Notoriously horny artist says he couldn't help but apply his NSFW jiggle skills to the food and characters of strategy RPG Unicorn Overlord

Unicorn Overlord food platter
(Image credit: Vanillaware)

With lovely strategy RPG Unicorn Overlord being a Vanillaware title, it obviously has a cute little minigame where you scarf down illegally delicious-looking food. It turns out the main artist behind these entreating entrees is also responsible for the way the game upholds another Vanillaware quirk: curiously jiggly women. 

In remarks translated by Automaton, artist Shigatake admits that he was "unable" to control his "habits," resulting in both the food and the female characters of Unicorn Overlord taking on an exaggerated bounce. In a tweet, he says (via translation), "I have a habit of making food jiggling."

Shigatake notes that Unicorn Overlord's food is more of a Western take on the offerings of one of the studio's previous games, Muramasa: The Demon Blade. However, the better-known buffet from Dragon's Crown was actually the work of another artist, Yamashita, who apparently serves as Shigatake's rival in the art of video game food that you could almost reach out and eat. 

In fairness, Unicorn Overlord is nowhere near as sexed up as the likes of Dragon's Crown, or 13 Sentinels: Aegis Rim for that matter, but that's kind of like comparing blue fire to orange fire. I'm accustomed to Vanillaware's distinct aesthetic, so I was prepared for this going in, but I will admit I was still struck by how obvious this is even from the first girl you meet, Scarlett, who Shigatake even singles out as an example of his habits gone mad. 

Chances are slim, but you may know Shigatake from his involvement in a more niche JRPG that I, for one, can't get out of my head: Astlibra Revision. Solo developer Keizo worked with Shigatake to polish the game's art, especially characters and bosses, and sure enough, his style comes through there too. 

"In the Revision project, Shigatake's role was to refine the character portraits, weapons, armors, and 2D character designs," Keizo told GamesRadar+ in an interview. "Originally, all characters were also based on free materials from various artists. The refinement process was aimed at achieving a uniform level of design and quality. Some characters and bosses were also designed by Shigatake." 

Final Fantasy Tactics director encourages fans begging for a remake to give Unicorn Overlord their support: "The market for tactical RPGs is small."

Austin Wood

Austin freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree, and he's been with GamesRadar+ since 2019. They've yet to realize that his position as a senior writer is just a cover up for his career-spanning Destiny column, and he's kept the ruse going with a focus on news and the occasional feature, all while playing as many roguelikes as possible.