Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • Home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • GTA 6 cover art revealed
  • Summer Preview
  • Prime Day deals
  • Best gaming tech
  • New Games 2026
  • Submit your clips. Win prizes
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. Action
  3. The Legend of Zelda
  4. Legend of Zelda: Breath of the Wild

'We're all talking about Zelda: Breath of the Wild': Developers explain how it's shaping the future of games

Features
By Connor Sheridan published 2 June 2017

You know how you can always tell a game that came out after Dark Souls? Yeah, it's going to be like that.

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

It's a massive cliche to call anything "the next Dark Souls" because that usually just means "another popular, super-hard game". So suppress your eye-rolling reflex when I say The Legend of Zelda: Breath of the Wild might have already proven itself as the next Dark Souls. Not because it's hard, but because the people who make video games can't stop talking about it.

You can pretty cleanly divide the last decade of game design into two eras: before Dark Souls and after Dark Souls. Games like Salt and Sanctuary or Lords of the Fallen directly transpose many of the same Souls mechanics into new environments, while countless others carry on smaller bits and pieces of its idiosyncratic design: impromptu PvP invasions in Watch Dogs 2, scattering your loot when you die in Shovel Knight, finding messages from other players in ZombiU. That all started because game developers couldn't contain their excitement for all the brilliant things Dark Souls does. They wanted to take those ideas and recreate, rework, and expand them in their own projects.

"It doesn't matter if the game is as far away from BotW as you can possibly get, we're all talking about it and how it makes us think."

I follow a ton of game developers on Twitter, and in the months after Breath of the Wild came out, I began to suspect a similar critical mass of excitement and analysis was happening. Independent producer Felix Kramer noticed a similar sentiment in their meetings with various game makers.

"Even though I can't speak in specifics about any of the unannounced games I'm working on at the moment, I can tell you that no matter the project, BotW has come up in design/writing/gameplay meetings. Every single one," Kramer tells me. "It doesn't matter if the game is as far away from BotW as you can possibly get, we're all talking about it and how it makes us think."

So game makers are discussing Breath of the Wild. They're pondering projects inspired by it, and in some cases already working on them. If you've played the game, you already know why that's exciting - if not, read our The Legend of Zelda: Breath of the Wild review. I asked several of those same creators what the new Zelda could mean for the games we'll be playing in two or three years.

You may like
  • A header image for GamesRadar+s Best Games of 2026 list, showing Saros, Forza Horizon 6, Pokemon Pokopia, and Resident Evil Requiem in a grid with an orange plus sign in the middle The best games to play in 2026, so far
  • Elden Ring What it's like beating Elden Ring twice a week for 4 years: "The greatest game that's been made"
  • Mina the Hollower Mina the Hollower review: "Classic Zelda vibes channel Bloodborne to create one of my new retro-style favorites"

Be encouraged, not just allowed, to experiment

As it turns out, the elements that make Breath of the Wild's open world actually feel open are pretty popular.

"I think the sense of freedom and experimentation is incredibly inspiring," Hyper Light Drifter creator Alx Preston says. "Nintendo managed to make a variety of disparate game systems function together in a way that feels like far more than the sum of their parts, leading to a level of creativity in how a player approaches many of the challenges that's uncommon in most games. Player expression is incredibly important to me, both as someone who plays and designs games, so this (admittedly broad) aspect is something I can point to for any number of future design conversations."

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Adam Saltsman, the creator of infinite runner progenitor Canabalt (Finji, the studio he co-owns with his wife Rebekah Saltsman, is now working on turn-based survival game Overland), explains why Breath of the Wild feels so open to experimentation: the world almost always behaves as you'd expect. Dry grass catches fire, fragile weapons shatter faster, valuable rupees aren't just waiting to be found under every rock, and so on.

