_______     __                                 ________                   
|   _   |.--|  |.--.--.---.-.-----.----.-----. |  |  |  |.---.-.----.-----.
|       ||  _  ||  |  |  _  |     |  __|  -__| |  |  |  ||  _  |   _|__ --|
|___|___||_____| \___/|___._|__|__|____|_____| |________||___._|__| |_____|


Advance Wars: Days of Ruin (Dark Conflict)
CO (Commanding Officer) Guide

WARNING: This guide may contain plot spoilers.

.----------------------------------------------------------.
| [000]  Table of Contents                                 |
.----------------------------------------------------------.

To quickly jump to a section, press Ctrl+F and type in the
little code at the beginning of the section. So, if you want 
to see stuff  about Will, type in [007] and hit enter.

[000] .....................................Table of Contents
[001] .......................................Version History
[002] .......................Copyright and Legal Mumbo Jumbo

[003] ........................................Basics of a CO
[004] .........................................Command Zones
[005] ..............................CO Powers / CO Power Bar

[006] .............12th Battalion/Brenner's Wolves (Red Wolf)
[007] ..................................................Will
[008] ...............................................Brenner
[009] ...................................................Lin
[010] ..............................................Isabella

[011] ..................................Lazuria (Blue Knight)
[012] .................................................Tasha
[013] ..................................................Gage
[014] ..............................................Forsythe

[015] ..............................Rubinelle (Yellow Dragon)
[016] .............................................Greyfield
[017] ................................................Waylon

[018] ................Intelligent Research System (Black Owl)
[019] .................................................Penny
[020] ...............................................Tabitha
[021] ...............................................Caulder

[022] Complaints / Feedback
[023] Closing Comments

.--------------------------------------.
| [001]  Version History               |
.--------------------------------------.

26/01/08 | Version 0.9
Finished the basics of the guide. Adding strategies later on.

.--------------------------------------.
| [002]  Copyright & Legal Stuff       |
.--------------------------------------.

This guide is copyright (c) - fi3rcedragon, 2008.

This guide is to be solely used on www.gamefaqs.com only. If you wish
to host it on your site, EMAIL ME @ zhailzur@hotmail.com.

If I see this on another site, I'll sue you with my interweb
attorneys. Or something.

.----------------------------------------------------------.
| [003]  Basics of a CO                                    |
.----------------------------------------------------------.

In short, COs are Command Officers, which are the leaders of the army.
You can choose a CO at the beginning of each battle (except during Campaign
and Trial Maps, which are predetermined). Each CO has their own strengths
and downfalls.

Unlike the previous games, you must deploy a CO in order for their effects
to take place. In order to deploy a CO, first you must build a unit and place
it upon a building facility (factory, airport, port). While on the facility,
select the unit and choose CO. Your CO is now on that unit!

Note that you must wait a whole day before you can load your CO onto a
facility. Units that have COs on them are automatically level up to
the Veteran Status.

If a unit with a CO on it is destroyed, your CO Power Bar is reduced to 0.
There are no downfalls aside from that, and you can immediately redeploy
your CO.


.--------------------------------------.
| [004]  Command Zones                 |
.--------------------------------------.

Each CO has a passive ability. In order for that ability to take place,
units must stand within the COs Command Zone. Different COs grant different
powers, for example, Will's Command Zone increases the Attack of direct
attack units.

The Command Zone has different sizes depending on the strength of the
ability. Will's command zone spreads two spaces away, while Tabitha's
ability, which is extremely powerful, only effects the unit she is
currently onboard. You can tell how powerful a CO power is by the
number of stars next to it. Each star is a 10% boost in that ability.

All units within the Command Zone immediately gain a 10% attack and
defensive boost regardless of their passive ability.

Command Zones can be increased in size. In order to do this, you must
fill up your CO Power Bar. One bar increases the zone by one space, while
two bars increases it by two spaces.

It is up to you if you want to keep the CO Bar in order for a larger
Command Zone, or sacrifice it for a possibly game breaking effect.


