Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
Best PC games: Screenshots of Baldur's Gate 3, Helldivers 2, Split Fiction and the Resident Evil 4 Remake
PC Gaming The 25 best PC games to play in 2026
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Resident Evil Requiem review: "A soaring piece of survival horror theater"
Leon hold the Requiem revolver in his car and check his bullets in Resident Evil Requiem's opening
Resident Evil Resident Evil Requiem gives you its best gun first, smartly making the urge to horde magnum bullets vital for the whole game
Leon Kennedy drives a car at night in Resident Evil Requiem, with the GamesRadar+ On The Radar branding
Resident Evil 14 years later, Resident Evil Requiem achieves what the series' most controversial game couldn't
A close-up of Leon, frowning in a big black coat, in Resident Evil Requiem
Horror Games The 25 best horror games worth playing in 2026
Dr. Gideon talks to a captured Leon Kennedy in Resident Evil Requiem, with the GamesRadar+ On The Radar branding
Resident Evil After 25 hours, Resident Evil Requiem keeps me coming back for one more replay thanks to these 8 fantastic features
In Half-Life 2, Alyx Vance gestures towards the player who's viewing the scene from a first-person perspective while Dr Eli Vance looks on next to Judith Mossman
Games The 20 best classic PC games everyone needs to try in 2026
Darkhaven witch in orange and purple flames
Action RPGs Diablo creators' new action RPG feels like sampling bread by eating raw flour in rough Steam Next Fest demo
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
Roguelike Games After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
Resident Evil Requiem On the Radar screenshot of a zombie biting a fire poker with an orange overlay
Resident Evil Resident Evil Requiem is my new favorite Saw movie thanks to one of the most upsetting survival horror levels in history
The Girl walks towards Grace from a dark hallways into a well-lit room in the care center in Resident Evil Requiem, with the GamesRadar+ On The Radar branded frame
Resident Evil 4 hours in, Resident Evil Requiem has already trumped Resident Evil 7 as the scariest yet
Reanimal review
Horror Games Reanimal review: "A feast of twisted weirdness; conjuring up unpleasant imagery and dark world building"
Resident Evil Requiem screenshot featuring Grace holding lighter and looking into bathroom cabinet mirror in the dark.
Desktop PCs Resident Evil Requiem ray tracing wasn't really on my mind, but Nvidia DLSS Ray Reconstruction has helped heeb my jeebs
Highguard character in leather armor holding a rifle
FPS Games Highguard was "doomed," says indie veteran, and "now you have a developer still unable to believe they made a bad game"
Silent Hill Townfall screenshots from the reveal trailer
Silent Hill Silent Hill Townfall looks like the most Silent Hill game in years, and I never thought that could be a bad thing until now
  1. Games
  2. Action
  3. Doom 3

Doom 3 is a great game, but it could have been so much more

Features
By Edge Staff published 31 May 2017

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

Ask a random gamer, PC owner or not, for opinions of Doom and you’ll be lucky if you get one. Ask them for memories and you’ll get a dozen. Even those who’ve never shot the barrel and turned the imp into pixel mush remember it as if they had, its greatness written in lost man-hours, failed exams, smuggled serial cables and soiled pyjamas. Little wonder, then, that creator id Software chose to apply that legendary brand, almost a decade later, to a game that arguably didn’t need it.

Tim Willits and id CEO Todd Hollenshead have leapt, fiercely at times, to the defence of their studio’s biggest commercial hit. “There are three people on the internet that keep making these posts that Doom 3 was ‘bad’,” said Hollenshead in July, “and they get no credibility from any other people. There’s some mass misperception out there”. Then Willits, a month later: “Games that sell over three-and-a-half million copies are not bad games".

They’re right, of course. Statistically, the three-million-and-rising club is something of a critical elite. And, yes, there are people out there who found the game difficult, whose opinions have since decayed into the kind of dismissive grunts Hollenshead describes. Doom 3 was a kludge, part FPS, part survival horror, part modern and part anachronism. As a rollercoaster, it was meticulously plotted, winching players to the precipice with a great opening act, then plunging them into cramp-inducing terror before retrieving them, often with as literal a device as a carriage on rails, back into their comfort zone. And as an environmental mind-game it was ruthless, able to regulate pressure as strictly as a Martian airlock to a point where you could almost feel its grip around the lungs. But somewhere in the mix, things got slightly messy – something often put down to a ‘funhouse’ approach that stems exclusively from 1993.