"It creates this environment that is pretty consistent, and I think as a player it's easy to think up like the next weird experiment you want to try," Saltsman says. "I love this, and we're trying to do stuff like this in a bunch of our games. It's really satisfying to see ideas like that in something we didn't work on, though, and to see that it totally pays off. That sounds really self-congratulatory but I mean Zelda shipped and our games haven't yet so whatever."

Flat open worlds are done

If you pay much attention to game design, you've probably heard the term "verticality" before. It means that a level goes up and down and not just side to side. Sounds like a simple concept, but it's still one that relatively few games embrace. Rami Ismail, who is one half of Nuclear Throne and Luftrausers studio Vlambeer, says he hopes more games take a cue from Breath of the Wild's soaring mountain ranges and deep canyons:

You may like
  • A header image for GamesRadar+s Best Games of 2026 list, showing Saros, Forza Horizon 6, Pokemon Pokopia, and Resident Evil Requiem in a grid with an orange plus sign in the middle The best games to play in 2026, so far
  • Elden Ring What it's like beating Elden Ring twice a week for 4 years: "The greatest game that's been made"
  • Mina the Hollower Mina the Hollower review: "Classic Zelda vibes channel Bloodborne to create one of my new retro-style favorites"
Breath of the Wild’s climbing adds real adventure to open-world gaming

It crafts an intimate attachment to the fabric of the world itself, the ability and requirement to literally go hands-on.

 "The verticality plays into most of the other core aspects of the game: friction (climbing comes at the cost of stamina, just like attacks cost weapon durability, shield surfing/defending costs shield durability, etc.), environment (rain, specifically, although it's a bit overdone maybe), and exploration (there doesn't need to be a real reward at the top of any climb, because being able to see further is a reward on its own with the way the shrines and towers are easily visible with the eye)". 

Full disclosure: Ismail thinks Nier: Automata will prove to be way more influential than Breath of the Wild in terms of game design. Honestly, I wouldn't mind more sad/cute robots and bullet-hell boss fights, either. But back to Zelda.

"While many open world games use weather, emergent gameplay, and other elements that Zelda also applies masterfully, no game has done verticality as well as BotW, and so much of the core experience is cunningly built around it. By contrast, it makes other open world games - even mountainous ones - feel flat. If that's what developers take away from Zelda: Breath of the Wild, I'm excited to see what comes out in three years in the open-world genre."

More thirst-worthy characters

We can talk about clever systems all day. But sometimes you have to take a break from all those interlocking mechanics and get really invested in handsome bird people. That's the one thing that Kramer has taken away the most strongly from their time with Breath of the Wild.

"I've got this little folder of future games I want to work on - you know, like every aspiring game dev I've come up with 1,000 pitches I'm never going to use - but I will tell you that next to several of my pitches I've written things like 'More Giant Women' and 'Hot Supportive Prince?'" Kramer says. "And then next to another, simply, 'this, but with Kass'.  So if I had to say what BotW has made me want to include in games more, it's probably 'Indulging in Felix's Extreme Thirst'. You know, for game dev's sake."

Godspeed, Felix. This cruel world needs more crush-worthy bird bards.

Start with all your tools

Noitu Love 2 and Iconoclasts developer Joakim Sandberg is impressed by the way Breath of the Wild gives you everything you need to solve most of its challenges within the first hour. Once you have all four Sheikah Slate powers and your hang glider, using them together in clever ways means almost nothing in Hyrule is off limits.

"It opens up a better approach to figuring out your puzzles or tricks," Sandberg explains. "You can expect players to have access to mechanics at any point, making you able to be more clever about your level design, ask to combine different tools, and most of all allow players to go anywhere right away.

"When a game slowly rewards you with a tool over the course of the game, you both get the side-effects of revealing that the new tool will be necessary in the near time, and that it will have less relevance the later it is available to you. A delayed tool or ability also makes you go back to comb over areas you already explored, instead of having the satisfaction of completing it upon initial discovery. As a side note, I just love a small number of very dynamic tools overall, instead of 20 tools".

