, and head east. Jump over the
ledge and walk south for a chest, giving you 3 Giant Feelers. Now go back up,
and east. Take the jump south to find a Seed in a treasure chest, and then head
north. 

In the foul swamp, walk forward to trigger a cut-scene. Grab a firefly and head
north. When you get to the fork, you can walk west for 500G, or grab the Power
Drink to the east. After grabbing the items, follow the path north. You won’t
be able to get past the rocks, so walk east and then north again. You’ll
trigger another scene. Follow the path north, east, then south. If you take the
west path, you’ll find the Scroll of Dissection. Now take the eastern path to
continue through the cave. 

Helltrap. The name suits this place well. Watch out for holes in the ground,
because you’ll fall back to the next level. There are a few treasures here, but
I suggest moving on for now. There is one treasure that is worth mentioning
however. When you get to three holes bunched up, fall through the first one you
get to for a Soul Medicine. This is a commonly missed chest. Head north,
watching out for holes, until the path goes south. Now hold the A button to
walk until you can take a north western path (if you take the north eastern
path you can ram those rocks that were blocking your way before, giving you
easier access inside the cave) and get to a save ball. Open the chest near by
to grab another seed. 

Time to fight some Roughs. These guys can be a pain, but as long as you have
Lvl 5 magic, such as Flara, and have been leveling up your party, you should be
fine. They’re weak to Wind also, so Winda should take them down pretty quick.
The servants have around 900 HP each. After going through about 4 battles with
them, it’s time to take on the leader.


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				Boss: Rough Queen
				   HP: 1,500
			        Rough Servant x4 
			         HP: 1,360 each
			   

First, focus on each servant (these ones are a bit stronger with more HP). Take
them out with black magic and psychical attacks. Since the queen’s GC is now
down, it doesn’t matter if she calls for help. Focus all your spells and
attacks on her. She only has a small amount of HP more than her servants, so if
you can take out them easily, the queen should be a breeze. Make sure to heal
with Cook when needed, and use pre-emptive healing techniques. 

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After the battle, it’s time to exit out of the cave. Woot! Enter the City of 
Saman.

>

				     7 Seeds
				Awakening Bracelet

First off, the seed locations. First one is on the wall outside of the House of
Riordan. The next one is outside next to the Item shop, while another is inside
the item shop on the left. In the Errlio House you can find a seed against the
wall. Two are in the inn, one in the right room downstairs, and one in the
upstairs room. The last seed is in the Tavern in the back corner. 

If you walk up to the small market next to he giant tree, you can buy random
items from a crow. He won’t tell you what you’re getting, but you get to choose
from two options. The best thing to get here is the Awakening Bracelet, which
adds 3 slots onto your immortals’ skill slots. If you have no money or no luck,
fear not! We can get this item very shortly for free.

After resting and saving, and buying some items from the shop, try to exit
Saman to the west. You’ll be stopped. You’ll be asked not to enter the port.
Walk over to the inn to continue on with the story. Check out the guy on the
right, and you’ll find the captain in the bathroom. Now you can exit Saman to
the port. Walk over to the group of people for some dialogue, and you’ll see a
bright light. Time to investigate! While making your ship, you’ll be attacked
by some Mantalas. 


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				Boss: Mantalas
				  HP: 3,050
			           Manta X3 
			         HP: 620 each

These guys are weak to Ground attacks, so have Jansen use Grounda every turn.
Have Cooke cast All-Shield, and then heal the next rounds. The boss will hide
out in the water, but will reappear after you kill the minions he conjures. Use
Ground attacks and Shield. After the battle, you’ll unlock Seth’s dream part 2
and land at the Experimental Staff

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>

				    1 Seed

After landing, head back to the ship and grab the seed from the room across
from the save ball. Now walk up all the stairs and enter. This place can get
confusing, so make sure you know where you’re going! Walk straight and down the
east stairs, and then you’ll trigger a cut-scene. Walk up the stairs, and up
the next stairs and walk west. 

Tip: When you battle Uhra guardsmen, steal from them You’ll gt Gate Passes,
which you’ll need later. 

Head up the stairs after the short cut-scene and  continue west. Operate the
lever to make a walkway to the other side. You’ll need the Gate Pass to get to
the elevator here. Run around until you get in a battle with Uhran Guardsmen,
and like I said before, steal from them to get Gate Passes.  To the south is
two chests, one behind lasers and the other down some steps, which has 3 Bug
Stomachs in it. If you walk east here, you can take the door to the south and
run up some stairs. This will trigger a cut-scene with drunk (??) Gongora. 

When you’re back in control of Kaim, get on the lift to your left to access the
platform. Follow this path and operate the far right lever to drop the box. Now
run back around to the first platform. Operate the lever to lift the box, then
get on the lift and ride it to the right. Now operate the lever again to drop
the box. Get back on the lift to get to the platform. Follow this path to lift
some crates (This will help us later). Now take the elevator down and exit the
door to the south. This next part is a side-quest. Talk to the guy at the top
and he will tell you to relay a message to the guy below. Drop all the boxes
down and get to him. He’ll tell you to relay a message to another guy. We’ll
find him shortly. Exit the door we came into this area in and ride the elevator
back up. Use a gate pass on the laser to our left. 

Walk up all the stairs and save. Open up the chest for 4 Paraweed Needles.
Climb down the ladder on your right (up the steps) to find the last guy for
that side-quest to claim your prize. Now go back up and through the door. 

After a cut-scene or two, it’s time to take on Gongora! The end of the game at
last! Haha not. You’ll have to chip away 10,000 HP from Gongora to move on. 

“Miiiiiiiiiiiing???”
“Yea I’m ok.”
“DOH!”

Yet Another XD Jansen moment.

Ok so the Experimental Staff is collapsing and you need to escape. Tip: Flee/
Use Turn-Tail from all battles, as the timer goes down during them. Run down
all the stairs and go through the door. Head south-west to exit outside again,
and climb down all the stairs again. Follow the path west, then head north and
east. 

Head east, and open the chest if you hadn’t before for a Cure-All. Go down the
steps and head east to a ladder. Once down the ladder, Walk across the platform
and grab the Power Drink from the chest. Head south  down another ladder (a
really long ladder :/) and then open the southern chest for a Red Snake Weapon
and a Snake Ring. Go down the ladder Run north, then east and run towards the
ship for a pretty cool cut-scene. Time for Disc 3!!

				    ~*~*~*~*~*
				      Disc 3
				    ~*~*~*~*~*

City of Saman

You’ll return to Saman and the ship will sink. Walk down the port and check out
the purple dot on the right of the screen. It’s the weapon shop/emporium. Stock
up on weapons and some accessories. If you walk around to the back and enter
the room, you can join in an auction. The prizes in the auction consist of
treasures that you missed from places you can never go again (such as the
experimental staff we were just at, or the Highlands of Wohl). Check it out and
but spells or items you missed. You’ll be bidding against two other people, and
each of you only gets 3 bids. So wait for the others to start bidding, and bid
near the end when they don’t have any bids left. Don’t worry if you lose an
auction, as it will show up again. Oh, and watch out for that dang rooster! He
bids high fast! You’ll have to buy every item at the auction in order to
receive the Treasure Trove achievement, but you don’t have to buy everything 
now.

After you’re done, exit the shop and head back into town. Everyone will be back
to normal now. Rest up at the inn, and let’s ship off! Select Ice Canyon from
the map.

>

				   2 Seeds
				 Elmon Crown

Tip: In this place are enemies known as Elmons. They look like little monkeys,
and they will steal your stuff! Yes we can get our stuff back, but not yet.
I’ll let you know when.

Save at the ball and walk through the canyon. Make your way north, and then
west up a slope. Follow the paths across, and make sure you don’t slide back
down. Open up the chest for a Seed, and continue on. Walk past the frozen beast
to the next area. 

The chest contains a Blazing Ruby. Now head up the path and then east. Here,
watch out for the holes in the wall, as the air that comes out of them will
throw you back to the bottom. This reminds me of parts of Super Mario 64, where
you had to wait for the Twomps to move before you could pass. Now then, walk up
and around. If you slide down a tiny bit and walk to the right, you’ll enter a
cave back in the Gorge that holds a Seed. Now exit the cave and head up again.
See the penguin? Ok walk north and up the eastern slope to go through a cave.
Open the chest for a Warm Vest. We can also get the Amulet near this spot later
on, which will teach your immortals Absorb Attack. For now, head back through
the cave. This time head left, and jump over the ledges, watching out for the
wind. Follow the path down and ram the snow. Head back across the ledges north
and take the southern path this time. Take the path all the way down, across
where we rammed the snow, and save! Time for a boss. 

   ~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=
				Boss: Dinozaoro
				  HP: 20,160

This will be a different battle strategy from before. Dino will counter your
physical attacks, so I suggest not doing them. Have Seth and Kaim provide
support for your others, healing and such. Have your casters cast Black magic.
He’s very intimidating, but if you keep healing with Kaim and Seth, you should
be able to take him down in around 10 or so turns. If you have Mack in your
party, have him use Mindus on your casters, and when you think the boss is
about to go down, use Powerus on your attackers and go all out!

   ~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=

After the battle, you can check out some hidden treasure. Walk north east and
up the slope. The chest holds the Elmon Crown! Go back down the slope and exit
the path to the left. If you’d like, head back to Ice Canyon South. Walk around
here and get in a battle with an Elmon. He’ll steal the Elmon Crown from you!
Walk back up the slopes, but when you are on the eastern side, next to the path
heading across to the west, carefully slide down the small slope in back of the
bridge, and then slide again north east. You’ll find the Elmon King! Battle him
to get your stuff back. He has around 4500 HP. Now exit back and head to the
City of Khent!

>

		          Awakening Bracelet

This city will become unavailable in a bit, and you won’t ever get to come
back. You only get to see its gates, but behind one of the soldiers is an
awakening bracelet in a chest! Also, don’t worry if you missed this place, as
it does not count for the World Traveled Achievement. Exit the city and head 
to Gohtza City.

>

				5 Seeds

First off, let me say that this place is huge compared to the other towns.
There are three levels to Gohtza - Low Town, Middle Town, and High Town. Ok,
Seed locations: One is inside of Rosa’s Restaurant. Two others are in the
Apartment in Low Town on the 10th floor. Another is in Bargel’s Inn, also in
the Apartment, and the last one is in the train station, near the lady who
won’t let you in. 

Walk down the platform to trigger a cut-scene. The door to your right is an
inn, and there’s a shop up and around to the east. 

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			     WARNING WARNING
			~-=~-=~-=~-=~-=~-=~-=~-=~-=

Do NOT do ANYTHING else until you buy the spells Shieldus and Barricadus from
this shop. If you don’t, and you miss them in the next area they appear, YOU
WILL MISS THEM. They do not show up in the auction house for some reason. You
will miss the spells, and miss two achievements COMPLETELY. So buy them now,
please. 

Go back to the big screen when you are down buying things, and into the
elevator on your left to the waiting room. Try to enter and you’ll trigger a
cut-scene. Now head back up the elevator, and north east, past the weapon shop.
Another cut-scene, and Kaim and Sarah will leave your group. Take the big
elevator in the middle now.

Walk up the path and trigger a cut-scene with lots of veins.  Try to walk
forward, and the King will test you. Make your way up for a pitiful cut-scene. 

You’ll now be controlling Kaim, so head east to follow the guy. Enter the
apartment next to the save ball. Select the seventh floor and enter he room it
shows. Walk into the room down the hall for more scenes. 

Now you’ll be in control of Cooke and Mack, the trespassing rugrats! Walk up
the last escalator, and talk to the old lady who explains the Aurora. Walk a
little north and open the chest for a Flara Bomb. Now head back down into the
waiting room. Walk up the farthest escalator this time. Walk north and open
another chest for a Circular Dance Discus and Ring. Now walk over to the open
door on the train. GO GO GO! Walk up to the seat for some more scenes. 

We’re back with the trio now. Ride back down the elevator, and take the
elevator to the Waiting Room again to re-unite with Sarah and Kaim. Walk up the
middle escalator and walk north. After the scenes,  go up the left escalator,
and steal the train! I think it just runs in the family. 

We’ll have to battle some baddies on top of the train. The smaller ones are
really easy, just use Magic and physical attacks. After beating a few of them,
it’s time for another boss battle!


