Marvel vs Capcom 3: Everything there is to know

After 10 years of rampant speculation we can finally confirm that Marvel vs Capcom 3 is indeed a reality. Revealed last week during Capcom’s annual Captivate event by Keiji Inafune himself, the combo-crazy fighter will return to PS3 and 360 in spring 2011, continuing a fighting-game resurgence that began with the universally lauded Street Fighter IV. Naturally the most pressing questions (Who’s in it? How many characters will there be?) were answered with “wait and see” responses, but we did leave with a good indication of what’s in store.

As fun and memorable as it was, Marvel vs Capcom 2 didn’t feel like a comic book at all, much less a representation of the Marvel Universe. Part three is zoning in on a “living comic book” presentation, applying various shading techniques for a defined, unique art style as well as adding signature quotes, intros and outros and other in-game events to drive home the idea that you’re playing a colossal comic crossover. With style angled much more towards comics than Marvel’s movies, the whole experience should be distinctly sketchy – that’s sketchy in a positive sense, of course.

Last year’s re-release of MvC2, which has nearly sold a million units, proved that totally insane juggles and triple-digit combos are just as fun and addictive now as they were ten years ago. That said, the expectations are so high the dev team isn’t about to trot out the same game with a “3” on the box. Capcom told us they’re analyzing both MvC2 and Tatsunoko vs Capcom for ideas on what worked and what didn’t, leading us to believe MvC3 will be some kind of hybrid. Capcom assured us they don’t plan on alienating the base that kept MvC2 alive for a decade and will keep the 3-on-3 fight style, but they’re also striving to “maximize depth and minimize complexity.” A tricky balance, for sure.

Brett Elston

A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE. 

Latest in Fighting
Tekken 8
Tekken lead Katsuhiro Harada says he's spent decades "mentally preparing" for AI to overtake humans, but it's not happening: "If AI had really advanced, we wouldn't be pouring 10, 20, 30 billion Yen into making games"
Super Smash Bros. Ultimate
Super Smash Bros. creator says instead of making more "Americanized works," Japanese devs should "seek the uniqueness and fun of Japanese games"
Minecraft characters Alex and Steve riding in mine carts in Super Smash Bros. Ultimate, being chased by Bowser Jr..
Super Smash Bros. Ultimate villain Minecraft Steve is the star of the "best Smash clip of all time," as genius player makes a literal Trojan Horse to destroy an unsuspecting opponent
Super Smash Bros. for Nintendo 3DS key art.
Masahiro Sakurai says Super Smash Bros "might have died out" if not for late Nintendo president Satoru Iwata: "There's no doubt that he influenced me in many ways"
Mortal Kombat 2 3DO
After 32 years, Mortal Kombat 2 has finally been ported to the one hyper-expensive '90s console that could actually do it justice
jinx in 2xko weilding a big hammer with a smirk on her face
The League of Legends fighting game spin-off won't be getting its big playtest, but that's so that more of you can play it later this year
Latest in Features
Asssassin's Creed Shadows kusarigama
My favorite weapon in Assassin's Creed Shadows is also the most misunderstood
Imai Sokyu leads the tea ceremony in Assassin's Creed Shadows
Assassin's Creed Shadows' tea ceremony quest is one of the game's best moments, but I wish Ubisoft would give us even higher stakes
Bloodborne
10 years on, Bloodborne remains an unmatchable feat of atmosphere thanks to the mind-boggling oppressive scale of Yharnam
Cropped key art for Revenge of the Savage Planet showing two player characters running away from lots of green goo, flanked by various googly-eyed wildlife
Revenge of the Savage Planet is a refreshingly colorful and light-hearted co-op throwback to the carefree action platformers of the noughties
Yasuke looks at a shrine in the water in Assassin's Creed Shadows On The Radar
"We don't want to force one terabyte of data on the players": Assassin's Creed Shadows' tech director on the clever tricks Ubisoft uses to "go beyond" current-gen
Kill Team: Blood and Zeal box on a wooden surface
Kill Team: Blood and Zeal pre-orders just went live, and I wish other Warhammer games were this weird