Naruto: Path of the Ninja 2 - hands-on

Last year’s Naruto: Path of the Ninja brought turn-based battling, item collection and party customization to the Naruto franchise, which had otherwise been confined to chop-socky fighting and action-adventuring. For a first-timer’s RPG and a GBA port, it wasn’ttoo shabby. Path of the Ninja 2, due for a September release, looks to be in the same vein as Path 1. Another port of a previously Japan-only GBA title, it’s got the same battle system and stylus-rubbing gameplay, but adds a few new wrinkles that should get fans excited.

And like in COD4, you have to keep playing more and more to unlock skills. Does that mean that, when you log on, you’ll be getting continually trumped by the demented fans out there that have been playing non-stop since day one? Maybe, maybe not. For those playing catch-up or trying to get ahead, the game will feature a Bonus Hour – on Saturdays from 10 a.m. to 4 p.m., you’ll get bonus points for battling online. It’s a clever way of getting people to play during the weekend, but judging from our initial impressions, we expect there to be plenty of fans online anyway.

For more Naruto coverage, check out our previewof Clash of Ninja Revolution 2.

Aug 12, 2008