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			     Boss: Armored Train
			          HP: 5,500

This guy shouldn’t take too much too beat. He can nullify physical attacks, so
watch out for that. Have Sarah use Flara and such, and burn this bad boy in a
few turns. His attacks are cannon blasts, but don’t do enough damage to alarm
anyone. 

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Back on the train, cool cut-scenes occur. You’re controlling Gongora now! Time
to make a speech. Walk down and do your thing. Afterwards, walk back up and
demonstrate the power of Grand Staff. First you’ll have to “battle” against
some acolytes. You have to use every spell you have to take em out. One guy
will refuse *sob* he’s my hero. After taking em out, some pretty cool
cut-scenes happen. 

So remember how I said you need your party to be equally leveled throughout the
game? Well this is where that shines first. You’ll be split up, and many
battles will occur. 

Save at the ball and make your way through the train.  Don’t make the mistake
of using fire against these ice monsters, as their type is water >_>;; In the
next room, push the boxes out of the way and continue on. Battle the monsters
and head through the door. Move some more boxes and head through the door. Head
to the door and enter 9240. Cut-scene time, and ice monster time. More
cut-scenes, and now it’s time to control Seth and Tolten. 

>

				  5 Seeds
				  Talisman

Battle the guards and the dog. They aren’t hard at all, but take care of the
dog first. After the battle, walk east and through the alleyway. At the first
fork, you an grab a Seed to the left, and another one is north of the other
fork. Take the other fork, past the ladder and take a right. There should be
another ladder. Take this one up, and walk along the wall to your right. Enter
the second door for another seed in the weapon shop. Exit and go through the
other door. You’ll receive the Talisman accessory. Talk to the innkeeper and
leave through the back door. There’s another Seed in an object here! Low go
down the ladder into the sewers.  

Walk down the steps and operate the button to lower the wall. Walk across it
and operate the other one. Now go back across the first one and take the steps
down and around, and up some more steps! Walk into the right cave for a look at
Gongora’s secret cave, then head up the steps. Grab those chests if you like,
then climb the ladder to the north. The spell All-Curse is down there, so
fiddle with the buttons until you can grab it, then walk around and up the
ladder to the north west. 

If you continue east here, you’ll come across another seed. Take the other path
and head up the ladders. Now run across the rooftops and down the second ladder
you pass. Continue down the path and watch some cut-scenes. Now walk east for
more scenes. A battle has broken out! You just have to make it to the circle
area to end this part, so battle who you must. When you do battle, you’ll be 
up against guards from both forces :/

And, wait for it…wait for it…..wait for iiiiiiit….

“MOMMMMMMMAAAAAAAA”

>

				 1 Seed

After the cut scene, you’ll be back on the tracks with Cooke and Mack. Check
out Mack behind you, then walk north. Heal and Save to the right, as well as
grabbing the only Seed in this area and 5 Shark Skins. Head back to the track
and walk north for a couple cut-scenes.  

Time for one of the greatest cut-scenes in the game. Now then, you’ll be in
control of Jansen. Walk toward the screen to trigger a scene. 

>

				 1 Seed

Walk down the steps for a Soul Medicine, and then head east across the road.
Walk north and the bridge will collapse. Keep walking north and go down the
stairs. Walk up the ramp, and head up the left stairs. Take the right at the
fork and follow the path to the next area. 

Now we’re in Low Town. Head straight from your position to reach a save ball.
If you didn’t grab the seeds before, there are three inside the Apartment here.
To continue, head back to where you started and take the eastern path. Walk up
the northern stairs here and up the ladder. First, grab a Power Drink to the
west. Now go north east to trigger some cut-scenes.  Jump across the next ledge
and head down the ladder to your left. Walk to the right and over the broken
pieces, and up another ladder. There’s a goddess medicine in the chest here.
Continue up the stairs and in the corner on the left is a hydrant. Kick it for
a seed. Walk east and jump over the ledge. Now ram the door on the right, and
once again, climb down some stairs. Head east to get to the tracks and run 
north. 

>

				 1 Seed

The seed I in the third box on your right. Continue walking, replenish your HP
and MP on the platform to your left. Continue north and you’ll be switched to
Cooke and Mack. Walk north a bit to trigger a scene. 

As Jansen, walk north and save up the ladder to your left. Walk a little bit
more north for a pretty predictable scene and a boss battle!


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				Boss: Living Ice
				   HP: 6,350

First have all your party cast Ground type moves, except Cooke. Have her cast
All-Barricade. On your next turn, use ground moves again, and All-Barricade
again. The boss will probably now cast Reflect, making all magic bounce off him
and stick to you. Another attack he will use is Freezing Bit, which will freeze
that member. If he casts Reflect, have Ming use Powerus on Mack, and have him
attack/use skills. He can also use All-Aquarus, so keep healing. After
defeating him, you’ll be switched back to Seth and Tolten. 

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>

				    3 Seeds
				   Holy Guard
				Crystal Fragment

Save at the ball and head down the path. Go up the stairs and around, and at
the corner, examine the magic engine (it looks like a pendulum). Keep walking
and head east to the next area. Walk around and up the two ladders, and then
through the door. After the scene, walk north east and through the door.
Through the next door walk up the stairs and climb down the ladder on your
right. Walk north, then west. Head to the boxes, and push them to claim your
prize. It’s a Holy Guard accessory. Now head down and to the right. Make your
way north east for a pot with a seed in it. Climb up the ladder to your right
and repair another. The chest contains a Cure-all. Now operate the button to
open the gate and head west. Up the ladders is a saving point, healing point,
and a shopkeeper! There must be something big ahead :/
Buy some weapons, accessories and healing items. Now head west and operate the
button to lower the gate. Walk left and north to operate the button in the back
twice. Now climb down the ladder near the first button and up the stairs to
raise the gate. Head north to the next area. Before you exit, check the hidden
pot on the right for a seed.

Walk east around the Tank and down the ladder. Walk east across the bridge, and
around another tank. Again, walk across a bridge, and up the stairs. Head
around the tank and repair again. Operate the second button to get some Godly
Tears. Now operate the first button to move the other stairs. Walk down and up
the ladder. Around the tank and over the bridge we go. In the next room, we’ll
find a seed. At the bottom of the stairs, take the south path to find the seed
in a pot. Now go west through the door.

Operate the switch and open the chest for 5 Demon Sculptures. Go back through
the door we came from, and take the east path. Walk north, then west and
through the door. Head up the ladder, and walk west across the bridge.  Walk
north, then east and through the door. Get ready for a boss battle! Walk down
the steps and through the big door. Trigger a cut-scene by walking north.


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				Boss: Magic Beast
				   HP: 10,550

Now then, Good news and Bad news. Good news is that we don’t have to take out
the boss. We just have to target the Dock Crane. Bad news is that we can’t use
Seth’s physical attack, as the crane is out of reach. Have Seth STEAL from the
monster to get the Crystal Fragment, a great accessory for your casters. Target
the Crane with Sed’s gun and elemental items. Try to take out the crane fast,
because the Beast is pretty strong. Give Sed some Power Drinks to make the
battle go by faster as well. If you must, use healing items. The Magic Beast
will store up energy for a huge attack, so try to take out the crane in the
next turn. 

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Now we get to play a small mini-game. It’s pretty simple. Hit the button or
Mash it depending on what it tells you to do. Make sure to read the tutorial as
well. If you have trouble, pause the game when it tells you what button to hit,
and when you’re ready, un pause the game :P

After some cut-scenes, we’ll be controlling Jansen again. Head down all the
ladders and to the west. Pick the Refugee Camp from the World Map.

>

				  1 Seed

The seed is located near the save ball, next to the left tent, in a pot. 
Inside the first tent is a Ring Maker and a Shopkeeper. Make sure to buy some
Warm Vests for the next boss battle. There are a few side-quests here, one
including delivering food from the lady near the save point, and another is
delivering a letter from a sick patient. Head north and exit when you are done
checking the Camp out. 

>

				  1 Seed
			      All-Barricadus

Straight ahead is the Seed. Now head south east from the save ball and get
Al-Barricadus from the chest. Enter the cave!

>

				2 Seeds
				Forceus

Walk north until you get to some geysers. If you stay east on every path you’ll
reach a dead end with the Seed. Now head north to the next area. Again, head
north. Walk north east, as north west is a slope that you can’t walk up. In the
next room, you can actually walk into the poison to grab the spell Forceus. But
while in the mist you lose HP, so watch out! Now head east and jump over the
ledges. 

The next area is aptly name path of poison mist. You should see a gleaming 
item in one of the geysers. It’s a seed! Head up to your left. Ram the boulder 
to block the mist. Now go back down and take the eastern path. Walk north,
watching out for geysers. Again, head north, but be careful. The ledges are
slippery, and you could fall into the poison mist. Head west across the two
geysers, and start jumping across. Take the left rocks though, because the
middle one will collapse with you on it. 

Save, and equip everyone with a Warm Vest. Now get ready for a boss battle!

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			   Boss: Ice Magic Beast
				HP: 10,360

The warm vests will allow us not to be frozen by the beast’s magic. Now here’s
the bad part. Spells don’t work on this guy. So only Mack can do damage. Have
Ming cast Powerus on him a few times, and have Cooke cast Cover on the whole
party. Jansen can heal. The boss can use All-Aquarus, so be careful about when
you heal and such. Spam Combo with Mack and you should be done in around 15 or
so turns :/ Also, your Covers will run out in a few turns, so make sure to re
cast it. 

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After the battle and some cut-scenes, it’s time for Disc 4!

				   ~*~*~*~*~*
				     Disc 4
				   ~*~*~*~*~*

Disc 4 is a great time to do any of the side-quests you’d like. First however,
let’s advance with the story a bit. This will help us obtain some “things” that
will allow us to do lots more side-quests.

With the Nautilus, head to the south-eastern continent. Enter from the
north-east of this continent, in between the two pieces of land. Go underwater
to find a hidden passage to the Eastern Ruins!

>

				Tablet Fragment
				Magical Lock Key
				     Reset
			  Magic-Powered Locator lvl. 2
				Trooky Talisman
First off:

1. Remember the Elmons from the Ice Canyon? They stole your stuff, and you had 
have them steal the Elmon Crown, then battle the leader to make them stop and 
give you your stuff back? Well this place has its own version: Trookys. If 
you're following this guide's walkthrough, you should get the Trooky
Talisman here, which is the item they need to steal.


After the cut-scene, save at the ball. Now first off, if you didn’t gain a
bunch of levels at Numara Atoll a few discs ago, you’ll gain a bunch here.
There’s also quite a bit of valuable items here. Let’s press on shall we? Take
the western platform, and open the chest to the left for 4 Magic Staff
Fragments. Take the eastern platform, and then the southern one for a Tablet
Fragment. Take the only platform back to where we started. Get on the western
one again, and this time ride the north platform to the entrance of the Ruins. 

If you walk to the right, and all the way down the path, you’ll reach a Royal
Seal. Now walk back and ride the elevator up. Take the second set of stairs
down and get on the platform. You’ll have to split up now. Have Seth operate
the platform while Kaim rides it up. Ram the platform on the left down. Head
north west from this point to get a Magical Lock Key (needed for the Backyard).
Now switch back to Seth and heave her ride that platform down. Take the stairs
on your left, and then more stairs on the left for a treasure chest containing
4 Iron Ball of Ruins. Now take the stairs on the east, up and around, and ride
the elevator up.

Open the chest for the spell Reset, and continue down the stairs. Walk across 
the diagram in the ground and Ram the platform on the right. Now switch over to
Kaim. Walk down the stairs to the left of the inlet/Chest/platform we rammed, 
and down more stairs to the right. (Don't ride the platform yet, there's
still a Magic Analysis Book that enables Lvl 3 Composite magic at the end of 
the path) Ride the platform to the west down, and then the other platform
to meet up with the others. Now head to the diagram, and ride the platform to 
the north. 

Head east and ride the platform down, then save at the ball and replenish your
HP/MP. This is one of the Magic Sphere spots, as well as the a treasure chest
that contains the Magic-Powered Locator lvl 2.  Walk west for another platform.
Back in the ruins again, we’ll have to split up once more. Have both Kaim and
Seth walk east and down the stairs. Operate the platform for Seth. Walk west
and north, and open the chest for 5 Dragon Scales. Now head up the stairs on
your left and ram the platform at the end. Head back the way you came, and this
time take the northern stairs, and ride the platform down. Take the western
path and down another platform. Head down the stairs, and more stairs to the
left, and guide your way to the north, then east, then onto the platform. 

