Todd Howard doesn’t want games to get bigger for the sake of it on PS5/Xbox Series X

An image illustration of Bethesda's Todd Howard before the Starfield.
(Image credit: Future)

Bethesda's Todd Howard has given a few comments on what he'd like to see from the new console generation when it comes to world-building.

"I’d like to see more reactivity [in game worlds], more systems clashing together that players can express themselves with," Howard told The Guardian in a recent interview. "I think chasing scale for scale’s sake is not always the best goal."

Elsewhere in the interview with The Guardian, Howard talks about what else he wants from the brand new console generation. "For me, it’s more about access than clock cycles. Just the time it takes to even turn [a console] on and load up some of these games is a barrier – it’s time that you’re not enjoying being in that world," the veteran developer says. "The kind of games we make are ones that people are going to sit down and play for hours at a time. If you can access a game more easily, and no matter what device you’re on or where you are, that’s what I think the next five to 10 years in gaming is about."

Hirun Cryer

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.