
Edge Staff
Edge magazine was launched in 1993 with a mission to dig deep into the inner workings of the international videogame industry, quickly building a reputation for next-level analysis, features, interviews and reviews that holds fast nearly 30 years on.
Latest articles by Edge Staff

Doom 3 is a great game, but it could have been so much more
By Edge Staff published
Features

Why Call of Duty's greatest power fantasy leads to its most disturbing scenes
By Edge Staff published
Game History

How Worlds Adrift creator Bossa Studios uses technology to expand creative possibilities
By Edge Staff published
Interview

Brighton's Develop conference broadens its purview as virtual reality sets a new industry agenda
By Edge Staff published
News

Edge 289: How Capcom is rebuilding the world's greatest head-to-head game with Street Fighter V
By Edge Staff published
Features

Jade's camera in Beyond Good and Evil is more powerful than any weapon
By Edge Staff published
Game History

Edge 287: Just Cause 3 sparks a revolution for open-world action games
By Edge Staff published
Features

The Lost Woods: how Zeldas enchanted groves inspired a forest of puzzling mazes
By Edge Staff published
Game History

Rainbow Road: the deadly ribbon that has entranced generations of racers
By Edge Staff published
Game History

The austere masonry of Ico's castle conceals a pulsing heartbeat
By Edge Staff published
Game History

How Super Mario Bros' famous glitch captured our imaginations
By Edge Staff published
Game History

How the making of gaming's creepiest spider became a nightmare
By Edge Staff published
Game History

Why Dracula's castle is the real star of Castlevania
By Edge Staff published
Game History

Edge 286: Is Star Wars Battlefront the game we've been looking for?
By Edge Staff published
Features

Why Assassin's Creed's Animus is more than just a plot device
By Edge Staff published
Game History

Prison or penthouse? Take a closer look inside the humble Poke-Ball
By Edge Staff published
Game History
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