.--------------------------------------.
| [005]  CO Powers / CO Power Bar      |
.--------------------------------------.

Each CO also has a CO power which can be activated once both CO Power
Bars are completely full. The unit holding the CO will start flashing
signifying that you can use your Power. CO powers last for one day,
and completely use up your CO Power Bar.

CO Powers generally increase the strength of your units. The Command
Zone effects all your units during a CO Power. So, be careful of Tabitha
and her 150/150 units when she uses her CO Power. >_>

The CO Power Bar can be filled by attacking enemy units with
units INSIDE YOUR COMMAND ZONE. The CO Power Bar is depleted if
the unit holding the CO is destroyed.


.----------------------------------------------------------.
| [006]  12th Battalion / Brenner's Wolves                 |
.----------------------------------------------------------.


.--------------------------------------.
| [007]  Will                          |
.--------------------------------------.

Will was an officer-in-training when the meteors struck. 
He was trapped in the rubble of the mess hall, but eventually dug 
himself out. He was then rescued from a band of scavengers by Captain 
Brenner.

Will specializes in direct attack units. All direct attack
units within his Command Zone gain an attack boost.

Command Zone: 2 Spaces
Increases Attack to Direct-Attack Units. (**)

CO Power: Rally Cry
Increases the movement of direct-attack units by 2 spaces.

Strengths:
 - Majority of units are direct attack.
 - Movement boost + War Tank + 20% more ATK = Yay

Weaknesses:
 - None

.--------------------------------------.
| [008]  Brenner                       |
.--------------------------------------.

Captain of the 12th Battalion. He has an unshakable faith in 
humanity's goodness, and will aid any in need.

Brenner specializes in defense. A good choice if you're a defensive
player... obviously. His CO Power is useful in sticky situations.

Command Zone: 3 Spaces
Increases Defense of all units. (**)

CO Power: Reinforce
Heals all allied units by 3 HP.

Strengths:
 - Large Command Zone
 - Mech Rush ftw?
 - Easy to build up CO Power Bar due to large CO Zone

Weaknesses:
 - A weak CO in terms of attacking ability.

.--------------------------------------.
| [009]  Lin                           |
.--------------------------------------.

Lin is an intelligence officer working under Captain Brenner.

Lin is an all-rounded CO. She provides an attack and defensive boost,
but pays for that with a smaller Command Zone. Her CO Power isn't 
very useful (useless, actualy) unless you're playing on a 
Fog of War map. Then again, a big Command Zone never hurts.

Command Zone: 1 Space
Increases Attack of Ground Units. (**)
Increases Defense of Ground Units. (**)

CO Power: Scout
Increases vision by 2 to ground units. Allows you to see into
hiding places (like forests).

Strengths:
 - Attack and Defense Boost
 - Useful CO Power for Fog of War matches

Weaknesses: 
 - Rather small Command Zone
 - On the flipside, a useless CO Power for non Fog of War maps.

.--------------------------------------.
| [010]  Isabella                      |
.--------------------------------------.

Isabella is an amnesiac girl who Will rescues early on. She joins 
Captain Brenner along with Will.

Isabella is another all-rounded CO, and her CO Power is quite useful,
providing a movement boost for all units, as well as a range boost
for indirects.

Command Zone: 2 Spaces
Increases Attack of All Units. (*)
Increases Defense of All Units. (*)

CO Power: Deep Strike
Increases mobility of all units by 2.
Increases range of indirect units by 2.

Strengths:
 - Attack and Defense Boost
 - A good CO Power which can be used in many different situations.

Weaknesses:
 - Rather small stat boost.
 - hr3 s0ng is nt m3tal/rawk


.----------------------------------------------------------.
| [011]  Lazuria                                           |
.----------------------------------------------------------.


.--------------------------------------.
| [012]  Tasha                         |
.--------------------------------------.

A Lazurian soldier who burns with desire to avenge her late brother.

Tasha specializes in air units, and her CO Zone grants a massive
boost to attack. With bombers, you can literally kill everything
in one hit. Her CO Power is pretty devastating as well. Air units
can already move pretty far!

