Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
James holds the Alice stuffie in concept art by Jean Walter
Adventure Games Alice Madness Returns creator American McGee is making a spiritual successor, and he's not worried about EA
Mass Effect 2 - Garrus
Adventure Games The 25 best video game stories of all-time
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
Roguelike Games After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
Resident Evil Requiem On the Radar screenshot of a zombie biting a fire poker with an orange overlay
Resident Evil Resident Evil Requiem is my new favorite Saw movie thanks to one of the most upsetting survival horror levels in history
Highguard character in purple and black armor
FPS Games "There's no way this will flop": Laid-off Highguard dev says internal sentiment was high "but then the trailer came out"
A Vault-Dweller with a backpack looks at their Pip-Boy in front of the Vault door
Tabletop Gaming New Fallout solo RPG lets you go off the beaten track, no gamemaster or party required
John Carpenter's Toxic Commando
FPS Games John Carpenter's Toxic Commando is the the Left 4 Dead-like horde shooter I've been waiting for since 2009
A young James Bond smirks in 007 First Light with the GamesRadar+ Big in 2026 branding frame
Action Games 007 First Light will do something no Bond game has done before – slow down: "Players might be surprised"
Peter Jackson's King Kong: The Movie
Action Games The making of Peter Jackson's King Kong: The Official Game of the Movie
Exodus
RPGs More than Mass Effect's spiritual successor, Exodus wants to pull decades of player choice into a single story
Big in 2026
FPS Games Hell Let Loose: Vietnam wants to be a tougher, smarter FPS where kills hardly matter: "We sit in a specific space where we're not COD or Battlefield, but also not military simulation"
Gears of War: E-Day gameplay screenshot showing a blood soaked Marcus and Dom
Gears of War The Coalition believes that Gears of War: E-Day "has the potential to be one of the best stories in the Gears franchise"
Amnesia: The Bunker review screenshots PC
Horror Games "The horror is almost secondary": From Crow Country to Resident Evil 9, here's how horror games keep us scared
Clockwork Revolution
RPGs With Clockwork Revolution, inXile aims to "bring the level of reactivity from our isometric titles into something first-person"
Key art for Kumitantei: Old-School Slaughter showing a close-up of Himari's face, who has hands on her cheek covering her glasses in shock, cut together with the grinning fance of Nyanus, a cat mascot character
Adventure Games These devs are basically making their own Danganronpa that began as "100% a fan game"
  1. Games
  2. Action
  3. Dead Island

The real story behind the Dead Island trailer video

Features
By Joe_McNeilly published 26 May 2011

We talk mocap, machinima and Memento with the creative genius behind the stunning trailer

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

We’re constantly inundated with marketing messages – on TV, the radio, and absolutely on the internet. So it’s rare for a trailer to seriously grab our attention, much less warrant several consecutive viewings. And when has that trailer ever been for a game we’ve barely heard of? But that’s just what Dead Island’s cinematic tour-de-force-in-reverse accomplished this past February. Twitter feeds clogged with links and praise, YouTube practically melted down, and Dead Island was suddenly the year’s most-anticipated game.

How did this happen? We’ve got the whole story, straight from the creators’ brains. But before we crack open the head of the creative mastermind behind this gem and feast on the goo inside, let’s review:

Amazeballs, right? We wanted to know every geeky detail about the trailer’s creation. To that end, we Skyped over to Europe to reach Anton Borkel, Dead Island’s cinematic producer, and Vincent Kimmer, brand manager.

You may like
  • Destroy All Humans! "Instead of being 80% UFO and 20% on foot, we flipped it": How Destroy All Humans' sci-fi action oddity conquered all
  • Dead Space "We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
  • Peter Jackson's King Kong: The Movie The making of Peter Jackson's King Kong: The Official Game of the Movie


GamesRadar: I wanted to focus today on the amazing trailer you guys released for Dead Island. Could you tell me a bit about the genesis of the idea? Did you cut a more traditional trailer and then decide it needed punching up? Or was the time shifting part of it from the start?

