Armored Core 4 - first look

The mechs themselves are more maneuverable too. They automatically hover above the surface of bodies of water (rather than sinking), and a new, three-tiered boost system may change everything. There's Regular Boost, a long, slow burn that can send you skating sideways or hovering slowly through the air. Next comes Over Boost, which is basically a long rocket ride that can't be steered but that does move you along.

But the real winner is Quick Boost, a split-second burst that scoots you a short distance in any direction instantly. Think of Quick Boost as a giant robot-sized sidestep or dodge and you'll see how important this move could become - especially in multiplayer, which looks to support eight player, team deathmatch contests (and hopefully more modes Sega hasn't yet revealed). We're actually expecting multiplayer to be the game's biggest selling feature - if all the missions are as quickly completed as those we saw, the single-player game looks to end up being a little short.

I was the founding Executive Editor/Editor in Chief here at GR, charged with making sure we published great stories every day without burning down the building or getting sued. Which isn't nearly as easy as you might imagine. I don't work for GR any longer, but I still come here - why wouldn't I? It's awesome. I'm a fairly average person who has nursed an above average love of video games since I first played Pong just over 30 years ago. I entered the games journalism world as a freelancer and have since been on staff at the magazines Next Generation and PSM before coming over to GamesRadar. Outside of gaming, I also love music (especially classic metal and hard rock), my lovely wife, my pet pig Bacon, Japanese monster movies, and my dented, now dearly departed '89 Ranger pickup truck. I pray sincerely. I cheer for the Bears, Bulls, and White Sox. And behind Tyler Nagata, I am probably the GR staffer least likely to get arrested... again.