The mega viral co-op horror hit that was free for its first 24 hours was mostly developed in a single month
The majority of Content Warning was made during a month-long trip to South Korea
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Content Warning, the co-op horror hit that launched into virality thanks to a 24-hour free introductory period, was mostly developed in a single month.
I first caught wind of Content Warning on April Fool's Day, mostly because it's precisely my jam but also because I thought the concept of a game that's only free for its first 24 hours was intriguing. Apparently, other people thought the same because around 6.2 million players claimed it on its first day. It now has almost 28,000 'Very Positive' reviews on Steam and and continues to be a viral success, with 14,000 players online at the time of writing after a staggering 204,000 peak player count at launch.
In a recent tweet, developer Landfall Games revealed that the majority of the game was created during a month-long trip to Seoul, South Korea. "We sadly didn't get to see much of the city, but oh boy did we eat a lot of great food!" reads the tweet.
Did you know that the majority of Content Warning was developed on a one-month trip to Seoul, South Korea? 🇰🇷We sadly didn't get to see much of the city, but oh boy did we eat a lot of great food! pic.twitter.com/eCmE1m9fKcApril 17, 2024
In response to a commenter rightfully astonished by the fact that a game can be developed by a 10-person team in just a month, Landfall clarified that "dev time was a little longer than that! But the majority of development took place during a feb-march this year."
Put simply, Content Warning is a co-op horror game where you "film your friends doing scary things to become SpöökTube famous!" Put slightly less simply, it's an extraction-based survival game in which you're sent underground to the Old World in search of cursed relics, but what you're really after as a fearless SpöökTuber is internet fame. The more spooky stuff you film in the Old World, the more you go viral, increasing your ad revenue so that you can upgrade your gear to film better videos and boost your odds of survival against limited oxygen and scary monsters.
If you haven't already claimed it for free, you've long since missed out on the deal, but its full price is only $8, so if you want the game just eat lunch at home or something and you've already recouped your loss.
Otherwise, here are the best horror games to play when you want to be scared silly.
Weekly digests, tales from the communities you love, and more

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.


