Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
Best PC games: Screenshots of Baldur's Gate 3, Helldivers 2, Split Fiction and the Resident Evil 4 Remake
PC Gaming The 25 best PC games to play in 2026
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Resident Evil Requiem review: "A soaring piece of survival horror theater"
Best Ps5 games
Games Best PS5 games: The 25 greatest PlayStation 5 games in 2026, ranked
Mass Effect 2 - Garrus
Adventure Games The 25 best video game stories of all-time
PS3 photo taken by Future Studios
Games The 25 best PS3 games of all time
Leon Kennedy drives a car at night in Resident Evil Requiem, with the GamesRadar+ On The Radar branding
Resident Evil 14 years later, Resident Evil Requiem achieves what the series' most controversial game couldn't
Dr. Gideon talks to a captured Leon Kennedy in Resident Evil Requiem, with the GamesRadar+ On The Radar branding
Resident Evil After 25 hours, Resident Evil Requiem keeps me coming back for one more replay thanks to these 8 fantastic features
A close-up of Leon, frowning in a big black coat, in Resident Evil Requiem
Horror Games The 25 best horror games worth playing in 2026
Two Hunter miniatures from Grimcoven on a character dial, all on a wooden surface
Board Games This Bloodborne-style board game is one of the best boss battlers I've ever played, hands-down
Grace Ashford at her FBI desk in Resident Evil Requiem, covered with monitors and documents
Resident Evil Two hours with Grace in Resident Evil Requiem turned me into the most anxious person alive
In Half-Life 2, Alyx Vance gestures towards the player who's viewing the scene from a first-person perspective while Dr Eli Vance looks on next to Judith Mossman
Games The 20 best classic PC games everyone needs to try in 2026
Dreamcast
Games The 25 best Dreamcast games of all time
Resident Evil Requiem On the Radar screenshot of a zombie biting a fire poker with an orange overlay
Resident Evil Resident Evil Requiem is my new favorite Saw movie thanks to one of the most upsetting survival horror levels in history
The Girl walks towards Grace from a dark hallways into a well-lit room in the care center in Resident Evil Requiem, with the GamesRadar+ On The Radar branded frame
Resident Evil 4 hours in, Resident Evil Requiem has already trumped Resident Evil 7 as the scariest yet
Resident Evil Requiem screenshot featuring Grace holding lighter and looking into bathroom cabinet mirror in the dark.
Desktop PCs Resident Evil Requiem ray tracing wasn't really on my mind, but Nvidia DLSS Ray Reconstruction has helped heeb my jeebs
  1. Games
  2. Action

The classic game appreciation section: Doom 3

Features
By David Houghton published 12 August 2011

It's not the Doom you remember, but it's the Doom you'll never forget

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

Doom 3 then. Too dark. Too claustrophobic. Too many corridors. Not enough carnage. Closet monsters, closet, monsters, closet monsters. And that torch-or-gun mechanic is cheap as hell. That’s the accepted wisdom of much of the internet these days. But you know what? Much of the internet is full of crap. Yes, Doom 3 has some flaws. Yes, it’s very different from the Dooms of old. But taken on its own terms, it’s also a blistering, nerve-pounding, brutally affecting thrill-ride, one that got under myskin like few other games before it,andhad the scare-power to turnmy very own home into a nightmarish domain of half-seen horrors, ambiguous noises, and thick, black shadows that absolutely, resolutely didwant to kill me as soon as the sunwent down. But you know, in a good way.

So follow me, if you will, through the mists of time, and let me recount to you just why Doom 3 is so special.

Ugly-Beautiful

Every so often, a game appears and shakes your whole perception of what the medium can do the very first second you clap eyes on it. Obviously, such an immediate response usually comes by way of massive technical evolution, such as a vast visual leap forward, or a previously unimagined game mechanic. Super Mario World. Virtua Fighter. Super Mario 64. Half-Life 2. All of these games have done it. All of them have at some point given me the feeling that I’d found myself transported forward through time and was somehow fortunate enough to be playing the games of the very future. And Doom 3 did it too. Very few games have since, actually. Probably only Portal, and maybe Gears of War. Shame really, but I suppose technical advancement is slowing down a bit at the moment.

