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  1. Games

Blade Runner game would have ruined Gearbox Software, says CEO

News
By Matt Bradford published 2 July 2011

Game based on sci-fi noir film was too expensive and risky

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Being a Blade Runner fan is frustrating. Since its theatrical release in 1982, the cult sci-fi film has been used ad nauseum as a reference point to describe virtually any game that deals in dystopic futuristic subject matter, yet apart from Westwood Studios' point-and-click adventure game back in 1997, Deckard wannabes have not had an authentic Blade Runner title to speak of in ages. The kicker? Gearbox studios recentlyreminded The Official PlayStation Magazine it once owned the development rights for a Blade Runner IP, but ditched the opportunity out of fear the the property wouldn't sell.

In his chat with OPM regarding Aliens: Colonial Marines, Gearbox CEO Randy Pitchford admitted the studiopassed on the chance tocollaborate with Ridley Scott on a Blade Runner video game, explaining, "That game would've cost like $40m to make and sold about 600,000 units - and that would have been the end of us...There's no rational business model that would have allowed that to make sense. If we'd made it with a business model that did work, it would not have been the Blade Runner game we all would have wanted."

This is the second time Pitchford has talked about Gearbox's flirtation with a Blade Runner game. In 2009, he toldThe Official Xbox Magazineit was a tempting proposition, but ultimately too much of a financial risk, noting, "You're going to spend 25 million, there's another 10-15 risk just in the publishing process, and then you got another 10-15 million marketing, and we didn't think that we could make that back. So that's too bad."

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It is too bad – especially when games like Prey 2, Deus Ex: Human Revolution, and Mass Effect 3 prove the Blade Runner spirit is alive and well, but just bagging skinjobs under a slew of different names.

Jul 1, 2011

[Source:CVG/ Official PlayStation Magazine]



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E3 2011: Prey 2 preview – an open world, Blade Runner-meets-Mirror’s Edge sci-fi shooter. Sure, why not?
Seriously, this looks bananas. Can it possible live up to our expectations?



E3 2011: Aliens: Colonial Marines preview
Xenomorphs on parade

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  • Elle Fanning in Predator: Badlands Hideo Kojima thinks the video game-inspired Predator: Badlands would make a cool video game
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  • Arc Raiders automaton medical vendor Lance Arc Raiders and The Alters would have been my GOTY picks, until I discovered the depressing thing they have in common

In his chat with OPM regarding Aliens: Colonial Marines, Gearbox CEO Randy Pitchford admitted the studiopassed on the chance tocollaborate with Ridley Scott on a Blade Runner video game, explaining, "That game would've cost like $40m to make and sold about 600,000 units - and that would have been the end of us...There's no rational business model that would have allowed that to make sense. If we'd made it with a business model that did work, it would not have been the Blade Runner game we all would have wanted."

This is the second time Pitchford has talked about Gearbox's flirtation with a Blade Runner game. In 2009, he toldThe Official Xbox Magazineit was a tempting proposition, but ultimately too much of a financial risk, noting, "You're going to spend 25 million, there's another 10-15 risk just in the publishing process, and then you got another 10-15 million marketing, and we didn't think that we could make that back. So that's too bad."

It is too bad – especially when games like Prey 2, Deus Ex: Human Revolution, and Mass Effect 3 prove the Blade Runner spirit is alive and well, but just bagging skinjobs under a slew of different names.

Jul 1, 2011

[Source:CVG/ Official PlayStation Magazine]



E3 2011: Prey 2 preview – an open world, Blade Runner-meets-Mirror’s Edge sci-fi shooter. Sure, why not?
Seriously, this looks bananas. Can it possible live up to our expectations?



E3 2011: Aliens: Colonial Marines preview
Xenomorphs on parade

Matt Bradford
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Matt Bradford wrote news and features here at GamesRadar+ until 2016. Since then he's gone on to work with the Guinness World Records, acting as writer and researcher for the annual Gamer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelance journalist and editor, generating copy across a multitude of industries. 

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