Now switch over to Kaim. Walk back and around to the West, and ride the
platform that we rammed before. Walk up the stairs and down the next, then down
more stairs, and then down even more to the left! Grab the pillar and move it
onto the platform. Now walk up the stairs and down more ( :/ :/ ) and open the
chest for the Trooky Talisman valuable.

Grab the pillar and place it on the platform to the south, with you on it! Grab
the pillar again, and put it on the platform to the south. Walk all the way
north, and grab one of the pillars. Take it off the platform. Now head back a
bit, and go down all the stairs. To the south is a chest containing Twin Cross.
Head north and around to another diagram on the ground. Grab the pillar on the
platform and take it off to raise the platform. Switch back to Seth, and grab
the pillar and place it on the other platform. Walk past the next pillar for a
chest containing another Tablet Fragment. Now grab the pillar and put it on the
platform to re-unite with the others. Get ready, because it’s time for a boss
battle!

Ride the platform up to meet the Boss.

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				Boss: Ancient Fiend
				    HP: 15,880 
				    Keystone x2
			             HP: 6,680

This battle can be tricky. First focus on supporting your party members with
All-Barricade and power-ups, and attacking the keystones. Use physical attacks
and Lvl 6 Black Magic to take them down quickly. Next we’ll be going for the
Fiend himself. He’ll use Shadowus all the time, doing a great deal of damage to
your party. So designate one or two members to heal every round. This way your
HP will be up the whole battle. Have the rest take him down before he kills off
your party. 

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Another funny Jansen moment, and a WTF Tolten one…..Let’s continue.

So now the Nautilus can go through the riptides. Out next destination is going
to be near Numara. But if you feel under leveled, go back to the Ruins and
level up, because this next part is pretty intense. Some things you’ll
need/want to make this next part easier: Black Magic Spell Sleep, Patience,
Fire Ward, Double Item, Potion Booster. Ok so once you’re ready, steer over to
Numara for a cut-scene.

       >>>>


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			   Boss: Arthosaurus
			      HP: 14,370

This guy’s only real threatening move is it’s Heat Breath. This is where the
Fire Ward comes in handy. It reduces fire attacks. Cast Sleep on him, and take
him to town. Use your best moves. This is the intense part I was talking about?
Heck no. After the battle, here we go!

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Now you’ll have to stop 4 Arthrosauruses (wtf sp?) from getting to Numara, and
they mean business! Ok first, run up to the first one you see. Cast Sleep and 
use Turn Tail immediately! This will leave the Beast asleep, and he wont move 
until he wakes up. He should be purple now on the Map. Now go to the second 
and third ones and do the same. When you battle the fourth one, take him down. 
After the battle, if the others are still asleep, tackle the first one you put 
to sleep and defeat it. If one of the others wakes up, either quickly defeat
this one, or go put it to sleep. Using this strategy you should have no 
problems. Another way to put the beasts to sleep is to use Sleep Rings. Also, 
note that when you enter a battle with them they stop. So you can also enter 
a battle with them, then flee, and they will stop for a short while.

After the Battle, go to Numara City!

Numara

Continue north and SAVE. Enter the palace for a couple cut-scenes, and another
Battle >_>;;

Support Heavy Tank A
HP: 4840
Support Heavy Tank B
HP: 4840
Kakanas Heavy Tank
HP: 5200
Kakanas Cannon 
HP: 4160


Focus on the right Tank first, as it powers the Cannon of the main tank. The
physical attack the Main tank does isn’t nearly as bad as the cannon. After
taking it down, go for the left tank. Make sure you are powering up your
attackers and healing at the same time. After they are both down, Blast away at
the Main tank’s Cannon and such. This battle should be a piece of cake after
what we just went through.

After the battle, and some cut-scenes, get aboard the White Boa!

>>>>

			  Aquarus
			White Charm
			   Shinus
		    Sorceror's Discus
			  Groundus

Ok before we head off, now's a great time to finish some side-quests. The
White Boa can charge through ice, which means the world is your oyster,
sky is the limit, etc. So check out the sidequest part of this guide or 
roam around if you wish. 

When you're ready, head to Grand Staff, surrounded by ice. If you cannot
find it, check your map for a big glowing spot. 

After some cut-scenes, it's time to get to the top. You'll need to cross
a few pipes, but be careful! Hot steam is blowing, and if you get caught
it the crossfire you'll be thrown to the level below. As you reach the save
ball, save if you wish, and continue on. 

Walk straight, and take the ladder to your right up. Operate the terminal to 
shut off the fans. Continue on, and climb the ladder on your right for the
spell Aquarus. Climb back down, and head to an elevator. Ride this to the 
next level, which should be the Second Boiler. Up ahead is another elevator,
which will take you to the Armory. In the Armory are some tanks. By examining
a tank, you can optionally battle a semi-fierce enemy known as Experiment 1.
The only real reason to battle these guys throughout this place is that
they sometimes drop the White Charm accessory. Head to the shaft in the 
lower part of this Armory, and head down. You should see another terminal.
Operate it to turn off more fans, yippee! 

Jump over to the pipe on your left, and make sure you are holding A to walk
slowly, as the pipe is quite slippery. Ride the lift to the north for the
spell Shinus. Head back down and go through the shaft until you are at the 
Second Boiler again. There's a chest here that contains the Sorceror's
Discus weapon. Now ride the platform, and take the elevator back to the 
Armory. Walk down and take the next elevator to get to the First Boiler. 
Climb down the ladder on the other side, and operate another terminal to 
shut off some fans. Climb down the ladder to your right, and kick the 
trash cans for some Godly Dragon Tears and the spell Groundus. Climb 
back up the ladder, and this time head north over the pipe. Before the 
next pipe, take the ladder down to your left, and turn off the fan by
operating a terminal. To get to this terminal, push the block in front
of it. 

Walk back to the elevators, and head back to the First Boiler. take the
ladder up, and walk past the elevators and Experiment 1 tanks. Climb
the ladder and ride the elvator up up up. Get ready for a boss battle!

Now before this battle, some great skills to have equipped:
Absorb Fire/Water/Ground/Wind
Absorb Magic
Auto Barrier
Ailment Resistence

The battle will be a lot easier with those.

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		        Boss: 6 Nefarious Saints
			     HP: 1,510 each

Note: Each saint can only be hit by certain magic/attack. Remember these 
guys from that Gongora cut-scene thing? Well it's the same way. Their 
color will determine what they can be hit by. You'll face 6 out of 7 
of these:

Red: Weak to Fire
Yellow: Weak to Ground
Green: Weak to Wind
Blue: Weak to Water
Gold: Weak to physical attacks
White: Weak to Shadow
Black: Weak to status ailments 

Start off by defeating the elementally-weak saints. Make sure to cast
All-Barricade/All-Barricadus, and better yet, All-Generatus if you can.

Using those should take care of your defense for the entire battle. 
Continue to take out each saint, and you'll probably find out that
you won'd need to heal at all (if you cast All Barricade and All
Generatus). 

   ~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=

After the battle ends, you'll once again have the choice of completeing
some side-quests or finishing the story. Head over to Grand Staff, near
Tosca Village, and it's time for Grand Staff #2.


>>>>

			Enchanted Necklace
			  Lord Earrings
			     Reflect

Head south and operate the switch to turn on the lift. Ride the elevator
up and hit the swtich to move the platforms over. Climb up the ladder
near here, and get ready for some Lift fun. By rotating the lift to
different positions, you can access different treasure, such as an
Enchanted Necklace and Lord Earrings. Make your way all the way up 
by using the lift. Climb the ladder to the north west, and examine the
terminal. Now climb down the southern ladder. Push all the buttons to 
start up the pistons, and head back to the lift. Take the north west
ladder and examine the terminal at the lowest level. Jump across the
ledge for the spell Reflect. Jump back and return to the lift.

Take the elevator on the northwest catwalk in Magic Control up to the 
Glass chamber. Head up to a save ball, and climb down the ladder. 
You;ll have to split up here, but its not that bad! Pick two teams of
your strongest party members, and get ready to battle two monsters, one
monster pre team. if you've been leveling up and not fleeing battles, 
these guys should be a piece of cake.

The catch here is that you both have to defeat the monsters on the same 
turn, or it's game over! So just power up turn one with both teams, and
then bust out your most powerful attacks and spells.

Save and take the elevator west, and get ready for the real boss battle!


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			    Boss: Magic Beast
			      HP: 26,790 HP

Remember that guy from the docks? He's back! Gah, no crane this time!
Well this time around you're a lot stronger, and you get to use your 
entire party =D. On your first turn, power up your physical attackers,
and cast All-Shieldus if you can. Other than that, unleash Forceus and 
elemental magic, and use your powered up peeps to take the beast down in
a few turns.

   ~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=

When this battle is done, ride up for some cut-scenes and a battle
with ol' bleach head. You don't even have to attack. After the battle,
it's time to escape :( . You have eight minutes, so make sure to 
flee every battle and HOLD X!!! (The X button allows you to run 
faster!). 

This is the last time you can do anything, so make sure you are fully 
upgraded, at around level 60 for the next part. Also, when you save after 
this next part, make sure to save on a DIFFERENT file, as you won't 
return to the World Map, but start the New Game+


	----------------------                      ---------------------
	*******************************************************************



>

This side quest can be started when you have Tolten in your party. Your prize
for completing this side quest is the Skill Ultimate Hit and a very powerful
sword for Tolten (or anyone with Royal Equipment on).

The location of the first Royal Seal is Gongora’s Mansion. You can enter it
again during Disc 4. Go into the house and out to the courtyard (second door in
the left hallway). The next Royal Seal is in Uhra’s back alleys. If you start
from the Castle Square entrance, you’ll get to it easier. Climb up the ladder
that leads to the walkway on the roof. Go down the first ladder you come to and
follow the path to a dead end with the Seal.

The third Royal Seal is in Crimson Forest. From the beginning, walk west until
you get to the big elevator, but don’t ride it. Head east, and the Seal is in a
small outlet to the north. The next Seal is in Black Cave. In the Hell Trap
room, this Seal is located at the end of a small path (look on your map
and you'll see the path).

The fifth Royal Seal is in Ice Canyon, where we fought the boss. Go up the
secret slope on the east and it’s at the top. Another Seal is in Burning Cave.
You’ll have to walk through the poisonous mist that led you to Forceus. This
time head left and it’s at the end. 

The seventh Seal is in Ancient Ruins, in the room called Astral Square. Next,
we head to Kelolon Village for the eighth Royal Seal. It’s off the path in the
north east. 

Now we have to go to Uhra. Have the Taxi drive you to the Palace Square, and
walk all the way east, into the building. Go up the stairs and into the
elevator on your left. Walk up to the last Royal Seal. You’ll meet the first
King of Uhra, and he’ll want to test Tolten’s power. He’s pretty easy, so don’t
worry about leveling Tolten up for this battle. Do what he says, and when he
gives you Ultimate Hit, use it on him to finish the battle!

