===============================================================================
                                  FAMILY GUY 
                             FAQ/WALKTHROUGH, v0.9

                           Based on the PS2 version
                      Written and maintained by SubSane
                       Last Updated  December 31, 2006

===============================================================================

           WARNING: This guide, like this game, is rated M for Mature.

TABLE OF CONTENTS

1.0 INTRODUCTION
     1.1 About the Game
     1.2 About the Guide

2.0 BASICS
     2.1 Game Start
     2.2 Status and Menu Screens
     2.3 Controls
     2.4 Items

3.0 WALKTHROUGH
     3.1 Griffin House Throwdown
     3.2 Hospital Madness
     3.3 Martinis in Prison
     3.4 Hospital Madness Part Deux
     3.5 Stroll Down Spooner Street
     3.6 Evidence, Shmevidence
     3.7 Stomach Trouble
     3.8 Neighborhood Rumble
     3.9 Temptation at the TV Station
     3.10 Cheesie #$*!in' Charlie's
     3.11 Over the Lungs and Through the Balls
     3.12 Tom Tucker Must... Be a Pervert
     3.13 What Happens At Geronimo's...
     3.14 Bertram’s Lair O' Funtime Giggles
     3.15 ... Sticks To Your Crotch
     3.16 Daddy Sniffin' at the Dog Track 
     3.17 Bertram's Big Rocket
     3.18 Rock Out On the Docks
     3.19 Look Who's Knockin' Up Seabreeze
     3.20 There's a Beach Party in Peter's Robo Pants
     3.21 Playground Showdown
     3.22 Unsubmissive Chicken

4.0 CODES & SECRETS

5.0 LEGAL / MISC.
     5.1 Version History
     5.2 Guide Credits
     5.3 Contact Information
     5.4 Legal Stuff




===============================================================================

===== 1.0 INTRODUCTION ========================================================


-------------------------------------------------------------------------------
                              1.1  About the Game
-------------------------------------------------------------------------------

It started as a normal day in Quahog, Rhode Island, but soon Stewie, Peter, and
Brian all found themselves caught up in the machinations of jealous half
brothers, evil 80s sitcom stars, and a rich man and all the cops in his deep
pockets.

- Will Stewie defeat Bertram once and for all and finally take over the world?

- Will Brian prove he didn't knock up Seabreeze and get Carter Pewterschmidt
  off his back?

- Will Peter find and kill Mr. Belvedere, the scourge of the 1980s sitcom
  series of the same name?

Well... will they?! I sure as hell don't know.


-------------------------------------------------------------------------------
                              1.1  About the Guide
-------------------------------------------------------------------------------

Hi, welcome to reading a guide. To read a guide, you read the words, as you
are doing right now. Good job.

To find a specific word in the guide, preferably by referencing the table of
contents at the top, hold Ctrl and press F on your keyboard. Yes, the
rectangular object with alphabets on it. That will open a Find screen that you
can use to find the word you're looking for.




===============================================================================

===== 2.0 BASICS ==============================================================


-------------------------------------------------------------------------------
                                2.1  Game Start
-------------------------------------------------------------------------------

New Game
==========
Select new game to begin a new game.

Options
=========
Here you can adjust sound, controller settings, game options, and access the
game's special features.

Continue
==========
Select this to continue the game from a file saved on your memory card.


-------------------------------------------------------------------------------
                          2.2  Status and Menu Screens
-------------------------------------------------------------------------------

Stewie Status Screen
======================

Health: The bar in the top-left corner represents Stewie's health. The more
        Stewie gets hurt, the more the bar depletes until Stewie meets his
        untimely doom and you get sent back to checkpoint.

Ray gun parts: As you collect ray gun parts they'll be accumulated underneath
               the health bar. It shows the number you have versus the number
               you need for the next upgrade.

Current weapon: The current weapon is displayed in the top-right corner.


Peter Status Screen
=====================

Health: The bar in the top-left corner represents Stewie's health. The more
        Peter gets hurt, the more the bar depletes until Peter meets his
        timely doom and you get sent back to checkpoint.

Snacks: The snack meter appears below the health meter.


Brian Status Screen
=====================

Stealth: The bar in the top-left corner represents Brian's stealth. When
         Brian is out in the open his face will be visible and enemies will
         be able to spot him. When he hides in shadows his face is green and
         no one can see him.

Impulse: The bone-shaped meter is Brian's impulse meter. When Brian gets close
         to objects or people that push his "urges" over the edge, this meter
         will start to fill up. Get him away as quickly as possible to prevent
         his natural, perfectly normal urges from taking over. There'll be
         none of that while humans are in charge...


Pause Screen
==============

Here you can quit to the main screen, adjust options, load a saved game, or
view moves and objectives.


-------------------------------------------------------------------------------
                                 2.3  Controls
-------------------------------------------------------------------------------

Stewie Controls
=================

Command     |  Character Action               |  Other           
----------------------------------------------------------------
D pad       |  Move camera                    |  Navigate menus
L3 analog   |  Move character                 |  Navigate menus
R3 analog   |  Move camera                    |  -
X           |  Jump, double jump, and float   |  Select in menus
Square      |  Fire weapon                    |  -
Circle      |  Grapple hook                   |  Back out of menus
Triangle    |  Activate, open doors           |  -
R1 button   |  Hold position                  |  -
L1 button   |  Lock-on target, strafe         |  -
Start       |  Pause the game                 |  -


Peter Controls
================

Command     |  Character Action               |  Other           
----------------------------------------------------------------
D pad       |  Move camera                    |  Navigate menus
L3 analog   |  Move character                 |  Navigate menus
R3 analog   |  Move camera                    |  -
X           |  Jump                           |  Select in menus
Square      |  Punch, pick up, throw          |  -
Circle      |  Kick                           |  Back out of menus
Triangle    |  Activate, open                 |  -
R1 button   |  Lock-on target, strafe         |  -
Start       |  Pause the game                 |  -

Combo: Press any 3-button combo that includes Square and Circle to execute
       devastating(ly bad) combos.

Snack attack: Hold R1 and press Square, Circle, or Triangle to execute a
              snack attack, which draws power from the snack meter.


Brian Controls
================

Command     |  Character Action               |  Other           
----------------------------------------------------------------
D pad       |  Move camera                    |  Navigate menus
L3 analog   |  Move character                 |  Navigate menus
R3 analog   |  Move camera                    |  -
Square      |  Crawl                          |  -
Triangle    |  Activate, open                 |  -
Start       |  Pause the game                 |  -


-------------------------------------------------------------------------------
                                   2.4  Items
-------------------------------------------------------------------------------

    Item         |  Purpose of item
   ----------------------------------------------------------------
    Yellow +     |  25% health refill
    Green +      |  50% health refill
    Ray gun part |  Yellow bolt-shaped items collected to upgrade Stewie's
                    weapons. 20 = Ray Gun, 100 = Plasma Ball, 200 = Plasma
                    Ball, 300 = Hyper Plasma Ball, 400 = Hyper Plasma Ball,
                    500 = Rocket Launcher, 600 = Rocket Launcher
    Snacks       |  Used to fill Peter's snack meter
    Evidence     |  Items collected by Brian to prove his innocence
    Disguises    |  These are found by Brian and used to get past enemies
                    without being detected




===============================================================================

===== 3.0 WALKTHROUGH =========================================================


-------------------------------------------------------------------------------
                          3.1  Griffin House Throwdown
-------------------------------------------------------------------------------

Inside the House
Powerups: 9
==================
And so we begin the epic tale of Stewie, Peter, and Brian's seemingly unrelated
quests to do seemingly pointless stuff. But hey, what's an animated sitcom
these days without pointless narrative, am I right people?

