Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
James holds the Alice stuffie in concept art by Jean Walter
Adventure Games Alice Madness Returns creator American McGee is making a spiritual successor, and he's not worried about EA
Hollow Knight: Silksong
Action Games The 25 best Metroidvania games you can play in 2026
Upcoming indie games for 2026 showing images from Mixtape, Toem 2, Find your Words, and Grave Seasons
Games Upcoming indie games for 2026 and beyond
Darkhaven
Diablo Ex-Diablo 2 leads have "conflicted feelings" about going up against the iconic ARPG with their new indie competitor
Tiny Bookshop screenshot showing the small mobile bookshop decorated with lights and plants set up on the beach as a customer walks inside. A dog can be seen sitting on a couch outside of it
Games The 20 best Switch indie games you should play right now
The key art for the Blue Prince showing a doorway on a blue wall, which is open to reveal several more rooms within its frame, a person deep within opening another door several layers deep to a bright white light
Puzzle Games Blue Prince creator couldn't "physically" make another game as "ambitious" as his 2025 puzzle hit
Tony Hawk on the cover of the GBA edition of Tony Hawk's Pro Skater 2
Sports Games $1 million in debt, devs on handheld Tony Hawk's Pro Skater saved the company by pitching an impossible port
A Vault-Dweller with a backpack looks at their Pip-Boy in front of the Vault door
Tabletop Gaming New Fallout solo RPG lets you go off the beaten track, no gamemaster or party required
Highguard character in leather armor holding a rifle
FPS Games Highguard was "doomed," says indie veteran, and "now you have a developer still unable to believe they made a bad game"
Clair Obscur: Expedition 33 lead Gustave faces a gommage
RPGs Clair Obscur: Expedition 33 devs' next game will focus on "what we think is cool" rather than trying to please everyone
Clair Obscur: Expedition 33 screenshot of Verso, a man with black hair with white streaks running through his fringe
RPGs After Clair Obscur: Expedition 33's divisive Best Indie TGA win, publisher's CEO admits the J'RPG is "blurring the line"
Bel's Fanfare screenshot showing main character Bel up close
RPGs After blending Wind Waker with Kiki's Delivery Service last year, indie dev reveals N64-inspired Zelda-like RPG
Death Stranding Norman Reedus and baby
Games RPG legend advises new devs to be like Hideo Kojima and create their own style – or just "have a rich daddy"
Two characters standing on a glowing battlefield during Clair Obscur: Expedition 33
JRPGs Clair Obscur: Expedition 33 controversially wins Best Independent Game at The Game Awards
Forza Horizon 4
Racing Games Creating a new studio with former Forza and Codemasters devs is like "taking the best singers from the best boy bands"
  1. Games

Ask an indie developer: What game inspired you to go indie?

Features
By Henry Gilbert published 15 August 2013

Getting to know you...

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Getting to know you...

Getting to know you...

For Indie Week at GamesRadar, we reached out to some of the biggest names in the independent development scene for their opinions. But these people werent always luminaries of home grown gaming. And we had to ask ourselves what game, if any , inspired them to make a game of their own?

For some there was no one game that pushed them in, for others theres a direction connection to playing something in their youth to making games on their own. Take a look and see if any of your favorite devs pulled direct inspiration from one of your favorite titles...

Page 1 of 17
Page 1 of 17
Jonathan Lavigne, Tribute Games (Mercenary Kings)

Jonathan Lavigne, Tribute Games (Mercenary Kings)

Ive been dreaming of doing this for years, so its probably a combination of games from my childhood that inspired me. I mean, wanting to make games like the ones I grew up with was a huge driving force for me. Mega Man 2 is probably the game that inspired me the most, and if youve read the story behind that game, you can almost consider it as an indie game.

