Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • Submit your game clips
  • GDC
  1. Games
  2. FPS
  3. Halo
  4. Halo 5: Guardians

Halo 5 preserves the series' spirit of freedom, despite that misleading E3 demo

Features
By Alex Dale published 25 June 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

There was a trailer at E3 that had me scrambling for the sickbag. A trailer so sick and subversive that it made my stomach churn a little bit. Nope, not Doom; I'm talking about the campaign reveal of Halo 5: Guardians.

Coming in to E3, there were already concerns amongst some Halo fans that 343 Industries was steering the series into becoming more like Activision's Call of Duty series. This feeling stemmed from some of the divisive changes introduced during last December's Halo 5 multiplayer beta, such as the introduction of things such as Smart-linking which is, in effect, Call of Duty's Aim Down Sights (ADS).

A chat I had with Josh Holmes, Halo 5 Studio head, last February did much to quell these suspicions for me; he talked long and openly about how his team is making physical alterations to the maps playable in the beta, as he felt some of them were too wide open with too many points of entry. Which is an interesting observation to make, as wide-open maps with multiple entry points are one of Call of Duty's calling cards.

“The main difference between Halo and Call of Duty is that in Halo, when you're shot, you have the ability to turn around and fight back” Holmes explained to me at the time for Official Xbox Magazine. “We want to give players better ability to control a zone, and that means not giving them more entrance points than can be reasonably controlled”.

Those are all the right words, but perception can be a tricky thing to shift. And the Halo 5: Guardians campaign gameplayer trailer 'Battle of Sunaion', which kickstarted Microsoft's E3 Conference, was to that perception what cold water is to an electrical fire.

The trailer sees Agent Locke and Fireteam Osiris scuttle through the titular alien city, as part of their ongoing search for The Master Chief, who's done a runner. I won't give you a blow for blow account of the trailer, as you can watch the thing in its entirety here, but it doesn't take a trained eye to spot that things are a little...off.

It isn't the fact that the level design is basically one big linear corridor that concerns me – Halo might be at its best when it blows the level design wide open, but even the best entries in the series allow themselves to be slaves to the narrative once in a while. What should be a wider concern is what the demo mistakes for drama – a spaceship exploding in the distance, a pathway crumbling beneath Locke's feet, a seemingly impassible Promethean warship that is bypassed not by cunning but by flaccidly giving the orders to one of your teammates to lay down fire. Basically you're trained to have your eyes fixed anywhere but on the action. It's the same set of parlour tricks we've come to associate with Call of Duty, and frankly speaking that’s not what I'm looking for in a Halo game.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

For clarity's sake, I should point out that I like Call of Duty. But it does what it does so well, and what it does is so limited in scope, that I really have no desire to see other studios do a bad cover version of it, when their talents lie in making other, different things.

'So you can appreciate why the Halo 5 trailer made me do a scream in my mouth. Particularly as the ethos of Call of Duty and Halo are so intrinsically different. The former likes to build excitement through theatrics, carefully-managed set-pieces and Hollywood bombast. Halo favours a more emergent, cerebral sandbox style of play, where the theatrics come not from fireworks but from the gunplay itself.

It's not just one thing that makes a Halo game a Halo game – it's everything – the finely-balanced spread of weapons, vehicles and enemy types, and how the interplay between these things allows the designers to remix the action simply by plugging in and out different toys from their extensive toybox.

There's a famous quote from Jamie Griesemer, a designer who worked on the first three Halo games, that describes Halo as '30 seconds of fun, over and over again'. But taken out of context, Griesemer's quote doesn't really get across what he was getting at. Really if you think about it, all you do in your average Halo campaign mission is lurch from skirmish to skirmish – the same 30 seconds of fun, if you will – but no two sections ever feel the same, such is the wealth of options Halo has at its disposal to throw at the player, and such are the tactical options the wide-open playing spaces give the player to throw back at the game.

The campaign trailer displays little of this. New Promethean soldiers and warships whet the appetite – the more toys for the toybox, the merrier – but the context they are placed in certainly does not. Take the Doom trailer we mentioned in passing at the beginning as a comparable; the gore might not be to everyone’s tastes, but, it is unmistakably coded as a Doom game – from the meaty shotguns, to the fast, whirling combat, to the art style, to the brief BFG cameo, it is everything you could reasonably expect a modern Doom game to be.

So is the Battle of Sunaion representative of the entire campaign? Is Call of Duty influencing Halo 5's design more than we'd like? I asked exactly that question to Chris Lee, Lead Producer:

“I would say for the E3 keynote demo that some of the destruction and chaos that was going on in the mission was intended to be indicative of a specific design principle where we want to create more options and more flexibility for the player when they play through the spaces.

“With the tracking system, the player can be dropped into much larger playing spaces with multiple different ways of acheving the objective with your squad. Throughout the campaign, as you progress, you'll actually get more and more of these larger spaces that we were only able to build when we moved to dedicated servers on Xbox One. You didn't really get to see that in the demo, but that is definitely something you'll see”.

