Rainbow Six Extraction PC system requirements revealed
Ultra settings might take an arm and a leg, but standard graphics are very doable
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The Rainbow Six Extraction PC system requirements have been unveiled, confirming you won't need a futuristic computer to run the sci-fi co-op shooter reasonably well.
Ubisoft didn't outline exactly what performance PC gamers can expect at different graphical levels, but it's safe to assume we're shooting for 60+ FPS at all tiers. Here's how the Rainbow Six Extraction PC system requirements vary between graphics targets.
Low settings - 1080p
- CPU: Intel i5-4460 / AMD Ryzen 3 1200
- GPU: Nvidia GeForce GTX 960 4GB / AMD RX 560 4GB
- RAM: 8GB
- OS: Windows 10 64-bit
- Storage: 85GB
High settings - 1080p
- CPU: Intel i7-4790 / AMD Ryzen 5 1600
- GPU: Nvidia GeForce GTX 1660 6GB / AMD RX 580 8GB
- RAM: 16GB
- OS: Windows 10 64-bit
- Storage: 85GB
High settings - 1440p
- CPU: Intel i5-8400 / AMD Ryzen 5 2600X
- GPU: Nvidia GeForce RTX 2060 6GB / AMD RX 5600XT 6GB
- RAM: 16GB
- OS: Windows 10/11 64-bit
- Storage: 85GB
Ultra settings - 2160p (4K)
- CPU: Intel i9-9900k / AMD Ryzen 7 3700X
- GPU: Nvidia GeForce RTX 3080 10GB / AMD RX 6800XT 16GB
- RAM: 16GB
- OS: Windows 10/11 64-bit
- Storage: 85GB (plus 9GB for HD textures)
Rainbow Six Extraction pits the operators of the shooter's familiar universe against a new alien threat, emphasizing objective-based co-op with plenty of extraction-type rescue missions. It will launch on PC (with Stadia and Amazon Luna support), PS5, PS4, Xbox Series X, and Xbox One on January 20, 2022. Its cross-play "Buddy Pass" system will allow players to invite up to two friends (or three, for deluxe edition buyers) to play with them for up to two weeks at no extra cost, with all progress carrying over to the full game if those friends decide to buy it themselves.
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The latest Rainbow Six Extraction trailer follows a rescue mission that goes south.

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.