Stewie's up first and his first objective is a doozy: collect 20 weapon
powerups. Start by collecting the 20 inside Stewie's room, then the 4 in the
bathroom, and finally the 8 in Chris' room. You'll need to open wardrobes and
jump up to shelves to get them all.

Once you get 19, return to the bathroom and head down to the main floor. The
final powerup will be outside, but first you must use the mind control ray to
take control of Lois in the kitchen. Guide her around the other end of the
table (away from the microwave oven) and into the living room. Bring her down
to the hoover and use it to push Brian towards the kitchen door. Glorious
freedom!


Outside the House
Powerups: 1 (11 with bonus)
===================
Grab the last powerup in front of the garage door to earn the ray gun upgrade.
Now you can blast away enemies if they get in your way... or on a whim, 
whatever. 

Test your new weapon on the shiny car in the driveway, then make your way to
the right. Hold L1 to lock onto Bertram’s troops and disintegrate them. There
won't be much else on the ground aside from killing infants, so zap them all
and get to the sandbags on the far right. Shoot the kid with the remote control
to bring the helicopter down on Quagmire's front yard. This will lead into
the first non-sequitir game: nail the hook to the wall!

Aim your gun towards the target... and, well, that's it. If you hit the target
before you run out of ammo you'll get 10 powerups as a reward.

Stand under the tree next to the house and you'll see the hook icon appear.
Press Circle to zip up to the hook and reach the roof of the house, where you
will be met with more of Bertram's lackeys wipe them out and head to the left,
over the gap to the next roof. Here you'll find the last few goons and the
Griffins' garage. Jump onto it to confront Bertram.


-------------------------------------------------------------------------------
                             3.2  Hospital Madness
-------------------------------------------------------------------------------

Hospital Lobby
Powerups: 1
================
Shoot at the glass to bring the hospital to a code "Brown" alert, and continue
shooting until you break through. Blast the nurse then all of the orderlies
to open the door at the top.


Laser Hall #1
Powerups: 6
===============
In the laser halls you'll need to shoot the laser devices to shut them down and
proceed through the hall. Shoot the first one on the left and make your way
through the hall, taking care of all nurses and orderlies along the way.

For the next set of laser devices, aim for right shelf of the pair of shelves
in the middle to hit the device on the left. Use the walls beyond the barriers
to reach the dual devices and shut off the vertical lasers, then finally use
the small notch sticking out of the left wall to reach the final device on the
right side. Finish off the final nurse and get to the exit door to continue.


Water Hall
Powerups: 31
============
This one's fairly easy to grasp. It's your basic "the floor is made of lava"
game from back in the day, however here the "lava" is electrified water. Use
the gurneys and bodies to make your way up. Watch for the dudes standing in the
center spreading electricity all about and jump across when you see them go
limp. If you run low on health there is a green health pack in the center and
you can shoot the objects at the end to reveal more health.


Microscope Room
Powerups: 15
=================
Blast away all of the orderlies and nurses then head up along the platforms to
reach the aperture at the top. Watch for the red laser on the first section of
the microscope and look for the hooks when it seems like you can't reach a
platform, but beyond that it should be a breeze to reach the contraption at
the top.


Maternity Ward
Powerups: 6
================
You'll need to access the sealed area at the top, and how else would you get a
nurse to open the door for you if not by bouncing on the pregos? Go ahead and
"assist" each lady by bouncing on her belly and, uh... unclogging the pipes.
After you bounce on enough of them the nurse will open the door for you.


Maternity Ward B
Powerups: 18
==================
More blasted barriers! This time you'll be poppin' missiles out of the women
to destroy those barriers. As you make your way through you'll come across
plenty of orderlies and even nurses that can heal the orderlies. Focus on the
nurses before moving on to orderlies. After you destroy everything and get to
the end you can continue.


Laser Hall #2
Powerups: 2
===============
More lasers, and although it may seem more complex it's the same simple
trajectories and geometry as the first laser hall. The first device requires
that you shoot the notch on the left. The second device to the left will need
some angled shots to the right, which if shot at the right spot will rebound
to the left side. For the remaining devices I would suggest using the charged
shots to increase the likelihood of hitting them.


MRI Machine Room
Powerups: 10
==================
Use the mind control ray to take control of Quagmire and walk him over to the
next room. Talk to each of the three nurses to scare them straight to their
doom. There will be one laser channel remaining, and we need to use somebody
expendable... well hey, let's toss in Quagmire! Walk him into the final laser
to clear the path to the lever.

Once you shut down the machine you're clear to grab the coil from inside and
exit to the next room.


-------------------------------------------------------------------------------
                            3.3  Martinis in Prison
-------------------------------------------------------------------------------

Cells #1
==========
Ah, time for some refreshing tactical stealth action with Brian the dog. Head
to the right, but starting with the second cell you'll have to wait for the
inmates to turn away before you can proceed. The shadows will prevent anyone
from seeing you.


Showers #1
============
Play through Brian's first non-sequitir by quickly tapping the two buttons
displayed on the screen before the time runs out. If you make it in time you'll
be rewarded with temporary invincibility.

Quickly run to the second row of showers and hide behind the laundry basket
at the top when your invisibility runs out. From here on out you'll need to
avoid the prisoners by sneaking around behind them when they are not facing
you, or alongside them if you're careful. You can stand to the side of the
inmates when they turn to avoid getting caught in those tight spots. You'll
also want to use the right analog stick to look ahead and see what's next.


Showers #2
============
Oy, now they're skipping and chasing each other. Prison must be such fun!

Anyway, wait for the first two skippers to head down then quickly follow them
to the next row. Hide in the shadows between the laundry baskets at the top.
Wait for the closest two guys to turn away then walk down alongside the next
two guys. Walk past them when they turn up and make your way to the door.


Showers #3
============
Head past the first two guys and do not get near the basket or a guy will pop
out and catch you. Hide behind the shower wall and wait for the next set of
guys to turn away just as the skippers run past you. Follow the skippers and
quickly hide in the shadows of the basket halfway down the row. Wait for the
skippers to pass and for the last two guys to turn away and make a break for
the door.


Cells #2
==========
Make your way to the right and grab the clue file along the way. Every cell has
a prisoner that can catch you, so watch out. At the end of the room you'll see
a lone guard staring at... well, at the wall. Sneak around behind him to the
monitors and hit the button to switch them all to the women's shower room.
Quickly crawl under the desk, then exit through the door.


Desks #1
==========
Here you face your toughest challenge yet: several police officers with nothing
better to do than wander back and forth between desks. For the most part you'll
only have to worry about one cop at a time, but there may be cases, such as the
desks in column 5, where you have to look out for two cops. As long as you use
desk cover whenever possible and wait for desk cops to look down at their
paperwork, you'll get through. Here's a little diagram for guidance

*COP = Desk cop
COP> = Moving cop

START                *COP
 |
 |
 | DESK  *COP  DESK  DESK  DESK  *COP
 |
 |             -----------------
 | DESK  DESK |DESK  *COP  DESK |DESK
 |    COP>    |                 |
 |       -----                  |
 | DESK |DESK  DESK  DESK  *COP |DESK
 |      |     COP>              |
  ------   X <------------------

X marks the clue file you're trying to get in here, so make your way across the
room to that X. After you grab the file you'll need to head to the right and
in front of the cop in the top-right corner. You can sue Adam West as cover if
he should happen to look up. The door on the right is your exit to freedom...
well, as free as you can get in a police station, anyway.


