Bungie vet says OG Halo beats Campaign Evolved and its "modern, AAA, fancy Unreal graphics" because "the constraints actually make it a stronger game"
"I'm not the biggest fan of modern, AAA, fancy Unreal graphics"
It's tough to compete with one of the most beloved, influential first-person shooters of all time, but if there's one game that can go toe-to-toe with the original Halo, it's a faithful but spruced-up remake like Halo: Campaign Evolved. That said, according to a veteran of Halo creator Bungie, that sprucing up is precisely what makes the remake inferior to the original.
During an appearance on the Mint Blitz podcast, former Bungie design lead Niles Sankey, who was with the company from 2006 to 2015, shared his impressions of the upcoming Halo remake. Obviously, Sankey has no insight into the production itself, but he's seen the same gameplay footage we all have, and while he's impressed by the visual fidelity, he worries Halo Studios isn't seeing the snowcapped mountains for the trees, prioritizing detail over map readability.
Sankey admits the environments in Halo: Campaign Evolved "look good," but he says he's "just not the biggest fan of modern, AAA, fancy, Unreal graphics" because that level of detail can impair visibility. Some games, like Arc Raiders specifically, are visually "amazing," says Sankey, but in general he prefers landscapes where you can actually see what's going on.
"I do question the readability of some of the battlefield," says Sankey. "I think that one thing that Halo, and Halo 1 especially did a great job of, is, you could read the battlefield. You can clearly see the enemies. You can clearly see your lanes. The constraints actually make it a stronger game in my opinion, cause you don't have all this foliage everywhere.
"It's a game, first and foremost. You need to see where your enemies are. You need to see where your lanes and routes are, and that's what's most fun ... I get the sense that sometimes companies overlook that and instead are just trying to make the best graphics possible without considering the ramifications of what those fancy graphics might mean."
I don't know if it's just my aging, blurry vision talking, but I totally get what Sankey's saying here. I'm sure there's a method to creating modern, high-fidelity games without sacrificing readability, and Sankey says he hopes the "smart people" at Halo Studios will accomplish that in the final product, but I can think of a handful of extremely popular multiplayer games which I've tried playing but found challenging due to there being too much happening, and in too much detail, on screen. As for Halo: Campaign Evolved specifically, I do think enemies blend into environments at least more-so than in the original, and we'll just have to wait and see how readable the maps are at launch.
Weekly digests, tales from the communities you love, and more

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.