Game designer and graphic illustrator Kyle McKernan is also enamored with the way Breath of the Wild freely hands out its limited kit: "I think one of the most inspirational things about this game that I’d love to try in my own work is the idea of simply giving the player most or all of their tools at the beginning and building the world/mechanics to allow for emergent gameplay from there. The different abilities are such a joy to play with in this game that I didn’t feel like I was choosing a lesser method when I decided to do something really silly to take out a bunch of enemies."

...then break the rest, over and over

Minor upgrades aside, the physics-skewing Sheikah Slate is a constant from your first hang-glide off the plateau to the final battle against Ganon. The swords, bows, and shields you use along the way are the complete opposite; If I got a bow that broke after firing 15 arrows I would write a strongly worded email to the manufacturer, but that's just how life works for Link. While many players have complained about what they feel is an overly punitive durability system, JF Major of Tribute Games (creators of Flinthook and Mercenary Kings) loves the way it deeply alters the usual loot-driven formula.

"I would love to see a Diablo with no repairing. Did that gear just break on you? Tough luck, go find new gear!"

 "One thing Zelda has always taught me is how to become a hoarder," Major says. "Whether it be for rupees, heart pieces or items, I want them all! And that is something common in most games. My Diablo bags are always an item away from being full. So when I first heard of breakable weapons and shields for Breath of the Wild, I had my doubts.

 "I remember throwing one of my first weapons down a cliff by accident when learning the controls and immediately reloading a save file to fix that mishap. But as I got deeper into the game, I started enjoying that mechanic. Yes, sometimes I wish some weapons would last forever, but when I'm down to my last poor selection of weapons, I have to find new imaginative ways to defeat my foes. It also encourages me to master different weapon types and play styles which forces me out of my comfort zone. I would love to see a Diablo with no repairing. Did that gear just break on you? Tough luck, go find new gear!"

But Nintendo is a tough act to follow

Before developers embark on their Breath of the Wild-inspired projects, they should consider what really makes the whole package so appealing. Is the collection of ideas itself the impressive part, or is it the fact that they all feel great on their own and when working together? Megan Fox, a former programmer on Lego Universe who is now creating first-person beat-em-up Spartan Fist, thinks 'immense amounts of polish' are what really set Breath of the Wild apart - and that anyone without Nintendo's resources may have a tough time finding success with a similar approach.

"The climbing and weapons degradation are the best examples," Fox says. "Those have been attempted in I suspect hundreds of games, but always came off as hacky and generally unfun. That Nintendo got them to be amazing is less a testament to 'wow being able to stick to everything is great!' or 'wow I love it when my sword breaks mid-fight', but to the immense amount of time Nintendo invested in figuring out how to incorporate those without them making players immediately gag or spike their controllers into the floor."

Fox is right. You can't overstate how important refinement and polish are to most great Nintendo games, Breath of the Wild included. But having a good example to work backwards from makes a big difference. I suspect developers will be able to reverse engineer some of the magic that makes Breath of the Wild feel so good with (comparatively) less effort than Nintendo needed to lay the framework.

Nevermind the big-budget scale and the grandeur, finally setting foot upon the massive fantasy kingdom that always shimmered in our imaginations, and laying hands upon the tools to traverse and manipulate the world however we like. Here's all I really want: in a few years time, to look at some clever new project that trusts its players to experiment and explore and say "yes, this is clearly a post-Breath of the Wild game."

Is there any part of Breath of the Wild that you'd really like to see take root in other games? Leave a comment and let us know!

CATEGORIES
Nintendo Switch Platforms Nintendo
Connor Sheridan
Connor Sheridan
Social Links Navigation
Former GamesRadar+ News Writer

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar+.