-------------------------------------------------------------------------------
                        3.4  Hospital Madness Part Deux
-------------------------------------------------------------------------------

Liposuction Begin
Powerups: 9
=================
Get across the lard to the other side and enter the north door.


Liposuction Hall #1
Powerups: 14
=====================
Getting through can be kind of tricky, but it's not too bad. Navigate your way
up through the maze of machinery and use objects to control the direction you
slide in. You'll find the first missing part and the exit at the top.


Liposuction Hall #2
Powerups: 34
=====================
This time you'll be up against red mines floating in the human fat pool. You
can either jump across on the platforms, or slide across and use your blaster
to get rid of the mines before they blow you up. Either path is not difficult
and like before you'll find the missing part and exit at the top.


Liposuction Hall #3
Powerups: 15
=====================
This one may seem tough, but it's all too easy. Slide up across the fat and
start blasting like crazy to shoot out the mines. You'll need to get to the
final part at the top in order to stop the timer and complete this section.


Liposuction Begin
Powerups: Whatever you missed the first time
===================
Get to the door at the right to continue.


The Morgue
Powerups: 8
============
Kill the two morgue attendant guys then enter row 1 - door 1 or row 2 - door 3
to continue to the next part of the morgue. In here you'll want to go through
row 2 - door 4, which will take you up to a high platform. Jump into the next
door, then do the same when you get transported to the top of part 1. 

Kill the orderlies in here then continue into the next section via the door on
the right.


Last Stand
Powerups: 5
============
Anyone who has ever played Defender, Space Invaders, Galaxian, or any number of
vertically scrolling shooters should know what to do here. Dodge the attacks
by moving left and right and return fire to kill off each wave of nurses and
orderlies. Each additional wave will contain more nurses than the last, so I
suggest you stay as far down as possible to increase the distance between you
and the needles.

Collect all health when it drops then get to the top door to continue.


Hospital ICU
Powerups: 0 (10 with bonus)
==============
Disable one of the support machines to summon death and use the mind control
ray on his decrepit ass. Walk him over to the nurses and use the good ol'
touch of death to kill them all and gain access to Peter.

Now you have a chance to get some extra powerups with the next non-sequitir
game: sexy party! Chase the star and stand on it to win the game before time
runs out.


-------------------------------------------------------------------------------
                        3.5  Stroll Down Spooner Street
-------------------------------------------------------------------------------

Hospital
==========
There isn't much to Peter's levels. You punch adults, kick children and others,
and take a swing at every object that gets in your way. Some objects yield
valuable items such as health, and trees tend to give up quite a few things
if you see them. Overall it's a ol' school kick-everyone's-ass-a-thon.

Start with the old man and make your way to the right. Beat up all the little
children, and destroy everything. Rinse, repeat, rinse... maybe lather but
that's up to you, then repeat again. Keep going until you reach the church
where you'll have to fight more old folk and a cop. Cops are a bit tougher
but if you keep at them you minimize the damage they cause to you. Oh, and
dude, don't mess with God. Seriously.

Continue along past the mime to get to the police station.


Police Station
================
It's a cop stampede! Use your mighty kicks to render them all sterile, and
stay away from the groups of cops. It's easier to handle them one at a time.
The bench contains some health, and once you beat up enough cops you'll get a
few bonus health packs.

Head to the right and use the Square, Circle, Square combo to headbutt the
wagon into submission. There may be a few more cops to mangle.


Festival
==========
The chefs require kicks, but everyone else is the usual. Head to the right and
bust open the carts for health packs. At the end of the sea of vendor carts
you'll find... a giant clam! If you have a full snack meter go ahead and hold
R1 + Square to perform a head spin and go into a clam battle mode. Quickly tap
Square then Circle when the buttons are displayed on screen to defeat the clam.
If you don't have a snack meter you'll have to fight the clam to collect beer
and fill it up.

After the battle you'll get a chance to earn some hot dogs... bonus hot dogs...
what kind of gamers want bonus hot dogs?

Er, sorry. To win this non-sequitir between Peter and the giant can of tuna,
quickly tap the buttons displayed on the screen to bust it open before time
runs out.


-------------------------------------------------------------------------------
                          3.6  Evidence, Shmevidence
-------------------------------------------------------------------------------

Evidence Storage
==================
Here you have three clue files to collect. As before, it is best to crawl to
avoid getting caught by cops in the distance, and always use the analog stick
to get a better view of the area ahead.

The first clue file is in the bottom-right corner, next to a cop burning
evidence. Crawl by and collect it, then crawl up near the next cop. Wait for
him to walk down and turn left then quickly hide under the desk near the second
clue file. Grab the file and head left to the shadows in the middle of the
room.

Here you'll get Brian's next non-sequitir: dodging the vote! Move left and
right to avoid the president, and to make it easy simply wait on the far left
and quickly head all the way to the far right when he's about to jump. He's a
slow guy, so you should be able to avoid him pretty easily.

If you got the invisibility boost, quickly head up to the top of the room next
to the plastic lady standing over by the evidence crate, but don't forget
the final clue file on the left side of the room along the way. Push her button
to get her jiggling and distract the cop blocking the door. This will clear
the way for you to get to the lampshade and exit to the next room.


Desks #2
==========
This will be much like last time, although now you have the power of the
lampshade. Make your way up to the hole in the ground at the top, but keep your
eyes on the hole and the blonde cop. From there, file #2 will be straight down
and to the left, near the sleeping cop and the chicken guy.

Clue file #3 is in the bottom-right corner, and the final file will be straight
up near the Interrogation Room door. After you collect all the files you can go
inspect Seabreeze.


Lockers
=========
Start by opening both of the lockers nearby to find the clue file. Now a cop
will make his way to your side of the room. Hide behind the lower locker door
and wait for him to pass by.

Open the locker doors in the middle and make your way to the right. Wait for
the one cop to catch on fire then slowly go around them to get the pimp hat
and exit the room.


Station Lobby
===============
Now we see Brian's more natural side come to light: pissing and humping. Head
to the right and Brian will stop by one of the bushes to take a leak. You'll
want to avoid bushes and women as much as possible to keep your bone meter in
check, otherwise you will be caught.

Head all the way to the shadows on the right to get your disguise back and
then go up. I suggest heading left towards the woman and sleeping cop. Chill
in the corner until the bone meter goes down then make a mad dash for the next
set of shadows. From there you can get a good look at Joe's loop and plan when
to make a run for it. Wait for him to turn left and then quickly run up. You
may be forced to stop and pee on one of the bushes on the way up, but keep
holding up until you reach the door.


-------------------------------------------------------------------------------
                           3.7  Stomach Trouble
-------------------------------------------------------------------------------

Lake of Acid
Powerups: 24
==============
Head to the right to make several large chunks of food land in the lake, which
will provide you with a means to get to the end. Follow the food, coins, and
other various objects as they fall, and make your way to the right. Eventually
you'll get to the door and a couple of white blood cell guards which can
easily be dispatched.


Clogged Artery #1
Powerups: 11
===================
Slide your way up while tapping the fire button to blast away the pustules and
cholesterol and get to the end of the path, just like the hallways at the
hospital. When you get to the end you'll need to jump on the hairy cyst to open
the sphincter and proceed.


Left Lung
Powerups: 27 (37 with bonus)
===========
To win the non-sequitir at the start, you'll need to find a gap in the line and
press X to bid on the ray gun. You'll earn some powerups for winning.

