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  1. Games
  2. Action Games
  3. Stuntman: Ignition

Stuntman: Ignition review

It takes unfairness to the extremes, but we almost don't mind

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By Matthew Pellett
Published 15 September 2007

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You see, the director doesn't actually know what's best for your score. It's entirely possible to miss four crucial stunts (miss five and you have to re-shoot the whole thing) and still get a perfect award, because Stuntman: Ignition's not about hitting each objective; it's about chaining them from start to finish. When you get your head around the fact that it pays to ignore the director, the game suddenly becomes interesting. Scenes stop being about driving from stunt to stunt and instead are all about seeing where the next trick is coming from - using the debris that litters the movie set to continue your combo and pulling off cheeky drifts at every bland corner to increase the multiplier. But you only see this side of Stuntman once you've invested eons of your precious time and you're officially in the zone.

It's a massive shame, because getting there is just too infuriating, frankly. There are 36 scenes spanning six movies (with a few extras tacked on the end), but none of them really stand out as anything special. Each movie may look pretty different, but your tasks are always the same: drift right here, reverse here, go under this truck, smash through that obstacle, launch yourself into this helicopter... and then again!

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Thankfully the handling of each vehicle, be it car, bike, hovercraft or truck, is nigh-on perfect, although a few too many collisions can throw you off course or stop you dead for no reason. And because everything that happens around you is scripted, the only thing that results in failure (once you've memorised the track) is your lack of composure. You can't blame the AI for messing up your run because there is no AI; the events are exactly the same every time, and as each little mistake results in drastic results the only option is to restart and curse your own lack skill. More than anything else, Stuntman is about self-deprivation; each restart is a punishment and an admittance of failure that smarts every time. It's a wonder that restart isn't mapped to a face button as it's used so frequently.

Thankfully the handling of each vehicle, be it car, bike, hovercraft or truck, is nigh-on perfect, although a few too many collisions can throw you off course or stop you dead for no reason. And because everything that happens around you is scripted, the only thing that results in failure (once you've memorised the track) is your lack of composure. You can't blame the AI for messing up your run because there is no AI; the events are exactly the same every time, and as each little mistake results in drastic results the only option is to restart and curse your own lack skill. More than anything else, Stuntman is about self-deprivation; each restart is a punishment and an admittance of failure that smarts every time. It's a wonder that restart isn't mapped to a face button as it's used so frequently.

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Matthew Pellett
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Matt is former editor of Official PlayStation Magazine, his favourite games include Skyrim, Final Fantasy VII, Braid, Shadow Of The Colossus and Puggsy, and when he's not grinding away in Destiny you'll often find him talking about WWE or NFL (go Seahawks!).
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