E3 2011: NeverDead – hands-on, limbs everywhere

Game protagonists are already essentially immortal in most cases, because whenever they die, you can just load your last save and continue on your merry way. Immortality is actually a crucial part of NeverDead's protagonist Bryce's character though, and he uses his inability to die to his advantage – as in, he will tear off his own head and throw it at you if you're in his way.

So how did Bryce develop this gory ability? Well, his career as a demon hunter began hundreds of years ago, but came to an abrupt halt when he took on a demon lord that critically outmatched him. The demon killed his wife, and then cursed Bryce with immortality so that he would have eternity to ponder the foolishness that got his wife killed. Naturally, he's been seeking revenge ever since, and that's why he's teamed up with his current partner, a woman named Arcadia who works for a group called NADA (National Anti-Demon Association). His motives for working with NADA aren't entirely pure, as he's secretly using the organizations resources to track down the demon who killed his wife all that time ago.

Unlike Bryce, Arcadia is a mere mortal, so if she dies you also get a game over. We were naturally worried about the frustrations that escort-based gameplay usually entails, but Arcadia is actually quite capable, and holds her own in combat. In fact, during our playthrough we stopped several times to just watch Arcadia dispatch monsters on her own without Bryce's help. If she falls in battle, you also have a brief period where you can run over and revive her to keep going.

NeverDead has so many things going on gameplay-wise that it's going to be hard to get too judgmental before we play through the final version of the game, but so far it looks like a fun, if goofy, take on the third-person action shooter genre. Look for our full review when NeverDead releases later this year.

Jun 9, 2011

Life is nature's way of keeping meat fresh.