So what you have here is your basic platforming section. Make your way up the
platforms and get to the first moving platform. From here you'll need to use
the grapple hook to reach continue up. Wait on the hook until a platform passes
by to the left and hop on it. Follow the platforms from there until you reach a
white one. That will act as an elevator should you fall back to the floor.

Grapple to the next moving platform and hold on until you see the large blue
tube at the end.


Clogged Artery #2
Powerups: 20
===================
Another slip 'n slide through a clogged artery, but this time with ramps and a
split in the path. Blast your way through and take the left path for a slightly
easier fight. Naturally, you'll want to avoid the whirling pools of black doom.

When you get to the end you'll have to float to the platforms on the left and
then get to the cyst on the right in order to access the brain.


Lois Brain
Powerups: 0
============
Your obstacles here will be the various electric synapses and many, many
versions of Lois. The Lois army is relatively easy to beat as long as you stay
far away from them and only tackle one group at a time. Make your way through
until they're all defeated then grapple to the hook on the right and get to the
door. You can also shoot the pustules if you wish to get some extra health.


Football Brain
Powerups: 0
================
Your goal here is to get the greased up deaf guy, Cleveland, and Peter's dad
into the End Zone. Start with the deaf guy, who is quite speedy, to easily get
him to the end. For Cleveland, I suggest you start on the right then juke left
and run up along the side to reach the end. Finally, Peter's dad will only have
one guy to deal with so simply fake right and run up along the left or vice
versa to turn him into a buxom wench.

Hop down into the blood flow to the testicles to continue.


-------------------------------------------------------------------------------
                         3.8  Neighborhood Rumble
-------------------------------------------------------------------------------

Soccer Field
==============
Head to the right and trash everyone as usual, then head into the soccer field.
Here you'll be surrounded by an army of kids with the occasional soccer mom
joining in. Concentrate on the kids by kicking like crazy and run away from the
adults until the kids are clear. You can collect health from the coolers if you
need it.

After defeating all the kids you'll enter a port-a-potty for a fart showdown.
Watch the other guy's buttons then repeat what he does to keep up. You can also
just look at the patterns I listed below:

Pattern 1: Square, X, Circle, X, Square, Square, Square
Pattern 2: Square, X, Circle, X, Square, Square, Square, X, X, X, Square,
           Triangle, Triangle
Pattern 3: Square, X, Circle, X, Square, Square, Square, X, X, X, Square,
           Triangle, Triangle, Square, X, Circle, X, Square, Square, Square


Street Fight
==============
Now continue to the right and kick the ass of all the little children waiting
for ice cream. From here on you'll be fighting the usual suspects and
collecting the usual stuff. When you get to the SWAT officer, press Circle,
Square, Circle to leg sweep him, then kick him when he's on the ground. There
will also be a K9 unit, but one or two kicks should take care of him as well.

As you proceed you'll face more and more enemies until you get to the
checkpoint near Peter's house. Here you'll face a bunch of cops, then even more
kids, adults, and cops in front of Peter's house. I highly suggest using R1 +
Square to defeat them and then quickly refill your snacks at a nearby tree.
You'll also get plenty of donuts and cookies from defeated enemies.

To top it all off, your final enemy here will be the giant clam! Like before,
use R1 + Square to kick his ass, and attack him to replenish your snack meter.
Once you've used the super attack enough times you'll enter dual mode where
you have to open the clam. Quickly tap the button that appears on-screen and
pay attention to the change in button.

Once you finish off the clam, you'll enter the fire truck non-sequitir. Move
left and right and press X to slam the antelope. The circle of life goes on...


-------------------------------------------------------------------------------
                        3.9  Temptation at the TV Station
-------------------------------------------------------------------------------

Television Station Entrance
=============================
Start by walking down and watch for the cop near the bushes on the right to
turn his back to you. Get behind him and hide in the shadows between the bushes
until he turns around and walks to the left. Quickly continue to the right to
find the sprinkler activation wheel. Hit it to distract the cops.

Walk down to the street then head left to get to the van and put on a
cheerleader outfit. You are now clear to walk to the other end of the street
and then up to the security guard at the station gate.


News Room
===========
Collect the video tape and wait for that dude with the clipboard to walk up,
away from you. When the coast is clear approach the camera on the right and
activate it to turn Diane to the right.

Sneak up and wait behind the left camera until the clipboard guy turns away.
This will leave the path to the right open for you, but remember to crawl to
avoid getting caught.

Make sure the next guy wearing a hat isn't facing you, then crawl under the
table near the costumes. Wait for the blue hat guy to walk down then quickly
walk up there and grab the costume. If you grabbed it in time you'll be
perfectly disguised, but you should still avoid touching anyone.

Walk down past the second table and turn left to find the second video tape.
To get to the door, walk up and past the blue hat guy.


Dance Show Set
================
Walk up the stairs on the left and approach the DJ Opie's equipment. Hit
Triangle to turn on the tunes and get everyone on the dance floor.

All right, now to collect some of that sweet evidence! Start by following
the path to the right to get the tape at the end near the dark-haired chick
in the blue dress. Next, grab the tape on the left near the blonde in the pink
dress. The final tape is at the right corner of the stage, but first you must
navigate a sea of badly dressed men and awfully hot women. Start by walking
down the stairs and past the dancing couple. Just to the right of the couple
you'll find a spot to let the bone meter simmer down. Continue past the guy
and down to the left until you hit the concrete. From there it's smooth sailing
to the tape and then the exit.


Conveyor Belt of Death
=========================
This is relatively simple to navigate, however remember that you can't touch
any of the saws or it'll be a rather drastic circumcision for Brian. Head to
the right and watch the saws. If you see a pair of them make sure to walk under
both at the same time or you may not make it. When you get to the low saws
you'll need to duck down.

Once you hit the lever at the end you'll get a new non-sequitir for Brian in
which you must sell a smoked meat log to a rather shy customer. Chase after
the guy and make sure you press X when he's facing you or you won't succeed.

Once that's done, get to the door to exit.


-------------------------------------------------------------------------------
                        3.10  Cheesie #$*!in' Charlie's
-------------------------------------------------------------------------------

Play Area
===========
You know the score: kick ass and don't bother with names. Fight you way through
the kids and security until you reach the ball pit. Pull the cords and use the
falling balls to defeat the enemies, or beat them up yourself. Your call,
hotshot.

Next up is a few more enemies and a rousing game of Rodent Smash. Destroy all
of the cylindrical rodents to grab a roast, upgrade your snack meter to level
two, and generally own a bunch of rodents. Once you defeat those guys you'll
continue fighting until you get to the door at the end.


Eating Area
=============
Fight, fight, fight... it's all right! Destroy everything and everyone in the
way until you see the pin(y)ata kid. Avoid her and pull the cord to drop the
pin(y)ata on her head, then beat up the dude who shows up.

The next non-sequitir involves you pressing X when the target is on the chair.
Easy enough... unless your aim is untrue.


Evil Play Area
================
It's bizarro Cheesie Charlie's! Fight off the first bunch of kids and run
along until you see a bird with a guitar. DO NOT touch this guy. It's tough to
get away once you're hit and the electricity takes a lot of health. Instead,
wait for him to come to you then use R1 + Square to destroy him.

To cross the snake pits, hit the cords and drop the kids to form a skeleton
bridge from one platform to the next. When you see the weird one wearing a
costume near the sewer, use another R1 + Square.

