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The best racing games of all time, part 2

Racing expert Greg Sewart describes the three pillars of great modern racers, and names the best of recent generations. Do you agree?

Box Score is a weekly column that offers a look at sports games and the athletic side of the industry from the perspective of veteran reviewer and sports fan Richard Grisham.

If you missed Part 1 of our 2-part series with Greg Sewart, click here.

It takes a lot to make a great racing game. There have been so many racers throughout the years – some wonderful, others disastrous, many in the middle – that it can seem virtually impossible to nail down what makes one stand out from the others. Unless you’re racing expert Greg Sewart, that is. He knows that at least one of three pillars (or, preferably, all of them) needs to be present to vault a game into the pantheon of greats.

Above: 2000's NASCAR Heat for the PSOne, another old-school Sewart favorite

The first pillar: immerse the player into the world of the driver, which precious few titles have ever done.

“As a racing fan, you’re buying the game because you relate to those personalities, you root for those personalities every weekend,” says Sewart. “When the game’s doing that much to put you in the driver’s shoes and they’re describing to you how they felt and what they did and that sort of thing, it’s just a great feature. It brings you closer.”

Among the best series to do that were the NASCAR Heat and Thunder franchises on the PlayStation platforms, longtime favorites of Greg’s. “They punctuated it by interviewing the drivers and getting them to describe the situations,” he recalls. “I was just so happy to see them finally use that in another racing game, something a little more mainstream than a Formula 1 game.”

Above: Heat looked a lot better once it made it onto the PS2 in 2002

Speaking of Formula 1, Sewart recalls how one particular game convinced him to buy the original PlayStation.

“The game that sold me on the PlayStation was Formula 1 by Bizarre Creations,” he remembers. “It was kind of like reliving the Monaco GP series all over again, except now it was like truly 3D graphics. You had elevation changes and you really did need to worry about taking the best line around the turn, and things like that.”

Perhaps the best one of all, though, was NASCAR Dirt to Daytona on the PS2 and GameCube, which was built upon the Heat foundation.

“That game spoke to someone like me, grassroots, local race tracks, where I spent most of my childhood,” Sewart says. “That game really emulated it really well, where you start off driving this junker on local dirt tracks, little bull rings, then working your way up the ladder to the big leagues on two-and-a-half-mile superspeedways with cars that have 800 horsepower. It was so great to see a game do that where you could start at the bottom working your way up. It was great.”

“Infogrames/Atari ended up doing a whole series of games like that,” he continues. “None of them had the NASCAR license anymore, but they did World of Outlaw Sprint Cars, which was a very similar situation. You were still running the same type of car through your whole career, and you would be running the lowest tier of those types of cars, racing on local dirt tracks. They even incorporated being able to have the money to get your car to the track. They did a whole series – stock-car racing, sprint cars, that sort of thing – but a lot of them were budget titles that were released much later.”

The second pillar is a great online experience, another area where so many series fall short – but the great ones stand out.

“(When) I jumped into computers, I got crazy into the NASCAR racing series by Papyrus, the main reason being because I found a great online league to play in,” Sewart remembers. “One of the main issues with online gaming today is you’re just surrounded by jerks. You get into an online game and there are people who are just more interested in wrecking you or running the wrong way; it really drives me nuts. So when I found this league where there are actually rules governing this sort of thing, and they were more interested in helping each other go fast and the whole ‘race craft’ side of it, I just had a blast with it.”

Above: Papyrus' NASCAR Racing 2002 Season looks pretty good for a decade-old game

“I played that for a few years nonstop,” Sewart recalls with a laugh. “I think I actually won once or twice, which was pretty rare. There’s no better feeling to me when you’re playing a racing game, especially online, where you can pull up beside somebody and actually race them. You don’t have to worry about them swerving into you or anything like that. It’s 'may the best man win.'"

The third pillar, as racing games advanced with console generations, has become realism. That’s where Gran Turismo took over.

“Gran Turismo was what really grabbed me. I just couldn’t believe what I was seeing,” remembers Sewart. “Not only all the real cars - and obviously the graphics were really amazing for the time – but the fact that you could get into the car and realize it was taking things into account like weight transfer and traction on the different wheels and the suspension. The kind of stuff I love about racing in general, and of course about racing games, is the sense of speed and momentum and the way that you work with the car; the way that the car works on the ground as far as the contact with the tires. The aerodynamics, the weight transfer; that was the first game that I played a lot of that really got it right.”

Above: Gran Turismo 3 A-Spec was seen as the definitive racing sim for years

The kings of the current generation are Forza and Gran Turismo 5. Greg admits that to him, there’s one clear winner – although there’s a long sigh before the answer is revealed.

