Skip to main content
GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
Sign in
  • View Profile
  • Sign out
  • Games
  • TV
  • Movies
  • Hardware
  • Video
  • News
  • Reviews
  • Guides
  • Deals
  • More
    • PS5
    • Xbox Series X
    • Nintendo Switch
    • Nintendo Switch 2
    • PC
    • Platforms
    • Tabletop Gaming
    • Comics
    • Toys & Collectibles
    • Newsarama
    • Retro Gamer
    • Newsletters
    • About us
    • Features
Total Film
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12
Subscribe now
Trending
  • Gamescom 2025 schedule
  • Gamescom
  • Battlefield 6
  • New Games for 2025
Don't miss these
The Outer Worlds 2 character holding bottle and glass
RPGs Nearly 30 years ago, an RPG veteran walked away from Fallout 2 after just a few conversations – with The Outer Worlds 2, he's finally "doing a sequel to a game that I created the IP for"
The Outer Worlds 2
Action RPGs The Outer Worlds 2 dev says "it was quite a shock" to get bought by a giant corporation like Microsoft while making a game about how evil giant corporations are
Avowed screenshot Xbox Series X
Action Games Xbox Game Studios list: Every studio Microsoft owns and what they are developing
System Shock Remake
FPS Games Doom designer John Romero could have been "System Shock designer John Romero," but the FPS legend got the offer to set up id Software "the week before" another offer to set up what would become Looking Glass
Baldur's Gate 3 pale vampire elf Astarion, a man with curly white hair and red eyes
Baldur's Gate 43-year CRPG veteran behind Fallout and Wasteland knew Baldur's Gate "could be huge" decades before Larian's RPG threequel: "You're sitting on something that's going to at least do $50 million"
Clair Obscur: Expedition 33
RPGs Clair Obscur: Expedition 33 started as a "completely different game set in Victorian England," not the French turn-based RPG we now know and love
Fallout 1 power armor helmet
Fallout Fallout "was a sequel" to Wasteland, says Interplay co-founder, and "we did everything we could not to be sued by Electronic Arts" after the devs "had to pivot out" of the follow-up
An image from Dead Space
Dead Space Dead Space creator says the devs put posters in EA toilets to fight for funding and get exec attention: "Whenever they went to the bathroom, they were seeing Dead Space"
Vin Diesel in the cover art for The Chronicles of Riddick: Escape from Butcher Bay
FPS Games Unreasonably good Xbox FPS featuring Vin Diesel was so under the radar, not even the studio noticed when it got canceled: "They basically forced the publisher to restart the game"
Palworld
Survival Games Palworld studio's publishing arm signs another "very exciting game" to add to its list of "bangers," not long after helping release a new horror game featuring Baldur's Gate 3 and Final Fantasy talent
Rusty's Retirement main character Rusty on a bench
Simulation Games Stardew Valley, Hollow Knight, and a strange strategy game from 2023: the now wildly successful dev behind idle farming sim hit Rusty's Retirement says he learned from the greats, and literally called his latest game "Idle Valley" internally
An animated character from the 1997 game Outlaws
Games Atari aims to be "best in the world at retro games," CEO says, which is why it's put its money into keeping brilliant retro studios like Nightdive and Digital Eclipse from having to worry about making payroll
Black Panther game logo
Games After their Black Panther game got killed, 14 EA devs are fleeing to D&D house Wizards of the Coast to "incubate a new game" under Monolith vet and Shadow of Mordor boss
Bioshock Infinite screenshot showing Elizabeth about to hit someone with a book
PC Gaming If "good is the new bad" in games, flawed experiments won't have time to grow into future GOTYs
Steam and Valve's Gabe Newell
Games Gabe Newell says he ditched Microsoft and made Valve and Half-Life to prove "a better approach to game design" at a time where "there were more people using Doom than using Windows"
  1. Games
  2. Action

Your favourite game developers... before they were famous

Features
By Andy Hartup published 8 April 2013

Bethesda, Rare, DICE, Rockstar we reveal their bizarre pasts

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

From small beginnings...

From small beginnings...