You may like
  • Doom Arena Board Game box on a wooden table with character and upgrade cards and miniatures on either side The Doom Arena Board Game is hell on Earth (in the best way) | Preview
  • Dead Space "We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
  • Fallout 1 screenshots Almost 30 years later, Fallout 1's depth of choice, chance, and consequence is still an RPG gold standard

Anyway, back to the point. Doom 3. The debut of the id Tech 4 engine. Ho. Lee. Shit. When the first magazine screenshots of Doom 3 started appearing, I just didn’t believe it. No-one did. And I’m not just talking about the figurative, hyperbolic meaning of “unbelievable” here. When we first saw what Doom 3 looked like, there was a genuine sense that games like that were just implausible. Obviously id Software's John Carmack has a deserved reputation as the most powerful coding wizard-ninja in the industry, but even for him, this was a staggering achievement.

Stunningly believable bump-mapped textures made every monster and wall surface look utterly real, down to the last perfect imperfection. Staggeringly dense and lifelike unified lighting and shadows gave every object and character in every environment a tangible physicality and sense of place and belonging that we’d never seen before.

The future was here, and boy was it scary. And the fact that Doom, the undisputed leader of the original FPS revolution, was the game bringing it felt really rather perfect. And all of this was before I’d even played a second of Doom 3. When I had… Oh good Lord…

Slow down, pace yourself

Doom 3’s greatest success is the thing that most of its detractors cite as its biggest disappointment. But they’re wrong. They have an entirely justifiable argument, coming from their own perspective, but the fact is that they’re coming at Doom 3 from the wrong angle.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Slower, creepier, and far more claustrophobic than Doom and Doom II, Doom 3 is an altogether different beast. Perhaps (in fact probably) lead somewhat by a desire to properly show off what id Tech 4 could do, it’s an atmospheric, oppressive, deliberately-paced horror show, punctuated with bursts of extreme violence and dusted with spine-cracking tension throughout. Go in with no preconceptions, no expectations of the open environments and huge swathes of circle-strafed bullet fodder of the Dooms of old, and on its own merits Doom 3 is a bit of a stunner.

Neatly straddling the ground between the bullet-spewing action-horror of Aliens and the claustrophobic, resource-juggling hardships of Resident Evil, Doom 3 is a punishing and smartly-designed journey of emotional manipulation. You’ll suffer long periods of quiet terror, in empty corridors with an empty bullet chamber. But then you’ll find yourself almost immediately detonating flesh and bone in every direction in an initially shocking but ultimately cathartic maelstrom of brutal arse-kickery. But then you’ll calm down and let the dust settle. You'll get your breath back. And then you’ll realise that the chamber is empty again. And then you’ll realise that you can hear something rumbling in the shadows.

The source of that rumble t might be right behind you. It might be in the next room. It might be in the ceiling immediately above you. It might just be a power generator. But you’ll reload with whatever you have left, and you’ll go on a hunt. And it’ll be a very bloody cautious hunt indeed.

You may like
  • Doom Arena Board Game box on a wooden table with character and upgrade cards and miniatures on either side The Doom Arena Board Game is hell on Earth (in the best way) | Preview
  • Dead Space "We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
  • Fallout 1 screenshots Almost 30 years later, Fallout 1's depth of choice, chance, and consequence is still an RPG gold standard

Doom 3 isn’t, as many complained, a case of id Software losing sight of its roots. It’s the product of a smarter, more nuanced, modern id bringing all the impact of its considerable long-standing skill-set to a modern, affecting narrative experience. Take the opening stages of the game for instance. They’re bloody brilliant.

Taking a leaf from the Half-Life 2 book of story exposition, Doom 3 starts out with a long, slow-burning introduction to the Mars of the 23rd century. Certainly not what many expected from any entry in the Doom series, but good God, did that first half-hour make everything that followed so much more impactful. Dizzyingly so. In fact I still put it down as one of the best openings in game history. Seriously, it had my head spun-out for days.

Landing at the UAC Mars base as a staff transfer, the sense of time and place is immediately intoxicating, just as engaging and disorienting for you as it would be for the nameless marine you play. The initial loading bay setting is abuzz with activity. Machinery hums, engines roar, workers go about their business, and automated audio and video messages bombard your senses with UAC PR messages from every direction. But underneath the audio-visual assault, if you stop to listen, you’ll hear something else...

