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  1. Games
  2. RPGs
  3. The Elder Scrolls
  4. The Elder Scrolls 4: Oblivion Remastered

Oblivion Remastered players flock to mod that restores "the colors and light of the original," and even The Witcher 4's narrative director needs those "intense greens that I had been missing"

News
By Jordan Gerblick published 24 April 2025

Ayleid Reshade is one of the hottest early Oblivion Remastered mods

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A screenshot of a character holding a sword overlooking the Imperial City in The Elder Scrolls 4: Oblivion Remastered.
(Image credit: Bethesda)
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The Elder Scrolls 4: Oblivion Remastered doesn't officially support mods, but as we predicted, that hasn't stopped PC players from making their own, and one of the most popular so far aims to retouch the game's color palette to be more similar to the original 2006 RPG.

The Ayleid Reshade, available via Nexus Mods and created by Logriff, "is a reshade preset made to experience glorious visuals by reclaiming the colors and light of the original The Elder Scrolls IV: Oblivion while pushing the unreal engine 5 to show what it's made of!"

There haven't been too many criticisms of Oblivion Remastered in the 48 hours or so since its release, but one fairly prevalent critique is that its colors are muted in comparison to the original game – with more earthy tones and fewer vibrant colors. The Ayleid Reshade was seemingly designed specifically to address those complaints, and it's a big hit with PC players.

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At the time of writing, the mod has almost 15,000 unique downloads, almost 100,000 views, and 148 endorsements from players.

Even The Witcher 4 narrative director Philipp Weber has endorsed the mod, with a tweet comparing the vanilla remaster's visuals with the mod's. And indeed, the green tones in the forest backdrop definitely pop a lot more compared to the base game, and there's a lot more color contrast. I think both versions look great, so it's really just up to personal preference.

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  • A screenshot of Lord Sheogorath in The Elder Scrolls 4: Oblivion Remastered. Todd Howard explains Bethesda's approach to Oblivion Remastered was "what would we have done if we kept supporting it?"
  • The Elder Scrolls 4 Oblivion screenshot As Oblivion turns 20, Bethesda lead says the RPG is "what Bethesda games are" in the "rawest form"
  • Key art for The Elder Scrolls 4: Oblivion Remastered, showing the hero standing in front of a flaming logo oblivion gate Todd Howard wanted Bethesda's original RPGs to be playable before worrying about remasters: "You can play Morrowind"

I'm really loving the Oblivion Remaster so far! The nostalgia hits hard.And as mandated by the gaming gods, I obviously had to mod it as well, getting back that vibrant look full of intense greens that I had been missing. 😅 pic.twitter.com/GQMtkg9CBbApril 23, 2025

"I'm really loving the Oblivion Remaster so far! The nostalgia hits hard," Weber said. "And as mandated by the gaming gods, I obviously had to mod it as well, getting back that vibrant look full of intense greens that I had been missing."

It's not surprising that Oblivion Remastered has been so well-received; it's essentially the same game from 2006 – complete with all of its glorious 2006-era jank – but prettier and packed with modern quality of life improvements.

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And yes, despite looking like a brand new Elder Scrolls game, Bethesda has made it clear that it's definitely a remaster and not a remake.

My first 3 hours in Oblivion Remastered were crammed with 2006 weirdness, making it the perfect reimagining of my favorite RPG.

TOPICS
Bethesda Game Studios Bethesda Softworks
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PC Gaming Xbox Series X PS5 Platforms Xbox PlayStation
Jordan Gerblick
Jordan Gerblick
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Staff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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