Anton Borkel: Actually the company started with some scripts earlier before I joined the project and we ended up using only a certain amount of these ideas and putting them into a completely new script, which had the editing techniques in there right from the start. We initially thought it would be a "cool" idea on paper, so when it was time to put it to the test in the early edits, we learned that we still had a long way to go.

GR: How long were you working on it?

AB: I joined the project in summer of 2010 and we've been working on it till the very last second before the release.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

GR: Getting the pace just right must have been a huge challenge. I'm sure the animators hated you every time you came back with a change.

AB: Interestingly enough, we had a good idea of what would work in the motion capture process. However, you always have a very different look when playing animations backwards. The human eye is too trained to see other humans so every small detail can end up looking awkward. So Axis, the company we worked with, actually did a re-shoot for some sequences that didn't turn out as we hoped. But the animators were great, they were actually very much psyched... everyone seems to love working with zombies.

GR: The trailer grabbed us from the very first shot. For a film geek like me, it immediately evoked the shower scene from Psycho with the closeup on the eye, and then it went all Coldplay: The Scientist. We’ve also heard comparisons to the film Memento. It felt like you had a diverse set of influences.

You may like
  • Destroy All Humans! "Instead of being 80% UFO and 20% on foot, we flipped it": How Destroy All Humans' sci-fi action oddity conquered all
  • Dead Space "We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
  • Peter Jackson's King Kong: The Movie The making of Peter Jackson's King Kong: The Official Game of the Movie

AB: Well, when you consider the game being part of the horror genre, there is a certain stigma when it comes to the potential audience, so we looked everywhere but horror games or horror films for influence. We tried to keep the visuals and even the gore as interesting as possible, to keep every viewer engaged the whole time. For example, when you look at the level of gore or violence being shown in the trailer, we certainly didn't cut back there but we tried to image elegant paintings and compositions with our shots.

GR: To go back to Hitchcock’s films, his horror worked on a deeply personal psychological level; gore is practically nonexistent (by today’s standards) and yet the films are terrifying. You’ve managed to have this intimate moment, yet still get in a few licks with the fire axe.

AB: Well we tried to play for both sides of the fence so to speak. But there were no other game trailers used as an influence because we tried to steer as far away from "classic" game advertisement as possible.

GR: I think that's a big part of what grabbed people, that it wasn't anything like typical game advertising.

AB: The melee, the combat, the gore... it's all there, but wrapped in an emotional story that tries to grab you, even if you don't care about violence at all.

GR: It touched people the same way that Gears of War "Mad World" trailer did. Obviously the games are nothing alike, but the trailers share a mood - loss, nostalgia, hopeless struggle against overwhelming odds...

AB: That is actually a very good example, it tries to generate the atmosphere first, rather than go straight to combat. The sense of struggle against overwhelming odds is actually one of the key reasons why we felt that the child would need to be in the trailer, even when it won't be part of the actual game.

GR: Do you worry that it will be difficult to maintain that intimate, visceral mood in a game where the player is spending all his or her time neck-deep in organs and meat?

Vincent Kummer: The trailer captures a certain moment in the game world, specifically the night of the zombie outbreak on the island. There will be situations that transport this certain mood, but there are also different elements in the game. So of course, when you’re in close combat with zombies fighting for pure survival the mood will be different. Exploring the island and finding the destruction the outbreak left, the mood will be closer to the trailer. We try to play different emotions throughout the game.

GR: Like a good film would. Speaking of, I understand there's been some interest from Hollywood. Anything you can talk about?

AB: No comment!

VK: We are in talks and thinking about what we want to do with the license, but nothing we can state at this point.

GR: I figured as much, still had to ask. Anton, can you tell me a bit about your background?

AB: I'm a 24 year old digital film and animation student that wrote some papers and honors thesis on cinematic use in modern day videogames. So this seemed like a match made in heaven when I joined the company to work on Deep Silver’s newer IPs.