Page 2 of 17
Page 2 of 17
Jake Kazdal, 17-Bit (Skulls of the Shogun, Galak-Z)

Jake Kazdal, 17-Bit (Skulls of the Shogun, Galak-Z)

I think for me it was Pixeljunk Monsters for PS3, made by Q-Games in Kyoto. I'm a huge fan of all their work, and I realized that while working in AAA I was never going to be able to make a cute, fun 2D game like that. That game and my love of Advance Wars was the kick-off for Skulls of the Shogun!

Page 3 of 17
Page 3 of 17
Jenova Chen, thatgamecompany (Journey)

Jenova Chen, thatgamecompany (Journey)

I think it's not really the inspiration to be indie, but the inspiration to create something that moves people and make their life better. And these games made me feel that way: Ico, Shadow of the Colossus, Final Fantasy VII, Katamari Damacy, Legend of Sword and Fairy().

Page 4 of 17
Page 4 of 17
Sean Murray, Hello Games (Joe Danger)

Sean Murray, Hello Games (Joe Danger)

For us, it was a series of games that we played like crazy when we were kids--Sonic, Micro Machines, Mario. Wed seen games getting really serious and losing that sense of color and immediate fun in the years before we went indie, so we wanted to make a game that could capture the same feel.

Page 5 of 17
Page 5 of 17
Graham Smith, Drinkbox Studios (Guacamelee!)

Graham Smith, Drinkbox Studios (Guacamelee!)

In 2008 there were already some really great Toronto-based Indie games on PSN and XBLA. Specifically, N+ (MetaNet Software & Slick Entertainment) and Everyday Shooter (Queasy Games) were very inspiring success stories. Coming from a console development background, we saw the potential of these distribution platforms, and really wanted to be a part of this new and emerging space.

Page 6 of 17
Page 6 of 17
Collin van Ginkel, Two Tribes (Toki Tori)

Collin van Ginkel, Two Tribes (Toki Tori)

There was no real indie scene in 2001. So we did work for hire and such for the first couple of years. I think the release and success of Geometry Wars on Xbox Live Arcade gave me the indie itch again. It took a few years for us to transition, but we're totally independent now.

Page 7 of 17
Page 7 of 17
Mel Kirk, Zen Studios (Zen Pinball)

Mel Kirk, Zen Studios (Zen Pinball)

We have always believed that its best to control your own destiny. In that spirit, we knew we had a solid team capable of delivering good games. That was all the inspiration we needed. So we jumped off into the deep end, started swimming and have never looked back.

Page 8 of 17
Page 8 of 17
Edmund McMillen, Team Meat (Super Meat Boy)

Edmund McMillen, Team Meat (Super Meat Boy)

I wanted to make my own stuff, that was the only way to do it. When i started making indie games the internet was blowing up (around when the first internet crash happened). It was kind of like the Old West. You could do what you wanted and everything was exciting and new. I wanted to make cool stuff I didn't see in the mainstream, so I just continued to do what I was doing.

Page 9 of 17
Page 9 of 17
Chris Cobb, Ragtag Studios (Rays The Dead)

Chris Cobb, Ragtag Studios (Rays The Dead)

I wouldn't say theres any one game that inspired me to go indie, but Ive noticed that more and more over the years I have strayed away from the cookie cutter, big budget games and tended toward the more unique experiences. Games like Demons Souls and Sword and Sworcery were hugely inspirational, and I'm so pleased that these unusual games have found an audience. Seeing the market for games like these continuing to increase, but not being able to make them was a huge catalyst for going indie.

Page 10 of 17
Page 10 of 17
Brian Provinciano, Vblank Entertainment (Retro City Rampage)

Brian Provinciano, Vblank Entertainment (Retro City Rampage)

Developing my own games had always been in the back of my mind, but the financial security of keeping a day job held me back from the fear of losing it all. Eventually though, my passion for Retro City Rampage became so strong that I couldn't focus at the day job at all. All I wanted to do was get home and keep working on my own game. It became pretty rough to slog through nine hours a day on something I wasn't enjoying, so ultimately I decided it was worth the risk and went indie.