“I prefer Gran Turismo 5,” he finally admits. “When that game came out, the front end was so obtuse that it made it very difficult to get into. It was still really good when the rubber hit the road, but to get there was such a pain in the ass. Now, it’s been fixed. It’s just given so much, and they keep adding new events. Here we are, two years since it was released, and I still play it daily. It feels so good when you’re actually driving it.”

He loves Forza, too, but it doesn’t quite measure up to GT5. “Forza, on the other hand, is kind of like the flip side. It’s really easy to be super-impressed by that game when you turn it on. The front end is so slick, and it makes it so easy to just get in and drive, everything’s beautiful. But I find that when you get on the track, it feels great – but it’s not quite as good as GT5.”

Above: Gran Turismo 5 set a high bar for realistic visuals

“With GT, you feel more attached to the road,” he continues. “I don’t want to say it in a negative way that makes it sound like Forza is horrible, it’s not, it’s really good. To me, it’s just a preference thing, I’m sure you would find loads of people who would say the exact opposite. Forza 4 gets a lot of playtime but it doesn’t get as much as GT5.”

What are your favorite racers between the PlayStation era and today? Let us know in the comments below, and be sure to check out the epic two-part Box Score Racing Retrospective podcast featuring Greg.

Richard Grisham has been obsessed with sports and video games since childhood, when he'd routinely create and track MicroLeague Baseball seasons on paper. He currently lives in New Jersey with his wife and four-year old son, who he'll soon be training to be an NFL placekicker. As a freelance journalist and writer, his work has appeared in GamesRadar, NGamer, and 1UP.

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18 comments

  • Rowdie - April 2, 2012 7:35 a.m.

    UGH. Been a racing fan since Night Driver. I don't think a single game that I'd bother to mention as a great racing game made this list. Can we scratch out the title and go with something like, "Some racing games one guy played."
  • IamTheBalance - March 31, 2012 2:04 a.m.

    The name of this article should REALLY be changed to "The Best racing sim games of all time". Something along that line because i came here expecting mentions of fun arcade style racers as well like Star Wars Episode 1 Racer or even Mario Kart, not just sim racers.. DAMN YOU GR WITH YOUR MISLEADING TITLES!
  • Japanaman - March 30, 2012 8:04 p.m.

    Here's my top three for all the consoles I've played racing games on: NES: R.C. Pro Am Rad Racer II Rad Racer SNES: Super Off-Road Suzuka 8 Hours Super Mario Kart N64: Rush 2 Mario Kart 64 Cruis N' World PS one: Gran Turismo 2 Rage Racer Need for Speed PS2/Xbox/GCN NFS: Most Wanted Burnout 3: Takedown Ford Racing 3 PS2: Gran Turismo 4 Gran Turismo 3 Jak X Xbox 360/PS3: Dirt 2 Fuel Pure
  • Japanaman - March 30, 2012 8:07 p.m.

    Xbox: TOCA 3 Forza Ralli Sport Challenge 2 Xbox 360: PGR 3 PGR 4 Forza 4
  • Japanaman - March 30, 2012 8:11 p.m.

    Honorable Mentions: Colin McRae Lamborghini: American Challenge Porcshe Challenge Rush 2049 Stun Runner R-Type 4 Ridge Racer 6 Ridge Racer 3D Star Wars: Episode 1 Racer (N64 Version) SRS Outrun 2 NFS: Underground NFS: Carbon Burnout: Revenge Kyle Petty's... something or another. (No Fear Racing perhaps?)
  • jedisamurai - March 30, 2012 2:55 p.m.

    PS1 Era, F1 Championship Edition by Psygnosis, Rage Racer, R4, Need for Speed:Hot Pursuit, and the original Grand Turismo were amazing, Jet Moto, Wipeout, and WaveRace 64 (I still play them all). And don't forget the original MotoRacer! The original Forza, Gran Turismo 4, Outrun 2 and 2006, and Hydro, Burnout Series, Thunder were the best of last generation. This generation the best I've played are Forza 3 (can't afford 4 yet) Gran Turismo 5, Dirt 2, Split-Second, Dirt 2 (can't afford 3 yet), Hot Pursuit, and Shift (Shift 2 was terrible).
  • IceBlueKirby - March 30, 2012 12:14 p.m.

    Need For Speed: Most Wanted is, IMO, the best racing game in years, or at least the most fun. The Mario Kart games are always fun too, with 7 being the best. Lastly I like the modern Ridge Racer games, RR6 being my favorite. But I do like taking a time out from arcade racers once in a while, which is when I turn to Forza 4, because I still have yet to touch GT5 due to mixed opinions and the fact that GT4 wasn't really much fun to play compared to GT3.
  • ericthesmith - March 30, 2012 10:03 a.m.

    Episode I: Pod Racer and Mario Kart (all)
  • tacehtselrahc - March 30, 2012 9:36 a.m.