GR: Sounds like a perfect fit.

AB: I was received with open arms and we can laugh about it now, but when you think of the idea, a sophisticated zombie short film trailer that has multiple story arcs and is being played out in reverse... I think it takes a really great understanding from all involved parties to not directly throw the idea and myself out of the window. I'm very grateful and I think everything turned out great.

  • 1
  • 2

Current page: Page 1

Next Page Page 2
CATEGORIES
PC Gaming PlayStation Xbox Platforms
Joe_McNeilly
Read more
Destroy All Humans!
"Instead of being 80% UFO and 20% on foot, we flipped it": How Destroy All Humans' sci-fi action oddity conquered all
 
 
Dead Space
"We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
 
 
Peter Jackson's King Kong: The Movie
The making of Peter Jackson's King Kong: The Official Game of the Movie
 
 
Mass Effect Legendary Edition
5 years on, I still think about Mass Effect Legendary Edition's symbolic first trailer
 
 
The two protagonists in Reanimal walk through a dark train carriage surrounded by human skins strewn across the seating, with only a small light source to see - with the GamesRadar+ Big in 2026 frame
"We wanted to make something darker", Reanimal's devs tell me: Without "the safety net charm of Little Nightmares"
 
 
Indiana Jones and the Great Circle screenshot showing Indiana looking out pensively, with GamesRadar+'s Best of 2025 logo in the top right-hand corner
"Stay true to your gut": Indiana Jones and the Great Circle dev on making a successful adventure for such an iconic hero
 
 
Latest in Action
Bizarre Lineage codes
Bizarre Lineage codes (March 2026) for free Stat Point Essence, Rare Chests, and more
 
 
Kratos approaches Aphrodite's bedchamber in God of War 3
"The God of War sex mini-games were designed by women," which is why Aphrodite's bed looks "like a labia"
 
 
GTA 6
Some of GTA 6's big ideas are likely hiding in GTA 5, ex-Rockstar dev predicts – and you can look at GTA 4 to see why
 
 
Screenshot from Ratcheteer DX, showing a GBC-style cave with four pixelated characters finding warmth around a fire.
The Legend of Zelda-esque game mimics the GameBoy to GameBoy Color transition, goes from retro handheld to PC and Switch
 
 
Musashi examines the oni gauntlet with a confused expression in Onimusha: Way of the Sword
Not content with stopping the avalanche of AAA games Capcom teases even more unannounced games before April 2027
 
 
A crop of the MindsEye key art for a review header
"Overwhelming evidence of organized espionage": MindsEye CEO blames launch on "corporate sabotage" amid more layoffs
 
 
Latest in Features
BG3
The future of RPGs is isometric
 
 
Photo of a Mario nendoroid figure holding a microSD Express card with a Turtle Beach Switch 2 case in the background.
These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
 
 
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
Emily Rudd as Nami and Iñaki Godoy as Monkey D. Luffy in Netflix's One Piece
One Piece season 2 ending explained: Who is Mr. Zero? Who dies? Will there be a season 3?
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
Mario gadgets, accessories, and games on a blue background
The ultimate Mario Day starter pack, kit up for the plumber's big day
 
 
LATEST ARTICLES
  1. A lady looks shocked.
    1
    55-year industry vet made the first CRPG, got laid off, went bankrupt, but "I don't care": "Business does not love you"
  2. 2
    Pokopia's unhinged dialogue is tempting me away from Animal Crossing: "It's a pretty nice butt, don't you think?"
  3. 3
    The Asus ROG Azoth 96 HE has returned to take the magnetic crown, but that price tag is going to be a problem
  4. 4
    Dragon Quest creator says English is "a simple language," so "the flavor tends to get lost" when translating games
  5. 5
    One Piece season 2 answers a near 30-year-old manga mystery in surprisingly straightforward fashion

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...