Page 11 of 17
Page 11 of 17
Derek Yu (Spelunky)

Derek Yu (Spelunky)

There wasn't a game in particular that inspired me to go indie. It's the only way I've ever made games... I really enjoy having so much control over the development process and the freedom that the lifestyle offers me. But Gish and Darwinia were two early indie games that helped inspire Alec and me when we were working on Aquaria, our first commercial indie game.

Page 12 of 17
Page 12 of 17
Yousuf Mapara, Switchblade Monkeys (Secret Ponchos)

Yousuf Mapara, Switchblade Monkeys (Secret Ponchos)

Almost everyone on our team worked at larger "AAA" studios as Leads or Directors, but eventually we all found ourselves in a similar mindset that we need to do something creative and new, even if we don't get paid for it. Just to reignite that passion of loving games, and remind ourselves of why we first got into the industry, instead of pumping out products. We came up with a cool game concept that got us inspired, and the people in our group just wanted to collaborate on it. We did not set out to do a business or start-up, it was just a game we all saw we could make together if we contributed our skill sets and time. I really love this dynamic, it reminds me of how a group of friends in school get together in their garage to make a band.

Page 13 of 17
Page 13 of 17
Mike Roush and Alex Neuse, Gaijin Games (Bit.Trip, Runner 2)

Mike Roush and Alex Neuse, Gaijin Games (Bit.Trip, Runner 2)

We wouldnt say theres any game in particular that led to our decision to go indie, unless you count our own games. We wanted total creative control, which meant quitting our jobs, taking a pay cut, and making the games weve always wanted to make. We dont regret it one bit.

Page 14 of 17
Page 14 of 17
Kevin Geisler, Young Horses (Octodad: Dadliest Catch)

Kevin Geisler, Young Horses (Octodad: Dadliest Catch)

Braid introduced me to the idea of making games that trended toward being experimental while being developed by a small team. It didnt seriously cross my mind before that people could financially be successful without climbing the ranks of a larger studio. Otherwise, it wouldnt be false to say that Octodad inspired me to take the leap after having received so much positive feedback from people who played our student version. For a lot of us on the team, it really seemed like it would be a wasted opportunity if we did not try to make a more polished version.

Page 15 of 17
Page 15 of 17
Bryan Sawler, Muteki Corporation (Dragon Fantasy)

Bryan Sawler, Muteki Corporation (Dragon Fantasy)

Gauntlet for the Nintendo DS. I know this is an odd answer, especially as the game never actually came out and that's probably WHY it inspired me. Long ago myself and Adam Rippon (also at Muteki) worked on a Gauntlet game for the Nintendo DS. It was a labor of love in a lot of ways and we were both genuinely excited how it shaped up. And then for a number of reasons we won't get into (and some we don't even really know) it was canceled by the publisher. And then it was pitched to about a dozen more publishers over the years and some picked it up before then giving up on it. I wasn't part of the business side at all there, just a lowly engineer, so I don't know why it all happened. I just know it was crushing to have this game that you poured so much energy into not ever come out. And we're not talking, Oh, it was canceled like 30% into development. The game was finished.

After that Adam left that company, and a few months later I did as well. He went on to work elsewhere, and I started Muteki. Then some years later, stars aligned and he joined and here we were working together again. And now we're in a position to say if we have a game that we've made, and we love it, no one can tell us sorry it's canceled due to some unclear business decisions. Now I'm the guy making the business decisions.

Page 16 of 17
Page 16 of 17
The power is yours

The power is yours

Those are the games and moments that pushed these individuals to make their own games. Have you ever played a game that made you want to go indie? Tell us all about it in the comments!

And if you're looking for more indie love, check out the top 7 best indie crossovers and what is indie?

