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  1. Games
  2. Puzzle

Moebius is Jane Jensen's next opus

Features
By Lucas Sullivan published 9 July 2013

Can the past determine the future?

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Let's get metaphysical

Let's get metaphysical

Jane Jensen is hailed as an adventure gaming Renaissance woman, having left her mark on the genre with the Gabriel Knight series thats accrued a legion of fans. Those fans got the chance to show their support when Jensen launched a Kickstarter for a new development studio, Pinkerton Road, and its first game: Moebius. $435,000 dollars later, Moebius is shaping up to be an intriguing thriller full of magical realism and meticulous deduction.

You play as Malachi Rector, a brooding protagonist heavily inspired by the BBC's modern-day reimagining of Sherlock Holmes. Like Holmes, Rector is a brilliant, self-important thinker with a penchant for studying history, and can analyze the details on a person of interest from a mere glance. He also has a photographic memory--an ability that lends itself nicely to his trade as an antiques evaluator, as well as the in-game profiling of clues.

Rector's adventure begins when he's contacted by F.I.S.T. (stop snickering), a mysterious agency who wants him to investigate a woman's death. This seemingly innocuous crime unravels a mysterious pattern, which Rector will obsessively pursue the answers to. It seems that, through predestination, events in humanity's timeline are destined to repeat themselves. Using his encyclopedic knowledge of history, Rector will have to figure out just what the hell is going on.

You'll encounter a variety of characters throughout the world of Moebius as you travel to vistas in such exotic locations as Venice, Zurich, Paris, and Cairo. Will Moebius be a return to form for Jensen, who is acting as lead designer and director on the game? We're eager to find out when Moebius gets an episodic release later this year.

Check out the following screenshots for additional info and impressions!

Page 1 of 9
Page 1 of 9
F.I.S.T. HQ looks pretty swank, and that infinity symbol in their insignia must mean something.

F.I.S.T. HQ looks pretty swank, and that infinity symbol in their insignia must mean something.

Page 2 of 9
Page 2 of 9
That blonde fella is Rector's Watson equivalent, providing ample brawn to Rector's razor-sharp brains.

That blonde fella is Rector's Watson equivalent, providing ample brawn to Rector's razor-sharp brains.

Page 3 of 9
Page 3 of 9
Like Sherlock, Rector's a genius who can still hold his own in a fistfight.

Like Sherlock, Rector's a genius who can still hold his own in a fistfight.

Page 4 of 9
Page 4 of 9
Analyzing a person of interest involves matching their traits against those from people in history, until Rector finds the right match.

Analyzing a person of interest involves matching their traits against those from people in history, until Rector finds the right match.

Page 5 of 9
Page 5 of 9
These two play a part in an intriguing dart board puzzle, which has a solution that we'd like to call "Jensen-esque."

These two play a part in an intriguing dart board puzzle, which has a solution that we'd like to call "Jensen-esque."

Page 6 of 9
Page 6 of 9
The visual style feels reminiscent of Telltale's The Walking Dead--and the same studio that did the voicework on TWD worked on Moebius.

The visual style feels reminiscent of Telltale's The Walking Dead--and the same studio that did the voicework on TWD worked on Moebius.

Page 7 of 9
Page 7 of 9
That floating text represents Rector's internal analysis, as he watches these two assassins from the shadows.

That floating text represents Rector's internal analysis, as he watches these two assassins from the shadows.

Page 8 of 9
Page 8 of 9
Very bad things are afoot when you stumble across someone being hanged in a deserted alleyway.

Very bad things are afoot when you stumble across someone being hanged in a deserted alleyway.

Page 9 of 9
Page 9 of 9
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Lucas Sullivan
Lucas Sullivan
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Lucas Sullivan is the former US Managing Editor of GamesRadar+. Lucas spent seven years working for GR, starting as an Associate Editor in 2012 before climbing the ranks. He left us in 2019 to pursue a career path on the other side of the fence, joining 2K Games as a Global Content Manager. Lucas doesn't get to write about games like Borderlands and Mafia anymore, but he does get to help make and market them. 

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