Kena: Bridge of Spirits delayed to 2021
Ember Lab's alluring PS5 adventure game needs some more polish
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Kena: Bridge of Spirits has been delayed until Spring 2021, Ember Lab has announced.
Ember Lab's cross-gen adventure game was a surprise hit when it premiered during June's Future of Gaming event, charming everyone with its Pixar-tier animation, plucky protagonist, and adorable little spirits we now know are called Rots. It was originally planned for release on PS4 and PS5 in late 2020, but now we'll need to wait just a few months more. Like so many other games, it sounds like Kena: Bridge of Spirits faced some unexpected development challenges due to the pandemic. Here's the complete statement from Ember Lab on the delay:
"The Ember Lab Team is overwhelmed and humbled by the positive response and outpouring of support for Kena: Bridge of Spirits. Your kind words and excitement for the game have been an inspiration to the team.
This year has brought many challenges and our transition to working from home has caused development to move slower than we hoped. For this reason, we have made the difficult decision to delay the release of Kena: Bridge of Spirits to Q1 2021. We have not made this decision lightly, but feel it is best for the game and well-being of the team. We will use this time to give the game the polish it deserves and deliver an experience that meets our vision and your expectations.
We look forward to sharing more about Kena in the coming months and delivering an amazing experience early next year."
Considering Kena was only just announced in June, this is really quite a modest delay. Personally, I'm more than happy to wait a little bit longer for Ember Lab to release Kena in a more polished state.
Kena: Bridge of Spirits is just one of the upcoming games we can't wait to play.
Weekly digests, tales from the communities you love, and more

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.


