===============================================================================
                                  FAMILY GUY 
                             FAQ/WALKTHROUGH, v0.9

                           Based on the PS2 version
                      Written and maintained by SubSane
                       Last Updated  December 31, 2006

===============================================================================

           WARNING: This guide, like this game, is rated M for Mature.

TABLE OF CONTENTS

1.0 INTRODUCTION
     1.1 About the Game
     1.2 About the Guide

2.0 BASICS
     2.1 Game Start
     2.2 Status and Menu Screens
     2.3 Controls
     2.4 Items

3.0 WALKTHROUGH
     3.1 Griffin House Throwdown
     3.2 Hospital Madness
     3.3 Martinis in Prison
     3.4 Hospital Madness Part Deux
     3.5 Stroll Down Spooner Street
     3.6 Evidence, Shmevidence
     3.7 Stomach Trouble
     3.8 Neighborhood Rumble
     3.9 Temptation at the TV Station
     3.10 Cheesie #$*!in' Charlie's
     3.11 Over the Lungs and Through the Balls
     3.12 Tom Tucker Must... Be a Pervert
     3.13 What Happens At Geronimo's...
     3.14 Bertram’s Lair O' Funtime Giggles
     3.15 ... Sticks To Your Crotch
     3.16 Daddy Sniffin' at the Dog Track 
     3.17 Bertram's Big Rocket
     3.18 Rock Out On the Docks
     3.19 Look Who's Knockin' Up Seabreeze
     3.20 There's a Beach Party in Peter's Robo Pants
     3.21 Playground Showdown
     3.22 Unsubmissive Chicken

4.0 CODES & SECRETS

5.0 LEGAL / MISC.
     5.1 Version History
     5.2 Guide Credits
     5.3 Contact Information
     5.4 Legal Stuff




===============================================================================

===== 1.0 INTRODUCTION ========================================================


-------------------------------------------------------------------------------
                              1.1  About the Game
-------------------------------------------------------------------------------

It started as a normal day in Quahog, Rhode Island, but soon Stewie, Peter, and
Brian all found themselves caught up in the machinations of jealous half
brothers, evil 80s sitcom stars, and a rich man and all the cops in his deep
pockets.

- Will Stewie defeat Bertram once and for all and finally take over the world?

- Will Brian prove he didn't knock up Seabreeze and get Carter Pewterschmidt
  off his back?

- Will Peter find and kill Mr. Belvedere, the scourge of the 1980s sitcom
  series of the same name?

Well... will they?! I sure as hell don't know.


-------------------------------------------------------------------------------
                              1.1  About the Guide
-------------------------------------------------------------------------------

Hi, welcome to reading a guide. To read a guide, you read the words, as you
are doing right now. Good job.

To find a specific word in the guide, preferably by referencing the table of
contents at the top, hold Ctrl and press F on your keyboard. Yes, the
rectangular object with alphabets on it. That will open a Find screen that you
can use to find the word you're looking for.




===============================================================================

===== 2.0 BASICS ==============================================================


-------------------------------------------------------------------------------
                                2.1  Game Start
-------------------------------------------------------------------------------

New Game
==========
Select new game to begin a new game.

Options
=========
Here you can adjust sound, controller settings, game options, and access the
game's special features.

Continue
==========
Select this to continue the game from a file saved on your memory card.


-------------------------------------------------------------------------------
                          2.2  Status and Menu Screens
-------------------------------------------------------------------------------

Stewie Status Screen
======================

Health: The bar in the top-left corner represents Stewie's health. The more
        Stewie gets hurt, the more the bar depletes until Stewie meets his
        untimely doom and you get sent back to checkpoint.

Ray gun parts: As you collect ray gun parts they'll be accumulated underneath
               the health bar. It shows the number you have versus the number
               you need for the next upgrade.

Current weapon: The current weapon is displayed in the top-right corner.


Peter Status Screen
=====================

Health: The bar in the top-left corner represents Stewie's health. The more
        Peter gets hurt, the more the bar depletes until Peter meets his
        timely doom and you get sent back to checkpoint.

Snacks: The snack meter appears below the health meter.


Brian Status Screen
=====================

Stealth: The bar in the top-left corner represents Brian's stealth. When
         Brian is out in the open his face will be visible and enemies will
         be able to spot him. When he hides in shadows his face is green and
         no one can see him.