Read more
A header image for GamesRadar+s Best Games of 2026 list, showing Saros, Forza Horizon 6, Pokemon Pokopia, and Resident Evil Requiem in a grid with an orange plus sign in the middle
Games The best games to play in 2026, so far
 
 
Elden Ring
Action RPGs What it's like beating Elden Ring twice a week for 4 years: "The greatest game that's been made"
 
 
Mina the Hollower
Adventure Games Mina the Hollower review: "Classic Zelda vibes channel Bloodborne to create one of my new retro-style favorites"
 
 
Crimson Desert screenshot of Kliff with an orange On the Radar overlay
RPGs I hope Crimson Desert never fixes its weird controls
 
 
Blighted key art featuring a monstrous creature on the ground in the background
Action RPGs Blighted, the cannibal Soulslike Metroidvania action RPG, is a lot to swallow
 
 
Open Break!! rulebook lying on a patch of grass, showing a skull-headed monster alongside stats
Tabletop Gaming Fans are loving this RPG combining D&D, Studio Ghibli, and Final Fantasy, and it's back with a full campaign
 
 
Latest in The Legend of Zelda
Ocarina of Time remake Link sleeping
The Legend of Zelda Zelda: Ocarina of Time remake more like the 1998 original than Breath of the Wild, fans theorize
 
 
The Legend of Zelda: Ocarina of Time
The Legend of Zelda Legend of Zelda fans eagerly await Ocarina of Time remake's take on the game's best freaks
 
 
Ocarina of Time remake Link sleeping
The Legend of Zelda Ocarina of Time remake teaser fell flat with Zelda fans because of leaks, ex-marketing leads say
 
 
The Legend of Zelda: Ocarina of Time screenshot showing Link, a young boy with elf-like ears and blond hair, with a surprised expression on his face
The Legend of Zelda Nintendo might break The Legend of Zelda timeline yet again with Ocarina of Time remake
 
 
The Legend of Zelda: Ocarina of Time remake shot showing an updated Link lying on a straw bed in his house in Kokiri Forest
The Legend of Zelda Link redesign in Zelda: Ocarina of Time remake is perfect or "worst case scenario" according to fans
 
 
The Legend of Zelda: Ocarina of Time
The Legend of Zelda The Legend of Zelda: Ocarina of Time remake – Everything we know about the confirmed remake
 
 
Latest in Features
Claire Redfield is grabbed from behind in Resident Evil Veronica by a figure in a gas mask, with the orange GamesRadar+ Summer Preview 2026 frame
Resident Evil I'm glad Resident Evil Veronica will have a "reimagined story" – remakes need reinvention to survive
 
 
Avatar: The Last Airbender season 2
Live Action Shows What time is Avatar: The Last Airbender season 2 releasing on Netflix?
 
 
Tom Holland as Spider-Man in Spider-Man: Brand New Day
Marvel Movies Who is Spider-Man: Brand New Day's mystery villain? Our 5 biggest theories, from Mister Negative to Jean Grey
 
 
Image of a bunch of gaming accessories on a blue GamesRadar+ background.
Accessories You deserve to get in some gaming time this summer, and these travel-friendly gadgets will help with that
 
 
Lego Rivendell, Millennium Falcon, Eevee, and Piranha Plant divided by white lines
Hardware These top-rated Lego sets are the ones that you should prioritize this Prime Day
 
 
Spyro in Spyro: A Realm Beyond trailer
Adventure Games "Going independent meant taking a massive, massive risk": How Toys for Bob split off from Activision and Xbox to help guide Spyro to A Realm Beyond
 
 
LATEST ARTICLES
  1. Elden Ring: Nightreign
    1
    With no major updates in sight, Elden Ring Nightreign fan creates surprisingly fun endless runner
  2. 2
    Stellar Blade diehard begins multi-year quest to kill the final boss every day until Blood Rain and Evie finally arrive
  3. 3
    After almost 25 years, Metal Gear Solid 2 players are still finding secrets
  4. 4
    We've been waiting so long for GTA 6 that someone just found another GTA 4 swingset glitch after 18 years
  5. 5
    Persona 6 boss wants his games to be like "poison," something "that shakes people's values or gives them something to think about"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...