>

The format for this section is:

Dream's Name
Location - How to initiate Dream



#1 Hanna's Departure 
Uhra - Tolsan's Inn: Talk to the innkeeper

#2 A Hero's Return
Uhra - Verno's Tavern: Walk up to the bar

#3 White Flowers
Uhra Residential Area: Walk toward the family on the bench

#4 In the Mind of a Captive
Uhra - Virno's Tavern: Enter the tavern and go upstairs, after dream 
"A Hero's Return"

#5 A Mother Comes Home
Uhra - Virno's Tavern:Talk to the man at the bar, after dream "In the 
Mind of a Captive"

#6 Little Liar
Uhra - Monorail - The Central Station: Speak to the father and daughter 
on the bench

#7 The Upstreamers 
Ipsilon Mountains - Northern Ridge: Walk toward the peak on the rainy 
side

#8 They Live in Shells 
Crater Island - Numara Troop Camp: Examine Kaim's cell after getting 
ambushed at Grand Staff

#9 The Talkative Mercenary
 Numara - Main Street: Cross the bridge past the boy

#10 Don't Forget Me Now, You Hear?
Numara - Canal Street: Walk through the bazaar

#11 Letters From a Weakling 
Numara - Main Street: Descend the stairs near the item shop

#12 Evening Bell 
Ghost Town - City of Ruins: Walk past the flower bed after the 
funeral

#13 The Portratist of the Dead 
Numara - Canal Street: Stand near the top of the bridge after the 
funeral

#14 Elegy Island
Crimson Forest - Maze of Doom: Leave forest after rescuing Mack

#15 Seth's Dream Part 1 
Gohtza - Southernmost Coast: Disembark Slantnose on the shore

#16 The Hero 
Mountain Village Tosca: Talk to old man near the mill

#17 The Bread of Grandma Coto 
Mountain Village Tosca: Talk to man near village entrance

#18 So Long, Friend
 Mountain Village Tosca - Tolty's Inn: Listen to men on top of stairs

#19 The Tragedy of the Butcher General 
Black Cave - Maze of Darkness: Examine second soldiers corpse

#20 The Story of Old Man Greo 
 Saman - Audun's Item Shop: Talk to the cobbler

#21 Seth's Dream Part 2 
Saman Merchant Ship: Beat Mantalas

#22 Bright Rain 
 Saman - Main Street: Visit street merchant after the Experimental 
Staff

#23 The Ranking of Lives 
Gohtza - Low Town (after it freezes): Return with full party

#24 The Village Closest to Heaven 
Gohtzan Refugee Camp: Walk to the middle of the camp

#25 Stone of Heaven 
Gohtzan Refugee Camp: Sit down at the fire, after dream "The Village 
Closest to Heaven"

#26 Signpost 
Gohtzan Refugee Camp - Medical Tent: Talk to boy on cot, after dream 
"Stone of Heaven"

#27 Beyond the Wall 
Uhra - Main Street: Speak to the boy in the street, after obtaining the 
Nautilus

#28 A Chorus of Cicadas 
Ipsilon Mountain - Valley Road :Return after obtaining the Nautilus

#29 Return of the Native
Numara - Main Street: Return after upgrading the Nautilus

#30 Lottery of Life
City of Numara - Canal Street: Watch the boy steal from the shopkeeper, 
after upgrading Nautilus

#31 The Queen's Loneliness
City of Numara - Palace Facade: Complete the second fight with General 
Kakanas

Preorder bonus #32 Samii the Storyteller 
Uhra - Virno's Tavern: Speak to the man upstairs nearest the rail


>

The Format for this section is:

Name [Level of Locator needed]
Where to pick up the tip
Where to find the treasure
Reward

#1 Tosca Treasure Hunt [Level 1]
Mountain Village Tosca: Automatically obtained after receiving locator
Mountain Village Tosca: Top of the tower near the entrance
Reward: Dark Crystal Staff & Ring

#2 The Bird's Shiny Treasure [Level 1]
Mountain Village Tosca - Tolty's Inn: Talk to Innkeeper Tolty
Old Sorceress' Mansion: Left side of map before entering the mansion
Reward: Level 4 Spirit Magic spell "Virus"

#3 The Black Cave's Mysterious Treasure [Level 1]
Tosca - Deeno Family House: Talk to Deeno
Black Cave - Hall of Foul Creatures: Passage directly branching off the 
exit from Hellpit
Reward: Curse Blocker accessory

#4 Talio's Returned Favor [Level 1]
City of Saman - Main Street: Must have helped the man prove he didn't steal
the money and then talk to him after (after Experimental Staff)
Port of Saman: End of the dock
Reward: Level 5 Spirit Magic spell "Splitter"

#5 King of the Glaciers [Level 1]
City of Saman - Emelio's Tavern: Talk to Zamilo (after Experimental Staff)
Ice Canyon - Ice Gourge: After making it past the geysers near the entrance
of Blizzard Peak slide down the cliff and zone back into Ice Gorge
Reward: Water Charm accessory

#6 A Refugee's Misplaced Item [Level 1] 
Gohtza - Low Town - Abandoned Apartment (after Gohtza freezes): Talk to man
behind elevator on Floor 10
Gohtza - Low Town: Southwest corner
Reward: Scroll of Balance accessory

#7 An Item at the Hot Spring [Level 1]
Gohtzan Refugee Camp - Medical Tent: Talk to old man on the bed after
defeating Don Laploss
Gohtzan Refugee Camp: Next to the hot spring
Reward: Spire Commander & Ring

#8 Hidden Treasure in Station Square [Level 1]
Uhra - Monorail - Central Square: Talk to Raha on disc four
Uhra - The Central Station Square: Near the monument
Reward: Spire Commander & Ring

#9 Sewer Junk [Level 1]
Uhra - Main Street: Talk to Muhga on disc four
Uhra - Back Alley - Sewers: Near the entrance behind the inn
Reward: Scroll of Secret Skills accessory

#10 Trash Can Treasure [Level 1]
Uhra - Virno's Tavern: Talk to Virno on disc four
Uhra - Main Street: Behind the inn
Reward: 4 Byproduct X

#11 King Gongora's Secret [Level 1]
Great Gate of Uhra: Talk to the first guard on disc four
Uhra - Gongora's Mansion - Magic Experimentation Labratory: Near 
Gongora's diary
Reward: Demon King's Ring & Horn

#12 Cave Treasure [Level 1]
Gohtza City - Elevated Entrance: Talk to Jeeg on disc four
Terrace Cave: Near the center of the cave
Reward: 12 Master Thief Tools

#13 Art Piece From the Ruin [Level 2]
City of Saman - Audun's Item Shop: Talk to Valle (after Experimental 
Staff)
Great Ancient Ruins - Throne of Sun: Return to where you fought the 
Ancient Fiend
Reward: Lucent Dragon Discus & Ring

#14 Lost at the Fountain Square [Level 2]
City of Numara - Thelran's Inn: Talk to Rakki on disc four
City of Numara - White Square: Near the fountain
Reward: Level 7 Spirit Magic spell "Refreshus"

#15 Treasure in the Destroyed City [Level 2]
City of Numara - Sanuman Family House: Talk to Numan
Ghost Town - City of Ruins: Where the Arthrosaurus used to stand
Reward: Level 7 Spirit Magic spell "Reversa"

#16 Missing Materials [Level 2]
White Boa - Guest Area: Talk to Crewman after obtaining the White Boa
White Boa - Main Deck: North side
Reward: 3 Star Absorber

#17 What the Cursed Mask Guards [Level 2]
City of Numara - Katyla Family House: Talk to Tatan on disc four
Temple of Enlightenment - Altar of Truth: Search where Sorceror Fu stood
Reward: Phoenix Discus & Ring

#18 Hidden in the Cave [Level 2]
Forgotten Cave: Automatically obtained after walking into the cave a bit
Forgotten Cave: East side of cave

#19 Sunken Town [Level 3]
White Boa - Engine Area: Talk to nearby Crewman
World Map: Break through the Northern ice barrier and disembark the 
Nautilus underwater
Reward: Solomon Staff & Ring

#20 Sunken in the Sea of Baus [Level 3]
Uhra - Virno's Tavern: Talk to Virno after receiving dream "A Hero's 
Return" and on disc four
World Map: Submerge the Nautilus East of the Sea of Baus
Reward: Apocalypse Rod & Ring

#21 Treasure Beyond the Waterfall [Level 1]
Mountain Village Tosca: Obtained after viewing dream "The Hero"
Mountain Village Tosca: Behind the waterfall
Reward: Medusa's Head accessory

#22 Lirum's Treasure [Level 1]
Mountain Village Tosca - Tolty's Inn: Obtained after viewing dream "So 
Long, Friend"
Northern Cape: Just North of where the paths meet
Reward: Level 3 Spirit Magic spell "Ailment Void"

#23 The General's Memento [Level 2]
Gohtzan Refugee Camp - Medical Tent: Obtained after viewing dream 
"Signpost"
Crimson Forest - Near Swamp: Near the elevator down to the Sorceror's 
Shrine
Reward: Ogre Bangle accessory

#24 Sarah's Gift [Level 2]
Uhra - Main Street: Obtained after viewing dream "Beyond the Wall"
Old Sorceress' Mansion - Courtyard: Right side of stairs leading to 
Hermitage
Reward: Blazing Fire Amulet accessory



>

Each of the characters have an Ultimate Weapon, or a weapon that will give a
character the most Attack. 

Kaim: You have a few options here. The first option is to Use Tolten’s powerful
sword he got from the King of Uhra via Royal Equipment. You can also grab some
Orichalcum from the Temple f Enlightenment and have the Blacksmith up in
Ipsilon Mountains forge you a sword. But I suggest you use Tolten’s sword.

Seth: Give the orichalcum to the blacksmith in Ipsilon Mountains and have him
forge the sword for Seth. This is a great idea, as this sword has higher attack
than the White Isis, the other powerful sword for Seth.

Mack: Mack's Ultimate weapon is obtained from a treasure hunt (number 17 to
be exact). Talk to Tatan (must be on dis 4) in the Katyla House in Numara.
The treasure lies where the hidden boss at the top of the Temple of 
Enlightenment is.

Sed: Find all of his pirate buddies and they will forge you a Magic Aniera 
Rifle.

Tolten: Break all the Royal Seals and defeat the First King of Uhra

>

In the Grand Staff Construction area, down the ladder that you had to sneak
past the guards to get to, a guard will ask you to find three capsules in
Gongora’s Mansion. Head over there. The first one is in the right hallway, on a
pipe. The next one is in the laboratory, next to the elevator. The last capsule
is down in Gongora’s secret lab, in the actual lab on the desk.

>

Also in the Grand Staff Construction area, head into the hut in the south west.
A guard will ask you to place 4 Magic Spheres around the world at certain
magical places. You’ll need to put one near the save ball in Ice Canyon (the
save ball at the very beginning of Ice Canyon), one inside Black Cave at the 
end in the back of the middle pole on the platform in the center. Another is to 
be places in Ipsilon Mountains, near the save ball at the top where you fought
the boss. The last Sphere goes in the Ancient Ruins, where the save ball and 
HP/MP replenish ball are. 

>

For this side-quest, you’ll first have to go to the Ancient Ruins, and have a
Money-Money steal some money from you. Money-Moneys can be found near the
Trooky Queen. Simply attack one of the money-moneys (without killing it), and
it will use an attack known as Steal and Heal. Afterwards, head to Terrace Cave.
Follow the trail of money, and battle the Boss Money-Money inside of a treasure 
Chest. He’ll give you one of the Backyard Magazines. 

Note: This sidequest, although involving treasure on the ground and opening
chests, does not affect the Treasure Trove achievement. This has been tested
and proved :)

>

The Cubic Music side-quest can be entertaining. In a few towns, most notably
Numara, you’ll find a man next to a cube. To play, you must hit the correct
notes. If there are two groups of 4 notes you need to hit, have 4 people in
your party. If there’s three groups of 5 notes you need to hit, have 5 people
in your party. The Cube Music side-quest can be completed in Numara with
the man next to a cube, in Uhra's Central Plaza (near the monorail), or on
the White Boa with the lady next to the cube.

There are 9 different Music Scores that can be found around the world. Here 
are the locations and rewards for completing each:

Cubic Music Score 1 - The Cubic Music Man in Numara gives it to you.
Reward: Force spell

Cubic Music Score 2 - Found in the Sorcerer’s Shrine (Crimson Forest)
Reward: Dodger spell

Cubic Music Score 3 - White Boa
Reward: Kelolon Badge accessory

Cubic Music Score 4 - Northern Cape
Reward: Wind Charm accessory

Cubic Music Score 5 -Ice Canyon 
Reward: Toughness Brooch accessory

Cubic Music Score 6 - Found in Burning Cave (Path of Poison Mist room)
Reward: 64 Caliber Magic Rifle Weapon

Cubic Music Score 7 - Found in Terrace Cave
Reward: High Wind Amulet accessory

Cubic Music Score 8 - Found in the Numaran Palace - Queen's Chamber. This
is loated in Numara, in the castle to the north. Ride one of the elevators
and head south into the chamber.
Reward: Elfin Charm accessory

Cubic Music Score 9 - Pirate Fortress at the top-east. Take the gondola down
to the west, then climb the ladders, heading to the east. You'll come to a
penguin, who begins to walk away. Follow the Penguin or walk past him to get
to a chest with the Music Score in it and a pipot nearby.
Reward: Sunderch Glasses valuable


>

If you travel to the Pirate Fortress, one of Sed’s pirate buddies will tell you
that the others are missing. Your job is to find all six of them.