You may like
  • Doom Arena Board Game box on a wooden table with character and upgrade cards and miniatures on either side The Doom Arena Board Game is hell on Earth (in the best way) | Preview
  • Doom might never have happened if id Software's followed the easy money its 2D platformers were making
  • Dead Space "We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake

The analogy was, you suspect, never designed to make Doom 3 a better game so much as a compatible one – a rightful heir to the chainsaw, the fist and that hair-metal grimoire of zombies, Cacodemons and biomechanical titans. ‘Boo!’ was its motto – and what better template, it figured, than the dangling skeletons and Jack-in-the-boxes of a mechanical ghost house. Ask many what they remember of this Doom, though, and they’ll recall a game so spring-loaded you could almost hear it creak. They might even boil it down to one recurring scene. A pile of ammo sits in an alcove black with impenetrable shadow. Knowing the outcome, you reload what you can and prepare to jog the mouse wheel through an increasingly desperate arsenal. You grab the pickup, the place glows red with Satanic glyphs, and you backpedal through weapons and corridors until the ambushing creatures are well and truly dead. Then, somewhere around the next corner, the trap resets.

Fun? Many insist that it is. Some will even call you names – nasty internet names, no less – for not jumping on that trigger, diving into the shadows, chomping the ears off those commie bastards and spitting them into the sky. Those with a milder taste for red meat tend to sit on the fence, paying due respect to some very well-manufactured – but manufactured nonetheless – terror. Others, though, find the relentless, mathematical precision of the whole thing annoying, and eventually numbing. Hitchcock said something about anticipation being better than a bang. Whatever your opinion, you have to concede there’s bang by the truckload here.

If it isn’t in your face, throwing the camera every which way with claws or teeth, the game’s behind you, throwing the camera every which way with claws or teeth. Or it’s bowling fireballs, launching homing missiles and diving across the room in less time than it takes to pull the trigger. It has a casual disregard for the time between visual and physical contact – a time in which many of the best horrors enjoy so much of their action. It’s the time in which Resident Evil 4 teaches you to fear its enemies but also admire their cunning. Silent Hill has you marvel at the bizarre and despair at the tools you’ve been given. BioShock lets you watch its society tear itself apart before its eyes turn on you. And Dead Space, this unlikely genre star, makes you do the lot, mixing things up to make a copycat game unique. The biggest issue in Doom 3 isn’t that you’re given too little time to recover and reset before the next big scare – it’s that you’ve too little time to fight.

But consider the circumstances. This was, like id games often are, a leap into darkness in more ways than one. It was a launch title, effectively. John Carmack, who superstitiously clings to the role of deskbound engineer but is actually company president, can never quite know what id’s designers have in mind, just as his own thoughts are communicated largely through science. What emerges from that relationship is a congruence of art, design and technology far more volatile than developers further down the food chain experience. Here, it produced an extraordinary gamble: a lighting system so extreme that anything not immediately adjacent to a light source was plunged into total darkness.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Usually, it’s a modder’s job to do something as crazy as strip almost all the ambient lighting from a game, and at times Doom 3 feels more like an artistic statement than a functioning firstperson shooter. But returning to it after years of day/night cycles, incremental naturalism and hollow promises from DirectX 10 – and if Steam’s regular deals on id’s entire back catalogue don’t entice you, the upcoming open source version leaves little excuse – what shines in the dark is the game’s cinematography, a towering balancing act of vision and resources. Not one object has been placed randomly or in haste – because it couldn’t be. Every flickering lamp, touchscreen panel, muzzle-flash, fireball or sweep of the torch demands more triangles from graphics cards which, at the time, didn’t have triangles to spare. Before even a fart emerged from the bowels of Hell, the logistics must have been spine-chilling.

A shame, then, that so much of that intricacy was dismantled. There was the last-minute breakdown of id’s relationship with Nine Inch Nails frontman Trent Reznor, due to deliver an ambitious ‘soundscape’ to rival Quake’s, not to mention a substantial body of sound effects. Replacing them was a bulimic, surreal array of gunshot noises and a single, lacklustre theme tune – problems compounded by the patent wrangle with Creative over the ‘Carmack’s Reverse’ stencil shadowing method, which cost the game (initial) support for the popular EAX audio system. Later would come the ‘no duct tape on Mars’ complaint, because you couldn’t dual-wield your one reliable light source: the torch. Within weeks there were mods for extra lights, effectively yanking out the game’s heart yet seen by many as essential given its constant, vicious combat.

It begs an awkward question: how good could Doom 3 have been had it not been Doom 3? Dismantle the booby-traps, close the portals and leave the chainsaw in the ’90s, and what kind of game could id Tech 4 have built? You don’t have to look far: it’s in there, interrupted and obscured by the action. Shortly after release, Hollenshead described the game’s four scares: tension, surprise, physical revulsion and atmosphere. But there’s a fifth it does best of all: captivity. Not as exultant as Rapture, as haunting as System Shock 2’s Von Braun or as lonely as Dead Space’s Ishimura, the UAC Mars facility is still one of the great pressure-cookers, with strengths beyond any Hell Knight or Arch-Vile.