    I loved Codemasters TOCA Touring Car and TOCA 2 games for the PlayStation. On PC I played SimBin's GTR, GTR2 and GT Legends which I still think have some of the best AI drivers of any racing game. Modern console racers like Forza and Codies GRID and F1 games are good but they are let down by dodgy AI. In Forza's case the other cars would rather ram you off the track than race you, and the AI cars in Codemasters racing games from GRID right up to their current F1 games have the habit of doing things like suddenly slowing in the middle of flat out corners amongst other odd behaviour.
  • tomthespesh - March 30, 2012 7:05 a.m.

    The TOCA Race Driver series was good for the whole starting with a small team and ending up a pro driver and pretty much any codemasters racer is good. Though my favourite sim is GT3 even if it is about 10 years old now still doesn't look too bad. I like Forza 3 too but I do find a lot of people do just like ram you. PGR3/4 and Blur though are probably the best arcade racers plus the people online liked racing too (even in blur they'd use the weapons but not grief).
  • Poffle - March 30, 2012 4:07 a.m.

    First I'm gonna go straight, and then I'm gonna turn to the left. Derp.
  • Marcunio88 - March 30, 2012 3:56 a.m.

    Really? NASCAR games? To quote Top Gear (that's proper British Top Gear) NASCAR sucks! And not even a mention of the Colin McRae series. Then you go and pick GT5 over Forza 4. It's madness I tell you! No wonder Americans have never had a big presence in F1, they clearly no nothing about real racing!
  • Schopenhauer - March 30, 2012 10:19 a.m.

    I won't deny you your opinion, you're entitled to one like everyone else (to whom you are denying an opinion). I just wanted to congratulate you on your fantastic exhibition of logical fallacies including the use of loaded language, non sequitur conclusions, overgeneralizing, overlooking alternatives, poisoning the well, and ad ignorantiam. Second, good job forming your own opinion about NASCAR. Also, well done completely overlooking Phil Hill, Mario Andretti, and Dan Gurney.
  • Rowdie - April 2, 2012 7:36 a.m.

    One limited view != Americans.
  • Vordhosbn - March 30, 2012 1:23 a.m.

    I've missed out on most of the recent racing games due to lack of funds, but Forza 3 was addictive as hell, and is probably the game that's come closest in terms of keeping me hooked since GT2 way back when. Played the GT5 demo and was unimpressed but I'm sure the full game is a worthy contender. There was another one for PS1 that I was addicted to for a while, even though it was clunky and frustrating, Total Drivin'. Awful by todayls standards, but at the time I spent a good many hours on it with a racing wheel having a blast. On the unrealistic side, there's been tons of good ones over the years. Micro Machines, Diddy Kong Racing, Flatout (didn't seem to get the love Burnout did but I loved it), Wipeout - the list goes on. Even on the Snes there were some good racing games that I spent hours addicted to - Rock n Roll Racing (Awesome), Stunt Race FX (hard) and Biker Mice from Mars (a lot like R'n R Racing, just as addictive if I remember). All in all, I haven't played an awful lot of bad racing games, it seems to be one genre that gets it right more often than not.
  • bahcmf21 - March 29, 2012 11:18 p.m.

    My favorite racing game isn't the realistic type, though I did love Gran Turismo 4. It is Need for Speed: Most Wanted. That, to me, was the highlight of the street racing, run-from-the-cops era of NFS. The racing was a blast, the cars were epic, the customization was incredible, and the chases were quite intense. The game had a gritty, dirty feel. Then there was the music; it tied the whole thing together perfectly.
  • Gameroo - March 29, 2012 10:24 p.m.

    I'll admit that I'm not a major fan of realistic racing. But, I do see what you're getting at with the three pillars of racing games, and think there's at least one game that could fall under the second pillar. Trackmania; but more specifically, Trackmania Nations. While you aren't placed into the role of a driver in a long-running season, and realistic physics are poked fun at, Nations does have at least one major point in its favor, at least in regards to this article, and that's the online multiplayer. They've circumvented annoying drivers by removing vehicle/vehicle collisions, and while that might seem like a step backwards, I feel it only brings the focus back to actual player skill; not merely aggression. There's no performance tweaks either - every car handles exactly the same, so there is no way you can win by fiddling with how you want the car to run. You learn the car, how it handles, when braking is better than just letting off the gas, how hard you can turn; just like every other player out there. In other racing games, it's easy to get annoyed when you get a poor place. That darn shell, cars with better stats, or players who've decided that blocking is the way to go. There's no excuse like that here, it's completely on you, the driver, to be as skilled as possible. 3rd, 4th, or even 8th place is comfortable, because you know that it was skill that made those other players a half second faster. This is just an opinion of mine, but, hey, might as well share it, right? :)
  • KSK45 - March 29, 2012 9:58 p.m.

    Bill Elliott's NASCAR Challenge for the NES wayyyy back in 1991 :) was my very first racing game. Now I love GT5 and play Dirt3 if i just want to have fun.

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