One pirate can be found in the White Boa, where Ming usually is with the Harp.

Another is in Saman City, near the big tree

A third is at the Sea of Baus to the north in a barrel next to the coast.

Another pirate is in the Sorcerer’s Mansion in the left room. To find

One pirate is underwater to the east of Uhra. Go underwater with the Nautilus
and search for bubbles.

The last pirate is in Kelolon Village in a random battle. Make sure Sed is in
your active party, and walk around. A random battle will occur, and the
Kelolons will be beating up your friend. Defeat the Kelolons. 

Travel back to the Pirate’s Fortress to claim your prize: Magic Aneira Rifle 
for Sed!
 
>

First off, you’ll have to complete Cubic Music Score 9 before we do this
side-quest. The glasses will help us “see” the invisible chests. There are 11
in total, and here are their locations:

1 - Beginning of Gongora’s Secret Cave

2 - Uhra Residential area. Walk east of the statue thing that moves.

3 - Ipsilon Mountains before the hut, walk east into a dead end.

4 - Ipsilon Mountians where the save ball is, where you fought the boss, and
where the Magic Sphere was put.

5 - Sea of Baus, right when you enter take a right. 

6 - Crimson Forest, behind where the boss was.

7 - Sorcerer’s Mansion, behind you go into the Mansion, walk east.

8 - Northern Cape, to the north-east.

9 - Ice Canyon, where you fought the boss, walk up the secret path to the east,
where the Royal Seal is/was.

10 - Gohtza, Low Town, to the east next to all the rubble there’s a ladder.
Climb down for it.

11 - Refugee Camp, down the ladder near the water, and up the other ladder.

_>;;). 

A few notes before we start:

1. You should be around level 55 before venturing in here. When you leave, 
you'll most likely be level 70+, and if you get lost, 75+. There is an enemy
in here named the Hellish Kelolon. Defeating him will net you a level no matter
what level you are. He has around 22,000 HP. If that sounds like a lot, get a 
load of this: Many of the enemies in here have 15k+ HP. Either that or you'll
go up against a bunch with 8k+ HP

2. This place has a lot of treasure. If I miss something in this guide, let me
know and I'll add it in. Ok, here we go

3. If you'r ehaving a hard time with this place even with this guide, check out
Split Infinity's youtube videos on the place. He passes all the chests and 
defeats the boss at the top. It's very hard to explain this place in words, so
his videos may help!

Temple of Enlightenment

Angel Guard
Magical Lock Key


Save at the ball. This part is basically like the Easrtern Ruins entrance. Get
on the platform and ride west. Now ride the other platform. Before heading in,
ride the other platform. Walk south and ride the southern platform for a chest.
It either holds a Slot Seed or 6 Jewels of Wisdom. Ride the southern platform
to get back to where we started. Repeat the previous path, except take the
platform we didn't take to get to the other chest. Head back to the entrance, 
ride the platforms, and walk up the stairs.

Walk north west, and operate the red block you see. Operate it one more time.
Now ride the platform down. Head to the east for a chest with 6 Forbidden 
Explosives, and ride back up the platform. Now ride the first elevator you
passed. If you ride the elevator a bit south and to the right here, you'll come 
across two treasure chests. If the platform is not here, you'll have to take 
the path that leads west around the room and head east to get to these chests.

Back to the first elevator and ride the other elevator to go down. Operate the 
red block ahead to get to a treasure chest. Now head back and ride the elevator 
to your left. Walk north down this path, and turn at the first right. Head east 
around the corner and out the door. As you walk east, operate the platforms. Now
enter back into the room, and this time walk west and around the corner, and 
go through the door. There is a platform in the hole, so ride it up. Walk to 
the left and operate the platform to get it working. 

To the right are some steps with a treasure chest with 5 Death Powders. 
Now ride back down the elevator and head to the left. Walk up the steps
and through the door. From here make your way left and operate the red block
to access the save point. Now walk north from the save point, and at the fork,
take the right path and ride the elevator up. Ride the northern elevator up
as well, and make your way south west for a chest with Orichalcum. Head back 
down the elevator, and this time operate the red block to move the platforms 
around. 

Walk south and up the elevator here for a chest with 3 Star Absorbers. 
Go back down the elevator, and now take the northern elevator. Head south,
then east. If you enter the alcove in front of you, and walk left, you'll
come to a chest with an Angel Guard accessory. Walk back to the entrance of 
this alcove, and walk towards the right of the screen to get to a door.
Exit. First, walk to your right, and ram the platform down. Now take the ladder
and walk south west. You get to some steps, and a chest that holds a
Magical Lock Key! Head east across the platforms for you prize. It's a jewel,
and we'll be needing it shortly. Head back up the ladder and through the door.

Head west, then north to ride the elevator down. Operate the red block to the 
south, and get on the elevator directly to your right. Operate the red block if 
you must to get to the save ball. Now walk west of that red block, and head 
north. At the fork, take a left, and walk around the pillar and onto the 
elevator. Walk left, and now we need to get past this platform. So first ride 
up it, then ride back down. Continue south and operate the red block
**Two** times. Yes, twice. Now ride the elevator we went up and down on and
walk to the left and out the door. Head across the platform and down the 
ladder to claim the second jewel. 

Now enter the Temple again, and ride the platform that we did not ride to 
get here. This is the second one as you are coming from the door. Ride it up 
and walk all the way around to an altar. Place the jewels and watch as another 
elevator appears. Ride it and get ready for a Boss Battle. Check the Hidden 
Bosses section for strategies on how to beat this baddie.


>>>

Terrace Cave is located at the bottom of the south-western land mass. You'll
need to enter through an underwater cave with the Nautilus. This place is 
full of goodies, but is basically one big maze. I'm simply going to be
guiding you to each chest here. Walk north west up the rock path until you get
to a flat part, then walk south down some more rocks. You should come to a
chest. Walk back up the rocks to the flat platform mentioned before, and this
time head up to your left. When you get to the fork, take the right. After
going up more rocks, you'll reach another fork. Head left again, and at the 
top, walk left and down the slope. Now go to the south east for a chest.

Walk back up and go down the slope on your left for another chest. Take the
left path down, and at the fork, take the right path. When you get to a fork,
take the slope to your right down, and then two more slopes down. Walk to 
the right, then north. Jump over the gap for two treasure chests. Now
walk back, jump back to the other side, and head south east. You'll find 
yet another chest, and a slope. Take the slope down to get to the beginning.

Walk up the left path once again, and at the fork, take the east path. Head
up the rocks again, and at the fork, head to your right to an open area. 
Walk north up more rocks to get to a platform, and head up some more rocks.
There's a chest in an inlet. Now continue west and down the slope. Make
your way all the way back down and exit the cave.




	******************************************************************
	----------------------                       -------------------
	>

The Cave Worm is located in the Forgotten Cave, where Seth was locked up. 
You'll find the boss to the north-east, up a few slopes.

HP: 10,180

It's wise not to use Physical attacks in this battle. Stick to high level magic,
and make sure to support your party. It's best to have the Anti-All Ailment
skill equipped, because this guy's breath will deal anything and everything!
If you went after Blue Dragon first, use Leveler on this boss. As long as you
are immune to ailments, Cave Worm is pretty easy. 

After the battle youll receive the Gravity Rave and Gravity Ring, as well as
the Aneira Plume accessory.

>>

This boss is located at the top of the Temple of Enlightenment. 

First take out the Obsedian he summons. Use Forceus on it until it dies. Next
two mages will be cummoned. You'll have to defeat these guys before you take 
down the real boss. This part is tricky. Use Double-Cast Leveler with all 
casters. You'll have to take them both down in one turn, or the living one
will revive the other. After taking down those punks, it's time to take on
the Ghost himself. Double cast Forceus and use your physical attackers
to take him down quickly.

After the battle, make sure to pick up Mack's Ultimate Weapon (Phoenix Discus 
and Ring, a Slot Seed, and the Spirit Spell Self Sacrifice. 

>>

You can only battle this boss after breaking all the Royal Seals around
the world. Check the side-quest part of this guide for their locations.
After you break the seals, head to Uhra's Palace Square. Head east, and into
the palace. Make your way to the elevator on the left. Walk over to the Seal
to the north, and the battle begins. The Knight turns out to be the First
King of Uhra, and he wants to test Tolten.

You'll only get to use Tolten, but this battle is extremely easy. Do as he 
says. When he gives you Ultimate Hit, use it on him, and the battle ends.

You'll recieve the skill Ultimate Hit and Tolten's Age of the King weapon.

>>

The Holy Beast is located in Numara Atoll. To summon this boss, you'll
need Ming's Harp. Check out the room on the White Boa where the harp is 
located, and Ming will talk about it. Now enter Numara Atoll, and the 
Beast will be summoned.

HP: 14,020

The easiest way to win this battle is with Groundus Bombs. These can be
bought at the shop under the bridge in Numara. Have everyone use them
with Double Item, and the battle will end quickly.

If you are out of money, or want to beat him with honor, then here's a
different strategy:

First off, the only physical attacks that can harm this boss are Sed's
gun shots. Have your casters use Groundus. As for the physical attackers,
either leave them out of the battle, or let them use Spells. After a 
number of turns, the boss will stop attackng and charge. When he's done
charging, he'll unlease a devestating attack that deals 9999 damage to
everyone, so defeat him befre this!Also, a great skill to have on this
battle is Absorb Magic.

You'll get the 1000 year accessory for beating the Holy Beast, which adds
10 skill slots!

>

This boss is located in Kelolon Village.

Make sure that Cooke is leveled up, because you'll have to use her
exclusively. Join the tournament here, and battle through the kelolons.
Use a combination of Coverus/Powerus/attack to dominate your opponents.

Hp: 11,340

Once you get to the King, you can rest easy. He really is pretty weak.
He'll use White Magic all the time, especially Coverus. So use Powerus
on your physical attackers and tear through his Cover. Do this over and 
over until the battle is over.

For beating the King you'll get the Spell Divide.

>>>

Persona is located in the Sorceresses' Mansion, in the room where you
saved Sarah. Persona won't appear unless you've collected all the 
Poem Fragments in the mansion.

HP: 12,780

Make sure your party members have Anti-Petrify equipped. Just look at
the boss, it looks like Medusa!Persona will always be weak to either
physical attacks or spells, and immune to the other. The bad thing is 
that Persona will switch what it's weak to, so you have to use both
Physical attacks and Spells every turn. 

You'll get Sarah's Notebook for beating Persona. 



	*******************************************************************
	----------------------                          ------------------
	>>

White Fang

Description: A spiritually-imbued sword with strange beasts carved into 
its blade (for Seth only).
Attack Bonus: +15
Location: Seth's starting weapon.

Platinum Sword

Description: A well-tempered sword made of platinum (For Kaim only). 
Attack Bonus: +17
Location: Kaim's starting weapon

Lightweight Saber

Description: A common, easy-to-use sword.
Attack Bonus: +23
Location: Shop at Grand Staff Construction Base

Adamantis

Description: A long sword forged from the hardest Adamantine ores.
Attack Bonus: +28
Location: Deliver 20 seeds to a pipot.

Steel Sword

Description: A military sword made of iron and designed fr mass production.
Attack Bonus: +32
Location: Weapon shop on in the back of Ninn's Boutique; Numara

Killing Cutlass

Description: A curved blade dorged from Black Cave ore.
Attack Bonus: +44
Location: Shop in Tosca Villiage.

Demon Warrior's Blade

Description: A dark sword that belonged to a shadowy warrior who once prowled 
across the land.
Attack Bonus: +50
Location: Crimson Forest, use the magical lifts.

Hard Spatha

Description: A short sword built for ease of thrusting.
Attack Bonus: +60
Location: Oreego's Emporium; Saman

Red Snake

Description: An assassin's sword imbued with the blood of a Red Snake.
Attack Bonus: +73
Location: Experimental Staff, Power Division.

