• thomashunter1 - July 22, 2014 10:05 p.m.

    I love the Zygor ESO addon, very easy to use, it really replaces a lot of these addons and makes it so much easier to get around the game faster. If you aren't sure you'll like it you can try it for free at
  • kate-adkins - April 14, 2014 10:41 p.m.

    I use to find all the latest ESO addons, due to the fact that this website actually provides ESO add-ons and mods from a few different sources, instead of searching through different websites separately until I find the ones I actually need.
  • Wendalyn - April 12, 2014 9:12 p.m.

    Fyi guys Curse doesn't support Mac anymore
  • jacko1995 - April 11, 2014 8:08 p.m.

    great list of addons, there's one more that I suggest, its a great leveling addon that has helped me level up my Nightblade all the way up to 46 in the last week.
  • Bansheebot - April 11, 2014 5:51 p.m.

    More power to people who use it, but aren't Skyshards supposed to be rewards for exploring and work as an incentive to you attention to the world? The fact the add-on exists is kind of depressing because it shows how so many people care more about end results than you know, playing the game.
  • Scoob - April 11, 2014 7:10 p.m.

    So long as you do every quest, Skyshards are glaringly obvious in their location. If the intense bright light emanating like a bulb doesn't catch your attention, the beam of light shining to the sky certainly will. So long as you make an effort to do every quest, and delve into every dungeon, you'll find them. Even then, knowing where they are with a map, they still accomplish their goal: to get people to explore the content.
  • Bansheebot - April 11, 2014 10 p.m.

    Some of them are obvious, some are actually well hidden. And it's easy to say they were simple to find after you've already found them. The point is having a dot that tells you exactly where they are makes the game more about "Go to map icon, get reward" than "Ooh, this looks a place where they may or may not have hid something." It's not about *just* exploring the content. It's about the difference between seeing a mountain and climbing it, thinking their might be something up there, and going on an easter egg hunt in which your parents told you the locations of all the eggs. As I said, more power to the people that want to play that way, I just don't see the point as someone who likes to explore for the sake of exploring, not just going to one treasure to the next.
  • Scoob - April 12, 2014 1:30 p.m.

    It's still an odd complaint to have in a game that points you exactly where you need to go every single step of the way. I have yet to come across the well hidden ones you talk of as the clues have been sufficient enough along with that super saiyan-like glow they have. So far, the hardest time I had was finding the doors to those in the public dungeons that have no quests and breadcrumbs. The problem with skyshards is that they are not easter eggs, as you put them. They are a required find. It's not like Rift's artifacts which unlock cosmetics, lore, pets, and mounts which are completely optional. Skyshards unlock vital skill points. If you miss them, your character is less powerful than those who didn't. It really is as you say: more power to the people who want to play that way. Literally. For that reason alone, if I happen to miss any or can't find them, I'm checking a guide. I'm not gimping my character. Not only do I hurt my own progression, but I hurt those I play with being sub-optimal. Besides, the real explorable easter eggs in the game are the lore books. They only have a faint purple glow, and are actually hidden in the odd corners of the game, between rocks, under mob spawns, in weird places, etc. No obvious bright glow or spotlight effect. Exploration achievements may fit under this category too. Easter eggs as I've known them in gaming are things that offer nothing tangible to the game itself, but are little surprises for the ultra nerdy. Notch's pickaxe in Skyrim, for example.
  • Bansheebot - April 13, 2014 5:27 a.m.

