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SOCOM: U.S. Navy SEALs Fireteam Bravo 2 review

Sometimes great things come in small packages


  • Great control for a handheld shooter
  • Incredible graphics
  • Excellent multiplayer


  • Auto-aim feature hurts balance online
  • Somewhat clunky control scheme
  • Navy propaganda

When life gives you lemons, make lemonade. That’s what developers seem to be trying to do these days as they attempt to capture the visceral action of first-person shooters on the PSP despite the fact that it has only one analog nub. Zipper Interactive sure has brewed a tasty shoot ‘em beverage with their release of SOCOM: U.S. Navy SEALs Fireteam Bravo 2. It’s a bit sour at times, with a somewhat awkward control scheme (but only somewhat awkward, which is an improvement), but goes down smoothly and is good to the last drop.

We’re used to PSP first-person shooters playing second fiddle to their console counterpart, but that’s just not the case this time around. The single-player campaign will have you fighting for freedom in smaller levels in the same areas as the squad from SOCOM: U.S. Navy SEALs Combined Assault on the PS2. You’d think that this would make Fireteam Bravo 2 play like a watered down version of Combined Assault, but ironically it’s the other way around in terms of the single player experience.

More Info

DescriptionThe PSP-only sequel adds new game modes and a command structure that grants higher-ranked players more abilities.
Franchise nameSOCOM
UK franchise nameSOCOM
US censor ratingTeen
Release date7 November 2006 (US), (UK)