Full Blade 

Description: A piece of magical equipment. Based on Gohtzan army weaponry.
Attack Bonus: +83
Location: Raihel's General Store; Gohtza, Abandoned Apartment

Solid Spartan

Description: A redesigned Hard Spatha, coated with a special alloy for added 
sharpness.
Attack Bonus: +83
Location: Saman, Riordan's Home

Rough Edge

Description: A high-quality single-handed sword, preferred by the Uhran 
military.
Attack Bonus: +112
Location: Raihel's General Store; Gohtza, Abandoned Apartment/ Shop in 
Refugee Camp

Gaia Breaker

Description: A giant sword with enough power to shatter the very earth with a 
single swipe.
Attack Bonus: +119
Location: Hidden Treasure #8

Ceremonial Sword

Description: A ceremonial sword passed down through the Uhran royal family 
(for Tolten only).
Attack Bonus: +119
Location: Tolten's starting weapon

Platinum Brand

Description: A premium sword made from top quality platinum.
Attack Bonus: +140
Location: Shop in Numara, Disc 4

Wyvern's Tail

Description: A cutlass with a flying dragon motif.
Attack Bonus: +149
Location: Grand Staff #2

Kelonga Sword

Description: An arcane sword, forged by a secret technique known only to the 
Kelolon.
Attack Bonus: +195
Location: Shop in Kelolon Villiage

Royal Knight's Sword

Decsription: A knight's sword, passed from one Uhran commander to the next 
(for Tolten only).
Attack Bonus: +206
Location: Royal Seal in Uhra's alleyways.

Siderite Sword

Description: A long, thin blade forged from the fragments of a meteorite (for 
Kaim only).
Attack Bonus: +254
Location: earn 60 stars in the Backyard.

Gravity Rave

Description: A unique sword that slices through anything it touches (for Seth 
only).
Attack Bonus: +254
Location: Defeat the Cave Worm in the Forgotten Cave.

Master Sword

Description: A golden sword wielded only by the Uhran royal family (for Tolten 
only).
Attack Bonus: +254
Location: Royal Seal in the Black Cave

White Ignis

Description: A spiritual steel sword forged using the mysterious ore 
Orichalcum (for Seth only).
Attack Bonus: +277
Location: Give Orichalcum to the blacksmith in Ipsilon Mountains and 
select Seth.

Durandel

Description: A spiritual steel sword forged using the mysterious ore 
Orichalcum (for Kaim only).
Attack Bonus: +277
Location: Give Orichalcum to the blacksmith in Ipsilon Mountains and 
select Kaim.

Age of the King

Description: The legendary sword wielded by the first king of Uhra (for
 Tolten only).
Attack Bonus: +420
Location: Defeat the first King of Uhra (Royal Seals sidequest).


>>

Light Staff

Description: A practical magic staff that works well with magic 
engines (for Jansen only).
Attack Bonus: +4
Location: Jansen's starting weapon

Saint Rod

Description: A common, easy-to-use magic staff.
Attack Bonus: +8
Location: Shop at Grand Staff Construction Base

Ranunclus

Description: An old magic staff with a flower motif (for Cooke only).
Attack Bonus: +11
Location: Cooke's starting weapon

Force Staff

Description: A well-crafted staff used by the royal sorcerers.
Attack Bonus: +11
Location: Weapon shop on in the back of Ninn's Boutique; Numara

Princess Cane

Description: A ceremonial staff made for the thousand year old Queen (for Ming 
only).
Attack Bonus: +16
Location: Ming's starting weapon

Black Pole

Description: A staff of black iron used in forbidden rituals (for Jansen only).
Attack Bonus: +17
Location: Shop in Tosca Villiage.

Crescent Rod

Description: A magic staff from ancient times, adored by Sarah over the 
years (for Sarah only).
Attack Bonus: +16
Location: Sarah's starting weapon

Quarter Staff

Description: An iron staff whose magic power is effectively improved by 
its feathery decor.
Attack Bonus: +17
Location: Shop in Tosca Villiage.

Dark Crystal Staff

Description: A staff imbued with a rare dark crystal (for Jansen only).
Attack Bonus: +18
Location: Tosca Village, climb the watch-tower.

Elder Baton

Description: A staff of white iron that calms the mind of the user (for
Cooke only).
Attack Bonus: +20
Location: Oreego's Emporium; Saman

Bright Ankh

Description: A high-performance staff powered by the latest magic engine
from Gohtza.
Attack Bonus: +20
Location: Oreego's Emporium; Saman

Lord Spire

Description: A golden staff granted to high-level officials (for Jansen 
only).
Attack Bonus: +24
Location: Raihel's General Store; Gohtza, Abandoned Apartment

Ether Torch

Description: A staff whose magic power flows out of its torch-like 
tip (for Cooke only).
Attack Bonus: +24
Location: Raihel's General Store; Gohtza, Abandoned Apartment

Innocene Baton

Description: A staff whose magic power can be wielded only by those pure 
of heart (for Cooke only).
Attack Bonus: +27
Location: pot in Casino hidden in Gohtza (Abandoned Apartment)

Holy Scepter

Description: A valuabe golden staff studded with jewels.
Attack Bonus: +30
Location: Raihel's General Store; Gohtza, Abandoned Apartment/ Shop in 
Refugee Camp

Spire Commander

Description: An azure staff with a special, unique magic sealed inside (for 
Jansen only).
Attack Bonus: +33
Location: Hidden Treasure #7

Sacred Torch

Description: A torch staff adorned with emeralds (for Cooke only).
Attack Bonus: +33
Location: Don Laploss side-quest in the Refugee Camp

Inferno Horn

Description: A cursed staff made from monster bones and claws.
Attack Bonus: +37
Location: Grand Staff #2

Heaven's Branch

Description: A staff made from a sacred, magic-amplifying tree (for Cooke 
only).
Attack Bonus: +37
Location: Grand Staff #2

Demon King's Horn

Description: A dark staff made from the horn of a giant demon (for Jansen 
only).
Attack Bonus: +44
Location: Hidden Treasure #11

Rune Stick

Description: An arcane staff made from ancient, magical iron known only to 
Kelolon.
Attack Bonus: +47
Location: Shop in Kelolon Village.

Apocalypse Rod

Description: The ultimate magic staff, unlocks the power of its user (for 
Jansen only).
Attack Bonus: +56
Location: Hidden Treasure #20

Solomon Staff

Description: The ultimate magic staff, equipped with the power of 
spiritsilver (for Cooke only).
Attack Bonus: +56
Location: Hidden Treasure #19


>>

Old Battle Discus

Description: An Eastern Tribe relic that invigorates the user's spiritual 
energy (for Mack only).
Attack Bonus: +23
Location: Mack's starting weapon.

Battle Discus

Description: A common battle discus, repaired for use (for Mack only).
Attack Bonus: +26
Location: Shop in Tosca Villiage.

Power Shell

Description: An ancient battle discus replica, made using traditional 
methods (for Mack only).
Attack Bonus: +40
Location: Oreego's Emporium; Saman

White Lotus

Description: A modern battle discus, created by an Eastern Tribe 
researcher (for Mack only).
Attack Bonus: +44
Location: Experimental Staff, Upper Division to the west.

Chakra Arm

Description: A battle discus enhanced by the magic engine contained 
inside (for Mack only).
Attack Bonus: +46
Location: Raihel's General Store; Gohtza, Abandoned Apartment

Circular Dance Discus

Description: A battle discus favored among the Eastern Tribe 
dancers (for Mack only).
Attack Bonus: +67
Location: Gohtza Train Station

Wrath Minder

Description: A battle discus that reacts to your spirit and emits 
an eerie light (for Mack only).
Attack Bonus: +93
Location: Raihel's General Store; Gohtza, Abandoned Apartment/ Shop 
in Refugee Camp

Lucent Dragon Discus

Description: An ancient battle discus with the magic of three light 
dragons (for Mack only).
Attack Bonus: +140
Location:Hidden Treasure #13

Sorcerer's Discus

Description: Ancient battle discus with the power of a renowned spirit 
sorcerer (for Mack only).
Attack Bonus: +158
Location: Grand Staff #2

Phoenix Discus

Description: The ultimate battle discus, used by the king of the Eastern 
Tribe (for Mack only).
Attack Bonus: +184
Location: Hidden Treasure #17


>>>>

38 Caliber Mmagic Rifle

Description: A small magic rifle developed by Sed himself (for Sed only).
Attack Bonus: +88
Location: Sed's starting weapon

64 Caliber Mmagic Rifle
Description: A revamped version of the 38 Caliber Magic Rifle (for Sed only).
Attack Bonus: +133
Location: Cubic Music Score 6

88 Caliber Mmagic Rifle
Description: A high-[erformance rifle mae from a sacred, magic-amplifying 
tree (for Sed only).
Attack Bonus: +186
Location: Defeat Persona

99 Caliber Magic Rifle
Description: The ultimate magic rifle, using the latest materials (for Sed 
only).
Attack Bonus: +247
Location: Defeat Kakanas in Numara, Disc 4

Magic Rifle of Aneira
Description: A white magic rifle imbued with the magic of the beast Aneira
Attack Bonus: +392
Location: Complete Sed's Pirate side-quest.




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The formation for this part of the guide is:

Name of Skill - Description
-Accessory [SP required]
-Location of accessory

1 Turn Cast -  Cast any spell in one turn.
-Rose Quartz [999 SP]
-Future DLC on Xbox Live

2 Accessories - Allows two accessories to be equipped.
-Skill Link From Jansen [20 SP]
-Jansen Lvl 31

3 Accessories - Allows three accessories to be equipped.
-Skill Link from Sed [30 SP]
-Sed Lvl 48

3 Combo - Consecutively attacks one enemy three times in a row.
-Skill Link from Mack [30 SP]
-Mack Lvl 46

Absorb All Elements - Absorbs Fire, Water, Wind, and Earth Element damage.
-Quad Element Seal [100 SP]
-Get 3 Stars on the Immortal One (Backyard)

Absorb Attack - Occasionally absorbs the damage inflicted by enemies.
-Amulet [10 SP]
-Ice Canyon, from the penguin at the top right. Beat him 
down the slope.

Absorb Earth - Absorbs Earth damage.
-Pipot Collar [50 SP]
-Give 99 Seeds to the Pipots

Absorb Fire - Absorbs Fire damage.
-Sarah’s Notebook [50 SP]
-Return to Sorcerer’s Mansion on Disc 4 in the back room 
you originally got her and beat the boss.

Absorb Guard - Nullifies enemy HP and MP absorption.
-Skill Link from Tolten [10 SP]
-Tolten Lvl 37

Absorb Magic - Occasionally absorbs the magic damage inflicted by enemies.
-Talisman [10 SP]
-Tolsan’s Inn (Uhra)

Absorb Transfer - Allows the user to transfer absorbed HP or MP to a party 
member in the back row.
-Skill Link from Jansen [8 SP]
-Jansen Lvl 22

Absorb Water - Absorbs Water damage.
-Blue Dragon Eye [50 SP]
-Beat Blue Dragon (Snowfields)

Absorb Wind - Absorbs Wind damage.
-Aneira’s Plume [50 SP]
-Defeat the Worm in the Forgotten Cave

Ailment Resistance - Grants immunity to all status ailments.
-Angel Guard [40 SP]
-Temple of Enlightenment/Treause Hunt in Forgotten Cave

All Hit - Inflicts damage on all enemies.
-Skill Link from Tolten [30 SP]
-Tolten Lvl 46

Angel Heart - Boosts the amount of HP restored by healing magic.
-Skill Link from Cooke [8 SP]
-Cooke Lvl 15

Anti-Blind- Grants immunity to Blind.
-Light Lens [20 SP]
-Rat's nest after being captured/Numara Weapon Shop/Tosca 
Shop/Gohtza Apartment Shop/Refugee Camp Shop 

Anti-Curse- Grants immunity to Curse.
-Curse Blocker [20 SP]
-End of Black Cave in a dead end path/Gohtza Apartment Shop

Anti-Dark- Grants immunity to Dark.
-White Flame Candle [20 SP]
-Gohtza Apartment Shop

Anti-Dizzy- Grants immunity to Dizzy.
-Stabilizer [20 SP]
-Numara Weapon Shop/Tosca Shop/Gohtza Apartment Shop

Anti-Freeze- Grants immunity to Freeze.
-Warm Vest [20 SP]
-Gohtza Apartment Shop/Refugee Camp Shop 

Anti-Kelolon- Grants immunity to Kelolon.
-Kelolon Earrings [20 SP]
-Tosca Shop/Gohtza Apartment Shop

Anti-Paralysis- Grants immunity to Paralyze.
-Yellow Band [20 SP]
-Numara Weapon Shop/Saman Emporium/Gohtza Apartment Shop/Refugee 
Camp Shop 

Anti-Petrify- Grants immunity to Petrify.
-Medusa’s Head [20 SP]
-Treasure Hunt, behind Tosca Waterfall/Gohtza Apartment Shop

Anti-Poison - Grants immunity to Poison.
-Antidote Brooch [20 SP]
-Construction Site Shop/Numara Weapon Shop/Saman Emporium/Gohtza 
Apartment Shop

Anti-Seal- Grants immunity to Seal.
-Seal Blocker [20 SP]
-Saman Emporium/Gohtza Apartment Shop

Anti-Sleep- Grants immunity to Sleep.
-Alarm Clock [20 SP]
-Numara Weapon Shop/Gohtza Apartment Shop

Anti-Terror- Grants immunity to Terror.
-Lion Heart [20 SP]
-Saman Emporium/Gohtza Apartment Shop

Attack Boost 1 - Increases physical attack power.
-Power Bangle [15 SP]
-Give 60 seeds to the Pipot

Attack Boost 2 - Increases physical attack power.
-Ogre Bangle  [30 SP]
-General’s Treasure Hunt

Auto Barrier - Always have Barrier in effect. 
-Royal Emblem/Skill Link from Tolten/Skill Link from Sed [30 SP]
-Break Royal Seal in Burning  Cave - Path of Darkness/Tolten
 Lvl 35/Sed Lvl 35

Auto HP Recovery - Automatic HP recovery at the end of every turn.
-White Charm [30 SP]
-The Experiment #1 enemies in Grand Staff #2 drop it/get three 
stars on the Ring Master Battle in the Backyard (Super Heavy)

Auto MP Recovery - Automatic MP recovery at the end of every turn.
-Crystal Fragment [30 SP]
-Uhra Sewers - Underground Dock (Steal from boss)/Grand Staff #2 
(Maintenence Tunnel)

Auto Shield - Always have Shield in effect.
-Golden Gauntlet/Skill Link from Sed [30 SP]
-Break Royal Seal in Ancient Ruins - Astral Square/Sed Lvl 35

Award Metal - Raises the abilities of one party member.
-Skill Link from Tolten [10 SP]
-Tolten Lvl 25

Black Staff - Enables all staff users to equip Jansen's unique staffs.
-Skill Link from Jansen [30 SP]
-Jansen Lvl 35

Break Hit - Bypasses any defense and directly inflicts damage on one 
enemy. 
-Skill Link from Tolten [15 SP]
-Tolten Lvl 31

Casting Support - Reduces the spell-casting time for one party member.
-Skill Link from Cooke [10 SP]
-Cooke Lvl 15

Combo - Consecutively attacks one enemy twice in a row.
-Skill Link from Mack [20 SP]
-Mack Lvl 15

Complete Defense - Nullifies all damage for a while.
-Skill Link from Tolten [15 SP]
-Tolten Lvl 43

Concentrate - Reduces the spell-casting time of the user.
-Skill Link from Cooke [15 SP]
-Cooke Lvl 15

Counter - Randomly performs a counter attack against the enemy's regular 
attacks.
-Combat Teachings/Skill Link from Mack [10 SP]
-Tosca Shop/Mack Lvl 16

Counter 2 - Occasionally performs a counter attack against the enemy's regular 
attacks.
-Sarbella Fang
-Future DLC on Xbox Live

Counter Guard - Occasionally guards against enemy counterattacks.
-Skill Link from Tolten [10 SP]
-Tolten Lvl 25

Counter Seal - Nullifies the enemy's counter attack (once per battle).
-Skill Link from Sed [10 SP]
-Sed Lvl 35

Counter Up - Increases counterattack rate.
-Black Belt [10 SP]
-Talk to a man in Gohtza Refugee Camp and bring his letter to 
his mother in Lowtown.

Crisis Attack Boost - Increased Magical and Physical attack power during 
Critical HP status.
-Berserker’s Necklace [8 SP]
-Gongora's Mansion - Hallway

Crisis Concentration - Magic-casting time reduced during Critical HP status. 
-Sage’s Protection [10 SP]
-Sea of Baus - Crater Island (Nearby chest after killing boss)

Crisis Defense - Complete Defense will be activated in Critical HP status (once 
per battle).
-Holy Guard [10 SP]
- Uhra Sewers - Treatment Plant

Crisis Defense Boost - Increased Magical and Physical Defense during Critical 
HP status.
-Holy Knight Charm [8 SP]
-Uhra - Tolsan's Inn

Crisis Prayer - Automatically recovers HP during Critical HP status.
-Happy Flower [8 SP]
-Once Gohtz freezes over talk to the Khent soldier in low town. Go 
to Uhra's weapon shop and examine the sword. Bring it back to the 
Khent soldier.

Critical Heal - HP recovery when critical hits occur.
-Lucky Clover [8 SP]
-Crimson Forest - Sorceror's Shrine on the far side of the rolling 
boulders.

Cut Down - Inflicts damage on enemy front row and reduces enemy GC.
-Scroll of Dissection/Skill Link from Tolten [20 SP]
- Black Cave - Great Hall of Foul Creatures right before entrance to 
Helltrap/Tolten Lvl 25

Defense Boost 1 - Increases physical defense. 
-Knight’s Earrings [15 SP]
-Experimental Staff - Lower Level

Defense Boost 2 - Increases physical defense.
-Lord’s Earrings [30 SP]
-SE side of the transportation on the fourth level in Great 
staff #2/Auction if you passed it already

Double Back - Occasionally doubles the counterattack damage.
-Twin Cross [10 SP]
-Great Ancient Ruins - Lunar Palace

Double Experience - Doubles the experiences obtained after winning a battle.
-Skill Link from Sed [100 SP]
-Sed Lvl 44

Double Gold - Doubles the gold obtained after winning a battle.
-Skill Link from Sed [100 SP]
-Sed Lvl 35

Double Item - Two items can beused at the same time.
-Skill Link from Sed [20 SP]
-Sed Lvl 35

Double Loot - Occasionally doubles the items obtained after winning a battle.
-Skill Link from Sed [100 SP]
-Sed Lvl 35

Double SP - Doubles the SP obtained after winning a battle.
-Skill Link from Sed [100 SP]
-Sed Lvl 35

Double Cast - Two spells can be cast consecutively.
-Skill Link from Jansen [25 SP]
-Jansen Lvl 52

Drain Shower - Shares absorbed HP or MP with all allies when attacking.
-Skill Link from Jansen [15 SP]
-Jansen Lvl 40

Earth Proof - Nullifies Earth Element damage.
-Ochre Earth Amulet [25 SP]
-Bonus prize for "A Germ of Annoyance" in the Backyard

Earth Resistance Up - Reduces Earth Element damage.
-Earth Charm [20 SP]
-Give 40 seeds to the Pipot

Elements Resistance Up - Reduces Fire, Water, Wind, and Earth Element damage.
-Quad Element Charm [40 SP]
-Tolten's seal in Ice Canyon - Snowy Plateau right above 
where you fought the boss.

Evade Up - Increases evasion rate against normal attacks.
-Kelolon Badge [8 SP]
-Beat Music Score 3

Factual Analysis - Reveals the types and elements of enemies.
-Hawk Eye/Skill Link from Jansen [5 SP]
-Construction Site Shop /Jansen Lvl 113

Fire Proof - Nullifies Fire Element damage.
-Blazing Fire Amulet [25 SP]
-Sarah's Gift treasure hunt

Fire Resistance Up - Reduces Fire Element damage
-Fire Charm [20 SP]
-Experimental Staff - Lower Level

Freeform - Grants immunity to Formation Paralysis.
-General’s Pen
-After you restore Saman talk to the man being accused of 
robbing and tell him you believe him, find the money where 
the crow's stand was.

Guard Heal - Recovers HP when Defend is used.
-Platinum Gauntlet [10 SP]
-Construction Site Shop/Numara Weapon Shop

Half All Magic - All Spells require only half MP stated. 
-Mana Protector [100 SP]
-Future DLC on Xbox Live

HP Max Up 1 - Increases Max HP.
-Life Brooch [10 SP]
-Give Artist in Numara 19 Crystal Fragments (from 
Crimson Forest)

HP Max Up 2 - Increases Max HP.
-Toughness Brooch [15 SP]
-Beat Music Score 5

HP Max Up 3 - Increases Max HP.
-Gigantes Brooch [20 SP]
-Give 80 seeds to the Pipot

HP Max Up 4 - Increases Max HP.
-Royal Knight’s Emblem [25 SP]
-Tolten's seal inside the Crimson Forest - Maze of Gloom

Huge MP Gift - Transfers some of the user's MP to another party member.
-Skill Link from Tolten [8 SP]
-Tolten Lvl 49

Lucky 0 Magic Damage - Occasionally decreases the damage inflicted by 
magic to 0.
-Mimint Ear [10 SP]
-There's two people on gondolas in Numara's Main Street, 
talk to both of them to reunite them.

Lucky GC Ignore - Occasionally ignores GC when causing damage to the enemy.
-Skill Link from Sed [20 SP]
-Sed Lvl 52

Lullaby - Puts enemies to sleep and ends battle.
-Skill Link from Tolten [10 SP]

Level 1 Black Magic - Enables use of Level 1 Black Magic.
-Skill Link from Jansen [5 SP]
-Jansen Lvl 10

Level 2 Black Magic - Enables use of Black Magic up to Level 2.
-Skill Link from Jansen [8 SP]
-Jansen Lvl 15

Level 3 Black Magic - Enables use of Black Magic up to Level 3.
-Skill Link from Jansen [10 SP]
-Jansen Lvl 19

Level 4 Black Magic - Enables use of Black Magic up to Level 4.
-Skill Link from Jansen [15 SP]
-Jansen Lvl 25

Level 5 Black Magic - Enables use of Black Magic up to Level 5.
-Skill Link from Jansen [20 SP]
-Jansen Lvl 28

Level 6 Black Magic - Enables use of Black Magic up to Level 6.
-Skill Link from Jansen [25 SP]
-Jansen Lvl 34

Level 7 Black Magic - Enables use of Black Magic up to Level 7.
-Skill Link from Jansen [30 SP]
-Jansen Lvl 43

Level 8 Black Magic - Enables use of Black Magic up to Level 8.
-Skill Link from Jansen [40 SP]
-Jansen Lvl 49

Level 1 White Magic - Enables use of Level 1 White Magic.
-Skill Link from Cooke/Jansen [5 SP]
-Cooke Lvl 15/Jansen

Level 2 White Magic - Enables use of White Magic up to Level 2.
-Skill Link from Cooke/Jansen [8 SP]
-Cooke Lvl 15/Jansen

Level 3 White Magic - Enables use of White Magic up to Level 3.
-Skill Link from Cooke/Jansen [10 SP]
-Cooke Lvl 19/Jansen

Level 4 White Magic - Enables use of White Magic up to Level 4.
-Skill Link from Cooke/Jansen [15 SP]
-Cooke Lvl 25/Jansen

Level 5 White Magic - Enables use of White Magic up to Level 5.
-Skill Link from Cooke/Jansen [20 SP]
-Cooke Lvl 28/Jansen

Level 6 White Magic - Enables use of White Magic up to Level 6.
-Skill Link from Cooke/Jansen [25 SP]
-Cooke Lvl 34/Jansen

Level 7 White Magic - Enables use of White Magic up to Level 7.
-Skill Link from Cooke/Jansen [30 SP]
-Cooke Lvl 43/Jansen

Level 8 White Magic - Enables use of White Magic up to Level 8.
-Skill Link from Cooke/Jansen [40 SP]
-Cooke Lvl 49/Jansen

Level 1 Spirit Magic - Enables use of Level 1 Spirit Magic.
-Eastern Spirit Band/Skill Link from Mack [5 SP]
-Tosca Shop /Gohtza Apartment Shop/Mack Lvl 15

Level 2 Spirit Magic - Enables use of Spirit Magic up to Level 2.
-Bronze Spirit Band/Skill Link from Mack [8 SP]
- Gohtza Apartment Shop/Mack Lvl 15

Level 3 Spirit Magic - Enables use of Spirit Magic up to Level 3.
-Red Copper Band/Skill Link from Mack [10 SP]
- Gohtza Apartment Shop/Mack Lvl 19

