If you thought Bloodborne looked good before, see it rebuilt in Unreal Engine 4

I spent a lot of time in the Hunter's Dream when I was playing Bloodborne, mostly because I was afraid to leave. With that qualification established, I can confidently say that this detailed Unreal Engine 4 recreation of the "safe" zone looks like an even better place to panic about upcoming boss battles.

The fact that Barle did this while making other video games in his day job is what really gets me. Wish I'd had him around back when I had to bang out dioramas for English class the night before they were due.

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Connor Sheridan

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar.