We're getting more than a little excited for the latest entry in the Deus Ex franchise, Deus Ex: Mankind Divided (not least because its narrative choices will shape the story around you and because it's shaping up to be a better shooter than most actual shooters), but we still can't help thinking wistfully of how the series used to be back in the day. In the latest issue of Official Xbox Magazine, executive art director Jonathan Jacques-Belletête discusses the legacy of the original Deus Ex and the possibility of finally weaving the entire Deus Ex mythos together.
"I think we could totally connect our games exactly to how the first Deus ex went," he says. "I think so. it just makes sense. Because you see in the first one, the stage is already set. Gunther and Anna, they’re relics, mechanically augmented, and there are tons of jokes about that in the game – ‘rusty old toasters’, ‘tin cans’ – because the new augmented people are [genetically enhanced] guys like JC Denton and Walton Simons. so the stage is all set."