interview
Latest about interview

Assassin's Creed Shadows "has a little bit of Tarantino flavor", but its real secret ingredient is intrigue: "It's almost like you're watching an episode of Shogun"
By Oscar Taylor-Kent published
Interview Interview | Quentin Tarantino, Ninja Scroll, Shogun and more all contribute towards Assassin's Creed Shadows' unique tone, says realization and cinematic director David Nibbelin

"We have to earn it": Wildgate is a frenzied sci-fi shooter from former Blizzard devs, but this multiplayer isn't riding any coattails
By Eric Van Allen published
Hands-on Hands-on | Wildgate is a PvPvE space oddity from Dreamhaven that impressively blends spaceship combat against rival crews with sci-fi treasure hunting

Assassin's Creed Shadows' dual heroes has been an "opportunity" to enhance immersion in the feudal Japan story: "You get a chance to compare their two perspectives on a situation"
By Oscar Taylor-Kent published
Interview Interview | David Nibbelin, Assassin's Creed Shadows' realization and cinematic director, about "emotional flow", balancing Yasuke and Naoe, and putting the series' unique spin on history

Revenge of the Savage Planet is a refreshingly colorful and light-hearted co-op throwback to the carefree action platformers of the noughties
By Tom Regan published
Hands-on "It was really validating for us when we saw those games": Revenge of the Savage Planet promises to be our next co-op favorite after Split Fiction

"We don't want to force one terabyte of data on the players": Assassin's Creed Shadows' tech director on the clever tricks Ubisoft uses to "go beyond" current-gen
By Oscar Taylor-Kent published
Interview Interview | Assassin's Creed's Pierre Fortin talks about the huge technical leaps from Assassin's Creed Syndicate to the jaw-dropping Assassin's Creed Shadows

"He's right to think it's cool, because it is": D&D legends Matt Mercer and Brennan Lee Mulligan on Divergence, sharing worlds, and what they want next from Exandria Unlimited
By Benjamin Abbott published
Feature We catch up with Matt Mercer and Brennan Lee Mulligan post-Divergence

RPG board game designer's revelation was searching for a D&D quick start guide to find "You needed to pull together lots of different pieces in order to play"
By Katie Wickens published
News Arydia: The Paths We Dare Tread designer talks about his narrative influences for the game

Splitgate 2 improves on the FPS' intoxicating blend of Halo and Portal: "You no longer have to get hung up on which button you meant to press"
By Hayes Madsen published
Hands-on Hands-on | Splitgate 2 blows an already unique idea up to an even bigger scale, and it might just be why it succeeds

Designer of TRPG about anthro animals escaping a devilish deal acknowledges stereotypes in both band culture and animal folklore
By Katie Wickens published
News Caro Asercion talks about their Liar's Dice tabletop RPG Last Train to Bremen

Delta Force – Black Hawk Down's missions aim to be challenging: "Players will need to adapt and learn from unsuccessful runs"
By James Grebey published
Interview Interview | Delta Force – Black Hawk Down devs talk striking a balance: "Initially, we aimed for a hardcore, ultra-realistic experience, but feedback from playtests showed it was too punishing"
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