Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • Submit your game clips
  • GDC
Don't miss these
Cover art for Half-Life: Blue Shift
Games This breakdown of graphical tricks in Half-Life and more is an incredible peek behind the curtain
Ape Escape
Platforming Games How Ape Escape's DualShock legacy lives on in today's PS5 games: "We'll never make it compatible with regular controls!"
Oblivion Remastered
The Elder Scrolls Oblivion Remastered's wildest bug made me choose between losing achievements or living as a fugitive
Peak screenshot showing small characters on a cliff edge with a tornado in the background
Survival Games Peak put friendslop on the map in 2025, but neither of its 2 studios expected it to blow up
Tony Hawk on the cover of the GBA edition of Tony Hawk's Pro Skater 2
Sports Games $1 million in debt, devs on handheld Tony Hawk's Pro Skater saved the company by pitching an impossible port
UFO 50
Games "There's always a loose end, trailing off into the distance": Inside the mind of a Metroidvania creator
Fallout 3
Fallout Fallout 3 launched with so many bugs because Bethesda was "trying to do so much" and "people get tired" eventually
Destroy All Humans!
Games "Instead of being 80% UFO and 20% on foot, we flipped it": How Destroy All Humans' sci-fi action oddity conquered all
Dead Space
Games "We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
Arcanum
RPGs Fallout co-creator warns devs that adding more features will always make other parts of their games worse
Mass Effect 2 - Garrus
Adventure Games The 25 best video game stories of all-time
Jak and Daxter
Platforming Games How Jak and Daxter challenged Naughty Dog to find "the most beautiful thing we could pull off" on PS2
Rayman 2: The Great Escape main character smiling and running
Platforming Games How Rayman 2 "offered 2D gameplay situations in a 3D environment" to get the best of both worlds
The Witcher
The Witcher A Witcher dev accidentally sent one of the RPG's most important characters to the shadow realm
Banjo gives Kazooie the thumbs up in a screenshot from Super Smash Bros. Ultimate.
Games "It gave us more opportunities for variety": How Banjo-Kazooie helped the Nintendo 64 compete with PlayStation
  1. Games

Top 7 Major game features you didn't know were originally glitches

Features
By Hollander Cooper published 7 April 2014

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

Working as intended

Remember that time you were playing that one game, but you clipped through the world and fell until the game crashed and you lost a bunch of progress? Yeah, that's not very fun. Bugs and glitches can sometimes ruin a good time: There's nothing more immersion-breaking than moving the camera down in a third-person shooter and seeing your character's eyes and teeth creepily hanging in the air. Other times, though, glitches aren't just enjoyable--they're revolutionary.

Turns out, some of the most important elements of major games only occurred because the developers screwed up. One person moves a decimal point on the wrong number and BAM!, they've created a new genre. Or they've planted a seed that'll have your character fall through the world and crash the game. But, I'll be focusing on the optimistic side of things for today, discussing the most memorable elements of games born from very fortunate glitches.

7. Mario's multi-coin blocks were originally patched out of the game

You all know the feeling: You walk up to a question-mark block, jump and hit it, and watch as a coin pops out. But then something remarkable happens. The block doesn't turn solid, it stays as a question mark. So you can hit it again. And again. And again. But this wasn't the original intent.

You may like
  • Cover art for Half-Life: Blue Shift This breakdown of graphical tricks in Half-Life and more is an incredible peek behind the curtain
  • Ape Escape How Ape Escape's DualShock legacy lives on in today's PS5 games: "We'll never make it compatible with regular controls!"
  • Oblivion Remastered Oblivion Remastered's wildest bug made me choose between losing achievements or living as a fugitive

When Super Mario Bros. was being coded, being able to hit the block to release multiple coins was a programmer error. Each block was to contain one coin--that's that. But after going in and fixing things, the designers realized that the flaw added something to the game. So, in a move that I'm sure made some programmer that spent a weekend debugging hundreds of lines of code VERY unhappy, Nintendo decided to add it back in.

6. Devil May Cry only exists because of Onimusha's buggy combat

Devil May Cry's creation was curious. After three Resident Evil games, Capcom wanted something different, so they tasked Resident Evil 2 director Hideki Kamiya with creating the next generation of survival horror. The result was something that was too over-the-top to be a Resident Evil, so Kamiya took that idea and turned it into Devil May Cry. But where did he get the idea for enemy-juggling and over-the-top combat? Well, that came from an even more unlikely source.

During the development of Capcom's Onimusha: Warlords, the developers hit a snag. The hack-and-slash had a strange glitch that allowed your hero Samanosuke to juggle enemies with his sword. That didn't really fit within the methodical gameplay, so it was cut but it inspired Kamiya to build an entire game around that idea. The result? Dante, smacking enemies into the air and keeping them afloat with his dual pistols.

