Skip to main content
GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Superhero Movies
      • Action Movies
      • Sci-Fi Movies
      • Anime Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • About Us
    • How to pitch to us
    • How we score
    • Total Film
    • Newsarama
    • Retro Gamer
Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Superhero Movies
      • Action Movies
      • Sci-Fi Movies
      • Anime Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • About Us
    • How to pitch to us
    • How we score
    • Total Film
    • Newsarama
    • Retro Gamer
Total Film
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12
Subscribe now
Trending
  • Pokemon Legends Z-A
  • Golden Joystick Awards 2025
  • New Games for 2025
Don't miss these
Blood sprays across a snowy backdrop as Atsu cleaves an enemy's stomach open with a swift, wide blow of her katana in Ghost of Yotei's Gamescom trailer
Action Games Ghost of Yotei creative director says "the cognitive overload of all of the systems and all the buttons on the controller can be quite intense"
A screenshot from Clair Obscur: Expedition 33 showing Maelle fighting an enemy.
RPGs Clair Obscur: Expedition 33 writer warns against a classic game hangup: "deus ex machina" power creep that makes you wonder "why didn't they just do this from the beginning"
A crop of the Retro Gamer 252 The Magic of Mario cover image showing Mario spinning through space with stars around him
Super Mario Super Mario Galaxy has a "horribly inefficient" secret: the credits are always loaded in the background while you play, which has the "inadvertently heartwarming" side effect of making sure the platformer always remembers the Nintendo legends who made it
A warrior overlooking ruins on a grassy field beneath a grey sky in Shadow of the Colossus
Games The games industry might be built on borrowed ideas, but new ones have to come from somewhere – even if Fumito Ueda says "the era of game mechanics is over"
Grand Theft Auto 5
Grand Theft Auto Behind the scenes GTA 5 camera work reveals Rockstar's trickery, featuring transforming NPCs, random T-poses, and a half-built plane
The Elder Scrolls III: Morrowind
The Elder Scrolls Morrowind lead explains origin behind the third Elder Scrolls RPG's journal and how his initial concepts could've "been the foundation of something cool" – but "never got made and shouldn't have been made"
Best PS2 games
Final Fantasy Final Fantasy 10 dev reminds players obsessed with retro-style PS1 graphics in modern games that, back in my day, those graphics were a problem
Nier Automata
Action RPGs When making Nier Automata, Yoko Taro "aimed for a story I'd have trouble grasping myself" and "attempted to make something more confusing" than Replicant
Motorslice screenshot of blue haired girl P
Platforming Games I've been covering games for years and I think this is the first time I've seen a developer add an "Embarrassing" section to patch notes to call themselves out
Mina the Hollower
Adventure Games "Every game has a parry now," but Shovel Knight dev wants to keep things simple for upcoming Game Boy Zelda-like Mina the Hollower: "I played that new Doom, and even Doom has Dark Souls stuff in it"
On the Radar thumbnail showing a character in The Outer Worlds 2 toasting the player before entering into conversation
RPGs Outer Worlds 2 isn't taking one of Avowed's most helpful features because its creative director believes it would "rob the world of some of its mystery"
Halo
Halo Exciting news in the Halo archives: a new lore revelation continues a tradition that series creator Bungie started in 1994 with the original Marathon
Heart of the Machine
Strategy Games Between "spider/bee stacking" to "independently realize dogs exist," the latest major update from Manor Lords indie publisher's sci-fi strategy RPG includes some of the best patch notes I've ever seen
A Helldiver waves a flag while looking down at a battlefield in a screenshot from Helldivers 2's Masters of Ceremony trailer.
Third Person Shooters Arrowhead CEO blames Helldivers 2 performance issues on tech debt accumulated thanks to goalposts being "moved a few times" during development: "The foundations of this big tower were made for a little bungalow"
Castlevania: Symphony of the Night
Action Games After 27 years, a new cheat code has been discovered in Castlevania: Symphony of the Night's most controversial port, and it might've just created the dumbest speedrun category in Metroidvania history
  1. Games
  2. Action

Complicated names for simple video game features

Features
By David Roberts published 1 October 2014

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

A health bar by any other name...

A health bar by any other name...

Health bars, magic points, dolla' dolla' bills, y'all. Many games share similar mechanics, for the simple reason that they work. Getting hit causes your health bar to shrink, using a fireball depletes your magic reserves, and the amount of money you get is directly proportional to the amount of problems you have. Calling them what they are in such simple terms makes them instantly recognizable to anyone who's played a game in recent memory So why do so many games insist on rocking the boat?