Impulse: The bone-shaped meter is Brian's impulse meter. When Brian gets close
         to objects or people that push his "urges" over the edge, this meter
         will start to fill up. Get him away as quickly as possible to prevent
         his natural, perfectly normal urges from taking over. There'll be
         none of that while humans are in charge...


Pause Screen
==============

Here you can quit to the main screen, adjust options, load a saved game, or
view moves and objectives.


-------------------------------------------------------------------------------
                                 2.3  Controls
-------------------------------------------------------------------------------

Stewie Controls
=================

Command     |  Character Action               |  Other           
----------------------------------------------------------------
D pad       |  Move camera                    |  Navigate menus
L3 analog   |  Move character                 |  Navigate menus
R3 analog   |  Move camera                    |  -
X           |  Jump, double jump, and float   |  Select in menus
Square      |  Fire weapon                    |  -
Circle      |  Grapple hook                   |  Back out of menus
Triangle    |  Activate, open doors           |  -
R1 button   |  Hold position                  |  -
L1 button   |  Lock-on target, strafe         |  -
Start       |  Pause the game                 |  -


Peter Controls
================

Command     |  Character Action               |  Other           
----------------------------------------------------------------
D pad       |  Move camera                    |  Navigate menus
L3 analog   |  Move character                 |  Navigate menus
R3 analog   |  Move camera                    |  -
X           |  Jump                           |  Select in menus
Square      |  Punch, pick up, throw          |  -
Circle      |  Kick                           |  Back out of menus
Triangle    |  Activate, open                 |  -
R1 button   |  Lock-on target, strafe         |  -
Start       |  Pause the game                 |  -

Combo: Press any 3-button combo that includes Square and Circle to execute
       devastating(ly bad) combos.

Snack attack: Hold R1 and press Square, Circle, or Triangle to execute a
              snack attack, which draws power from the snack meter.


Brian Controls
================

Command     |  Character Action               |  Other           
----------------------------------------------------------------
D pad       |  Move camera                    |  Navigate menus
L3 analog   |  Move character                 |  Navigate menus
R3 analog   |  Move camera                    |  -
Square      |  Crawl                          |  -
Triangle    |  Activate, open                 |  -
Start       |  Pause the game                 |  -


-------------------------------------------------------------------------------
                                   2.4  Items
-------------------------------------------------------------------------------

    Item         |  Purpose of item
   ----------------------------------------------------------------
    Yellow +     |  25% health refill
    Green +      |  50% health refill
    Ray gun part |  Yellow bolt-shaped items collected to upgrade Stewie's
                    weapons. 20 = Ray Gun, 100 = Plasma Ball, 200 = Plasma
                    Ball, 300 = Hyper Plasma Ball, 400 = Hyper Plasma Ball,
                    500 = Rocket Launcher, 600 = Rocket Launcher
    Snacks       |  Used to fill Peter's snack meter
    Evidence     |  Items collected by Brian to prove his innocence
    Disguises    |  These are found by Brian and used to get past enemies
                    without being detected




===============================================================================

===== 3.0 WALKTHROUGH =========================================================


-------------------------------------------------------------------------------
                          3.1  Griffin House Throwdown
-------------------------------------------------------------------------------

Inside the House
Powerups: 9
==================
And so we begin the epic tale of Stewie, Peter, and Brian's seemingly unrelated
quests to do seemingly pointless stuff. But hey, what's an animated sitcom
these days without pointless narrative, am I right people?

Stewie's up first and his first objective is a doozy: collect 20 weapon
powerups. Start by collecting the 20 inside Stewie's room, then the 4 in the
bathroom, and finally the 8 in Chris' room. You'll need to open wardrobes and
jump up to shelves to get them all.

Once you get 19, return to the bathroom and head down to the main floor. The
final powerup will be outside, but first you must use the mind control ray to
take control of Lois in the kitchen. Guide her around the other end of the
table (away from the microwave oven) and into the living room. Bring her down
to the hoover and use it to push Brian towards the kitchen door. Glorious
freedom!


Outside the House
Powerups: 1 (11 with bonus)
===================
Grab the last powerup in front of the garage door to earn the ray gun upgrade.
Now you can blast away enemies if they get in your way... or on a whim, 
whatever. 

