After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.
Latest articles by Jordan Gerblick

By Jordan Gerblick Published
news Eight years, to be exact

By Jordan Gerblick Published
news "There is no reason to leave friends behind and go to a new game alone"

By Jordan Gerblick Published
News "I wanted to make it as scary as possible"

By Jordan Gerblick Published
news Embracer expects tariffs and AI to have "a negative impact on console retail prices"

By Jordan Gerblick Published
news Tanuki: Pon's Summer is my game of the summer

By Jordan Gerblick Published
News Hideaki Nishino suggests live-service PlayStation games will continue to be multiplatform

By Jordan Gerblick Published
News And none of them require an internet connection

By Jordan Gerblick Published
news The taxpayer funded project reportedly began in 2024

By Jordan Gerblick Published
news A common Valve W

By Jordan Gerblick Published
news Luna Abyss is a good game. That's not enough anymore

By Jordan Gerblick Published
News "I hope the community is satisfied with where we leave our two protagonists"

By Jordan Gerblick Published
News "The amount of joy I can get out of just going and obliterating the Temple right now, trust me"

By Jordan Gerblick Published
news I mean, I don't hate this, in theory

By Jordan Gerblick Published
news "Ads should be used to offer more affordable alternatives alongside today's ad-free experiences"

By Jordan Gerblick Published
news Meanwhile, more than 700,000 players have been killed by Mephisto

By Jordan Gerblick Published
news Timberline Studio's Beastro and The Red Lantern are just $10 in this Steam bundle

By Jordan Gerblick Published
news "Unless you know what you're doing, AI is not going to help you"

By Jordan Gerblick Last updated
News The developers of 1666: Amsterdam promise to replace the AI-created placeholders with something human-made

By Jordan Gerblick Last updated
News "Having visited Bethesda and sat with Todd and seen Elder Scrolls playing, it looks amazing"

By Jordan Gerblick Published
news Toys for Bob studio head Paul Yan says "we were just straying too far off from the types of games that we're passionate about" under Xbox

By Dustin Bailey Published
News "Going forward, this cannot continue"

By Jordan Gerblick Published
News "Fatherrrrrrrrrr!!!!"

By Jordan Gerblick Published
News "This Chapter is easier to make than the others, so the development is going quite fast"
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