Sure, a little bit of world building is fine--calling the currency in The Legend of Zelda "rupees," for instance--but sometimes, games go a little too far in trying to tie their game mechanics to the universe the developers have created. Even worse, some marketers have taken some creative liberties with the English language to make something seem way more interesting than it is. Either way, they all make normal game mechanics sound completely ridiculous. Here are some of the silliest examples.

Page 1 of 10
Page 1 of 10
Fear Effect's "fear" meter

Fear Effect's "fear" meter

Back in the late '90s, players flocked to Fear Effect for its survival horror gameplay and its equally terrifying tank controls (I'm sure it had nothing to do with its buxom female leads and the hopes that they would make out at some point during the game). Anyway, Fear Effect shares a lot of similarities to the PlayStation era Resident Evil games, but the "fear" meter is the main thing that helps it stand out. Unfortunately, it's not as novel as it sounds.

Ideally, the "fear" meter is supposed to represent the main character's own fear in a given situation. In practice, it's essentially a glorified health bar. Getting hit causes your fear to increase, and when you get too scared, you die. The only difference here is that your health--I mean, "fear"-- is lowered by defeating enemies, rather than finding health packs. Because honestly, what would you pick up to lower your fear? A pink teddy bear?

Page 2 of 10
Page 2 of 10
Valkyrie Profile's "Divine Materialize Energy"

Valkyrie Profile's "Divine Materialize Energy"

In the quest to build an army for Valhalla, Lenneth the Valkyrie must scour Midgard for the right soldiers to fight on in the afterlife. Translation: massive battle in the coolest version of heaven, an angel seeks soldiers to fight, and those soldiers need to be dead. You can't exactly have health points if you're not alive, right?

To "fix" this problem, Valkyrie Profile decides to call its health bar "DME" instead. What does this mean, exactly? Well, if you're lucky enough to own a copy of the game with an instruction manual, you'll learn that it means "Divine Materialize Energy," a uniquely Japanese series of buzzwords that essentially describes Lenneth's ability to give temporary physical form to the spirits that she's gathered. It functions exactly the same as HP in any other RPG ever made. Sure, it makes sense, narratively speaking, but why go to such lengths to potentially confuse your players?

Page 3 of 10
Page 3 of 10
Assassin's Creed's "synchronization" meter

Assassin's Creed's "synchronization" meter

Strapping yourself into a machine and diving into your ancestor's genetic memories is exhausting work, but actually pulling off your great-great-great-great-great-great-grandfather's slick murder moves is even trickier. But the problem with this is: if the character experiencing these memories isn't actually in any legitimate danger, how do you implement a health bar? Simple: You call it a "synchronization" meter and treat it exactly the same.

The "synchronization" meter represents the Animus-user's ability to directly follow in his ancestor's footsteps. His ancestors never hurt civilians--and never got hurt at all, apparently--and doing these things causes the meter to drop. Let it drop all the way, and you get booted out of the memory. The problem here is that it only applies to typically combat-related actions, not doing things that are actually out of character. Like wasting time. I find it hard to believe that, in between stabbings, Altair spent most of his time finding random flags. Why doesn't procrastination "desynchronize" you, too?

Page 4 of 10
Page 4 of 10
Professor Layton's "Picarats"

Professor Layton's "Picarats"

Everyone knows what points are. They're numbers you get for doing cool stuff, and you want as many points as possible to open new areas, unlock features, or simply brag about how awesome you are. It's a simple concept, and yet the Professor Layton games have to go and change things up just because it can.

As you solve puzzles in each of Professor Layton's gentlemanly adventures, you earn points called "Picarats." If you fail at a puzzle, you earn less Picarats than you would if you'd gotten it right the first time. Why do you need them? Occasionally your progress is gated off unless you have the required amount, and they also unlock some concept art in the extras menu if you have enough. Picarats are basically a glorified high score meter, and there's no in-game explanation as to why they're called such, so why bother even calling them something other than what they are?

Page 5 of 10
Page 5 of 10
Golden Sun's "Psynergy"

Golden Sun's "Psynergy"

Japanese games looooove coming up with weird words and phrases to describe fairly simplistic concepts. But what Golden Sun uses to refer to its magical skills sounds like something you'd hear in the most stereotypically boring office meeting ever.

Instead of just calling it "magic" like like a normal JRPG, Golden Sun opts for the ridiculous sounding "Psynergy." It's a portmanteau of "psychic energy," but it essentially acts like magic, complete with fire, water, and wind elements. Heck, there are locations in game that refer to magic as "Chi," which is at least a real thing in many Eastern religions. To be fair, there are abilities like "Move" (which causes a giant hand to appear and shove large objects out of the way) that are more like actual psychic power, but there's no need to combine the words together. Don't worry, though; no one will judge you if you simply call it magic instead.