5. Race and Chase's angry AI cops spawned Grand Theft Auto

Before Grand Theft Auto, there was Race and Chase. DMA Design's open-world racer would let you play as either a cop or a criminal and I don't know, race around? It doesn't matter--according to the developers, it wasn't very fun. It crashed all the time, and the "living world" changed how people played, making for a much less interesting game than DMA intended to develop. Then something broke, and everything fell together.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

GTA designer Gary Penn described it in an interview, saying "One day, I think it was a bug, the police suddenly became mental and aggressive. It was because they were trying to drive through you. Their route finding was screwed I think, and that was an awesome moment, because suddenly the real drama was, "Oh my God, the police are psycho--they're trying to ram me off the road." Turned out, being chased by aggressive cops was fun. Who knew?! This realization refocused Race and Chase, and led to the creation of gaming's biggest open-world franchise.

4. Strafe-jumping in Quake was actually removed at one point

Quake found a healthy gaming community soon after launch, with gamers flocking to the polygonal FPS. But, as is the case with any game, its players almost immediately started latching onto exploits--many of which were patched or removed in future releases. But not every problem needs a solution. One such technical hiccup was strafe-jumping, wherein you basically swing your character forward with the momentum caused by jumping and strafing at the same time.

What started as a glitch in the code became a standard maneuver among Quake players. Future releases embraced it, with some even adding tutorials that taught players how to use the exploit. The only time the developers ever rebelled against it was in Quake 3: Arena, where it was removed in a patch before being promptly added back after the community lost its freaking mind.

You may like
  • Cover art for Half-Life: Blue Shift This breakdown of graphical tricks in Half-Life and more is an incredible peek behind the curtain
  • Ape Escape How Ape Escape's DualShock legacy lives on in today's PS5 games: "We'll never make it compatible with regular controls!"
  • Oblivion Remastered Oblivion Remastered's wildest bug made me choose between losing achievements or living as a fugitive

3. Creep-denying in Defense of the Ancients nearly broke the game originally

One of the most important elements of the MOBA genre (think League of Legends and Dota 2) are the creeps, or minions. These AI-controlled units enforce a stalemate, meeting each other in the middle of the battlefield and creating non-stop conflict. Killing them earns you gold, experience, and helps you slowly push the battle in your favor. Defense of the Ancients, which was built in the Warcraft 3 engine, even included the ability to kill your own minions, denying your opponent of some of the gold and experience they'd otherwise get. But this wasn't actually how it was supposed to be.

In the first versions of DotA, denying your enemies of creep kills wasn't just an exploit, but threatened to break the game. Enemies would get zero reward from their death, making it so a good player could totally throw off the balance of a lane. In future updates, this exploit was maintained but balanced for better gameplay, turning a game-breaking exploit to an actual element of the genre.

2. Street Fighter's combos were originally a mistake

Combos are fighting games. For real, name a fighting game that isn't built on combos. Karate Champ? Seriously? That doesn't count. Every real fighting game puts the emphasis on landing multiple attacks before your opponent can respond. That's the way it's been since Street Fighter 2--but this gameplay style wasn't intentional. During the testing of SF1, one of the developers noticed it was possible to glitch the game and sneak in extra strikes. If he'd have followed-through, it would've been cut.

Buuuuut, he didn't feel the need to cut it it to anyone, because he didn't think anyone would be good enough to find and exploit the bug. In order to land a combo, you'd need to be super skilled, so why bother? Lucky for him (and the genre), fighting game fans proved tenacious enough to master everything there was to learn about SF1, helping to create the genre you know and love. Or, hate. I don't know you. Do you like fighting games?

1. Creepers in Minecraft were originally intended to be long pigs

"Minecraft Steve" might technically be the main character of the popular build-em-up Minecraft, but he's hardly the most popular figure to come from the best-selling game. That title would have to go to Creepers: the strange, green, cactus-looking things that scutter around before exploding in a terrifying display of polygonal violence. There are toys, plushies, shorts, hats--Creepers are everywhere. But, according to creator Markus "Notch" Persson, their creation were nothing more than a mistake.

Notch was trying to add a pig into the game, but didn't have any modeling programs to work with. Instead, he just had to do it in the code, but mixed up the numbers. "I accidently made [the pig model] tall instead of long, so it was like a tall thing with four little feet. And that became the Creeper." And so, one of the most popular gaming icons of the last few years was born because the developer mistakenly mixed up his Xs and Ys.

Oops

Oh, and the end of Journey? That emotional, intense climax? It only happened because the game crashed during a test, and the tester thought he'd died in the game. Then he cried, and the developers said, "huh, maybe we should do something about this." The game industry is a crazy place, where mistakes become wonders, and we're excited to see what other failures become gameplay staples in the next generation.

And if you're looking for more, check out the best game modes created by players and top 7 games that were originally totally different.

CATEGORIES
Android iPad iPhone PC Gaming Wii-u Nintendo PlayStation PS4 Xbox Xbox One Platforms Mobile Gaming
Hollander Cooper
Hollander Cooper
Social Links Navigation
Former Features Editor at GamesRadar+

Hollander Cooper was the Lead Features Editor of GamesRadar+ between 2011 and 2014. After that lengthy stint managing GR's editorial calendar he moved behind the curtain and into the video game industry itself, working as social media manager for EA and as a communications lead at Riot Games. Hollander is currently stationed at Apple as an organic social lead for the App Store and Apple Arcade.

Read more
Cover art for Half-Life: Blue Shift
Games This breakdown of graphical tricks in Half-Life and more is an incredible peek behind the curtain
 
 
Ape Escape
Platforming Games How Ape Escape's DualShock legacy lives on in today's PS5 games: "We'll never make it compatible with regular controls!"
 
 
Oblivion Remastered
The Elder Scrolls Oblivion Remastered's wildest bug made me choose between losing achievements or living as a fugitive
 
 
Peak screenshot showing small characters on a cliff edge with a tornado in the background
Survival Games Peak put friendslop on the map in 2025, but neither of its 2 studios expected it to blow up
 
 
Tony Hawk on the cover of the GBA edition of Tony Hawk's Pro Skater 2
Sports Games $1 million in debt, devs on handheld Tony Hawk's Pro Skater saved the company by pitching an impossible port
 
 
UFO 50
Games "There's always a loose end, trailing off into the distance": Inside the mind of a Metroidvania creator
 
 
Latest in Games
Starfield screenshot showing the new Anchor Point location
RPGs How your feedback helped shape Starfield's biggest updates: "We're always checking in," says Bethesda
 
 
Palworld
Survival Games "We have no desire to be a media empire," says Palworld publishing head but Pocketpair would be stupid to let it die out
 
 
Protagonist Jordan in a screenshot from the reveal trailer for Intergalactic: The Heretic Prophet.
The Last of Us Neil Druckmann's teasing the return of a The Last of Us actor in Intergalactic: The Heretic Prophet
 
 
A screenshot of the Adoring Fan seen in The Elder Scrolls 4: Oblivion Remastered.
The Elder Scrolls Todd Howard says Oblivion leaks didn't help Bethesda or players: "Everyone is gonna have a different version"
 
 
Slay the Spire 2
Roguelike Games Slay the Spire 2 devs respond to the flurry of negative Steam reviews: "No change is necessarily permanent"
 
 
Crimson Desert
Open World Games "My dream game": After 7 hours, Palworld publishing lead delivers his Crimson Desert verdict: "This game is made for me"
 
 
Latest in Features
Starfield screenshot showing the new Anchor Point location
RPGs How your feedback helped shape Starfield's biggest updates: "We're always checking in," says Bethesda
 
 
Invincible VS screenshot showing Dupli-Kate using her abilities
Fighting Games Invincible VS director wants players to feel like "a f**king superhero," so expect matches that are a "knock-down, drag-out fight until the death"
 
 
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Resident Evil Requiem's Grace actor did "a lot of research" into panic disorders, which makes playing the game with a real-life anxiety condition the scariest the series has ever been
 
 
A painted Legio Custodes miniature on a wooden surface
Tabletop Gaming The new Warhammer Custodes look amazing, but my god, I wish they were easier to build
 
 
Star Wars Galactic Racer big preview
Racing Games "Our tracks are not procedurally-generated": Why replayability is at the heart of Star Wars: Galactic Racer
 
 
Star Wars Galactic Racer big preview
Racing Games Star Wars: Galactic Racer looks every bit the Burnout: Takedown revival I've been waiting 20 years to play
 
 
LATEST ARTICLES
  1. Ella Purnell as Lucy in Fallout season 2
    1
    Fallout season 3 will incorporate "a few things from the game that we've wanted to do since season one," says showrunner Geneva Robertson-Dworet
  2. 2
    Daredevil: Born Again season 2 release schedule: when is episode 1 on Disney Plus?
  3. 3
    "We try to lean in on the things where our idea of what Starfield should be aligns with the feedback that's coming in from folks who get the game": How community feedback helped Bethesda shape Starfield's biggest updates
  4. 4
    Baldur's Gate 3 Shadowheart writer had to sit down with his Lae'zel counterpart to make sure that their joint romance would actually make sense: "That allowed us to reframe their initial clash"
  5. 5
    Project Hail Mary has convinced me to start getting excited for Star Wars: Starfighter

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...