Test your new weapon on the shiny car in the driveway, then make your way to
the right. Hold L1 to lock onto Bertram’s troops and disintegrate them. There
won't be much else on the ground aside from killing infants, so zap them all
and get to the sandbags on the far right. Shoot the kid with the remote control
to bring the helicopter down on Quagmire's front yard. This will lead into
the first non-sequitir game: nail the hook to the wall!

Aim your gun towards the target... and, well, that's it. If you hit the target
before you run out of ammo you'll get 10 powerups as a reward.

Stand under the tree next to the house and you'll see the hook icon appear.
Press Circle to zip up to the hook and reach the roof of the house, where you
will be met with more of Bertram's lackeys wipe them out and head to the left,
over the gap to the next roof. Here you'll find the last few goons and the
Griffins' garage. Jump onto it to confront Bertram.


-------------------------------------------------------------------------------
                             3.2  Hospital Madness
-------------------------------------------------------------------------------

Hospital Lobby
Powerups: 1
================
Shoot at the glass to bring the hospital to a code "Brown" alert, and continue
shooting until you break through. Blast the nurse then all of the orderlies
to open the door at the top.


Laser Hall #1
Powerups: 6
===============
In the laser halls you'll need to shoot the laser devices to shut them down and
proceed through the hall. Shoot the first one on the left and make your way
through the hall, taking care of all nurses and orderlies along the way.

For the next set of laser devices, aim for right shelf of the pair of shelves
in the middle to hit the device on the left. Use the walls beyond the barriers
to reach the dual devices and shut off the vertical lasers, then finally use
the small notch sticking out of the left wall to reach the final device on the
right side. Finish off the final nurse and get to the exit door to continue.


Water Hall
Powerups: 31
============
This one's fairly easy to grasp. It's your basic "the floor is made of lava"
game from back in the day, however here the "lava" is electrified water. Use
the gurneys and bodies to make your way up. Watch for the dudes standing in the
center spreading electricity all about and jump across when you see them go
limp. If you run low on health there is a green health pack in the center and
you can shoot the objects at the end to reveal more health.


Microscope Room
Powerups: 15
=================
Blast away all of the orderlies and nurses then head up along the platforms to
reach the aperture at the top. Watch for the red laser on the first section of
the microscope and look for the hooks when it seems like you can't reach a
platform, but beyond that it should be a breeze to reach the contraption at
the top.


Maternity Ward
Powerups: 6
================
You'll need to access the sealed area at the top, and how else would you get a
nurse to open the door for you if not by bouncing on the pregos? Go ahead and
"assist" each lady by bouncing on her belly and, uh... unclogging the pipes.
After you bounce on enough of them the nurse will open the door for you.


Maternity Ward B
Powerups: 18
==================
More blasted barriers! This time you'll be poppin' missiles out of the women
to destroy those barriers. As you make your way through you'll come across
plenty of orderlies and even nurses that can heal the orderlies. Focus on the
nurses before moving on to orderlies. After you destroy everything and get to
the end you can continue.


Laser Hall #2
Powerups: 2
===============
More lasers, and although it may seem more complex it's the same simple
trajectories and geometry as the first laser hall. The first device requires
that you shoot the notch on the left. The second device to the left will need
some angled shots to the right, which if shot at the right spot will rebound
to the left side. For the remaining devices I would suggest using the charged
shots to increase the likelihood of hitting them.


MRI Machine Room
Powerups: 10
==================
Use the mind control ray to take control of Quagmire and walk him over to the
next room. Talk to each of the three nurses to scare them straight to their
doom. There will be one laser channel remaining, and we need to use somebody
expendable... well hey, let's toss in Quagmire! Walk him into the final laser
to clear the path to the lever.

Once you shut down the machine you're clear to grab the coil from inside and
exit to the next room.


-------------------------------------------------------------------------------
                            3.3  Martinis in Prison
-------------------------------------------------------------------------------

Cells #1
==========
Ah, time for some refreshing tactical stealth action with Brian the dog. Head
to the right, but starting with the second cell you'll have to wait for the
inmates to turn away before you can proceed. The shadows will prevent anyone
from seeing you.