Page 6 of 10
Page 6 of 10
Forza Motorsport 5's "Drivatars"

Forza Motorsport 5's "Drivatars"

E3 2013 was weird. Not only did we get EA trying to ram "Levolution" down our gullets, Microsoft was on the other side foaming at the mouth about Forza Motorsport 5's latest addition: "Drivatars." Another meaningless buzzword, it combines "driver" with "avatar," but what it describes is a actually a pretty great idea.

A "drivatar" is essentially a fancy word for something every single game has already: artificial intelligence. Only in Forza, the artificial intelligence is created by aggregating the driving data of you and all of your friends and pushing it to the magical data cloud. Seeing people from your Xbox friends list pop up in your single player game is cool and all, but--for the last time, guys--stop making up stupid words.

Page 7 of 10
Page 7 of 10
Remember Me's "Pressens"

Remember Me's "Pressens"

In Remember Me, it is the future, and protagonist Nilin has lost her memory. Luckily for her, memories are also a commodity, which can be controlled and manipulated like any physical product. As Nilin fights enemies and levels up, she regains fragments of her memories and restores her combat abilities. These combat memories are referred to in the game as "Pressens." Wait, what?

I mean, it's the future, so of course every product is liable to have a silly brand name--it's only 2014 and we have products called Tumblr and Spotify--but once you realize what Pressens actually are, the ridiculousness goes over the top. A Pressen is a button. Namely, a button on your controller. You can combine different kinds of Pressens to string new combos together. There's also no real context as to why they're called Pressens; they simply are. Completely pointless.

Page 8 of 10
Page 8 of 10
Lunar: Dragon Song's "Althena Conduct"

Lunar: Dragon Song's "Althena Conduct"

Virtually every RPG rewards your team with experience points for completing quests and slaying monsters. So of course, someone has to go and change things up for no reason. And of course, it had to be the aggressively mediocre Lunar: Dragon's Song to do it.

The Goddess Althena oversees the world of Lunar: Dragon's Song, and has an insatiable desire to see its citizens kill the various flora and fauna that inhabit it. Or, at least that's the impression I get, considering that--instead of earning experience points like a normal person--you're rewarded with "Althena Conduct" instead (never mind that they're basically the same thing). Honestly, considering how much else the game botches, the name switcheroo seems like it's the least of its worries.

Page 9 of 10
Page 9 of 10
You don't have to try to be different, you know.

You don't have to try to be different, you know.

When used properly, a new name for well-worn mechanic can liven things up and create a better sense of immersion (ooh, another one for you if you're playing Buzzword Bingo at home), but unless your "mental awareness" meter does something truly different, there's no need to get fancy with it. Sometimes it's perfectly fine to call a health bar a health bar. And repeat after me: it's never OK to combine two words into one to describe a feature in your video game. Good? Good.

Looking to read some more stuff about video games? Of course you are! Check out this list of 10 games that treat you like dirt for playing on easy mode, or this list of Top 7 moments every Smash Bros. player loves.

Page 10 of 10
Page 10 of 10
CATEGORIES
PC Gaming Nintendo PlayStation Xbox Xbox One Platforms
PRODUCTS
Forza Horizon 2 Professor Layton and the Azran Legacy Golden Sun Assassin's Creed Remember Me
David Roberts
David Roberts
Social Links Navigation
David Roberts lives in Everett, WA with his wife and two kids. He once had to sell his full copy of EarthBound (complete with box and guide) to some dude in Austria for rent money. And no, he doesn't have an amiibo 'problem', thank you very much.
Read more
Blood sprays across a snowy backdrop as Atsu cleaves an enemy's stomach open with a swift, wide blow of her katana in Ghost of Yotei's Gamescom trailer
Ghost of Yotei creative director says "the cognitive overload of all of the systems and all the buttons on the controller can be quite intense"
 
 
A screenshot from Clair Obscur: Expedition 33 showing Maelle fighting an enemy.
Clair Obscur: Expedition 33 writer warns against a classic game hangup: "deus ex machina" power creep that makes you wonder "why didn't they just do this from the beginning"
 
 
A crop of the Retro Gamer 252 The Magic of Mario cover image showing Mario spinning through space with stars around him
Super Mario Galaxy has a "horribly inefficient" secret: the credits are always loaded in the background while you play, which has the "inadvertently heartwarming" side effect of making sure the platformer always remembers the Nintendo legends who made it
 
 
A warrior overlooking ruins on a grassy field beneath a grey sky in Shadow of the Colossus
The games industry might be built on borrowed ideas, but new ones have to come from somewhere – even if Fumito Ueda says "the era of game mechanics is over"
 
 
Grand Theft Auto 5
Behind the scenes GTA 5 camera work reveals Rockstar's trickery, featuring transforming NPCs, random T-poses, and a half-built plane
 
