Josh is Editor-in-Chief of GamesRadar+. He has over 18 years experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading video game, entertainment, tech, music, and comics brands, including games™, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor.
Latest articles by Josh West

The best Borderlands games, ranked
By Alex Avard last updated
Best List Get ready for Borderlands 4 with the best Borderlands games, ranked by how much we love them

Borderlands 4: Everything you need to know about Gearbox's latest looter shooter
By Heather Wald last updated
Guide Borderlands 4 is here on PC and consoles, with the Switch 2 debut coming in October

Perfect Dark: Everything we know about the canceled Xbox exclusive
By Josh West last updated
Guide The Perfect Dark reboot from The Initiative and Crystal Dynamics was canceled in 2025

If 20 years and a Metal Gear Solid Delta playthrough have taught me anything, it's that Snake Eater remains one of the greatest, stupidest games ever made
By Josh West published
Opinion Now Playing | After 20 years, one of the wildest tales in gaming is validated once more

Hollow Knight Silksong release live coverage – Steam and eShop outages, early hands-on impressions, and more
By Iain Harris last updated
LIVE With the Hollow Knight Silksong release time now here, join us live as we all act completely normal about this massive launch

Hollow Knight Silksong: Everything we know so far
By Hirun Cryer last updated
Guide Hollow Knight Silksong is out now, officially

The ROG Xbox Ally X offers an early glimpse into Xbox's plans for AI, but I'm starting to worry that we're all going to be priced out of ever trying them
By Josh West published
Opinion With little under two months until the ROG Xbox Ally X is set to release, it's a shame there's still no price or pre-order info

Indiana Jones and the Great Circle director says gameplay has been one of the most "challenging aspects" of development because even Wolfenstein was "very linear"
By Scott McCrae published
News "The DLC kind of still reflects that"

The 10 best superhero games that you should play today
By Josh West last updated
Best List From Batman: Arkham to Marvel's Spider-Man 2, here's our pick of the best superhero games that you should play today

Indiana Jones and the Great Circle devs love feedback, but will stick to their guns when it comes to game direction: "Yeah, but no thanks, because we already have a very good idea that we believe in"
By Kaan Serin published
News "What is it we want to do? What's the story we want to tell?"

Todd Howard apparently "rolled his eyes" at the thought of Troy Baker playing Indiana Jones and the Great Circle's protagonist, but the game's lead says it "wouldn't have been what it is" without the Last of Us star
By Catherine Lewis published
News Troy Baker is "always fantastic to work with," says Axel Torvenius

Nearly 30 years ago, an RPG veteran walked away from Fallout 2 after just a few conversations – with The Outer Worlds 2, he's finally "doing a sequel to a game that I created the IP for"
By Issy van der Velde published
News "That is something that I have not had the chance to do before"

Capcom says that Resident Evil 9 will be "so-called 'old school Resident Evil'" in style, but its director teases a "new system" that creates a "complete roller coaster ride between the different aspects of the series"
By Josh West published
Interview Gamescom 2025 | We speak to Resident Evil Requiem's director and producer to learn how its horror was shaped by Biohazard, Village, and the Remakes

World of Warcraft takes home decorating in MMOs like Final Fantasy 14 and adds the freedom of The Sims 4 building to it, letting you "resize and rotate stuff" using 3D software made to look more "WoW-like"
By Jordan Gerblick published
News World of Warcraft's in-depth home decorator originally looked "too much like a software," so Blizzard "changed the art to feel like magic"

Keeper is quintessential Double Fine, a strange creative concept with a truly wondrous execution: "We wanted to make something that we could probably never have gotten signed and published"
By Josh West published
Preview Gamescom 2025 | Keeper is quickly becoming one of my most anticipated games of the year, even with Double Fine hesitant to show too much off in advance

CD Projekt Red veteran behind The Blood of Dawnwalker says time isn't just a "resource" in the RPG but a currency, which players are in control of "fully" as they contend with the vampire game's unique 30 day limit
By Issy van der Velde published
news Your time is limited, spend it wisely

World of Warcraft design lead says the upcoming housing feature is a "challenge" for performance and accessibility because it's not "anything like existing zones and the kinds of content that we've had before"
By Jordan Gerblick published
News Blizzard wants to make WoW housing both deep and accessible

World of Warcraft ends 21-year drought and adds housing with MMO's new Midnight expansion – but Blizzard has a good reason it took so long: "We couldn't just check off a box and do the minimum"
By Anna Koselke published
News "We get one shot at this to impress people"

Atari aims to be "best in the world at retro games," CEO says, which is why it's put its money into keeping brilliant retro studios like Nightdive and Digital Eclipse from having to worry about making payroll
By Dustin Bailey published
News But "the brand deserves to be something more" so it can plaster neon Atari signs on every building "like in Blade Runner"

The Blood of Dawnwalker lead says the new vampire RPG is a "more immersive game" with consequences – not like others where "you can do whatever you want for 80 hours and nothing happens"
By Anna Koselke published
News This is no Skyrim

Black Ops 7 lead says FPS fans are "eating" thanks to the head-to-head release with Battlefield 6, "but if you want maximum variety..." play the new Call of Duty game
By Scott McCrae published
News "I think because we've been working on Black Ops 7 for so long. It has a really strong vision"

Ex-CDPR dev behind The Witcher 3 says new vampire RPG The Blood of Dawnwalker is all about how players "shape their own way of play," just as "pen and paper refugees" did in tabletop games like D&D
By Anna Koselke published
News "I believe that RPG games should be about choice"

The way The Blood of Dawnwalker plays with time itself is making it one of my most anticipated RPGs of 2026, especially now that Rebel Wolves has changed how closely the camera sticks to your shoulder
By Josh West published
Preview Gamescom 2025 | The Blood of Dawnwalker is filled with smart role-playing choices that are making me hunger for more

Hollow Knight Silksong hands-on: 2,379 days after its reveal I finally played the elusive Metroidvania, and it is absolutely worth the wait
By Josh West published
Hands-on Gamescom 2025 | Hollow Knight Silksong is a real game that I played with my own two hands, and I'm already desperate to get my hands back on this stunning sequel
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