Keep along and you'll reach a Toddler Smash mini game very much like Rodent
Smash. Whack, er, I mean "smash" all of the kids to continue. The moose and
bear guys up ahead can only be defeated by performing a R1 + Square attack then
quickly tapping the on-screen buttons, much like the clams.

After the beat 'em up action, take on a quick game of "Go God, It's Your
Birthday" by tapping the buttons displayed.


Evil Eating Area
==================
Smash and bash everything and head along. The guy with the hat will ultimately
turn into four guys as he takes damage, so use R1 + Square to quickly defeat
them.

At the end of the line you'll see a guy in a devil suit. Defeat him and you'll
be sent down to a trippy version of hell where giant Belvedere heads attack
you. Use kicks, R1 + Square, and any other moves in your arsenal to defeat the
heads. You'll definitely want to collect the health packs as they fall. Once
the final Belvedere heads shows up you'll be done with the level.


-------------------------------------------------------------------------------
                   3.11  Over the Lungs and Through the Balls
-------------------------------------------------------------------------------

Clogged Artery #3
Powerups: 18
===================
Slide along and keep shooting to clear the path. Like before, hit the cyst at
the end to open the door to the lung. 


Right Lung
Powerups: 15
============
Here you'll have to fight off a few enemies on each level of the lung and then
jump on the cyst at the end to proceed. Keep fighting until you get to the
bottom, then walk to the left and ride up the moving platform. It will take you
up to the cyst which activates the sphincter at the end.


Clogged Artery #4
Powerups: 21
===================
Not much that's out of the ordinary. I suggest you take the path on the right
in order to avoid the squad of toddlers on the left. Hop on the cyst to open
the door and continue.


The Bladder
Powerups: 34
=============
Shoot the few sperm troops and hop along the platforms on the urine lake. You
will start by following the platforms to the left, across some floating
platforms to the right, and finally along a few more platforms to reach the
other side. It's like Saving Private Ryan meets... a lot of piss!


Clogged Artery #5
Powerups: 6
===================
Chase after the lone trooper and blast your way through. Take the left path to
the testicles and make sure to hit all the speed boosts and avoid the sticky
grease spots, which will slow you down. Once you get to the end quickly shoot
at the trooper to kill him and prevent him from reaching the end.

Now it's time to proceed into the testicles.


Left Testicle
Powerups: ??? (+10 with bonus)
===============
Ah, a rousing game of Marco Polo. Avoid Ms. Keller's keen sense of... well, of
nothing, to win the game.

Remember that Space Invaders rip-off at the hospital? Well, it's that time
again! Walk forward a few feet at a time then quickly back away to trigger
some mines and clear the area ahead. You only need to clear enough to reach
each wave of enemies, and I suggest sticking to the middle of the path.

Avoid the laserfire and shoot back at them as quickly as you can. As you make
your way up you'll want to clear a wide lane down the middle to give yourself
some wiggle room, and needless to say you'll want to shoot all the cysts lying
around to get the health packs and powerups.

All will go well until you're near the end, when mines start at yellow instead
of green. You'll have to jump backward and glide to get away from the blast
radius of those quick shooters.

Enter the door at the end to exit.


Right Testicle
Powerups: S428
================
Now we get to the high-tech stuff. Blast away the troopers and make your way
up the room, and remember to use the level 2 blue blasters to clear out the
lasers. The next set of lasers can be cleared by simply standing on the moving
platform and shooting straight at the mirrors ahead.

The next bunch of barricades will be well guarded by a few shielded troops.
Use some grenades or the pulse weapon to clear them out. To clear this set of
lasers, head to the right side and aim straight up at the left side of the
crystal, which will direct your shot to the device on the left side. You may
have to adjust the shot a bit to hit the device.

Proceed to the next lasers and take them out, then continue blasting troopers
and getting around barriers. The final barrier will be blocking the exit
through a white gate. Take out the troopers and use the white floating platform
on the left to reach the laser device.


-------------------------------------------------------------------------------
                     3.12  Tom Tucker Must... Be a Pervert
-------------------------------------------------------------------------------

Jolly Farm Review
===================
Now you'll be sneaking through the set of a feaux British children's show
disguised as a bush. Oh, the fun never stops for Brian.

Walk up and grab the bush disguise then stay at the top. Sneak up to the video
tape near the pig guy and grab it, then carefully position yourself to the left
of the pig. Here you'll have to wait for the director to yell "cut" and the
"actress" to look away from you when she stops. When that happens, make a run
for it and stop on the right side of the pig.

Wait for the kids and the woman to look away, then quickly run down and grab
the second tape near the bush in the middle. From there it's a clear shot to
the third tape on the right. All that's left to do is get those guys near the
door out of the way. Walk up to the ropes at the top and press Triangle to
drop one... no, two... three... well, a lot of sandbags on all the kids. Their
grim deaths provide the perfect cover for your escape.


Control Room
==============
Tape #1 will be the video tape just to the left of the starting point,
underneath a console. Follow the brown cap as he wanders to the left and
immediately hide under a console to avoid being seen by the yellow cap. Run
around behind that yellow cap to get to the tape.

Return to the right side and walk down for the next stop. Wait behind the chair
until both guys are looking away then quickly walk down and grab the tape, then
hide under the console next to the guy in the yellow cap. Once again wait for
both him and the brown cap guy to look away then dash down and grab the third
video tape near the yellow cap guy, and QUICKLY run into the shadows to the 
left of that video tape.

Tape #4 is next to a red cabinet above and slightly to the right of that shadow
spot. Wait for the two nearby red caps to get back to their consoles before
going for it. From there, head left to the table and hide under it. Tape #5 is
between some cameras on the left side.

After you have all the tapes, approach the console in the bottom-left corner
and press Triangle to save the chick from a fate worse than death: being under
contract to a talent agent.


Dressing Rooms
================
Wait for Jesus to head towards the top of the room then quickly run under the
table. Once he clears out of the top of the room you can grab the tape and
follow him back down to the bottom without being seen.

Hide under the table of the next room and wait for two makeup women to walk
towards the captain. As they pamper his leather-like skin, walk around and grab
the tape at the top and quickly hide next to the couch. Once they return to him
you can go back to the table and wait for them to turn their backs to grab the
other tape.

The clown room is fairly simple. Wait for the clown and his Native American
baby's mama to turn away then run up and grab the tape, and hide under the
makeup table if you need to.

In the next room, wait by the door if Asian news reporter Tricia Takanawa is
facing you then hide under the table. Once she clears out you can head straight
up, grab the two tapes, and hide under the table.

Head towards the final room to initiate a boat blowing competition. Quickly
circle the L stick as quickly as you can to continually blow the boat and win
invisibility.

I hope you won the non-sequitir, because this next room's a tough one. The tape
is located at the top-left corner, but the only shadow spot is behind Joe's
chair and Diane "Down for Anything" Simmons is rather quick on the turn-around.
Wait for her to be in the bottom-right corner then quickly run up and grab the
tape. Enter the door at the bottom to finish up here in Channel 5.


-------------------------------------------------------------------------------
                     3.13  What Happens At Geronimo's...
-------------------------------------------------------------------------------

First Floor
=============
There's really nothing new here, outside of Peter's sexeh muffin top. Run
along and bash the old folks and gamblers to your heart's content, or until the
GO arrow pops up.


Second Floor Lobby
====================
Once again bash everyone, unfortunately including the smokin' hot Native chick
near the cock car (well, that's what it is, damn it). Use R1 + Square to get
rid of the feather-headed guys as they flood the room. After destroying
everything on all sides of the gambling establishment, head up to the elevator.


