Red Faction: Guerrilla review

Get your ass to Mars

GamesRadar+ Verdict

Pros

  • +

    Makes the sandbox super convenient

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    Gleeful destruction is more than a gimmick

  • +

    Smart AI buddies

Cons

  • -

    World is a bit sparse

  • -

    Could be prettier

  • -

    Not much story

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You know what’s annoying? When you’re driving a mission-critical vehicle in GTA and somehow manage to roll it, only for it to burst into flames and explode. This game doesn’t do that. In Red Faction you can flip any car, buggy, or juggernaut back onto its wheels with a few quick nudges. It’s a small feature. Tiny. Wee, even. But there it is.

Red Faction has been sold on that one gimmick, but it’s a game of hundreds of parts, all polished to perfection. The destruction is a tool, and one that will immediately ruin you for every other game ever to feature four walls with a roof on top. You’ll walk past mud huts in Far Cry 2, castles in Oblivion, bunkers in Mercenaries, and skyscrapers in GTA and you’ll want to smash them down, to carve your own paths and infiltrate enemy territory your own way. Guerrilla is freeform gaming on a level you’ve never enjoyed before, where every path you take and every tactic you choose is your own.

While ambling around the world searching out EDF structures to collapse you might receive word of a raid on a critical EDF base. The Earth Defense Force took control of Mars several years earlier and has been running wild like Hulkamania ever since, all up in everyone’s face with its 24” Pythons and worryingly tight yellow underpants. Together with the rest of the Red Faction you’ll overthrow the EDF, at first by weakening their hold on Mars and then by smashing them and driving them out of sectors as they fall under Red Faction control.

En route to the EDF base you’ll pick up a handful of squadmates in your truck. Accustomed to dunces, you’ll want to coddle them like babies, but these NPCs are smarter than the usual rabble. They’ll take cover, keep their heads down, and get themselves out of danger without any hand-holding. They’re not geniuses in danger of becoming self-aware and overthrowing humanity by any means, but in any given fight there’ll be well over a dozen characters fighting while the world collapses around them; with so much math being thrown around it’s a wonder Guerrilla has time for AI at all.

More info

GenreShooter
DescriptionGuerrilla is the surprise summer blockbuster this year, filled to the brim with gaming superlatives and free of any pretentiousness or doubt as to what it wants to be. Volition has quite possibly made the best straight sandbox action game of this generation.
Platform"Xbox 360","PS3","PC"
US censor rating"Mature","Mature","Mature"
UK censor rating"","",""
Alternative names"Red Faction 3"
Release date1 January 1970 (US), 1 January 1970 (UK)
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