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Bloodrayne: Betrayal is still a PSN timed exclusive (for one day)

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BloodRayne: Betrayal – the 2D comeback for the heroine of Uwe Boll’s Nazi-killing masterpiece, Playboy’s first virtual centerfold, and a couple of pretty average videogames a few years back – has had its Xbox Live release date pushed forward to September 7. Those of you keeping a worryingly-obsessive eye out for developments on the BloodRayne: Betrayal front will notice that that’s just one day after the 9/6 release of the PSN version…

This is bad news for Sony, who’d been touting the title’s one-month window of PSN exclusivity as a triumph to rival Microsoft’s celebrated Summer of Arcade. We may never know what behind-the-scenes skullduggery caused Majesco to reconsider and reduce Sony’s window of exclusivity to a paltry 24 hours; however, fans of both platforms are sure to welcome the news as a means of bringing all players together under a shared appreciation of elegantly-animated side-on demon-hunting. That’s how this fanboy thing works, right?

Aug 29, 2011

Source: Twitter: BloodRayneGame

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6 comments

  • soranamineforever - August 29, 2011 7:49 p.m.

    So long as the game is the awesome mix of Castlevania and Devil May Cry I hope it is, I couldn't give a bigger... crap? GOD DAMN IT, GAMESRADAR!
  • taokaka - August 29, 2011 3:49 p.m.

    timed exclusives are the lamest type of exclusive. Does anybody actually think to themselves "ha ha I have the exact same dlc that other consoles are getting but later MWAHAHAHAHA!" I also don't like MS online policy.
  • chrisat928 - August 29, 2011 3:16 p.m.

    Microsoft demands parity. Anything released at the same time on multiple platforms must have an identical feature set. Some companies get around that by making stuff exclusive day 1 DLC, like LA Norie, Dead Space 2, and Medal of Honor.
  • chrisat928 - August 29, 2011 2:29 p.m.

    There was an article about why on another site, and it was because MS said that if a game comes out with any more than a day or two exclusivity on another system, they don't want it at all, causing companies to lose sells. It's more bullsh*t on Microsoft's part, and they don't give a sh*t who they potentially hurt. I really don't see how people can support MS when they pull sh*t like this. This is also the reason FF13 didn't have the Japanese audio track on the PS3 version.
  • santaclouse37 - August 29, 2011 2:59 p.m.

    So... exactly how is this the reason FF13 didn't have the Japanese audio on the PS3? I'm curious, but I don't see the connection.
  • Dvsshark - August 29, 2011 3:05 p.m.

    Microsoft has a stipulation for a game to be released at the same time and with the same content as it's competitor(Sony). I don't know if there are going to be that fickle about Japanese audio thought?

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