Elevator 
==========
Use more R1 + Square action to dispatch the mysterious flurry of casino
employees, and avoid the arrows when going after the final dude with the
headdress.

After the battle you'll be in a non-sequitir where you must whack the disco
ball three times to win. Hit the X button when the stick is behind the ball
to win.

Finish off another round of casino dudes to move on.


Chapel
========
Just beat up everyone and their mother until you get to the wedding, then use
some R1 + Square to finish them off.


-------------------------------------------------------------------------------
                    3.14  Bertram’s Lair O' Funtime Giggles
-------------------------------------------------------------------------------

Entrance
Powerups: 0
==========
Blast, a metal detector! We shall need the assistance of nearby ne’er-do-wells.
Start by using your Mind Control ray to take control of Meg as she walks by,
and walk her over to the guards.

Damn... well, try using Neil over by that table of unused game assets. Just
walk him up to the guards and... ouch, well, try that kid with the messed up
face on the sidewalk.

After enough attempts Stewie will have quite enough of this and choose to
simply off the guards.


Jetpack Hall
Powerups: 10
==============
Hop on the jet platform and prepare from some more vertical shooting fun. Blast
all the troopers as they zoom by, then use the green grenades to blast those
turret guns. The shields will clear away once you eliminate those guns. After
a few rounds you'll reach the other end and continue along.


Clone Chamber
Powerups: 25
===============
Send in the clones, will he?! Blast them all away, and their little cloning
pods, too! Once you've cleared out all the pods you'll be free to explore the
room. Push the red buttons on the left and right sides to activate some
platforms and reach the upper level. From there you can glide to each of the
three cylinders in the middle of the room and push the red buttons, which
will activate the door on the top level at the north end of the room.


Sludge Slide #1
Powerups: 4
=================
Unlike the previous sliding escapades, this one's on a sled over some toxic
sludge. You'll have the usual gassy obstacles (in this case toxic barrels),
as well as spiked pits (a gaming classic) and slaloms to slide through.
Start by blasting through the barrels until you approach the pit, then press
Circle when the icon appears so you can grab the hook and get across safely.

Getting through the slaloms is easy enough, however make sure not to hit those
barrels.

As you slide along you'll face more barrels, more pits, and more slaloms, but
nothing beyond what you saw at the beginning. Get to the door at the end to
continue.


Laser Grid
Powerups: 12 (22 with bonus)
============
Approach the entrance to the grid and shoot a ray straight up at the right side
of the prism. That single ray will rebound across a few places to reach the
laser device.

Make your way through the labyrinth of lasers, clones, and reflective walls
until you get to the clone pods at the end. Blow them all up and activate the
red buttons to get to the large bay door at the top.

The next room will contain more barriers and lasers. Shoot a ray at the prism
on the right side to deactivate the lasers and make your way through. When you
reach the platforms you'll enter a short non-sequitir in which Stewie is a
Wimpy-esque chubby guy. Press the on-screen button to duck under the signs and
score an extra 10 powerups.

In the next room, destroy the turret lasers and then shoot the left side of
the prism to eventually reach the laser device. Destroy the final set of clone
pods to move on.


Powerup Heaven
Powerups: 300
================
Man, the game designers are either really nice or they think you suck. This
room is nothing but finding powerups and shooting defenseless clones. Make your
way through the maze and pick up everything you can until you reach the end.


Nap Time Massacre
Powerups: 10
===================
I hope you have the level 4 weapon upgrade (homing missiles) because this
room's going to be tough. It'll start simply enough with a few defenseless
clones, but it eventually turns into Stewie versus hundreds of mad babies,
each carrying different deadly weapons.

As the onslaught begins I suggest you use a combination of tapping L1 and
Square to blast the babies as they descend upon you. However, once the chemical
warfare clones come out, stay away. Use those aforementioned homing missiles
while gliding if you have them, otherwise use the purple pulse weapon to
wipe out large groups as they surround you. Don't forget that the various
objects in the room can be broken for extra health.

After the massacre is over, Death will hand you another 10 powerups for your
murderous skills.


-------------------------------------------------------------------------------
                       3.15  ... Sticks To Your Crotch
-------------------------------------------------------------------------------

Games Room
============
Prepare for an onslaught of Injuns (yea, not very PC... but something tells me
fans of Family Guy don't mind). You'll be relying quite heavily on R1 + Square
for this stage, so make sure to collect those snack items! As you approach each
group make sure they all gather together so you can use your more powerful
moves on all of them at once. You can also break surrounding objects to collect
more snacks and health.

It starts with mainly melee enemies, but towards the end of the line there will
be quite a few enemies throwing cards, blow darts, and tomahawks. These can get
very annoying and kill you quickly, so don't hesitate to focus on these guys
first then kill everyone else.

Eventually you'll reach the door to the buffet.


Buffet
========
Smash your way through the place just like before, and conserve that snack
meter for the large groups. At the end of the first part you'll see a guy
dancing on the fountain, though he won't attack. Take him out with a flying
heel to the face to continue.

Your final challenge here will be a hot dog eating contest with Gandhi. Attack
him just before the food falls to take advantage, and make sure to stay in the
middle area to catch as many of the hot dogs as possible. After you defeat him
you'll move on to the elevator.


Elevator
==========
Like the last time, use a lot of head spins and try out the new food frenzy
move. After defeating half the group you'll get the most half-assed
non-sequitir in the history of Family Guy... yet, oddly enough, it works.


Second Floor Lobby
====================
Whoa, deja vu... or lazy level designers. Kick all ass and forget about the
names, preferably by using some good ol' head spin action. When you get to
the other side I suggest you go straight for the floor manager (guy in blue)
and head spin him. You can defeat him the same way you defeated the giant
clams. After that get rid of the missile launcher, and finally all the
remaining enemies.


Wrestling Arena
=================
To defeat these two guys you'll need a lot of special moves (such as R1 +
Square) and the health packs dropped by the wrestlers when you attack. Continue
smacking them around until their health is gone. Like every other boss
character, you'll need to attack with a head spin then tap the buttons that
appear on-screen.

After defeating the two guys it'll be onward to the docks.


-------------------------------------------------------------------------------
                     3.16  Daddy Sniffin' at the Dog Track 
-------------------------------------------------------------------------------

Ticket Entrance
=================
This one's a bit tougher than the last bunch of due to the fact that it seems
like everyone should see you right away (but they don't), and the plausible
hiding spots are nonexistent. Start by collecting the first ticket at the
start and then the one on the right. From there, make your way up the left side
by hiding under tables.

Once you're under the top-left table, wait for both Tom Tucker to turn left and
for Joe to turn back to the right. Quickly run up and grab the third ticket
when the coast is clear. Look at the woman at the back of the line on the left,
and if you see her looking left, looking right, or stretching, stay behind her.
Wait for her to face straight ahead then quickly grab the fourth ticket and run
around the rope to the next line, and don't stop until you get behind the guy
on the last line. Wait for him to face straight ahead and for the cop on the
far right side to turn down before grabbing the final ticket and heading for
the door.


Luxury Box #1
===============
Wait for the waiter to move to the left side then walk down and hide in the
shadows between the couch and chair. Once Pewterschmidt turns away from you
quickly pick up the second ticket and move to the left.

Wait for the rather large woman to move down towards the gentlemen and for the
waiter to walk away before going for the final ticket and the door.


Luxury Box #2
===============
Sneak down quickly and hide behind the blue chair until the old guy passes by,
then grab the ticket near the devil. Wait for the old guy to come back then
run up and hide underneath the bar. Grab the next ticket when the bartender
looks away, but don't take too long or the booze will overpower Brian's
sensibility.