Command Zone: 1 Space
Increases Attack of Air Units. (****)
Increases Defense of Air Units. (**)

CO Power: Sonic Boom
Increases movement of all air units by 2.

Strengths:
 - Massive Attack Boost
 - Fairly nice Defense boost, too
 - CO Power + Bombers = Devastation

Weaknesses:
 - Fairly small Command Zone.

.--------------------------------------.
| [013]  Gage                          |
.--------------------------------------.

A Lazurian soldier. He is a man of few words, but a consummate 
professional.

Gage is a CO which specializes in indirect and naval units.
Pair him up with a battleship or a rocket, and he can deal massive
damage.

Command Zone: 2 Spaces
Increases Attack of Indirect Units. (**)
Increases Defense of Indirect Units. (*)

CO Power: Longshot
Increases the range of all indirect units by 2.

Strengths:
 - Indirect units are already strong. A 20% power boost is very nice.
 - You can even have Gage take to the seas, boosting all naval units, as
   well as giving his Battleships a massive buff.
 - he haz a snip3r riflz

Weaknesses: 
 - Doesn't have much in terms of direct attack.

.--------------------------------------.
| [014]  Forsythe                      |
.--------------------------------------.

The Lazurian Army commander. He was called out of retirement to 
defend his nation.

Forsythe has a massive command zone, but makes up for it with a lack
of a CO Power and CO Power Bar (so you can't build up his already large
zone). His passive ability isn't very strong, but, LOOK AT HOW MASSIVE
THE ZONE IS! He is an all-rounded CO.

Command Zone: 5 Spaces
Increases Attack of All Units. (*)
Increases Defense of All Units. (*)

CO Power: None

Strengths:
 - OMG, MASSIVE COMMAND ZONE
 - All rounded effect, works on everybody
 - OMG, MASSIVE COMMAND ZONE

Weaknesses:
 - Stat boost isn't very large.
 - No CO Power for game-turning effects.


.----------------------------------------------------------.
| [015]  Rubinelle                                         |
.----------------------------------------------------------.


.--------------------------------------.
| [016]  Greyfield                     |
.--------------------------------------.

Ambitious and power-hungry, he wants to destroy the Lazurian Army 
and rule the world as it's new king.

Greyfield is like Brenner, but boasts stronger defense. Unfortunately
for him, his effect only works on naval, seaplanes and copter units.
He has a relatively large Command Zone, and his CO Power can help
a lot if you're a player that never builds a ressuply unit. 
Like me.

Command Zone: 3 Spaces
Increases Attack of Naval, Copter and Seaplanes (*)
Increases Defense of Naval, Copter and Seaplanes (****)

CO Power: Supply Chain
Refills materials, ammo and fuel for all units.

Strengths:
 - Great defensive boost.
 - Large Command Zone

Weaknesses:
 - Command Zone only effects naval, copter and seaplane units.
 - CO Power isn't very useful in some situations.

.--------------------------------------.
| [017]  Waylon                        |
.--------------------------------------.

A member of the Rubinelle Army who seeks only to fulfill his own 
pleasures and desires.

Waylon is basically a defensive version of Tasha. His Command Zone is
slightly larger, but he doesn't receive as much as an attack boost as
Tasha. However, he gets more defense in return. His CO Power further
increases his defense for air units.

Command Zone: 2 Spaces
Increases Attack of Air Units. (**)
Increase Defense of Air Units. (***)

CO Power: Wingman
Increase Defense of Air Units. (I don't know the specifics...)

Strengths:
 - Overall, an all-rounded CO
 - Even though his Attack boost isn't as large, Waylon with a combination
   of Bombers is still dangerous.

Weaknesses:
 - None


.----------------------------------------------------------.
| [018]  Intelligent Research System                       |
.----------------------------------------------------------.


.--------------------------------------.
| [019]  Penny                         |
.--------------------------------------.

Penny is a CO which focusses on weather effects. She doesn't get
any stat boosts, aside from that fact that units inside her
Command Zone are immune to effects like snow which decreases movement
by 1. Although, you can use her CO Power to turn the tables on
your opponent.

