interview
The latest interview articles from GamesRadar+
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InterviewDelta Force – Black Hawk Down's missions aim to be challenging: "Players will need to adapt and learn from unsuccessful runs"
By James Grebey Published -
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Interview"There shouldn't just be one weapon to slay them all": Monster Hunter Wilds' director will put up with my hammer bro shenanigans, but wants players to have options
By Oscar Taylor-Kent Published -
InterviewWith Monster Hunter Wilds poised to pop off this year, the series' veteran devs have one piece of advice for new players: "Don't rush it"
By Oscar Taylor-Kent Published -
FeatureMalediction is metal enough to make Elden Ring wince, and I can't wait to play this new wargame
By Benjamin Abbott Published -
Hands-onSplit Fiction ups the ante on It Takes Two's wacky co-op action, while showing why human creativity still matters
By Alessandro Fillari Published -
Interview20 years on, Monster Hunter Wilds' devs reflect on the series' co-op journey: "The world caught up with our vision"
By Oscar Taylor-Kent Published -
Hands-onExoborne is striving to be an approachable open-world extraction shooter with a strategic edge: "I don't think there's anything quite like it"
By John Carson Published -
FeatureAssassin's Creed Shadows channels The Sims with its customizable base: "It's good to have a home and a place where you feel at ease"
By Oscar Taylor-Kent Published -
FeatureWith Wuchang: Fallen Feathers, Chinese studio Leenzee aims to soar to the heights of its field
By Alan Wen Published -
Big in 2025"Player expression" has been vital for Two Point Museum, whether you're displaying captured ghosts or frozen cavemen in your dream exhibit
By Oscar Taylor-Kent Published -
Big PreviewAssassin's Creed Shadows evolves on Syndicate's twin dynamic: "It would have been better if we pushed the two characters much further apart"
By Oscar Taylor-Kent Published -
PreviewAssassin's Creed Shadows hands-on: Stealthier and bloodier than ever
By Oscar Taylor-Kent Published -
FeatureSilent Hill: Downpour devs reflect 12 years on: "Stop trying to be Japanese scary, and just be Czech scary"
By James Winspear Published -

“We loved making this into a goofy, irreverent, and kind of chill experience”: Wheel World celebrates bike culture with its vibey open world
By Alessandro Fillari Published -

"Climbing is in itself a game, with rules everybody knows": Cairn's tense, strategic ascents are making our palms sweat
By Luke Kemp Published -
FeatureSilent Hill: Shattered Memories is "a weird-ass postmodern riff" on the PS1 original says Sam Barlow, talking the development 15 years later
By James Winspear Published -
InterviewSaving the world with a baguette? "A joke that went too far," shares Clair Obscur: Expedition 33's creative director, as we talk Final Fantasy, Persona, and more
By Emma Withington Published -

Avowed is an RPG that's both the culmination of everything Obsidian has done before, and also an evolution of it: "There's really not a whole lot of our regions that's off limits to the players"
By Heather Wald Published -
Interview"Sony would also turn to Mercury for all their tech demos for publishers": Jeb Mayers talks us through the creation of the portable puzzler
By Nick Thorpe Published -
Feature"Part of the genesis of Immortality was the three years I spent making a Legacy Of Kain game that got cancelled": Sam Barlow on the making of his "interactive movie"
By Jess Kinghorn Published
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