Oct 4, 2007
Plain and simple, the initial prospect of playing a hoops sim on the Wii scared the daylights out of us. Having flailed and swayed at more than our share of Wii Sports, we naturally assumed that a basketball version of the same thing meant a long winter rehabbing our torn ACL or shredded labrum. However, it turns out that EA didn't build their first b-ball title for Nintendo's new-generation console with anything of the sort in mind. Sure, you'll flick a wrist here and there to take care of business on the court, but breaking a sweat or making an appointment with an orthopedic surgeon won't be in your near future.
Of course, every Wii game is centered around unique controls, and Live is no different. The simplified-to-the-point-of-autopilot Family Play controls let Grandma fly as LeBron while Uncle Phil posterizes Junior with a vicious Kobe dunk without more than an occasional wave of the Wii remote.
Plugging in the Nunchuk turns on the so-called Advanced settings, which give you a little more control - if actually being able to move the players in the direction you want can be considered "advanced." At no time will you come close to holding the puppet strings you'd normally enjoy in more traditional hoops games. We're not saying this is all bad, of course, but be warned that things are very different than in other b-ball games.