Command Zone: 3 Spaces
All units are immune to weather effects.

CO Power: Snowfront
Changes the weather condition.

Strengths:
 - Immune to weather conditions. At least your Mechs won't have 1 movement
   during snow.
 - Her CO Power could cripple your enemy, while leaving you unharmed.
   Although this is unlikely.
 - Large Command Zone.

Weaknesses:
 - No stat boosts
 - Not helpful in certain sitatuions.

.--------------------------------------.
| [020]  Tabitha                       |
.--------------------------------------.

Tabitha is a powerhouse. Her Command Zone increases any units effiency 
to a whopping 160/160, while the unit she is on board will have 180/180!
Unfortunately, it can take a while to build up your power due to the fact 
that initially, the Command Zone will only effect the unit she is on board. 
If you're facing Tabitha, DESTROY THE UNIT SHE IS ON BOARD!

Command Zone: 0 Spaces (effects only the unit she is on board)
Increases Attack of All Units (*****)
Increases Defense of All Units (*****)

CO Power: Firestorm
Damages unit over an area. Deals 8HP damage. Cannot destroy units, and
will only reduce them to 1HP.

Okay, here's my lame attempt at an ASCII. Prepare to gouge your eyes out.

O = Target
X = Damage Radius
  
  X
 XXX
XXOXX
 XXX
  X

When attack is fired and will go for the most amount of damage it can deal.
The O is the unit it hits, and it will damage everything else in a 2 square
radius. Pretty strong, eh? Not to mention, all her units will have
160/160 for a whole turn. Prepare for a world of hurt.

Strengths:
 - 160/160 boost? Woah.
 - 180/180 boost to the unit she's on? Super woah.
 - 8HP damage with her CO Power? Mega woah.
 - 160/160 to all her units with CO Power? Uber woah.

Weaknesses:
 - CO Power Gauge can be difficult to build.
 - Command Zone only effects her unit initially.


.--------------------------------------.
| [021]  Caulder                       |
.--------------------------------------.

If you thought Tabitha was overpowered, think again. Caulder is the final
boss of the game, and as usual, he is ridiculously strong. Luckily, 
Intelligent Systems had enough sanity to ban the use of Caulder on 
Wi-Fi. Caulder has has a massive stat boost (same as Tabitha), and
heals all units in his Command Zone by 5 HP each turn!

You must be thinking: "Well, his Command Zone is probably 0."
Well. It's actually 3. Luckily, he doesn't have a CO Power. If he
did, you'd bet it would hurt.

Command Zone: 3 Spaces
Increases Attack of All Units. (*****)
Increases Defense of All Units. (*****)
Heals all units by 5HP at the beginning of each his days.

CO Power: None

Strengths:
 - Massive Command Zone.
 - Massive stat boost.
 - WTF 5HP HEALING, BROKEN LULZ?

Weaknesses:
 - Can't use him on Wi-Fi. PHEW.


.----------------------------------------------------------.
| [022]  Complaints / Feedback                             |
.----------------------------------------------------------.

If you want to send me some constructive critcism, saw me write something
wrong (I don't really care about typos, so don't tell me about that, only
if I wrote down a stat wrong) or feedback, mail
me at zhailzur@hotmail.com

Please title the email: "Advance Wars: Days of Ruin CO FAQ" or something
like that, or I probably won't reply. No hate mail please. If you're gonna
write, "ZOMG LULZ UR GUIDE IS THE SUXX0RZ" stop wasting your time and
get on with your life.

.----------------------------------------------------------.
| [023]  Closing Comments                                  |
.----------------------------------------------------------.

Well, I'd just like to thank everyone that read and found this guide
helpful. I'll be updating the guide when I see fit (aka, when I feel like it).

Thanks to:
 - People that help GameFaqs stay running
 - People reading this guide
 - Parents for getting me a DS. I'm too poor.
 - Me. >:3

This guide is copyrighted (c) by fi3rcedragon 2008.