Google+

Bethesda confirms 3 new DLC packs for Fallout: New Vegas

Bethesda has confirmed the arrival of three new DLC packs for Fallout: New Vegas, as well as its affinity for naming post-apocalyptic adventures after depressing country songs.

Entitled Honest Hearts, Old World Blues and Lonesome Road, the New Vegas add-ons will arrive in May, June and July respectively, and will release simultaneously on PS3, Xbox 360 and PC via Steam and Direct2Drive.

The first pack, Honest Hearts,  tells the harrowing tale of a wastelander forced to navigate the wilds of Utah's Zion National Park after their expedition party is ransacked by tribal raiders. To survive, players will be required to pick sides in a brewing conflict between aforementioned tribesman, a New Canaanite missionary and the so-called Burned Man. It's out on May 17.

Old World Blue appears to offer something of a twist to the “go to this desolate settlement, kill this destitute enemy” formula in that players will assume the role of a mangled human test subject seeking revenge on the scientists responsible for his/her monstrous condition. It will have players digging around the Big Empty (aka more sun-baked Nevada desert) in search of technology that will enable them to achieve said vengeance or join teams to take down a bigger enemy. Wait, can't we do both? I'm doing both. That'll teach you, science.

Lonesome Hearts is the last of the announced DLC, and looks to tie up some loose ends when it is released in July. In it, players are contacted by Ulysses, the Mohave courier who originally turned down the job to deliver the Platinum Chip at the onset of Fallout: New Vegas; a device which is revealed to be central to the entire New Vegas story. Offering truth in exchange for help on one last job, Ulysses sends players on a mission into an environmentally ravaged part of Nevada called the Divide. Bethesda has not confirmed if players will be entering the Divide as a brand new character, or if Lonesome Hearts is intended as an extension to the main story.

All combined, the DLC aims to flesh out the Fallout: New Vegas mythos, as well as answer any lingering questions. Assuming you had any lingering questions. This isn't exactly Lost we're dealing with.

Each pack will be available for $9.99 / 800 Microsoft Points apiece.

May 3, 2011

Got a news tip? Let us know at 
tips@gamesradar.com

Fallout: New Vegas Dead Money DLC review
I wish I had a bear trap for a fist...

 


Fallout: New Vegas review
Despite all the radioactive bugs, wandering the wasteland is still great

19 comments

  • CitizenWolfie - May 5, 2011 8:14 a.m.

    @Higgins - Don't get me wrong, I know exactly what you mean and it is more challenging to be taken back to pretty much how you were at the start of the game. But at this point, I'm only a few missions off finishing NV and my character is a level 35 one man army. I'm purposefully not finishing the game until all the DLC comes out. I just find that it's a pain in the arse having to keep swapping weapons between cases and followers once you've finished the add-ons just to keep a few cool DLC weapons. Agree with you on Dead Money by the way. I liked it (despite my earlier rant).
  • Higgins - May 4, 2011 11:25 p.m.

    Wait, no, I'm wrong. Didn't read your post well enough, my bad. So yeah, Anchorage also strips you from your gear. Still, it's universally considered crap. :P
  • Higgins - May 4, 2011 11:17 p.m.

    On the contrary, I find that DLCs that strip you from your gear are more interesting in the sense that they challenge you to new, alien situations. DLCs like Anchorage, by letting you keep your stuff, sure feel more "comfortable", but that's not really the point of Fallout in general. Fallout should be about struggle, taking difficult decisions, and dealing with crazy people. Not overpowered corridor shooting.
  • CitizenWolfie - May 4, 2011 10:56 a.m.

    I've always enjoyed the Fallout DLC I've played (yes, even Dead Money) but I hope they don't all follow the formula of "take away all your weapons and start with nothing" again. They seem to do that for everything. I know it makes the DLC more of a challenge but sometimes it doesn't make sense to do it. The Pitt, Operation Anchorage - makes sense as you are effectively captured by someone. Dead Money - you are captured, but Elijah wants you to finish a job in a hostile environment. Oh, by all means, take away my guns and stimpacks! This hologram gun and a few iguana sticks will be more than sufficient to break into an unbreakable vault and fight enemies that you say are already dead. Thanks Elijah!
  • Higgins - May 4, 2011 8:38 a.m.

    Ah, OK. I'm playing on PC and it's fine. More bugs on console versions? That's f'ed up...
  • yesIusetheM14 - May 3, 2011 11:45 p.m.

