Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • Home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • Summer Preview
  • Prime Day deals
  • New Games 2026
  • Best gaming tech
  • GTA 6
  • Submit your clips. Win prizes
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. Adventure

How Heavenly Sword set Ninja Theory on a 10-year journey to artistic satisfaction

Features
By Anna Washenko published 12 September 2017

Tameem Antoniades reflects on the game that still defines the studio a decade later

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

Once upon a time - ten years ago today, as of this writing - a game called Heavenly Sword made its debut on the PlayStation 3. It might've seemed like just another triple-A effort back in 2007, but like so many enduring legends, Heavenly Sword represents something much greater. Many stories can be told about this game, such as the involvement of actor Andy Serkis, the creation of a related movie, and the perennial clamoring for a sequel. But looking back, the most striking thing about Heavenly Sword is that it marks the beginning of journey entirely apart from Nariko's. Rather than a red-headed, sword-wielding warrior, the protagonist in this particular story is the team that created her. A decade later, Heavenly Sword remains the first glimpse of what Ninja Theory had the potential to become, and what it has grown to be: a studio crafting unique, genuine, and totally original experiences that redefine what games can accomplish as an artistic medium.

The games business is an unforgiving one. A misstep can mean the end of operation, and the complexity of even a small project usually means a lot of dollars and livelihoods are on the line. Of course, Heavenly Sword was anything but a small project, and as an entirely new, original title, its stakes were that much higher. Tameem Antoniades, co-founder and self-appointed 'Chief Creative Ninja' at Ninja Theory, knew that the development was a case of 'go big or go home.'

"I saw the writing on the wall that publishers weren't picking up smaller games, and if we didn't go for something big, we would likely not survive," Antoniades says. But he was driven by more than just market demand: "I wanted to make something big and ambitious. I wanted us to be a top studio in the world."

Latest Videos From
Watch full video here:

Flawed but beautiful

Big and ambitious are fitting words for Heavenly Sword. Antoniades drew on his interest in kung-fu movies to help craft the basic concept of the story. At that stage in his career, he said he was already talking about the potential to make a game that did more than present interesting mechanics and systems. 

Completing the project took gruelling hours as the team worked together to develop the idea for a Wuxia-inspired game into a fully realized story with its own characters and world. Antoniades recalls works days that lasted from 6am to 10pm while the whole team was sequestered away in New Zealand. It was a massive undertaking built on technologies that were then new to the games world, from behind-the-scenes work with motion capture and HDR lighting to the very console the game was made for. As a PlayStation 3 exclusive, Heavenly Sword was designed to show off what the console was capable of, and that meant added involvement (and pressure) from Sony. The game took four-and-a-half years to make, with a team of more than 100. As the workload ballooned, so too did the restrictions around Ninja Theory's ability to make the game they wanted.

You may like
  • The Last of Us Giraffe scene The Last of Us and God of War tackling "emotional subjects" made Journey creator feel like they had left their mark
  • Senua screenshot showing the heroine facing off against a manifestation of her mind Senua is excactly what Ninja Theory needs and Hellblade deserves right now
  • Senua screenshot Ninja Theory announces a new Senua game, just don't call it Hellblade 3

"I think Heavenly Sword was hampered by its production in the sense that it was a triple-A, mass-market game with a lot of people on it, under a lot of pressure, and it had to fit in more with what a standard action-adventure video game should be," Antoniades says.

"It either took guts or stupidity."

Tameem Antoniades

The final product does show the difficulties of reconciling commercial demands with artistic concepts. Heavenly Sword's reviews were mixed. While the acting and technical accomplishments received praise, many criticized the short runtime and uneven pacing. The combat style, borrowed from the recent God of War, invited direct comparisons that usually weren’t in Heavenly Sword’s favor. Sales were underwhelming. Antoniades acknowledges that the game had shortcomings.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

"We cut quite a lot out of that game just to get it out, and I think a lot of it felt unfinished, or imprecise, or just a little bit jagged around the edges," he says. "When it came out, I didn't feel happy and content."

But even with those issues and some unrealized aspirations, Heavenly Sword still has its dedicated fans, and proved invaluable to the team that made it.

"It's a flawed game but a very beautiful game,” Antoniades reflects. "There were just so many things we did in that game that were really pushing the envelope that it's quite remarkable. It either took guts or stupidity."

You may like
  • The Last of Us Giraffe scene The Last of Us and God of War tackling "emotional subjects" made Journey creator feel like they had left their mark
  • Senua screenshot showing the heroine facing off against a manifestation of her mind Senua is excactly what Ninja Theory needs and Hellblade deserves right now
  • Senua screenshot Ninja Theory announces a new Senua game, just don't call it Hellblade 3

For so many artists, that line between guts and stupidity turns out to be a pivotal moment. Ira Glass of NPR fame has a now-famous quote about what he called the gap - the time when a creative person has grand ideas for what they can make, but doesn't quite have the skills to realize them. "It's really not that great. It's trying to be good, it has ambition to be good, but it's not quite that good", Glass said of that artistic phase. Looking back, Heavenly Sword was Ninja Theory's gap game. The challenges of both technology and industry made it impossible to fully realize the complete, grand vision.

But a spark of something special is clearly present in Heavenly Sword. Over time, Ninja Theory has managed to finesse the raw potential that continues to make Nariko’s adventure a cult classic. The company has refined its approach and its ideas until, just a month shy of Heavenly Sword's 10-year anniversary, it released Hellblade: Senua's Sacrifice.

