================================================ FIRE PRO WRESTLING RETURNS CHARACTER GUIDE: SABU ================================================ for Sony PlayStation 2 (U.S.) Version 1.2 by Bill Wood (billwood661@ca.rr.com) Last modified: 12/27/07 Fire Pro Wrestling Returns (c) 2005 Spike (c) 2007 Agetec NOTE: This guide views and prints best with a monospace typeface. ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAA =================== ==VERSION HISTORY== =================== 1.2 - Minor corrections. 1.1 - Minor additions and corrections. 1.0 - Initial release of the guide. ===================== ==TABLE OF CONTENTS== ===================== SECTION 1: HISTORY OF SABU SECTION 2: SKILL AND PARAMETER STATS SECTION 3: MOVELIST SECTION 4: STRATEGY SECTION 5: CLOSING ============================== ==SECTION 1: HISTORY OF SABU== ============================== Call it hardcore. Call it garbage-style. Call it what you will, Sabu is the very definition of brutal, no-holds-barred professional wrestling. Odds are if you've been following wrestling for any amount of time, the bloodthirsty grappler known as Sabu needs absolutely no introduction. He's the "suicidal, homicidal, genocidal maniac" best known for his insane, death-defying matches in ECW. Trained by his real-life relative The Sheik (Ed Farhat), Sabu has had his neck broken, his jaw crushed and wired shut, his skin shredded by barbed wire and scarred by various instruments of torture, and still he cannot be stopped. For that reason, Sabu is one of the most feared gladiators ever to step into the squared circle. Sabu has wrestled for more promotions than it is possible to recollect in this document, including All Japan, FMW, ECW, TNA, XPW, WCW and WWE. It seems that whenever a recklessly insane hardcore specialist is needed, Sabu is the man for the job. ======================================== ==SECTION 2: SKILL AND PARAMETER STATS== ======================================== SKILL ----- Real Name...........................Sabu (Terry Brunk) FPR Name..........................Tattoo Organization........................none* FPR Organization.....................AWG FPR Group...........................Free Size...............................Small Class.............................Junior Height............................185 cm Weight............................103 kg Gender..............................Male Birthdate.......................4.3.1963 Country..............................USA** Rank...................................C Charisma...............................B Stance.........................Technical Fight Style.........................Heel Return............................Junior Critical........................Finisher Special.............................None Recovery..........................Medium Recovery (when bleeding)............Fast Breathing...................Above (Good) Breathing (when bleeding)...Above (Good) Spirit............................Medium Spirit (when bleeding)............Strong Neck Endurance....................Medium Arm Endurance........................Low Waist Endurance......................Low Foot Endurance.......................Low Movement Speed...............Medium Fast Up and Down Speed...................Fast Ascent Style..................Can Run Up Favorite Weapon....................Table * = If you're recreating the ECW promotion is Fire Pro Returns, it goes without saying that Sabu belongs there! ** = Although Sabu is said to hail from Bombay, India, Fire Pro Returns lists his real country of origin (he's from Detroit). PARAMETER - OFFENSE PARAMETER - DEFENSE ------------------- ------------------- Punch.............4 Punch.............6 Kick..............4 Kick..............6 Suplex............2 Suplex............4 Submission........1 Submission........3 Stretch...........3 Stretch...........5 Power.............4 Flying............8 Agility...........8 Body..............3 Arm...............4 Lariat............4 Technical.........7 Technical.........7 Rough.............6 Rough.............8 MMA Overall.......3 MMA Overall.......2 Entertain.........2 Entertain.........8 ------------------- ------------------- OFF. SUB-TOTAL...48 DEF. SUB-TOTAL...52 TOTAL SKILL POINTS (on a scale from 0-380): 152 ======================= ==SECTION 3: MOVELIST== ======================= Specialty moves are marked with [S]. Finisher is marked with [F]. KEY: ([]) = Square button (X) = X button (O) = Circle button STRIKES ------- Standing ([])................................Face Slap Standing (X)......................................Kick Standing (O) + d-pad..................Rolling Solebutt Standing (O).........................Spinning Dropkick Standing ([]) + (X)...........................Big Fire Running ([]).........................Spinning Dropkick Running (X)..........................Flying Kneel Kick Running (O)..................................Swing DDT Running Counter ([])....................Back Body Drop Running Counter (X)........................Huracanrana Running Counter (O).....................Frankensteiner Running to corner..........................Body Splash Co-op Irish whip to corner...........Zero Fighter Kick Corner-to-center attack...........................none GRAPPLES -------- Grapple ([]).................................Face Claw Grapple ([]) + Up............................Body Slam Grapple ([]) + Left/Right............Single Leg Tackle Grapple ([]) + Down......................Judo Takedown Grapple (X)...............................Chin Crusher Grapple (X) + Up.....................Rapid Brainbuster Grapple (X) + Left/Right...........................DDT Grapple (X) + Down..........................Piledriver Grapple (O).................................Cobra Claw Grapple (O) + Up...........................Huracanrana Grapple (O) + Left/Right..........Bulldogging Headlock Grapple (O) + Down.........................Jumping DDT Grapple ([]) + (X)...................Jumping Tombstone Back Grapple ([]).......................Enzui Headbutt Back Grapple (X)..........................Face Crusher Back Grapple (O).....................Angle Rolling Pin Back Grapple (O) + Up/Down......REVERSE FRANKENSTEINER [S] Back Grapple (O) + Left/Right.........Leglift Backdrop Back Grapple ([]) + (X)..................German Suplex Back Grapple Counter ([])...................Elbow Bunt Back Grapple Counter (X).................Kangaroo Kick OPPONENT DOWN MOVES ------------------- Opponent Face Up at Head (X)..............Choke Attack Opponent Face Up at Head (O)...........Guillotine Drop Opponent Face Up at Feet (X)............Moonsault Fall Opponent Face Up at Feet (O)................Thigh Kick Opponent Face Down at Head (X)............Camel Clutch Opponent Face Down at Head (O)................Leg Drop Opponent Face Down at Feet (X)......Hooked-Led Pinfall Opponent Face Down at Feet (O)................Stomping Running at Downed Opponent (O).............Sunset Flip MMA MOVES --------- Guard Attack ([]).............................Headbutt Guard Attack (X).........................Knuckle Arrow Guard Attack (O)............................Elbow Bunt Guard Counter...........................Front Necklock Mount/Facelock Attack ([])..................Face Punch Mount/Facelock Attack (X)...................Body Punch Mount/Facelock Attack (O)...............Face Knee Lift Mount/Facelock Counter.....................Hammer Lock Back Mount Attack ([])........................Headbutt Back Mount Attack (X)....................Knuckle Arrow Back Mount Attack (O)............................Elbow Back Mount Counter..............................Escape POST AND APRON MOVES -------------------- Post ([]).......................Diving Guillotine Drop Post (X)...............................MOONSAULT PRESS [F] Post (O)..................................Missile Kick Post ([]) + (O)......................Diving Kneel Kick Running Dive ([]).................................none Running Dive (X).......................Moonsault Press Corner Grapple (O) + Up...........TOP ROPE HURACANRANA [S] Corner Grapple (O) + Left/Right........Corner Shoulder Corner Grapple (O) + Down................ARABIAN PRESS [S] Corner (Top Rope) Counter [F]................Face Claw Corner (Top Rope) Counter [B]................Fall Back Inside Apron Grapple.......................Hammer Blow Outside Apron Grapple....................Shoulder Butt Run to outside...........................TOPE CON JILO [S] Dive out ring........................Swan Dive Plancha Dive in ring.....................Swan Dive Body Attack Cage Dive.........................Dive Guillotine Drop DOUBLE AND TRIPLE TEAM MOVES ---------------------------- Front Double Team......................Double Dropkick Back Double Team.......................Double Backdrop Corner Double Team................Bomb Neck Drop Combo Front Triple Team...................Triple Hammer Blow Back Triple Team....................Triple Hammer Blow Corner Triple Team..................Triple Hammer Blow PERFORMANCE ----------- Entry Performance..........................Wrist Check Analog Stick Left.......Kneel Down & Point (Sabu pose) Analog Stick Right........................Bulldog Pose Analog Stick Up...........................Arms Cross 2 Analog Stick Down..........................Wrist Check ======================= ==SECTION 4: STRATEGY== ======================= GENERAL STRATEGY Sabu's a definite risk taker, so your strategy should be to entertain with high-risk moves, take chances coming off the top rope, and if possible, shed blood (both yours and your opponent's!). His main offensive strengths are in the Agility, Technical (required for some of his high-flying moves) and Rough (required for the... well... "rougher" moves) categories. And it should go without saying that if you're participating in a Barbed Wire or Landmine Deathmatch, Sabu makes an excellent choice as both of these match types play directly to his strengths. Sabu is one of the few wrestlers in Fire Pro Returns whose stats actually improve when he's bleeding! Therefore, you'll want to reach under the apron for weapons constantly, toss 'em into the ring and hope your opponent is foolish to try and bust you open! Just be sure to keep your eye on the ref count when wielding a weapon, as you don't want to end the match with an inadvertent DQ (if DQ Count is on that is). It's interesting that Sabu has neither the "Blood" nor "Hardcore" Special Skills, so while his Recovery and Spirit stats do improve with bloodshed, he doesn't have the inherent advantages that come with those particular skills. Sabu's arm, waist and neck strength are all low, so working a fast match is to his advantage. But if the match does drag on, at least Sabu's high Breathing stats mean he'll usually be the last one gasping for air. And never forget his aerial skills. Sabu's post climbing stats are maxed, so take to the top rope whenever possible! STRIKES One of the coolest-looking moves in Fire Pro is the "Big Fire" attack, and Sabu can do it (perhaps his uncle The Sheik taught it to him!). If you're going to use strikes at all, might as well go for the whole enchilada and sizzle your opponent to a crisp! Otherwise, stay close and go for the grapple, as Sabu's Punch and Kick stats certainly aren't anything special. GRAPPLES Sabu works best from a corner grapple. As you can see from the movelist above, two of his Specials are from this position. So get used to doing lots of Irish whips and head smashes into the corner to set up a corner grapple with Sabu. Most of Sabu's Medium and Strong Grapples evolve around head-crushing moves such as DDTs, bulldogs and piledrivers, so if your opponent happens to have low neck endurance, he could be in serious trouble! ====================== ==SECTION 5: CLOSING== ====================== In closing, I would like to thank Jason Blackhart for statistical information and Dave Fairbairn for moveset clarification. Fire Pro Wrestling Returns Character Guide: Sabu (c)2007 Bill Wood