The Quarry was reportedly once meant to be a "signature" Google Stadia game
A new report claims Supermassive's Until Dawn spiritual successor was originally being built for Stadia
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Supermassive's Until Dawn spiritual successor, The Quarry, was reportedly once being built as a "signature" Google Stadia game.
According to Axios, both The Quarry and High on Life, an upcoming FPS from Rick and Morty creator Justin Roiland, were originally key components of a deal between the games' publishers and Google, which at the time was trying to beef up the Stadia's catalog of streaming games to attract buyers. It isn't stated explicitly in the report, but it sounds like Google had every intention of making The Quarry and High on Life Stadia exclusives.
Of course, ultimately Google would shut down its first-party exclusive games department following lukewarm critical and commercial reception. This opened up The Quarry and High on Life to other, more traditional buyers, and now the former is available on PlayStation, Xbox, and PC, while High on Life is due to launch on Xbox and PC sometime this October.
Axios's report offers the most concrete insight at what could've been had Google Stadia been more successful. A VGC report from February 2021 claimed Kojima had been working on an episodic horror game for Stadia, but Google quickly denied that report, saying it "reported hearsay as fact."
Indeed, had The Quarry been launched as a Stadia exclusive, even for a limited time, it almost surely would've incentivized folks on the fence about the streaming platform and boosted sales somewhat. Supermassive's latest has been generally well-received, with our own somewhat dissenting 3/5-star review calling it "a fun but poorly paced horror adventure."
Check out our list of the best horror games to make sure you haven't missed any.
Weekly digests, tales from the communities you love, and more

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.