Remember your first job? Chances are it was more do you want fries with that than we expect this game to define the next generation of consoles. Most people start at the bottom and work their way up. Its the same for development studios. Few come out fully fledged, making AAA games from the start. Many build knowledge by making questionable ports or even more questionable licensed stuff, seeking cash-flow before chasing acclaim. The end result is often a strange and sometimes embarrassing heritage.

Thats why weve taken a look back at some of the biggest developers working today, and unearthed the quirky titles from their distant (and sometimes not-so-distant) pasts. Most are by no means awful, showing off fledgling talents and the burning passion of youth, but some are genuinely bizarre. Its worth noting that studios like Valve and Kojima Productions have always made great games in keeping with their core values theres no Donald Duck: Going Quackers skeletons in their closets--which is why they dont appear in this list.

Page 1 of 10
Page 1 of 10
Rare makers of GoldenEye, Banjo and Kinect Sports

Rare makers of GoldenEye, Banjo and Kinect Sports

UK developer Rare has created or been involved with a staggering 130 games since starting up in 1986. Its break-out year was 1994 when Rare delivered Killer Instinct (Arcade) and Donkey Kong Country (SNES), and since then the studio has developed some of the most popular games ever including GoldenEye, Perfect Dark, Banjo Kazooie and more recently the technically impressive Kinect Sports titles for their new Microsoft owners.

However, before they were the darlings of Nintendo (and Microsoft), Rare earned a living making games like Jeopardy (1988), Wheel of Fortune (1988), and Sesame Street 123 (1989)--all for the NES. Bizarrely, for a British studio, they also made or contributed to several US sports games including Jordan vs Bird: One on One (1989), which boasted three exciting game modes and some questionable box art.

Page 2 of 10
Page 2 of 10
Bungie makers of Halo and Destiny

Bungie makers of Halo and Destiny

No-one is better at sci-fi shooters than Bungie. Even before the developer released Halo for the original Xbox (the game that undoubtedly tipped the Xbox from failure to success) the team was creating incredible titles for Mac like the Marathon Trilogy (1994-96), Myth (1997-99) and Oni (2001) for PS2. Once the crown-jewel in Microsofts list of exclusive developers, Bungie is now in a 10 year publishing agreement with Activision, which will see the release of next-gen action game Destiny.

Like many other major development studios, though, Bungie sprang from humble beginnings. The first title created by an embryonic version of the company (founder Alex Seropian working on his own) was Gnop!, a free Pong clone for PC. When Jason Jones entered a collaboration with Alex, Bungie was born, and Gnop! was closely followed in 1991 by a military action game called Operation: Desert Storm and an RPG called Minotaur (1992). "I grew up on the Apple II and then the Mac," says Jason Jones, speaking on Bungie.net, "I wrote all this C code for PCs though, before I even went to school. This was the heyday of PCs, with Wing Commander and stuff. The PC market was really cutthroat, but the Mac market was all friendly and lame. So it was easier to compete."

Page 3 of 10
Page 3 of 10
Treyarch makers of Call of Duty Black Ops

Treyarch makers of Call of Duty Black Ops

Founded in 1996, Treyarch is a relative new-comer to the development scene. Once the Robin to Infinity Wards Batman, Treyarch are now on a level-footing with their Call of Duty partners at Activision--developing Black Ops from promising solo release to a young, exciting franchise in its own right: a franchise that just happens to have produced two of the best selling games in history. Although their rise to fame comes as no great shock--even their early Spider-Man and Tony Hawk games were good--Treyarch has a bunch of unusual titles in its past

Did you know that Treyarch has worked three ice hockey games, including a pair of decent NHL 2K titles for rival publisher 2K? Their first game--Olympic Hockey Nagano 98--wasnt as successful, receiving a score of 0 from one review. Ouch. It was also responsible for the Triple Play baseball series from 1999 to 2001, and the company has also created a surfing game called Kelly Slaters Pro Surfer (2002).

Page 4 of 10
Page 4 of 10
Blizzard makers of World of Warcraft and Starcraft

Blizzard makers of World of Warcraft and Starcraft

At one time, World of Warcraft had more than 10 million subscribers, making it the most popular MMO ever and it is just one of Blizzards insanely popular PC franchises. The developer is also responsible for the Diablo and Starcraft series, which continue to dominate PC via sequels and expansions. Diablo III is even heading to PS3 later in 2013. The company is now part of Activision Blizzard, one of the largest publishers in the world, and certainly one of the most profitable.