From Nariko to Senua

Having some history with Heavenly Sword makes the experience of Hellblade all the more riveting. The two games are clearly the work of the same creative process; just as some writers will always pen allegories and some painters only find their voice in watercolor, Ninja Theory games tell their stories with a familiar set of tools. A heroic journey, driven by a power that the hero doesn't completely control. Desperate fights for survival. Sweeping narration and monologues to the camera. Evocative, cinematic artwork. 

But beyond those parallels in the technical choices, Hellblade reveals a new degree of sophistication that Heavenly Sword was unable to reach. Its depiction of psychosis is a complex and intense subject for a game to tackle. The studio did its due diligence, collaborating with psychologists and historians. But perhaps most importantly, Ninja Theory was able to pursue the project independently. The impact of total creative control can be seen in how efficiently and effectively the studio’s efforts took shape. Even though a mere twenty-some people worked on Hellblade, it took less time to complete than Heavenly Sword and yielded an even longer final product. And if you ask Antoniades, the end result has brought satisfaction at last.

"Hellblade is almost like a cathartic 'this is what we really wanted to do'," he says in contrasting the two works. "I think it's the first game I've finished where I feel like the actual ambition behind it and the execution of it was allowed to develop. And as a result, it's worked in a way that I didn't imagine it would. I felt content that we had achieved what we set out to do on Hellblade."

If Heavenly Sword was the beginning of Ninja Theory's story, then Hellblade marks not a final destination, but a major milestone. Antoniades, at least, has no plans to stop walking this creative path. "I believe in this medium," he says. "And this medium hasn't really got going in a way, games haven't been fully explored. I'm encouraged by Hellblade. I just think that there's so much more potential in games to do really amazing things, it's keeping me in." 

And so the hero journeys on.

CATEGORIES
PS4 PC Gaming Platforms PlayStation
PRODUCTS
Heavenly Sword Hellblade
Anna Washenko
Anna Washenko
Social Links Navigation
Freelance Writer

Anna is a freelance writer who has written for the likes of GamesRadar, Ars Technica, Blizzard Watch, and Mashable. She's also created games as part of various game jams. Anna likes games about solving puzzles and/or shooting things. She wishes she could trade zingers with GLaDOS and have beers with Garrus Vakarian in real life.

Read more
The Last of Us Giraffe scene
Adventure Games The Last of Us and God of War tackling "emotional subjects" made Journey creator feel like they had left their mark
 
 
Senua screenshot showing the heroine facing off against a manifestation of her mind
Adventure Games Senua is excactly what Ninja Theory needs and Hellblade deserves right now
 
 
Senua screenshot
Adventure Games Ninja Theory announces a new Senua game, just don't call it Hellblade 3
 
 
Pragmata character Diana holding her hand up
Action Games Why Pragmata disappeared for 6 years, and how Capcom built a new IP while the industry imploded
 
 
Nioh 3 stone demon with red eyes
Action RPGs "If we focus too much on casual players, that would take away the bite," says Nioh 3 dev
 
 
At Fate's End key art showcasing your initial sword without logo
Action Games I fell in love with At Fate's End when my sister tore her arm off to make a lightning sword
 
 
Latest in Adventure
A lake in the middle of a Badlands Minecraft biome
Minecraft All Minecraft biomes and new additions
 
 
Senua screenshot showing the heroine facing off against a manifestation of her mind
Adventure Games Senua is excactly what Ninja Theory needs and Hellblade deserves right now
 
 
Minecraft Dungeons 2 key art showing four heroes against a dungeon exterior, ready for combat
Minecraft Minecraft Dungeons 2 is a breath of fresh air after the horrors of Diablo 4
 
 
Blox Monsters codes
Adventure Games Blox Monsters codes (June 2026) and how to redeem them for rerolls, fruit, and more
 
 
Pokemon TCG Pocket
Pokemon Best Pokemon TCG Pocket Mega Manectric deck
 
 
Pokemon TCG Pocket best decks
Pokemon Best Pokemon TCG Pocket Giratina ex deck
 
 
Latest in Features
Persona 6 trailer screenshot showing a shadowy hand reaching towards a gravestone
Persona Persona 6 looks like a horror game, and I couldn't be happier
 
 
Master Chief running across a frozen bridge with dead Covenant aliens on the ground in Halo: Campaign Evolved
Halo Halo: Campaign Evolved reignites Halo's longest-running argument
 
 
Senua screenshot showing the heroine facing off against a manifestation of her mind
Adventure Games Senua is excactly what Ninja Theory needs and Hellblade deserves right now
 
 
Minecraft Dungeons 2 key art showing four heroes against a dungeon exterior, ready for combat
Minecraft Minecraft Dungeons 2 is a breath of fresh air after the horrors of Diablo 4
 
 
Gears of War: E-Day rendered screenshot showing Marcus leaping at a Locust
Gears of War The Coalition says that Gears of War: E-Day "isn't a reaction to Gears 5" – it's a return to the series' roots
 
 
Orange GamesRadar+ Summer Preview border highlights a screenshot of Pinhead looking smug
Survival Horror Games Clive Barker's Hellraiser: Revival is the first shooter to match my freak
 
 
LATEST ARTICLES
  1. Pinhead glowers in the shadows
    1
    Clive Barker's Hellraiser: Revival reveals October release date in age-restricted new trailer
  2. 2
    Clive Barker's Hellraiser: Revival is the first shooter to match my freak
  3. 3
    No, Commodore's next project isn't an Amiga remake, it's a transparent flip phone with 2000s vibes
  4. 4
    All Minecraft biomes and new additions
  5. 5
    Helldivers 2 patch overhauls Major Orders with Galactic Campaigns, adds new biome, and more

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...