Superman Returns review

The Man of Steel is back, but was it worth the trip?

GamesRadar+ Verdict

Pros

  • +

    The massive Metropolis

  • +

    Flying

  • +

    Bizarro

Cons

  • -

    Lack of game options

  • -

    Most ground fights

  • -

    Kryptonite

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It must be frustrating to be the most iconic superhero in the known universe, yet still be a laughing stock amongst the video game world. But just like every Superman game before it, Superman Returns is a Kryptonite sandwich. How exactly is the Atari 2600 Superman game still the best one ever?

Big Blue Boy Scout is absolutely stacked with powers right from the start: Super strength, heat vision, freeze breath - the works. You have no life bar. You're indestructible - why would you need one? Instead, the life bar is cleverly attributed to Metropolis itself - you may not take damage, but your beloved city can.

Unfortunately, this is as good as it gets. Superman Returns is about as free-roaming and open as going to a grocery store that has no food. You can fly around all you want, but you can't actually interact with much. Other than rushing over to the pre-arranged, but largely redundant, main story events that appear as hot spots on the map every so often, the only activity afforded is the pointless fetch-quest of finding 100 glowing cats.

More info

GenreAdventure
DescriptionRelease cancelled. Please check for Superman Returns coverage on our PS2, Xbox or Xbox 360 channels.
Platform"PC","GameCube","Xbox 360","Xbox","PS2","DS","PSP"
US censor rating"Teen","Teen","Teen","Teen","Teen","Teen","Teen"
UK censor rating"","","","","","",""
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