Xfire and the free-to-play market: an interview with Xfire president Mark Donovan

Above: EA's Battlefield Heroes is free, but makes its money on items like the outfits seen in the video above.

GR: Any thoughts on the rising number of announcements for big MMO titles that are adopting the F2P model post-launch?

MD: I'm not surprised. It's much easier to gain user adoption when you lower the entry barrier, and if you produce engaging content it's more profitable to adopt F2P.

GR: Do you think The Old Republic will be the last big production MMO with a monthly fee business model?

MD: No, I think that a lot of titles that have been in the production pipeline for the last 3-5 years will still retain the P2P model simply because they were too far along to change horses mid-stream. I wouldn't be surprised to see more come out with that model over the next 1-2 years, but I do believe that the number will drop off very steeply after that. Too many publishers have been burned trying to follow WoW's success with a subscription model and they're looking for a new model to emulate.

GR: Do you think WoW, Rift, or The Old Republic might consider F2P models in the future?

MD: Absolutely, Trion has already showed their willingness to publish F2P games with End of Nations and WoW is now free up to level 20. I think that as the competition heats up and the quality of free games increases they'll have to reconsider their model or they'll see their market share erode significantly.

Above: Though their MMORPG Rift costs a monthly fee, Trion's MMORTS End of Nations will be free-to-play.

GR: There are more and more options for keeping track of friends, game stats, sharing videos, and voice chat. What's Xfire's role in all this as we move toward a future with more F2P titles?

MD: Xfire has always and will remain a centralized, cross-publisher solution for keeping track of friends, chatting and sharing game media. Our role going forward is to maintain the highest quality user experience for players, but to also provide more services for F2P publishers to take advantage of all of the tools Xfire has already built to drive engagement, virality and trial of their games. They to success in F2P is distribution and long term engagement - Xfire helps both and we're building out more solutions to help drive these benefits even further for publishers.

Oct 18, 2011

Hollander Cooper

Hollander Cooper was the Lead Features Editor of GamesRadar+ between 2011 and 2014. After that lengthy stint managing GR's editorial calendar he moved behind the curtain and into the video game industry itself, working as social media manager for EA and as a communications lead at Riot Games. Hollander is currently stationed at Apple as an organic social lead for the App Store and Apple Arcade.