 
The Elder Scrolls III: Morrowind
Morrowind lead explains origin behind the third Elder Scrolls RPG's journal and how his initial concepts could've "been the foundation of something cool" – but "never got made and shouldn't have been made"
 
 
Latest in Action
Silksong
Silksong "was much harder when I did it," says Team Cherry tester who also voiced Trobbio: "It was almost entirely nerfs to bosses that I got put in"
 
 
GTA 6
Take-Two CEO says AI is "going to be really, really bad" at making video games and probably couldn't even come up with the GTA 6 marketing plan
 
 
GTA 6 Lucia
YouTube smacks down Valve's beloved Counter-Strike 2 skins and potentially crushes GTA 6 videos in new content restrictions against gambling, "mass violence," and "realistic human characters"
 
 
If Metroid Prime 2 "is remade," series producer wants more people to play the GameCube classic's forgotten splitscreen multiplayer: "Retro finished the multiplayer mode without compromising on quality"
 
 
Uncharted 4
Ex PlayStation lead was "a little concerned" when Naughty Dog first ditched Uncharted for The Last of Us: "We may be going too niche"
 
 
A screenshot of the upcoming Switch 2 game, Skate Story
I kickflipped so hard I destroyed a moon in the demonic Skate Story, which is already my favorite skater of 2025
 
 
Latest in Features
A screenshot of a Slurpuff eating sweets at a cafe in Pokemon Legends: Z-A.
Pokemon Legends: Z-A's mindless platforming is driving me up a wall because it won't let me jump over them
 
 
A picture of Battlefield 6 showing a soldier moving through smoke and explosions with their gun raised
After hitting level 30 in Battlefield 6, I'm just going to say it: the slow progression is fine, actually
 
 
Crashout Crew artwork of blue worker in blue forklift crying
After a few months of work led to 11 million copies sold on Steam, Peak devs embrace what many companies refuse to learn: "We're not going to continually have a graph go up"
 
 
The Outer Worlds 2 screenshot showing the town of Farfield on Paradise Island, with GamesRadar+ On The Radar branding on the side
The Outer Worlds 2's first area is all about nailing Obsidian's "hardcore RPG feel" – which you can trace back to New Vegas, Vampire The Masquerade: Bloodlines, and the first Fallout
 
 
Battlefield 6 revive
Battlefield 6’s new revive system is the perfect showcase for its more physical combat, and I've fallen in love with dragging teammates around like meaty potato sacks
 
 
A trainer sat with an Eevee at a cafe in Pokemon Legends: Z-A.
I've been waiting 6 years for Pokemon to bring back its cutest features, and Pokemon Legends: Z-A has given me hope that I'll get what I want soon
 
 
  1. Spooktacular box art featuring a movie theater suffused with eerie green light
    1
    This is the perfect family board game for Halloween
  2. 2
    It’s hard to imagine there are many gamers who won’t enjoy this quick but tactical board game for 2 players
  3. 3
    The Outer Worlds 2 review: "The Fallout New Vegas creators have crafted a masterful space age RPG that's willing to play game master to my silliest decisions"
  4. 4
    Once Upon a Katamari review: "Time traveling cowboy adventures, ninja thievery, pirate battles, and more make this the most inventive evolution of the series yet"
  5. 5
    Jurassic World Evolution 3 review: "Far from a fossil, this park builder is one you'll keep coming back to, despite its flaws"
  1. Chainsaw Man
    1
    Chainsaw Man – The Movie: Reze Arc review "Storytelling just as compelling as the chainsaws, devils, and visually excessive fight scenes"
  2. 2
    Tron: Ares review: "Misses out by swapping the Grid for the real world"
  3. 3
    One Battle After Another review: "One of the best studio movies in years and an instant classic"
  4. 4
    The Conjuring: Last Rites review: "Not bold or memorable enough for the Warrens' final chapter"
  5. 5
    Demon Slayer: Infinity Castle review: "Roars past Mugen Train as Demon Slayer's best adventure yet"
  1. Some of the young cast of IT: Welcome to Derry, including Phil (Jack Molloy Legault), Lilly (Clara Stack), and Teddy (Mikkal Karim-Fidler).
    1
    IT: Welcome to Derry review: "A supremely confident step back into the history of Stephen King's cursed town and killer clown"
  2. 2
    Splinter Cell: Deathwatch review: "A pale imitation of the long-dormant stealth franchise"
  3. 3
    Marvel Zombies review: "A fun expansion of the What If episode with delightful MCU Easter eggs and truly gross R-rated kills"
  4. 4
    Gen V season 2 review: "As strong as the first season, if not stronger"
  5. 5
    Wednesday season 2 part 2 review: "Ortega shines, but it's a zombie who steals the entire show"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...