Page 17 of 17
Page 17 of 17
CATEGORIES
Android iPad iPhone PC Gaming Wii-u Nintendo PlayStation PS4 Xbox Xbox One Platforms Mobile Gaming
Henry Gilbert
Henry Gilbert
Social Links Navigation

Henry Gilbert is a former GamesRadar+ Editor, having spent seven years at the site helping to navigate our readers through the PS3 and Xbox 360 generation. Henry is now following another passion of his besides video games, working as the producer and podcast cohost of the popular Talking Simpsons and What a Cartoon podcasts. 

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter
Read more
Peak screenshot showing four climbers scaling a mountain. GamesRadar+'s best of 2025 logo can be seen in the top right-hand corner
From Dispatch to Spilled and Peak, covering indie games every week in 2025 has been packed full of welcome surprise
 
 
Mewgenics
AAA lets indie games take big risks, says Edmund McMillen, then "the mainstream grabs what worked" and "cashes in"
 
 
Tiny Bookshop screenshot showing the small mobile bookshop decorated with lights and plants set up on the beach as a customer walks inside. A dog can be seen sitting on a couch outside of it
The 20 best Switch indie games you should play right now
 
 
Screenshot of Anthem machine pilot lying on the leafy ground with visor open
BioWare veteran Mark Darrah says "a lot of innovation" comes from indie devs who can't outspend "massive entities"
 
 
A man looking straight ahead during one of the best Xbox Series X games, Clair Obscur: Expedition 33
Clair Obscur: Expedition 33 is an indie game "at heart," even if it got a “lot of support” from its publisher
 
 
UFO 50
"There's always a loose end, trailing off into the distance": Inside the mind of a Metroidvania creator
 
 
Latest in Games
Resident Evil Requiem
Resident Evil Requiem is too scary for series veteran Hideki Kamiya, who argues Capcom "should make a 'non-scary' mode"
 
 
Yoshi and the Mysterious Boook screenshot of Yoshi smiling with eyes closed
The next big Switch 2 exclusive, Yoshi and the Mysterious Book, gets a May release date out of nowhere
 
 
Runescape
MMO raises subscription prices less than 2 months after ditching microtransactions, causing a RuneScape fan revolt
 
 
Sorcerer Incremental codes: A white-haired ninja.
Sorcerer Incremental codes (March 2026) for weapon rolls and more
 
 
Fallout 1 power armor helmet
D&D's most annoying rule helped Fallout co-creator get big break at legendary RPG studio
 
 
A screenshot of Yoko Taro in the "Message from NieR: Automata director Yoko Taro" Square Enix video announcing Nier: Automata's Steam release.
Nier: Automata creator Yoko Taro sees it "as a form of respect" when devs "say outright that they copied" his action RPG
 
 
Latest in Features
BG3
The future of RPGs is isometric
 
 
Photo of a Mario nendoroid figure holding a microSD Express card with a Turtle Beach Switch 2 case in the background.
These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
 
 
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
Emily Rudd as Nami and Iñaki Godoy as Monkey D. Luffy in Netflix's One Piece
One Piece season 2 ending explained: Who is Mr. Zero? Who dies? Will there be a season 3?
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
Mario gadgets, accessories, and games on a blue background
The ultimate Mario Day starter pack, kit up for the plumber's big day
 
 
LATEST ARTICLES
  1. One Piece
    1
    One Piece season 2 is a live-action adaptation to treasure as it debuts to perfect Rotten Tomatoes score
  2. 2
    Overwatch lead says using Steam player counts to dunk on multi-platform releases like Marathon is "big unemployed, maidenless behavior"
  3. 3
    Nier: Automata creator Yoko Taro sees it "as a form of respect" when devs "say outright that they copied" his action RPG, but he's not sure "how Square Enix would feel about that"
  4. 4
    D&D's most annoying rule helped Fallout co-creator Tim Cain get his big break at legendary RPG studio Interplay after he flexed on the job interview
  5. 5
    Resident Evil Requiem director acknowledges the Leon thirst and marriage debate all in one as he jokingly lets slip a mock-up of the hot unc starring in The Bachelor: "Whoops..."

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...