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  3. L.A. Noire

10 things you didn't know about LA Noire

Features
By Justin Towell published 17 February 2010

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So let's get you up to speed, detective. We've sifted through the evidence in Game Informer magazine's exclusive first-look and now present it to you in an easily-read dossier. Probably written on a proper typewriter. Um… try to imagine us silhouetted against a grimy, misty street while you do, OK?

1) You play as a good guy for once

The primary gameplay will see you solving crimes as Cole Phelps. You will go to people's houses, invite yourself in, interview them and then move on to your next witness/suspect. These encounters will range from well-mannered house visits to car chases, shootouts and rooftop pursuits. Sweet.

2) LA is rockstar's biggest environment yet

The city has been rendered almost 100% accurately to its 1940s layout. Using hand-drawn maps from the time and early aerial photography, Team Bondi has recreated the city right down to 3D shop fronts, but simultaneously making this a bigger environment than anything yet seen. And in this pre-freeway era, you'll even drive down streets that don't exist any more, which sounds kinda spooky to us.


Above: The atmosphere is typical film noir. Odd, that

3) It's got new facial animation tech

NPCs all converse with you in real-time, thanks to a 2,000 page script and new technology that allows dialogue and motion to be captured at the same time. The result is an ultra-fast process for Team Bondi's sister company Depth Analysis, who can record around 20 minutes of final footage a day, as opposed to the usual timeframe of two animators taking a month over one minute. The results are reportedly spectacular, with faces so realistic you can lip-read them and even tell if they're lying just from watching them.

4) The team is paying extreme attention to detail

Everything in the game, from the soundtrack to the prices of food on café menus has been researched extensively to make sure this is a believable environment. There are some 140 interiors in the game, many with multiple rooms, and each one will be full of lovingly-rendered items. Some of the clothes have even been modelled on loaned items from the wardrobes of Saving Private Ryan and King Kong.

5) Cole's character will change

In movies or literature, it's uncommon for a lead character to end as the same person they were in the beginning. Videogame characters, on the other hand, are much more likely to remain the same. Cole is a complex character, with regrets about his past (and particularly his actions during WWII), but who has the strength of his convictions. He's an ambitious man, too…

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Above: Why don't gentlemen wear hats like that these days?

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Freelance Writer

Justin was a GamesRadar+ staffer for 10 years but is now a freelance writer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.

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