    I'm looking at all 3, they all sound so good. Maybe they'll do something like Rockstar did with Red Dead and release all the DLC as one, with a cheaper price? Wishful thinking, but still... @ Higgins I'm on my second playthrough of NV, and the game has frozen up on me a total of 16 times. My character has stood still in VATS 4 times, causing me to either become seriously injured (1) or die (3). Also, I have been unable to start some quests, because the characters you need to talk to in order to get the dialogue either disappeared or never gave me the correct dialogue needed. Even with these faults, I still think NV is better than 3 (which isn't glitch free-Its frozen up on me 7 times and once, a strange glitch happened where I was unable to use the left stick on my 360 controller to look around, even though I could navigate the menus with it. This caused me to have to reset.)
  • Higgins - May 3, 2011 11:30 p.m.

    Why the Dead Money Hate? It was well written and moody. I also don't understand the large number of people who think Fallout 3 is a better game than New Vegas. Smart writing > pretty lanscapes. Oh, and I never encountered any gamebreaking bug in New Vegas. So, yeah, what the hell?
  • avantguardian - May 3, 2011 10:37 p.m.

    @redharlow: seriously, that made me laugh...also, calling "lonesome road" "lonesome hearts" 2 times is pretty bush league...
  • RedHarlow - May 3, 2011 9:44 p.m.

    the "Mohave" courier...Really?
  • kmdeftones - May 3, 2011 8:59 p.m.

    This is great news! I've put a lot of hours into both Fallout 3 and New Vegas, but I still want more. Dead Money had its pros and cons. I liked that Father Elijah, a character that was mentioned a lot within one faction, made an appearance. Not only that, but after the quest, you can talk about it with one of your potential followers. The holorifle is one of my favorite weapons in the game. I did like the new characters as well. However, the radios were pretty annoying. The enemies didn't have any variation either. It also helped that I picked the DLC up when it was on sale for 400 MS points rather than the original 800. Five dollars for 6-10 hours worth of content is quite the bargain on Xbox Live nowadays...
  • Akutare - May 3, 2011 7:57 p.m.

    I just really hope that these new DLCs aren't as godawful as Dead Money.
  • Redeater - May 3, 2011 7:54 p.m.

    @Fiirestorm21 Yeah I guess so.....you know execpt the last GAME crippling bug that won't even let you load up a saved game without it locking up. That was pretty big news and that was just a couple days ago. Developers need to start shipping games that are finished. Not something they can patch 1-8 months later.
  • BackwaterRifle - May 3, 2011 7:33 p.m.

    @ Jackthemenace Bethesda and obsidian have both stated that there will be no continuation on the main story, so no Broken Steel. @ Redeater what im about to say is my own crazy conspirisy that in no way is fact but remember, Bethesda has stated that in a future DLC most likely none of those mentioned above, that a Fallout 3 charachter will be making an appearence. My top 3 canidates are, 1. Desmond Lockhart, the Ghoul from Point lookout, Because he is still hunting down his rivals. 2. Galaxy News Radio signal reaches the mojave, adding that extra station, but if this is done it will be used most likely to tease the upcoming Fallout 4, but this is a long shot. Lastly Liberty Prime and some D.C. BoS but I doubt it, as Lib Prime is only alluded to in a painting in the House Resort.
  • SDHoneymonster - May 3, 2011 7:02 p.m.

    I reckon these sound pretty cool - they're trying to tie them into the mythology and world they've managed to create. Dead Money was a bit crap, but I felt that its characters and the way that it was connected to the original world were pretty damn awesome, and with the exception of Broken Steel it's not really something that was done all that well in Fallout 3's DLC. Here's looking at you, Mothership Zeta!
  • jackthemenace - May 3, 2011 6:44 p.m.

    The first two I can't picture myself buying, especially not after the similar DLC's in Fallout 3, but the last one, provided it does something along the lines of what Broken Steel did in the last game, is a must buy.
  • Fiirestorm21 - May 3, 2011 6:13 p.m.

    Redeater I think you are a bit in the minority nowadays. Most of the game's issues seem to have been ironed out.
  • Redeater - May 3, 2011 5:29 p.m.

    How about they release some DLC where they fix some fucking bugs? Or maybe just a station that plays longer then 30 min for a 20-40 hour game???
  • jazxsora - May 3, 2011 5:26 p.m.

    Sounds cool, but the burned man and the missionary are both the same person, Joshua Graham, who was a Mormon missionary in 2246 from New Cannan. It's possible however, that they are talking about a different missionary. Also first.
  • MikeT - May 3, 2011 5:22 p.m.

    FIRST! phew glad I didn't delete my local content

Showing 1-19 of 19 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000