Blizzard has only been called Blizzard since 1994, and the current company only has a couple of unusual games in its past, including The Death and Return of Superman (1994) and Justice League Task Force (1995). However, between 1991 and 1994 Blizzard was known as Silicon and Synapse, a company that kicked out an eclectic bunch of ports including Battle Chess (1992), RPM Racing (1991) and MicroLeague Baseball (1992) to ease themselves into game development. Speaking to IGN back in 2001, co-founder Allen Adham says: Our first originals were The Lost Vikings and Rock & Roll Racing for Nintendo. Those two titles together garnered us a Developer of the Year award and that combination of critical acclaim and sales success is what really put us on the map as a game developer. The rest is history.

Page 5 of 10
Page 5 of 10
Rockstar North makers of Grand Theft Auto

Rockstar North makers of Grand Theft Auto

Perhaps the most well-known developer in the world, Rockstar North is the gate-keeper of the Grand Theft Auto franchise. The latest instalment, GTA 5, is due this September and it tops our list of the 100 Most Anticipated Games of 2013. With good reason too, as previous games have consistently gathered 90%+ reviews across the board and generated millions of sales on whatever platform theyve appeared. However, before becoming Rockstar North in 2002, the team went by the name DMA Design, and created a number of interesting early titles.

DMAs first outing was Menace (1988), which--rather than being a pre-cursor to Bully--was actually a side-scrolling space shooter. Although it gathered average scores from critics, DMA followed it up with Blood Money (no relation to Hitman) in 1989, which was roundly praised. However, their break-out hit was Lemmings in 1991 for Amiga and PC. I've since met many people that were around 6 or 7 years old at the time, who have told me they used to play Lemmings, says former DMA man Mike Dailly, in his History of DMA Design. There have been very few games with such a cross section of players; Mario games are the only other ones I can think of sincenot even the Sonic games are played by such a wide cross section of ages. It wasnt until 1997 that the first Grand Theft Auto appeared, and the studio has been making more mature-themed games ever since all with a slice of that cheeky Lemmings humour.

Page 6 of 10
Page 6 of 10
Ubisoft Montreal makers of Assassins Creed

Ubisoft Montreal makers of Assassins Creed

Ah, Ubisoft Montreal. Home of Assassins Creed, Splinter Cell, the Prince of Persia remakes, Far Cry 3, Watchdogs and all kinds of other high-profile games, most of which involve stabbing men in the face. Despite having its HQ in Paris, Ubisofts Montreal Studio is the heart of the company, and its one of the few studios in the world to have consistently delivered high-quality games throughout this generation and the last. Its currently working on Watchdogs and Assassins Creed Black Flag for PS4, in collaboration with several other Ubisoft studios.

Wasnt always the case, though. Montreal was originally planned as a studio for developing mass-market, kids games. Its first game was Tonic Trouble (1999), which followed a cartoonish character called Ed, living in a world where vegetables had become killers. The team followed that up with Donald Duck: Going Quackers (2000), which released to a chorus of meh on PC. So it came as something as a shock when Montreals third game, in 2002, turned out to be the Xbox exclusive, multi-award winning stealth outing Tom Clancys Splinter Cell. The rest, as they say, is history.

Page 7 of 10
Page 7 of 10
DICE makers of Battlefield

DICE makers of Battlefield

You know DICE as the creators of the incredible Battlefield series, which will spawn its fourth numbered title later in 2013. Originally a hit on PC (with Battlefield 1942, which released in 2002) the Battlefield series has spread onto console via the Bad Company spin-off, and remains the only credible opposition to Call of Duty in the military shooter space. DICE has also made several other titles since 2002, including Mirrors Edge and the under-appreciate RalliSport Challenge games, but Battlefield remains its premier offering.

But why is the Swedish developer called DICE? Its actually an abbreviation of Digital Illusions Creative Entertainment, which was the lengthy name under which it released its first handful of games. Pinball Dreams (1992), Pinball Fantasies (1992), and Pinball Illusions (1995) were DICEs originals and they were genuinely great sims. The developer went through a period of releasing racing games throughout the late 90s, culminating in RalliSport Challenge 2 in 2004 (for Xbox), which remains one of the best (but least played) racing games ever made.

