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28 comments

  • tonypang - November 6, 2013 6:37 a.m.

    Think of all the things that are re~used in all the annual sports games…
  • JarkayColt - November 6, 2013 6:31 a.m.

    I felt like trying to refute this, but then you included the Disney video...that is a bit of an eye-opener. Totally didn't realise! I do suppose it's okay to reuse certain assets if it means you can produce a new product more efficiently. If you want a really good example, just look at Majora's Mask. It recycles so much from Ocarina; the character models, the animation, the music, but it still feels like, and is, an entirely different game experience, and one that they were able to produce fairly quickly, too. There's definitely a slight difference between lazy and taking advantage of something you already put a lot of work into to produce. At least the scene is altered slightly and not just a completely direct carbon copy.
  • GR_DavidHoughton - November 6, 2013 7:59 a.m.

    This is exactly it. When you broaden the net of the kind of thing you're looking at, games have done this forever. Ocarina is a perfect example of all the things I'm talking about, really. Basically, if reusing something is inconsequential in terms of the meat of what you're making, and it helps you make the overall product faster and more efficiently, it's no problem.
  • BleedingHatMcGillicutty - November 6, 2013 6:18 a.m.

    This doesn't annoy me at all. After all, like you stated, a lot of people recycle old stuff. On the topic of Disney, Robin Hood has a lot of reused material. However, maybe using Michael Bay as an example is a bad call, because, you know, he's a hack asshole.
  • StrayGator - November 6, 2013 6:50 a.m.

    then take Robert Rodriguez, whose mash-up style has become a celebrated unique flavor.
  • GR_DavidHoughton - November 6, 2013 7:57 a.m.

    Similarly Tarantino flat-out lifting and remixing musical choices and visual influences from favourite old films. Very different from what CoD is doing, obviously, but repeat use of material does not have to be an artistically redundant act.
  • BleedingHatMcGillicutty - November 6, 2013 8:45 a.m.

    Exactly. It's like an artistic homage.
  • Shigeruken - November 6, 2013 6:07 a.m.

    Seems like Infinity Ward must have been struggling to complete the campaign, it makes sense in a game like this for the textures and meshes to be finished before the in game cutscenes are scripted. I'm sure some people like to feel like they're paying their 120-130 NZD for a completely new title, after all this is not a free to air cartoon or $10 movie. But who knows, maybe the exact same person or team scripted that scene and accidentally made it eerily similar? This is art, everyone has their own style and process.

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