Catherine finally hits Australian shores, but is the love still there?

Sheep/puzzler/sex/Twin Peaks sim Catherine is a hard one to pin down. That hasn’t stopped the Atlus-carved game from pulling in some fairly decent numbers - it sold 200,000 copies during its first week upon release overseas, and worldwide has shifted enough units to be deemed one of the company's biggest earners. But what about Australia?

A year has passed since the game hit shelves in its native Japan. And now that it’s finally out Down Under, the question asks itself: how will it fare? Will it pull in similar sales? Or has the delay meant that those who wanted to play it have already imported it?

If you need a refresher course, check out our Catherine coverage here, from the earliest previews right up to its review. And let us know: did you wait to buy locally, or did you import?

Darren Wells