Promising – as with Josh Holmes, all the noises coming out of 343 Industries are the right ones – but the proof is in the playing. And that is where my hands-on with Warzone, Halo 5's epic-scale, 12 v 12 multiplayer mode, did much to make me a believer. It's difficult, of course, to extrapolate too much about a campaign mode from its tag-along multiplayer, but that's not taking into account what Warzone's mission objective is – in 343's own words, it's an attempt to smush everything that is good about Halo into one, catch-all multiplayer mode.

That means player v. player, but it also means player v. AI. It means that every toy in the toybox gets to comes out to play. Only this time you get the keys to the box; points earned during combat can be traded in at requisition stations for weapons and vehicles of your own choosing.

343 Industries still gets to play designer, of course – enemy waves are carefully stage-managed, even if they don't necessarily run by clockwork. But by giving players the agency to work towards their weapons of choice, they create a battlefield which has a very natural, very exciting sense of escalation. And it's all staged in a vast environment, filled with with small pockets of carefully-crafted design that allow the same exhilarating sense of tactical freedom that Bungie's works provide at their best.

So actually, if you shared my concerns about the Halo trailer – and a cursory glance at social media reminds me that, mercifully, I haven't just made it all up in my head – then be soothed by the news that both the words 343 Industries speaks, and the clever, sandbox-oriented design of Warzone, sing of a studio that's fully in tune with Halo's unique rhythm, having hit the occasional bum note with Halo 4.

I could be wrong, of course, and the sandbox stuff could be restricted to its Warzone ghetto while the single-player mode goes full Captain Price in Halo's quest to remain ‘culturally relevant’. But I no longer fear that's the case at all. Delving deeper into Halo 5's design served as a timely reminder that at E3, with dozens of loud, bright trailers bouncing around the cauldron, competing for eyes and ears, seeing isn't always believing – for better and for worse.

CATEGORIES
Xbox One Platforms Xbox
Alex Dale
Alex Dale
Social Links Navigation
Hello! I'm the former Deputy Editor of Official Xbox Magazine, and worked on mags such as NGamer, Xbox World and PC Zone, so I definitely have some idea of what is and what isn't a video game. Outside of gaming, my hobbies include birdwatching, canoeing, tennis, ice hockey and travel - particularly to far-flung parts of the world where nature still rules supreme.
Latest in Halo
New Overwatch hero Emre
Halo Halo veterans find a home in Overwatch's new DPS hero, prompting fans to call for an official Master Chief crossover
 
 
Halo
Halo Master Chief actor didn't like Halo 5's misleading ads because they made it harder to "stay true to the character"
 
 
Halo
Halo Halo Master Chief actor tells AI to keep its filthy paws off of his voice: "That's where we cross a line"
 
 
Halo: Campaign Evolved gameplay screenshot showing Master Chief in Unreal Engine 5
Halo Halo: Campaign Evolved is coming to PS5 because the FPS is "best played when we have a large, healthy community"
 
 
Halo: Campaign Evolved keyart showing Master Chief on Installation 04
Halo Halo: Campaign Evolved is a faithful remake tasked with relaunching a legendary franchise for a new generation of players
 
 
Halo: Reach
Halo Halo: Reach devs "had to fight tooth and nail to keep space combat" after Bungie wanted to cut it
 
 
Latest in Features
Starfield screenshot showing the new Anchor Point location
RPGs How your feedback helped shape Starfield's biggest updates: "We're always checking in," says Bethesda
 
 
Invincible VS screenshot showing Dupli-Kate using her abilities
Fighting Games Invincible VS director wants players to feel like "a f**king superhero," so expect matches that are a "knock-down, drag-out fight until the death"
 
 
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Resident Evil Requiem's Grace actor did "a lot of research" into panic disorders, which makes playing the game with a real-life anxiety condition the scariest the series has ever been
 
 
A painted Legio Custodes miniature on a wooden surface
Tabletop Gaming The new Warhammer Custodes look amazing, but my god, I wish they were easier to build
 
 
Star Wars Galactic Racer big preview
Racing Games "Our tracks are not procedurally-generated": Why replayability is at the heart of Star Wars: Galactic Racer
 
 
Star Wars Galactic Racer big preview
Racing Games Star Wars: Galactic Racer looks every bit the Burnout: Takedown revival I've been waiting 20 years to play
 
 
LATEST ARTICLES
  1. Starfield screenshot showing the new Anchor Point location
    1
    How your feedback helped shape Starfield's biggest updates: "We're always checking in," says Bethesda
  2. 2
    Baldur's Gate 3 Shadowheart writer sat down with Lae'zel counterpart to help romance make sense
  3. 3
    Project Hail Mary has convinced me to start getting excited for Star Wars: Starfighter
  4. 4
    "We have no desire to be a media empire," says Palworld publishing head but Pocketpair would be stupid to let it die out
  5. 5
    Neil Druckmann's teasing the return of a The Last of Us actor in Intergalactic: The Heretic Prophet

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...