Bringing to mind the movie Outland, in which another space-bound mining colony goes out of its mind (and the odd airlock), it proves that man is quite capable of making his own hell without some poxy artefact. Its rooms and corridors are an incomprehensible dungeon of machinery. Its windows, a potential form of mental escape, only serve to imprison you further with views of Martian rock, just as Rapture uses the ocean floor. Its PDAs, billboards and amusements pitch homeworld optimism against grim reality. And in one standout scene, you’re popped out of an airlock into the open ‘air’, only to find a quarry no larger than a sound stage, your oxygen tanks forcing you back inside. A game, you could say, of disastrous escapes.

For a society, such confinement unlocks greater scares than Hell can provide: madness, betrayal, murder and despair. The sense of it is palpable in id’s game, and you expect to shine torchlight upon it at every turn. But because this is Doom 3, home of the chainsaw and the BFG, the horrors always come from without, the madness through demonic possession. A few shades of grey, you feel, could have darkened its world even further. Instead, the real terror lies solely in videos, emails and maybe a game that could never have been. Not with that title, anyway.

Read more from Edge here. Or take advantage of our subscription offers for print and digital editions.

CATEGORIES
PC Gaming PlayStation Xbox Platforms
Edge Staff
Edge Staff
Social Links Navigation

Edge magazine was launched in 1993 with a mission to dig deep into the inner workings of the international videogame industry, quickly building a reputation for next-level analysis, features, interviews and reviews that holds fast nearly 30 years on. 

Read more
Doom Arena Board Game box on a wooden table with character and upgrade cards and miniatures on either side
The Doom Arena Board Game is hell on Earth (in the best way) | Preview
 
 
Doom might never have happened if id Software's followed the easy money its 2D platformers were making
 
 
Dead Space
"We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
 
 
Amnesia: The Bunker review screenshots PC
"The horror is almost secondary": From Crow Country to Resident Evil 9, here's how horror games keep us scared
 
 
Fallout 3
"Fallout was one of the first games that really shocked": Our first hands-on with Fallout 3 back in 2007
 
 
Fallout 1 screenshots
Almost 30 years later, Fallout 1's depth of choice, chance, and consequence is still an RPG gold standard
 
 
Latest in Action
Bizarre Lineage codes
Bizarre Lineage codes (March 2026) for free Stat Point Essence, Rare Chests, and more
 
 
Kratos approaches Aphrodite's bedchamber in God of War 3
"The God of War sex mini-games were designed by women," which is why Aphrodite's bed looks "like a labia"
 
 
GTA 6
Some of GTA 6's big ideas are likely hiding in GTA 5, ex-Rockstar dev predicts – and you can look at GTA 4 to see why
 
 
Screenshot from Ratcheteer DX, showing a GBC-style cave with four pixelated characters finding warmth around a fire.
The Legend of Zelda-esque game mimics the GameBoy to GameBoy Color transition, goes from retro handheld to PC and Switch
 
 
Musashi examines the oni gauntlet with a confused expression in Onimusha: Way of the Sword
Not content with stopping the avalanche of AAA games Capcom teases even more unannounced games before April 2027
 
 
A crop of the MindsEye key art for a review header
"Overwhelming evidence of organized espionage": MindsEye CEO blames launch on "corporate sabotage" amid more layoffs
 
 
Latest in Features
BG3
The future of RPGs is isometric
 
 
Photo of a Mario nendoroid figure holding a microSD Express card with a Turtle Beach Switch 2 case in the background.
These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
 
 
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
Emily Rudd as Nami and Iñaki Godoy as Monkey D. Luffy in Netflix's One Piece
One Piece season 2 ending explained: Who is Mr. Zero? Who dies? Will there be a season 3?
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
Mario gadgets, accessories, and games on a blue background
The ultimate Mario Day starter pack, kit up for the plumber's big day
 
 
LATEST ARTICLES
  1. One Piece
    1
    One Piece season 2 is a live-action adaptation to treasure as it debuts to perfect Rotten Tomatoes score
  2. 2
    Overwatch lead says using Steam player counts to dunk on multi-platform releases like Marathon is "big unemployed, maidenless behavior"
  3. 3
    Nier: Automata creator Yoko Taro sees it "as a form of respect" when devs "say outright that they copied" his action RPG, but he's not sure "how Square Enix would feel about that"
  4. 4
    D&D's most annoying rule helped Fallout co-creator Tim Cain get his big break at legendary RPG studio Interplay after he flexed on the job interview
  5. 5
    Resident Evil Requiem director acknowledges the Leon thirst and marriage debate all in one as he jokingly lets slip a mock-up of the hot unc starring in The Bachelor: "Whoops..."

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...