So follow me, if you will, through the mists of time, and let me recount to you just why Doom 3 is so special.

Ugly-Beautiful

Every so often, a game appears and shakes your whole perception of what the medium can do the very first second you clap eyes on it. Obviously, such an immediate response usually comes by way of massive technical evolution, such as a vast visual leap forward, or a previously unimagined game mechanic. Super Mario World. Virtua Fighter. Super Mario 64. Half-Life 2. All of these games have done it. All of them have at some point given me the feeling that I’d found myself transported forward through time and was somehow fortunate enough to be playing the games of the very future. And Doom 3 did it too. Very few games have since, actually. Probably only Portal, and maybe Gears of War. Shame really, but I suppose technical advancement is slowing down a bit at the moment.

Anyway, back to the point. Doom 3. The debut of the id Tech 4 engine. Ho. Lee. Shit. When the first magazine screenshots of Doom 3 started appearing, I just didn’t believe it. No-one did. And I’m not just talking about the figurative, hyperbolic meaning of “unbelievable” here. When we first saw what Doom 3 looked like, there was a genuine sense that games like that were just implausible. Obviously id Software's John Carmack has a deserved reputation as the most powerful coding wizard-ninja in the industry, but even for him, this was a staggering achievement.

Stunningly believable bump-mapped textures made every monster and wall surface look utterly real, down to the last perfect imperfection. Staggeringly dense and lifelike unified lighting and shadows gave every object and character in every environment a tangible physicality and sense of place and belonging that we’d never seen before.

The future was here, and boy was it scary. And the fact that Doom, the undisputed leader of the original FPS revolution, was the game bringing it felt really rather perfect. And all of this was before I’d even played a second of Doom 3. When I had… Oh good Lord…

Slow down, pace yourself

Doom 3’s greatest success is the thing that most of its detractors cite as its biggest disappointment. But they’re wrong. They have an entirely justifiable argument, coming from their own perspective, but the fact is that they’re coming at Doom 3 from the wrong angle.

Slower, creepier, and far more claustrophobic than Doom and Doom II, Doom 3 is an altogether different beast. Perhaps (in fact probably) lead somewhat by a desire to properly show off what id Tech 4 could do, it’s an atmospheric, oppressive, deliberately-paced horror show, punctuated with bursts of extreme violence and dusted with spine-cracking tension throughout. Go in with no preconceptions, no expectations of the open environments and huge swathes of circle-strafed bullet fodder of the Dooms of old, and on its own merits Doom 3 is a bit of a stunner.

Neatly straddling the ground between the bullet-spewing action-horror of Aliens and the claustrophobic, resource-juggling hardships of Resident Evil, Doom 3 is a punishing and smartly-designed journey of emotional manipulation. You’ll suffer long periods of quiet terror, in empty corridors with an empty bullet chamber. But then you’ll find yourself almost immediately detonating flesh and bone in every direction in an initially shocking but ultimately cathartic maelstrom of brutal arse-kickery. But then you’ll calm down and let the dust settle. You'll get your breath back. And then you’ll realise that the chamber is empty again. And then you’ll realise that you can hear something rumbling in the shadows.

The source of that rumble t might be right behind you. It might be in the next room. It might be in the ceiling immediately above you. It might just be a power generator. But you’ll reload with whatever you have left, and you’ll go on a hunt. And it’ll be a very bloody cautious hunt indeed.

Doom 3 isn’t, as many complained, a case of id Software losing sight of its roots. It’s the product of a smarter, more nuanced, modern id bringing all the impact of its considerable long-standing skill-set to a modern, affecting narrative experience. Take the opening stages of the game for instance. They’re bloody brilliant.

Taking a leaf from the Half-Life 2 book of story exposition, Doom 3 starts out with a long, slow-burning introduction to the Mars of the 23rd century. Certainly not what many expected from any entry in the Doom series, but good God, did that first half-hour make everything that followed so much more impactful. Dizzyingly so. In fact I still put it down as one of the best openings in game history. Seriously, it had my head spun-out for days.

