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Assassin's Creed III multiplayer assigned to Ubisoft Annecy

News
By Matt Bradford published 20 March 2012

Online developer for AC: Brotherhood and Splinter Cell: Chaos tasked to sequel

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Ubisoft is equipping Assassin's Creed III with a new multiplayer mode, and it appears the mega-studio has picked its own Ubisoft Annecy developer to lead the charge. The Assassin's Creed III multiplayer team will be guided in part by Tim Browne, who recently updated his Twitter profile to read :“Lead Game Designer on Assassin's Creed III Multiplayer @Ubisoft-Annecy.”

Ubisoft Annecy is no stranger to the Assassin's Creed franchise. It developed the series' first multiplayer mode in Assassin's Creed: Brotherhood, and chipped in on the online component for Assassin's Creed: Revelations. Ubisoft's France-based studio has also worked on the multiplayer for Ubisoft's other stealth series, Splinter Cell; specifically, the Chaos Theory sequel.

Tim Browne, meanwhile, has been in the industry for a number of years. Past works include lead positions on Operation Flashpoint: Red River, Operation Flashpoint: Dragon Rising, and The Pirates of the Caribbean: At World's End.

Article continues below
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Very little is known about Assassin's Creed III's multiplayer. Assuming it is based on the single player campaign, expect to be leaping around battlefields and colonial settlements during the 18th century American Revolution. This means Ubisoft Annecy won't be able to dust off its Renaissance maps from the past two entries, but instead be building a whole new world from the ground up.

Assassin's Creed III launches for PS3, Xbox 360, Wii U, and PC on October 30 in North America, and October 31 in the UK. Watch the debut trailer in our article, Assassin's Creed III release date and more in first trailer, and let us know what improvements you'd like to see in Annecy's next build.

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Matt Bradford wrote news and features here at GamesRadar+ until 2016. Since then he's gone on to work with the Guinness World Records, acting as writer and researcher for the annual Gamer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelance journalist and editor, generating copy across a multitude of industries. 

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