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If you thought Bloodborne looked good before, see it rebuilt in Unreal Engine 4

News
By Connor Sheridan published 9 May 2016

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I spent a lot of time in the Hunter's Dream when I was playing Bloodborne, mostly because I was afraid to leave. With that qualification established, I can confidently say that this detailed Unreal Engine 4 recreation of the "safe" zone looks like an even better place to panic about upcoming boss battles.

The model was made from the ground up by by EA DICE environment artist Simon Barle in his spare time. He told 80 level that he undertook the project to "fully learn Substance Painter", a piece of 3D painting software, and also to make some stupendous fanart. He even got the "everything is slightly wet from fog or maybe viscera" look right.

The fact that Barle did this while making other video games in his day job is what really gets me. Wish I'd had him around back when I had to bang out dioramas for English class the night before they were due.

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  • Bloodborne screenshot of The Hunter player-character with their back to us, wielding a bladed in their right hand and an a ranged weapon in their left FromSoftware shot down a Bloodborne remake from now-dead studio Bluepoint in 2025: report

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CATEGORIES
PS4 Platforms PlayStation
Connor Sheridan
Connor Sheridan
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Former GamesRadar+ News Writer

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar+.

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