Landing at the UAC Mars base as a staff transfer, the sense of time and place is immediately intoxicating, just as engaging and disorienting for you as it would be for the nameless marine you play. The initial loading bay setting is abuzz with activity. Machinery hums, engines roar, workers go about their business, and automated audio and video messages bombard your senses with UAC PR messages from every direction. But underneath the audio-visual assault, if you stop to listen, you’ll hear something else...

  • 1
  • 2

Current page: Page 1

Next Page Page 2
CATEGORIES
PC Gaming PlayStation Xbox Platforms
PRODUCTS
Doom 3 RAGE
David Houghton
David Houghton
Social Links Navigation
Former GamesRadar+ Features Writer

Former (and long-time) GamesRadar+ writer, Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.

Read more
Doom Arena Board Game box on a wooden table with character and upgrade cards and miniatures on either side
The Doom Arena Board Game is hell on Earth (in the best way) | Preview
 
 
Dead Space
"We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
 
 
Fallout 1 screenshots
Almost 30 years later, Fallout 1's depth of choice, chance, and consequence is still an RPG gold standard
 
 
Fallout 3
"Fallout was one of the first games that really shocked": Our first hands-on with Fallout 3 back in 2007
 
 
Dino Crisis
Dino Crisis is more than "Resident Evil with dinosaurs" – it shaped survival horror as we know it
 
 
Grim Fandango
"The physical world gave us possibilities we didn't have before": How Grim Fandango's 3D world revolutionized PC gaming
 
 
Latest in Action
Kratos approaches Aphrodite's bedchamber in God of War 3
"The God of War sex mini-games were designed by women," which is why Aphrodite's bed looks "like a labia"
 
 
GTA 6
Some of GTA 6's big ideas are likely hiding in GTA 5, ex-Rockstar dev predicts – and you can look at GTA 4 to see why
 
 
Screenshot from Ratcheteer DX, showing a GBC-style cave with four pixelated characters finding warmth around a fire.
The Legend of Zelda-esque game mimics the GameBoy to GameBoy Color transition, goes from retro handheld to PC and Switch
 
 
Musashi examines the oni gauntlet with a confused expression in Onimusha: Way of the Sword
Not content with stopping the avalanche of AAA games Capcom teases even more unannounced games before April 2027
 
 
A crop of the MindsEye key art for a review header
"Overwhelming evidence of organized espionage": MindsEye CEO blames launch on "corporate sabotage" amid more layoffs
 
 
Castlevania: Belmont's Curse
Castlevania: Belmont's Curse "is not a roguelike or roguelite game" despite the developer's Dead Cells heritage
 
 
Latest in Features
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
Mario gadgets, accessories, and games on a blue background
The ultimate Mario Day starter pack, kit up for the plumber's big day
 
 
Glen Powell as Becket in How to Make a Killing
How to Make a Killing is Glen Powell's latest mid-budget movie, and I hope he never stops making them
 
 
Jensen Huang next to AI robot on stage at GTC 2024
Nvidia's CEO says "we created the modern video game industry," but all its push into AI upscaling has done is destroy good game optimization
 
 
Cillian Murphy as Tommy Shelby walking in Peaky Blinders: The Immortal Man
Peaky Blinders: The Immortal Man ending explained: does Tommy Shelby die and will there be a new season?
 
 
LATEST ARTICLES
  1. Mario riding Yoshi through space with Luigi and Peach flying along beside him
    1
    The Super Mario Galaxy Movie reveals Donald Glover as the voice of Yoshi and more new casting in a star-spanning trailer that sends the entire Mushroom Kingdom to another planet
  2. 2
    Reacher star Alan Ritchson says season 4 is coming this year: "It's by far the best season we've had yet"
  3. 3
    Clair Obscur Expedition 33 took inspiration from a surprising anime - Soul Eater creator's Fire Force: "Because it was a JRPG, we tried to find a mix"
  4. 4
    "The God of War sex mini-games were designed by women," former Sony Santa Monica writer says, which is why Aphrodite's bed looks "like a labia"
  5. 5
    Resident Evil Requiem leads let actors re-do "technically" perfect scenes if it made them happy, says Grace actor: "'If you didn't feel it, we need to do it again'"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...