Now wait for the bartender to stand still and face to the right, then quickly
run down to that short wall in the middle of the room and duck down at the
right edge. Here you can wait for the bartender to look away and for the old
guy below to walk towards the lady, giving you an opening to grab the final
ticket in the bottom-left corner. Return to the same spot at the left edge of
the wall and wait for the bartender to face right before running to the door.


Luxury Box #3
===============
Grab the first ticket and then the second ticket at the bottom, then hide
between the couches. Wait for baldie to face the window and then sneak to the
shadows on the left side. Here you'll have to watch the old guy on the left and
the old guy on the right until you have a clear path behind the old guy and
around the left side to the third ticket.

Wait back in the shadows for the bartender to clear out and quickly grab the
final ticket. From there it should be a clear shot to the door.


Luxury Box #4
===============
Grab tickets 1 and 2 from the left side, then head towards the shadow between
the couches. This will send you to a non-sequitir in which Peter has locked
his keys outside the car. Watch the swinging wire and press X when it is
directly over the keys to win.

If you won the non-sequitir, go ahead and grab the next two tickets near Adam
West with impudence, then head to the top and wait under the desk. If you
didn't get the invisibility bonus you'll just have to sneak by him.

Grab the final ticket and sneak to the door to continue.


Luxury Box #5
===============
Luckily for you, there's a sexy dame in the corner distracting all the
gentlemen. Your only worry here is the two waiters. Walk down and grab the
first ticket, then wait for the bottom waiter to clear out. Walk to the
shadows on the left and once again wait for the waiter to move to the right,
leaving the left side open to grab the next ticket.

Finally, wait in the shadows until the top waiter walks to the right and leaves
the final ticket open for you.


-------------------------------------------------------------------------------
                          3.17  Bertram's Big Rocket
-------------------------------------------------------------------------------

Elevators
Powerups: 80 (destroy all barrels)
===========
Start by killing off all of the clone kids, then approach the two red buttons
at the top. Hit the button on the right to lower the elevator. Wait for the
elevator to come down and ride up, then glide to the second level with the
barrels on the right side. Hit the red button there to open a shield on the
left side, second level.

Hop back down to the first level and hit the right button, and once the
elevator is near the bottom go ahead and hit the left button. Hop onto the
right elevator and then glide to the left elevator, and finally glide to the
left side, second level. Hit the button in the cell to lower the elevator
nearby and reach the top.

Kill the chemical clones and then destroy the turrets to move on.


Tube Sliding
Powerups: 0
==============
More sliding fun, except this time Bertram has filled the tube with toxic
gas, causing your health to steadily drop. Avoid the barrels and grab all the
health packs along the way to keep your health up.


Gantry #1
Powerups: 0
===========
It's time for some sharp, spiky, boiling fun! Glide over the spikes and use
the gaps to safely cross over. Near the end of the second set of spikes you'll
see a hook icon appear. Grab the hook to reach the next floor.

Here all you'll have to do is stand in the middle and keep shooting to blast
the clones as they approach from the right. You'll find the next hook on the
right side.

The buzz saws on the third floor are easy to avoid with simple jumps, and like
before the next hook will be found at the far end.

Floor 4 has some large pistons ready to smash Stewie to a mush of
unidentifiable goo, however they can be walked around by watching the shadows.
The next hook will take you up to floor 5 and a save point.

Here you'll have to glide onto the horizontal pistons with some precision
landing. Watch the shadow and try not to wander too far down lest you be
boiled alive. You'll find the door at the end.


Gantry #2
Powerups: 0
===========
Get past the simple obstacles such as spikes, steam, and turret guns and make
your way up to the next level. You'll have to shoot some clones and make your
way to the left side to continue.

Get across to the other side of the third level and climb up to reach some
more spikes and simple obstacles. Above that will be more clones, but nothing
difficult. You'll find the door on level 5.


Gantry Top
Powerups: 0
============
Shoot the shield blocking Rupert until the blast shields come up, limiting
your shooting area to a small hole in the center. Now you'll be facing electric
floors and floating homing orbs. Shoot the orbs by firing homing missiles of
your own, and move to the back of the room to get them out of the way. Once
it's clear, stand in the middle and start firing up at the middle while slowly
walking up to avoid the orbs. If your health runs low there are gray crates at
the left and right sides containing health packs.

Continue blasting away until the shield gives and the missile is blown up.


-------------------------------------------------------------------------------
                         3.18  Rock Out On the Docks
-------------------------------------------------------------------------------

Docks #1
==========
Typical ass kicking, however from now own I'd recommend using a lot of special
moves over regular moves. Head spin through the first groups and head to the
right. You'll find a sandwich lady along the way, and if you attack her enough
you'll get the button-tapping sequence that appears with every boss. I would
recommend not finishing her off as the sandwiches she drops when you attack her
can be useful for quickly refilling the snack meter during fights. If you
happen to lose her, there will be a watermelon chick and a chicken dude along
the way as well.

Run along and wipe everyone out, like you've done many times before. The only
new obstacle among the sailors will be some dudes throwing octopi at your
face, a la alien facehugger. The prostitutes can also cause trouble, but only
if you let 'em touch your hoo hoo.

Eventually you'll reach the end of the dock and some ninja seals. Beat them up
boss style and then head up to the bridge. Here you'll have to catch every
beer mug or fail the mission. Ignore the fish (though you should avoid them
when possible) and go for those mugs until the mission ends.

To beat the non-sequitir, hit the button displayed on the screen when Peter's
hand is next to the object called out. An easy win for some extra snacks.


-------------------------------------------------------------------------------
                   3.19  Look Who's Knockin' Up Seabreeze
-------------------------------------------------------------------------------

Concession
============
Wait for greased up deaf guy to run past and then run up to grab the ticket
behind the cops. From there, wait for deaf guy to run past again and then hide
behind the shadows near the concession stand. Get near the popcorn machine and
press Triangle to light it up, burning the concession guy as well. Run in and
grab the costume when he leaves.

With a costume on you're free to pick up all the tickets from the area, as long
as you don't touch anybody. The exit is behind the cop in the top-left corner.


Bleachers
===========
Here you'll be required to look for tickets as usual, however to keep your
cover from getting blown you'll also have to serve those folks up with hot dogs
and other salty snacks.

As you progress through each group, make sure to collect the four nearby
tickets. O marks all the people, while X marks the people in each group that
you have to serve.

Group #1

--O--O-    -O--O--
O----O-    --O---O
-O-----    -----O-
-----X-    O-----O

Group #2

--O--X-    -O--O--
O----O-    --O---O
-X-----    -----O-
-----O-    O-----O

Group #3

--O--0-    -O--O--
O----X-    --X---O
-O-----    -----O-
-----O-    X-----O

Group #4

--O--0-    -O--O--
X----O-    --O---O
-X-----    -----X-
-----O-    O-----X

Group #5

--X--0-    -X--X--
0----O-    --O---X
-X-----    -----O-
-----O-    O-----O


Kennel
========
Yea, poison... that's surely the wisest solution. Approach the first dog dish
when the dog and janitor aren't looking and quickly plant the poison. From
there walk down to the shadow between the pens at the bottom and walk straight
down to the wall. Wait for both dogs to look away then quickly walk up and
plant the poison. Three down, four to go.

Wait for the camera guy on the right to look away then duck under the long
table and head to the right. Go up and piss on the trophy to distract the
janitor and leave the path to the door clear. Go grab the costume, which will
make poisoning the other dogs a breeze.