Showers #1
============
Play through Brian's first non-sequitir by quickly tapping the two buttons
displayed on the screen before the time runs out. If you make it in time you'll
be rewarded with temporary invincibility.

Quickly run to the second row of showers and hide behind the laundry basket
at the top when your invisibility runs out. From here on out you'll need to
avoid the prisoners by sneaking around behind them when they are not facing
you, or alongside them if you're careful. You can stand to the side of the
inmates when they turn to avoid getting caught in those tight spots. You'll
also want to use the right analog stick to look ahead and see what's next.


Showers #2
============
Oy, now they're skipping and chasing each other. Prison must be such fun!

Anyway, wait for the first two skippers to head down then quickly follow them
to the next row. Hide in the shadows between the laundry baskets at the top.
Wait for the closest two guys to turn away then walk down alongside the next
two guys. Walk past them when they turn up and make your way to the door.


Showers #3
============
Head past the first two guys and do not get near the basket or a guy will pop
out and catch you. Hide behind the shower wall and wait for the next set of
guys to turn away just as the skippers run past you. Follow the skippers and
quickly hide in the shadows of the basket halfway down the row. Wait for the
skippers to pass and for the last two guys to turn away and make a break for
the door.


Cells #2
==========
Make your way to the right and grab the clue file along the way. Every cell has
a prisoner that can catch you, so watch out. At the end of the room you'll see
a lone guard staring at... well, at the wall. Sneak around behind him to the
monitors and hit the button to switch them all to the women's shower room.
Quickly crawl under the desk, then exit through the door.


Desks #1
==========
Here you face your toughest challenge yet: several police officers with nothing
better to do than wander back and forth between desks. For the most part you'll
only have to worry about one cop at a time, but there may be cases, such as the
desks in column 5, where you have to look out for two cops. As long as you use
desk cover whenever possible and wait for desk cops to look down at their
paperwork, you'll get through. Here's a little diagram for guidance

*COP = Desk cop
COP> = Moving cop

START                *COP
 |
 |
 | DESK  *COP  DESK  DESK  DESK  *COP
 |
 |             -----------------
 | DESK  DESK |DESK  *COP  DESK |DESK
 |    COP>    |                 |
 |       -----                  |
 | DESK |DESK  DESK  DESK  *COP |DESK
 |      |     COP>              |
  ------   X  Special
Features menu.




===============================================================================

===== 5.0 LEGAL / MISC. =======================================================


-------------------------------------------------------------------------------
                             5.1  Version History
-------------------------------------------------------------------------------

December 31: Version 0.9
==========================
Well folks, this is it for FAQs in '06. See you next year!


-------------------------------------------------------------------------------
                              5.2  Guide Credits
-------------------------------------------------------------------------------

Thanks to:

1. The guys over at... the, uh, place where they make Family Guy. Keep pushin'
   that envelope.

2. Wilson Lau, whose 'Bart vs. the Space Mutants' guide inspired me to write
   FAQs.

3. 2K Games, High Voltage Software, and FOX for creating the game.

4. The whole freakin' FAQ community for hard work and dedication. Rock on.

5. Thank YOU for reading. After all, I didn't write this for my own health...


-------------------------------------------------------------------------------
                           5.3  Contact Information
-------------------------------------------------------------------------------

The address is: darksub01 [at] yahoo [dot] com

The issue of too many e-mails isn't a problem, so I'll most likely respond to
any questions (for now). But, I do delete e-mails without a subject. Put
'Family Guy FAQ' or something similar in the subject line.


-------------------------------------------------------------------------------
                               5.4  Legal Stuff
-------------------------------------------------------------------------------

1. Family Guy TM & © 2006 Twentieth Century Fox Film Corporation. All Rights
   Reserved.

2. This guide copyright © 2006 SubSane. This guide may be distributed freely
   as long as it remains in it's ORIGINAL and UNALTERED form. It is only for
   private use and may not be reproduced for commercial purposes.

   If I discover that this guide has been altered in any way and is being
   displayed publicly, I reserve the right to have the guide removed from that
   location.

3. The following sites will always have the latest version:

   GameFAQs: http://www.gamefaqs.com
   IGN FAQs: http://faqs.ign.com
   CBG's VGC: http://www.noiseland.net