    As I said, it's easy to say you didn't have a hard time finding them, after you've already found them. I also didn't even know there were clues to them, which seeing as you say they make them so easy to find, those should be enough without having a map that just tells you exactly where they are. And if they're so easy to find, why would you need map markers? You're arguing for a map by saying you don't need a map. I didn't say they are like Easter Eggs in game terms, I said they are like the actual act of easter egg hunting. You look somewhere to find a brightly colored prize. If you don't find a prize, you look around more. Why even have the hunt, whether its eggs or skyshards, if everyone is just going to "cheat" and be told exactly where they're located. Why not just remove them entirely and just add the Skyshard points to the normal leveling process? And you bring up another problem with the game/mmo community. Everyone thinks they have to be 100% perfect or they're completely useless. Min-Maxers ruin games for everyone but themselves. Hell, in games like L4d2, good luck trying to play any mode but Normal/easy campaign with matchmaking thanks to those kind of players. Throw a boomer jar at a "Sub-Optimal" time because it seemed like a good idea? Instant kick, and they probably restarted the map right after. Also, with only 12 skills, 5 and an Ultimate for each weapon that you can use at a time, the amount of skill points you have only matters to the point on how many different services you can provide or ease of life abilities like Node highlights as a single character. The combat effectiveness, or even general effectiveness of a character who looks for skyshards by just playing the game is not going to be "gimped" much in the end, unless you're definition of gimped is "Not having every skill and passive, even if I'm not using them, unlocked." The only advantage of playing the game "optimally" and picking up every single skyshard through the leveling process is you might have a point or two in an armor passive slightly before someone else. However, by the time your halfway to cap, through leveling, quests, and un-assisted skyshard finding alone, you would have gotten all the skill points you would need for your 12 skills and armor passives.
  • iConverge - April 30, 2014 2:02 p.m.

    Oh quit it. The game you play is the game YOU play. Some people like the adventure, discovery, etc. Others play for their own reasons. I, on one hand, like these addons. I still enjoy the game. But being a seasoned MMO player, that knows most of the lore and can follow very easily, like these addons. The adventure to getting where you want to be is enough. I like end game. So I'm going to try and get there in a streamlined, structured format. The game was made for the individual and to try to say people are "cheating" or "lazy" is not completely accurate. Sure, that maybe true for some, but we all enjoy things differently. Sometimes experiencing the story is just a long, drawn out process. Especially if you have multiple characters and don't need the same, rehashed story a dozen times over. Besides, the shards are for more character development and put there to give you more options. Not just for rewards for exploring since that's YOUR take on it. You only have 5 abilities and an Ultimate, split into 2 sets, giving you 12 at any one point in time tied to each set/weapon. With the cost of "respecing" being too high for some early or lower players, the shards give room for experimentation and choices. That's like saying i might as well pour over builds and copy someones else's because I'm soo lazy to collect shards. It would be worse, to you at least, if shards gave a point each instead of for every three. Take it as it is: YOUR experience. Sure, you can state an opinion, but it stops becoming an opinion once you want others to see it your way, i.e. shoving down something throat because YOU think you're right. There's right and wrong in some situations that correlate to life and living, as opposed to a damned game.
  • Bansheebot - May 2, 2014 10:15 a.m.

    Okay? If this is what you believe why, bother replying to this comment in the first place? Practice what you preach. For the record, I'm talking about people who use an addon like this the very first time they play the game. I for one will never understand the appeal of playing a game just to get to "endgame." What's even the point of having the other 98% of game if all you care about doing is reaching level cap in as "Streamlined" a fashion as possible. may as well just have a $10 fee that boosts you to max level so you can enjoy the 2% of content you care the most about.
  • Bansheebot - May 2, 2014 10:31 a.m.

    And as far as "giving them room for experimentation" uh yeah? That's what they do, no ones debating that. What does that have to do with anything? And that being said, you do not need every single skyshard to get a lot of experimentation in. Just the ones you find in dungeons, *in addition* to the points you get directly from quests, you are rarely ever strapped for points. Hell my character has two SPs in Provisioning that right now are going to waste because I fell out of it, but I've still gained enough SPs to let me do other things without feeling like I'm missing out on anything. The difference is finding them on your own the first time and going in the game for the first time and demanding your hand be held and to be escorted directly to every single one for the sake of not being "gimped." Instead of looking for things, they'd rather have skyshards the skyshards gameplay be a go to XY and press E. It's really strange that the gaming community is always complaining about the dumbing down of games, but then in scenarios like this they justify being told exactly where to find (barely) hidden rewards.
  • jmcgrotty - April 12, 2014 3:45 a.m.

    Yeah, that add-on is pretty much a cheat. Should be banned for using it.
  • Timstertimster - April 14, 2014 12:37 p.m.

    No. The game designers should be banned for designing something stupid like that. It could have been possible to make sky shards spawn at somewhat randomized locations. Then you are forced to actually play the game to get the buff. Required static finds are just lazy game design.

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