Page 8 of 10
Page 8 of 10
Bethesda makers of Skyrim and Fallout 3

Bethesda makers of Skyrim and Fallout 3

Bethesda Softworks--now known as Bethesda Game Studios--is responsible for the three best RPGs of this generation: Elder Scrolls IV: Oblivion, TESV: Skyrim and Fallout 3. As a publisher, they constantly cherry-pick some of the most interesting new games like Rage and Dishonored, although arent beyond releasing the odd duffer like Rogue Warrior and Hunted: The Demons Forge. No-ones perfect. Look back into their long history, though, and youll see some surprising roots,

American Football, Ice Hockey, Drag Racing, 10-pin Bowling--Bethesda Softworks was a prolific producer of sports games from 1986-2001. Ironically, Wayne Gretzky Hockey (1988) was the reason Treyarchs Olympic Hockey 98 received a score of zero, as reviewers claimed the two games were virtually indistinguishable. Other quirky titles lurking in Bethesdas past include the 1991 NES version of Home Alone, and a version of Wheres Waldo (1991) for NES. It wasnt until 1994 (after several hit and miss Terminator games) that they produced the first Elder Scrolls title, ES Arena.

Page 9 of 10
Page 9 of 10
The next big thing?

The next big thing?

So there you have it--the sometimes embarrassing, sometimes proud history of your favourite studios laid bare. It shows that you can never really tell where the next blockbuster game is coming from, and gives a glimpse into the way the gaming industry has grown up. As ever, let us know your thoughts below. Why not tell us about the small studios you think will be dominant in the next generation.

Want to sip more sweet nectar from the cup of reminiscence? Check out our special What Generation of Gamer Are You? quiz. Alternatively, why not gaze into the future and find out Everything We Know About PlayStation 4. Look forward, or look backwards your choice.