Walk along and plant the poison in the dog dishes, while avoiding contact with
all people and dogs. Return to that door where the costume was to exit the
area.


The Big Race!
===============
A quick smoke and its off to the race. Ready, set, and... ah crap! Chase after
the dogs as quickly as Brian's tree trunk legs will take him. Luckily the
poison in just in time, leaving a field of heaving dogs and muddy red puke
behind Brian's proverbial dust. Head for the finish line to win the race, and
indeed solve the mystery of who impregnated Seabreeze. You'll never guess
who it was... well, some might, but those who did figure it out early are
surely just fanatical Family Guy geeks.

... yea, I'm talkin' to you!


-------------------------------------------------------------------------------
                3.20  There's a Beach Party in Peter's Robo Pants
-------------------------------------------------------------------------------

The Beach
===========
Start smacking your way across these fools, and get ready to use a lot of head
spin attacks when the chicks appear, particularly the one in the black bikini.
Avoid her until you can use a powerful attack to take her out. As you run
along you should also go medieval on the lifeguard towers for a shower of
delicious dogs... hot dogs.

Eventually you'll reach a beach party and lots of sexy teens. Must... kill...
sexy teens! Use your regular combos to take out the average enemies, and make
sure to use the fallen teens as weapons by picking them up and tossing them
at other teens. During the melee you'll face that chick with the powerful
hips, who should be promptly taken out with a head spin or food frenzy attack.

Continue along, brutally massacring innocent dancing teens, until you reach
the cave.


Black Knight's Return
=======================
They think a mute black knight can stop robo Peter?! Perhaps, or perhaps not!

Start by bashing cops and filling up the snack meter, then use head spins to
whittle down the knight's health to nothing. Now start attacking him to engage
in the ultimate boss battle sequence. Here you'll have to tap each button that
appears in rapid succession, and quickly as well. If you take too long
between buttons you'll lose the duel.

If you successfully press all the buttons it will be the end of the battle. Win
the following non-sequitir by quickly tapping the two buttons that appear
on the screen.


-------------------------------------------------------------------------------
                           3.21  Playground Showdown
-------------------------------------------------------------------------------

Playground #1
===============
This is like any other Space Invaders-style battle that you've been in before.
Simply move left and right and start shooting like crazy. I'd advise that you
first destroy the playground equipment in the way, then get in close to shoot
at Bertram when he is revealed.

And if you thought that was it you're... uh, you're... you're dumb.


Playground #2
===============
You can't do much damage from the ground, but you also can't climb onto the
playground equipment because Bertram will shoot you off. Start by shooting
Bertram's foot until he start hopping up and down in pain. Quickly zip up to
one of the jungle gyms and then walk cross the bridge to the next hook. Hop
off and shoot the front of his head while gliding to knock him out. Repeat
this twice to finish off his first phase.

The next phase is similar, although your choice of jungle gym is limited.
Start by shooting his left foot, then zip up to the hook on the right side.
Glide down and get to the right side via the jungle gym, and finally zip up to
the high hook on the right. From there you can glide and shoot him in the head
three times.

The final phase will be in a sandbox. Like before, you'll need to shoot him in
the foot until he starts hopping up and down. However, hopping up and down in
sand causes him to get buried in it. Shoot the gun three times to reduce him
back to normal size and end Bertram's reign of terror.

And so, we bid adieu to Stewie, Rupert, and Bertram. I leave you with Bertram's
heart warming message...


-------------------------------------------------------------------------------
                          3.22  Unsubmissive Chicken
-------------------------------------------------------------------------------

Drunken Clam
==============
So, all along... the entire time... for the full length of this adventure...
and so on, it's been the giant chicken! He'll pay for dressing up as a deceased
80s sitcom actor and projecting his silhouette onto a giant spotlight and
projecting said silhouette onto the sky despite the evening being over eight
hours away.

Head spin the chicken to engage in the good ol' button sequence. After a short
bit you'll move on to the strip club.


Fuzzy Clam
============
Same as before, just kick his ass and defeat him in the duel.


Prison Riot
=============
This time the chicken will be able to beak you and knock you down, as well
as fly into the sky for a brief period of time before finally crashing down
on you. Avoid both attacks and use the head spin to engage him in a duel. This
time there will be more button presses required, but not more than the Black
Knight duel in the previous Peter level.


Aircraft Carrier
==================
Another battle, and it's just like before. Kick his ass and then beat him in
the duel to move into the airplane.


Airplane
==========
Duke it out as the objects go flying out of the back. The crates contain the
good stuff, however I recommend using strong combos over the head spin to
engage him in a duel.


Flying Water Raft
===================
Avoid that new bitch slap maneuver and pull him into another duel.


Penthouse Crisis
==================
Run around and clear out the bombs, then school his ass in the art of pain.
He'll carry that same thousand slap move from before, though there's plenty of
space to avoid that and all his other moves. The duel gets pretty long and
intense, but a calm hand will win the day.

That is, until he comes back again. School him once and for all by defeating
him in the ultimate test of hand/eye coordination.

Upon this final defeat the entire penthouse will blow, sending Peter down to
ground level with his family. Peter, and indeed all of us, have learned a
valuable lesson: never trust what you see after sustaining multiple near-fatal
blows to the head by large objects.

But, where did that spotlight come from...?

If you beat the game, then you already know, and knowing if half the battle.

                            CONGRATULATIONS!!!




===============================================================================

===== 4.0 CODES & SECRETS =====================================================


Non-sequitir Games
====================
Complete the game to unlock all of the non-sequitirs in the Options > Special
Features menu.




===============================================================================

===== 5.0 LEGAL / MISC. =======================================================


-------------------------------------------------------------------------------
                             5.1  Version History
-------------------------------------------------------------------------------

December 31: Version 0.9
==========================
Well folks, this is it for FAQs in '06. See you next year!


-------------------------------------------------------------------------------
                              5.2  Guide Credits
-------------------------------------------------------------------------------

Thanks to:

1. The guys over at... the, uh, place where they make Family Guy. Keep pushin'
   that envelope.

2. Wilson Lau, whose 'Bart vs. the Space Mutants' guide inspired me to write
   FAQs.

3. 2K Games, High Voltage Software, and FOX for creating the game.

4. The whole freakin' FAQ community for hard work and dedication. Rock on.

5. Thank YOU for reading. After all, I didn't write this for my own health...


-------------------------------------------------------------------------------
                           5.3  Contact Information
-------------------------------------------------------------------------------

The address is: darksub01 [at] yahoo [dot] com

The issue of too many e-mails isn't a problem, so I'll most likely respond to
any questions (for now). But, I do delete e-mails without a subject. Put
'Family Guy FAQ' or something similar in the subject line.


-------------------------------------------------------------------------------
                               5.4  Legal Stuff
-------------------------------------------------------------------------------

1. Family Guy TM & © 2006 Twentieth Century Fox Film Corporation. All Rights
   Reserved.

2. This guide copyright © 2006 SubSane. This guide may be distributed freely
   as long as it remains in it's ORIGINAL and UNALTERED form. It is only for
   private use and may not be reproduced for commercial purposes.

   If I discover that this guide has been altered in any way and is being
   displayed publicly, I reserve the right to have the guide removed from that
   location.

3. The following sites will always have the latest version:

   GameFAQs: http://www.gamefaqs.com
   IGN FAQs: http://faqs.ign.com
   CBG's VGC: http://www.noiseland.net