Level 4 Spirit Magic - Enables use of Spirit Magic up to Level 4.
-Gold Spirit Band/Skill Link from Mack [15 SP]
- Saman Emporium/Gohtza Apartment Shop/Mack Lvl 25

Level 5 Spirit Magic - Enables use of Spirit Magic up to Level 5.
-Obsidian Spirit Band/Skill Link from Mack [20 SP]
-Gohtza Apartment Shop/Refugee Camp Shop /Mack Lvl 28

Level 6 Spirit Magic - Enables use of Spirit Magic up to Level 6.
-Diamond Spirit Band/Skill Link from Mack [25 SP]
- Gohtza Apartment Shop/Mack Lvl 34

Level 7 Spirit Magic - Enables use of Spirit Magic up to Level 7.
-Enchanted Necklace/Skill Link from Mack [30 SP]
- SE of transportation lift base level inside Great 
Staff/Mack Lvl 43

Level 8 Spirit Magic - Enables use of Spirit Magic up to Level 8.
-Cursed Crest/Skill Link from Mack [40 SP]
- Sorceror's Shrine - Altar of the Abyss (must have 
Sunderch Glasses)/Mack Lvl 49

Level 1 Composite Magic - Enables use of Level 1 Composite Magic.
-Magic Research Report [15 SP]
-Ming starts with it

Level 2 Composite Magic - Enables use of Composite Magic up to Level 2.
-Magic Trial Record [20 SP]
-Saman Emporium/Gohtza Apartment Shop/Refugee Camp Shop 

Level 3 Composite Magic - Enables use of Composite Magic up to Level 3.
-Magic Analysis Book [30 SP]
-Great Ancient Ruins: Astral Square

Level 4 Composite Magic - Enables use of Composite Magic up to Level 4.
-Composite Magic Book [40 SP]
-Gongora's Mansion - Secret Cave (must have Sundrech Glasses)

Level 1 Black-White Magic - Enables use of Level 1 Black and White Magic.
-Novice Earrings [8 SP]
-Construction Site Shop/Gotzha Apartment Shop

Level 2 Black-White Magic - Enables use of Black and White Magic up to 
Level 2.
-Apprentice Earrings [15 SP]
-Numara Weapon Shop/Gohtza Apartment Shop

Level 3 Black-White Magic - Enables use of Black and White Magic up to 
Level 3.
-Adept Earrings [20 SP]
-Tosca Shop/Gohtza Apartment Shop

Level 4 Black-White Magic - Enables use of Black and White Magic up to 
Level 4.
-Sorcerer Earrings [25 SP]
-Saman Emporium/Gohtza Apartment Shop

Level 5 Black-White Magic - Enables use of Black and White Magic up to 
Level 5.
-Earrings of Wisdom [35 SP]
-Gohtza Apartment Shop/Refugee Camp Shop 

Level 6 Black-White Magic - Enables use of Black and White Magic up to 
Level 6.
-Wisdom Earrings (redundant much?) [40 SP]
-Gohtza Apartment Shop

Level 7 Black-White Magic - Enables use of Black and White Magic up to 
Level 7.
-Sage Earrings [45 SP]
-Grand Staff - Mechanical Lift (lowest level)

Level 8 Black-White Magic - Enables use of Black and White Magic up to 
Level 8.
-Master Earrings [50 SP]
-Entrance of Old Sorceress' Mansion (must have Sunderch Glasses)

Magic Defense Boost 1 - Increases magic defense.
-Pixie Flower [15 SP]
-Saman, in the pot next to the crow's stand

Magic Defense Boost 2 - Increases magic defense.
-Elfin Charm [30 SP]
-Beat Music Score 8

Magic Seal - Nullifies the effect of a spell cast by one enemy (once per 
battle).
-Skill Link from Sed [10 SP]
-Sed Lvl 35

Member Hit - Inflicts damage on one enemy based on the member differences.
-Skill Link from Tolten [15 SP]
-Tolten Lvl 28

Mental Stability 1 - Reducaes interference with magic-casting speed caused 
by enemy attacks.
-Skill Link from Cooke [15 SP]
-Cooke Lvl 25

Mental Stability 2 - Reduces interference to magic-casting caused by enemy 
attacks.
-Skill Link from Cooke [25 SP]
-Cooke Lvl 52

MP Conservation - Reduces the MP used by Skills and Magic.
-Bracelet of Efficiency [25 SP]
-Complete the Pipot seed exchange sidequest

MP Convert - Turns remaining HP into MP (once per battle).
-Skill Link from Cooke [10 SP]
-Cooke Lvl 40

MP Gift - Transfers some of the user's MP to another party member.
-Skill Link from Tolten [5 SP]
-Tolten Lvl 34

MP Guard - Damage taken from MP instead of HP when HP is low.
-Skill Link from Tolten [8 SP]
-Tolten Lvl 25

MP Max Up 1 - Increases Max MP.
-Mana Earrings [10 SP]
-Numara - White Square (Play Hide-and-Seek with the 
lonely girl)

MP Max Up 2 - Increases Max MP.
-Mind Bangle [15 SP]
-Elmon King

MP Max Up 3 - Increases Max MP.
-Sorcerers Bracelet [20 SP]
-Trooky Queen

MP Max Up 4 - Increases Max MP.
-Kelonga Crown [25 SP]
-Defeat King Kelolon in Kelolon Village

Nullify All Elements - Nullifies Fire, Water, Wind, and Earth Element 
damage.
-Quad Element Amulet [50 SP]
-Tolten Seal in Kelolon Village

Persistence - Stays alive even when damage taken depletes HP to 0.
-Skill Link from Tolten [8 SP]
-Tolten Lvl 25

Potion Booster - Boosts the amount of HP restored by healing items during 
battle.
-Herbalist’s Badge [8 SP]
-Refugee Camp Shop 

Power Guard - Defend becomes stronger.
-Skill Link from Tolten [10 SP]
-Tolten Lvl 25

Power Hit - Inflicts a powerful and damaging attack on one enemy.
-Skill Link from Mack/Tolten [15 SP]
-Mack Lvl 15/Tolten Lvl 25

Prayer - Recovers the HP of one party member.
-Skill Link from Cooke [8 SP]
-Cooke Lvl 16

Reduce Casting Time 1 - Slightly reduces spell-casting time.
-Skill Link from Cooke [20 SP]
-Cooke Lvl 31

Reduce Casting Time 2 - Reduces spell-casting time.
-Skill Link from Cooke [40 SP]
-Cooke Lvl 46

Reduce Casting Time 3 - Greatly reduces spell-casting time.
-Accelerator
-Future DLC on Xbox Live

Relax - Recovers MP when Defend is used.
-Circlet [10 SP]
-Steal from Guard at first Staff visit/Numara Weapon Shop

Resourceful - Increases the effect of items used during battles.
-Skill Link from Sed [8 SP]
-Sed Lvl 35

Royal Equipment - Allows Uhra Royal accessories to be equipped.
-Skill Link from Tolten [50 SP]
-Tolten Lvl 40

Skill Hit - Inflicts damage on one enemy based on currently equipped 
skills.
-Scroll of Secret Skills [15 SP]
-Treasure Hunt, Sewers

Slot +3 - Increases Skill Slots by 3.
-Awakening Bracelet [20 SP]
-Crow in Saman before Experimental Staff/Khent Gate 
behind soldier

Slot +5 - Increases Skill Slots by 5.
-Freedom Armband [35 SP]
-After getting the Nautilus go back to Uhra's Great Gate and 
talk to the soldier nearest the door, deliver his letter to the
 man in the square nearest the castle

Slot +10 - Increases Skill Slots by 10.
-1000 Years of Memories [50 SP]
-Defeat Holy Beast in Numara Atoll 

Slot Hit - Inflicts damage on one enemy depending on your allies' empty
 Skill Slots.
-Scroll of Balance [15 SP]
-Treasure Hunt#6

Special Accessory - Allows special accessories to be equipped.
-Skill Link from Sed [30 SP]
-Sed Lvl 40

Spell Counter - Randomly performs a black magic counter attack against 
the enemy's magical attacks.
-Warrior’s Armband/Skill Link from Mack [10 SP]
-Frozen Trail (Emergency control box before the second 
tower)/Mack Lvl 31

Spell Counter 2 - Occasionally performs a black magic counter attack 
against the enemy's magical attacks.
-Illusionist Gauntlet [100 SP]
-Future DLC on Xbox Live

Stand Firm - Reduces GC when attacked for a short while.
-10 Kilo Weight/Skill Link from Mack [25 SP]
- On disc 4 defend Numara from the Arthrosaurus and examine a
 school of fish during that minigame/Mack Lvl 40

Stand Ready - Recovers GC when using Defend whiel being attacked.
-Knight’s Code [15 SP]
-Construction Site Shop/Numara Weapon Shop

Status Analysis - Reveals the HP and status of enemies.
-Search Glasses [8 SP]
-Ipsilon Hut on desk near exit/Numara Weapon Shop

Steal - Steals an item from one enemy
-Thief’s Bracelet/Skill Link from Jansen/Sed [5 SP]
-Uhra Shop/Jansen Lvl 10/Sed Lvl 35

Taunt - Taunted enemy will direct attacks against user.
-Skill Link from Mack/Sed [8 SP]
-Mack Lvl 22/Sed Lvl 35

Treasure Analysis - Reveals the items carried by enemies. 
-Treasure Glasses [10 SP]
-Numara Weapon Shop

Turn-Tail - Enables you to always flee from battle.
-Turn-Tail Shoes/Skill Link from Sed [8 SP]
- Numara Weapon Shop/Sed Level 35

Ultimate Analysis - Reveals all information relating to enemies.
-Skill Link from Sed [20 SP]
-Sed Lvl 37

Ultimate Hit - Inflicts damage on all enemies. (Unable to act for 
several turns. Reduces GC to 0).
-Gold Knight/First King of Uhra [50 SP]
-Tolten Lvl Varies

Wall - Slightly increases GC of the front row.
-Skill Link from Mack [40 SP]
-Mack Lvl 15

Walla - Increases GC of the front row.
-Skill Link from Mack [45 SP]
-Mack Lvl 37

Wallus - Significantly increases GC of the front row.
-Skill Link from Mack [50 SP]
-Mack Lvl 52

Water Proof - Nullifies Water Element damage.
-Ice Water Amulet [25 SP]
-Have Sed reapir the jukebox in Saman's tavern

Water Resistance Up - Reduced Water Element damage.
-Water Charm [20 SP]
-King of the Glacier's treasure hunt

Weapon Guard - Occasionally guards from the enemy's attacks.
-Sword Teachings/Skill Link from Tolten [10 SP]
-Saman Emporium/Tolten Lvl 25

Weapon Guard 2 - Frequently guards from the enemy's attacks.
-Master’s Secret Script [100 SP]
-Pre-Order DLC/Future DLC on Xbox Live

White Staff - Allows all staf users to equip Cooke's unique staffs.
-Skill Link from Cooke [30 SP]
-Cooke Lvl 37

Wind Resistance Up - Reduces Wind Element damage.
-Wind Charm [20 SP]
-Beat Music Score 4

Wind Proof - Nullifies Wind Element damage.
-High Wind Amulet [25 SP]
-Beat Music Score 7

Zero MP Consumption - No MP is required to cast spells or use skills.
-Eternal Magic Engine [999 SP]
-Future DLC on Xbox Live

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Once you get to Gohtza's Low Town, you can get a free 40,000 G! Head to the 
broken down apartment, and to the Casino. Talk to the man on the right side
of the table, and he'll ask for a loan. Give him 1000 G. Now leave and come 
back. Do this another 9 times, for a total of 10,000 G loaned, and when you 
exit and come back the man will say he won big and give you 50,000 G. You
can only do this once however, as the next time you talk to him he says he
lost it all on one gamble. :/

Make sure to give him 1000 each time also, because you can only do this
side-quest once, and the amount you get back depends on how much you loan
him. You'll recieve five times the amount you give.
	

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First off, thanks to Jeff "CjayC" Veasey for creating this awesome
site (GameFAQs)

Thanks to all the users of various sites who contributed in any way,
especially Falwen and Retrun of Mercer. Also, thanks for all the emails
about some of the discrepencies in this guide, as it's almost perfect now


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