Page 10 of 10
Page 10 of 10
TOPICS
Activision Blizzard Bungie Rockstar
CATEGORIES
Android iPad iPhone PC Gaming Wii-u Nintendo PlayStation PS4 Xbox Xbox One Platforms Mobile Gaming
PRODUCTS
Grand Theft Auto V Destiny Call of Duty: Black Ops 2 Assassin's Creed IV: Black Flag The Elder Scrolls V: Skyrim StarCraft II: Heart of the Swarm Battlefield 4
Andy Hartup
Andy Hartup
Social Links Navigation
See more PC Gaming Features
Read more
The Outer Worlds 2 character holding bottle and glass
Nearly 30 years ago, an RPG veteran walked away from Fallout 2 after just a few conversations – with The Outer Worlds 2, he's finally "doing a sequel to a game that I created the IP for"
The Outer Worlds 2
The Outer Worlds 2 dev says "it was quite a shock" to get bought by a giant corporation like Microsoft while making a game about how evil giant corporations are
Avowed screenshot Xbox Series X
Xbox Game Studios list: Every studio Microsoft owns and what they are developing
System Shock Remake
Doom designer John Romero could have been "System Shock designer John Romero," but the FPS legend got the offer to set up id Software "the week before" another offer to set up what would become Looking Glass
Baldur's Gate 3 pale vampire elf Astarion, a man with curly white hair and red eyes
43-year CRPG veteran behind Fallout and Wasteland knew Baldur's Gate "could be huge" decades before Larian's RPG threequel: "You're sitting on something that's going to at least do $50 million"
Fallout 1 power armor helmet
Fallout "was a sequel" to Wasteland, says Interplay co-founder, and "we did everything we could not to be sued by Electronic Arts" after the devs "had to pivot out" of the follow-up
Latest in Action
Hideo Kojima in a screenshot from the Xbox and Bethesda 2022 showcase.
Hideo Kojima will give a "glimpse into future projects" at his "Beyond The Strand" anniversary event for Kojima Productions' 10th birthday this month
Kaser stands in front of a glowing blue background as the imprisoned dragon Lord Arena swirls behind him like a fish - key art from Lost Soul Aside used on the PlayStation store
Lost Soul Aside review: "We (don't) have Final Fantasy Versus 13 at home"
Valor Mortis
Ghostrunner devs abandon parkour for Valor Mortis, a first-person soulslike that might explain why the rest of the genre follows Dark Souls' lead
A screenshot of James Bond in 007 First Light's reveal trailer.
007 First Light is getting its own dedicated PlayStation State of Play this week, with "over 30 minutes of gameplay" including James Bond's "first mission as an MI6 recruit"
Hollow Knight: Silksong
When is Hollow Knight Silksong out? Release date and time
Hollow Knight: Silksong screenshot showing Hornet being attacked by a giant enemy.
Hollow Knight: Silksong price is $20, Team Cherry confirms, laughing in the face of $80 games as it cements one of the most anticipated indies of all time as just $5 more than its predecessor
Latest in Features
Borderlands 4 screenshot shows someone holding a weapon forward towards the camera.
"We tend to commit to the bit": Gearbox boss Randy Pitchford talks Borderlands 4, the evolution of looter-shooters, and $80 game discourse
A mech firing a machine gun in the desert in Menace
Menace is an XCOM-Warhammer hybrid that makes turn-based strategy feel like an immersive sim, and for the first time in my life I'm playing a game that seems made for me
Metal Gear Solid 5 showing Snake and Ocelot looking to the horizon in front of more soldiers
10 years later, Metal Gear Solid 5 remains a masterpiece that was never going to live up to its own hype
Dogtooth
The new Yorgos Lanthimos movie is getting rave first reactions out of Venice Film Festival, but I think it's worth revisiting his breakout feature Dogtooth before Bugonia hits theaters this fall
Kingdom Come: Deliverance 2 Legacy of the Forge DLC showing Henry and two allies standing looking down
I built a home and ran a business in Kingdom Come: Deliverance 2's next DLC, and the added role-playing guarantees I'll spend another 70 hours in my current game of the year
D&D Player's Handbook laid out on a wooden surface
Will romantasy be the next great crossover for Dungeons & Dragons? Fourth Wing could be the perfect D&D setting, if you ask me
  1. Kaser clad in black and Victor in white clash swords in Lost Soul Aside
    1
    Lost Soul Aside review: "We (don't) have Final Fantasy Versus 13 at home"
  2. 2
    Hell is Us review: "The lack of waypoints and explicit objectives is a double-edged magical sword that pulls me deep into its harsh world"
  3. 3
    Shuten Order review: "The Danganronpa creator's new multi-genre mystery feels like a forgotten DS cult classic I would have been obsessed with"
  4. 4
    The Rogue Prince of Persia review: "I roguelike but don't roguelove this freerunner – there's just not enough to stand out"
  5. 5
    Shinobi: Art of Vengeance review: "So close to being to a pitch-perfect revival of a classic series, but just can't quite line up the killing blow"
  1. Jacob Elordi as the monster in Guillermo del Toro's Frankenstein
    1
    Frankenstein review: "A classy, if somewhat safe, adaptation"
  2. 2
    Weapons review: "A twisted fairytale that bests Barbarian"
  3. 3
    The Fantastic Four: First Steps review: "An occasionally thrilling heroic adventure that sits safely within a B-tier MCU range"
  4. 4
    Superman review: "A triumphant reinvention and a promising start for the DCU"
  5. 5
    Jurassic World Rebirth Review: "An unscary sequel that needed a little more time in amber"
  1. John Cena as Peacemaker holds a gun to the head of a different John Cena as Peacemaker in Peacemaker season 2.
    1
    Peacemaker season 2 review: "Darker and sadder than the first year, but there's still a lot of fun to be had with the 11th Street Kids."
  2. 2
    Wednesday season 2 part 1 review: "Complex and exciting but weighed down by too many subplots"
  3. 3
    Alien: Earth review: "Arguably the franchise's strongest outing since James Cameron's Aliens"
  4. 4
    King of the Hill season 14 review: "Hank Hill himself has evolved into a much more open and accepting person"
  5. 5
    Eyes of Wakanda review: "A creative premise shortchanged by the runtime and Marvel bloat"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...