Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • Saros review
  • Arc Raiders
  • The Boys S5
  • Best turn-based RPGs
  • Submit your clips. Win prizes
  • Delta Force giveaway
Don't miss these
Crimson Desert
RPGs The Witcher 3 director says Crimson Desert isn't "story heavy," but it still gets "RPG things" right
Arc Raiders soldier holding assault rifle
Third Person Shooters Arc Raiders guns will finally repair when upgraded, but Embark counters by making them break faster
The Blood of Dawnwalker
RPGs The Blood of Dawnwalker makes one hell of a first impression
Arjun holds up his hands in a Saros cinematic
Third Person Shooters "We live on the fringe": In Saros, Housemarque's greatest influence is itself
The Blood of Dawnwalker
RPGs How The Blood of Dawnwalker can shape the future of RPGs
Armored tank warrior walking in cathedral
Action Games Meet the dev who quit Rockstar Games during GTA 6 fever to make a single-player MMO-like
Arc Raiders player holding a gun in red light
Third Person Shooters Marathon, Arc Raiders, and Last Flag devs discuss the ongoing evolution of multiplayer shooters
A header image for the Best Games 2026 list with a GamesRadar+ logo, showing Resident Evil Requiem, Pragmata, Marathon, and Monster Hunter Stories 3
Games The best games to play in 2026, so far
Arc Raiders screenshot of a helmet lying in sand
Third Person Shooters Tarkov chief is right: Arc Raiders is an extraction shooter for casual people, that's why I like it
The Blood of Dawnwalker
RPGs The Blood of Dawnwalker devs "were afraid that people wouldn't want to play as human Coen"
The Blood of Dawnwalker
RPGs With The Blood of Dawnwalker, Rebel Wolves wants to "get a few steps closer to pen-and-paper RPGs"
Arc Raiders raider swinging a hammer at an Arc
Third Person Shooters Arc Raiders players complain Riven Tides update took a hammer to weapon durability
Arc Raiders chicken Scrappy in machine helmet
Third Person Shooters Arc Raiders dev thinks yesterday's niche "can become mainstream tomorrow" as extraction shooters boom in popularity
Helldivers 2
Third Person Shooters Helldivers 2 boss says updates are "not an exact science" because the "community changes" constantly
Arc Raiders player holding a gun in red light
Third Person Shooters Arc Raiders studio contacted by crime scientist "intrigued by how players are interacting"
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. Battle Royale
  3. Vampire: The Masquerade - Bloodhunt

How Bloodhunt is evolving to avoid the battle royale graveyard

Features
By Alyssa Mercante published 8 July 2022

Bloodhunt devs on staying fresh in the battle royale genre, player feedback, and the Swedish art of jävlar anamma

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Vampire: The Masquerade Bloodhunt
(Image credit: Sharkmob)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

Vampire: The Masquerade Bloodhunt may be a game about the undead, but developer Sharkmob doesn't want a tombstone in the battle royale graveyard. 

Developer Sharkmob doesn't want Vampire: The Masquerade Bloodhunt to get its own tombstone in the battle royale graveyard – even if the game is about the undead. That's why it's completely revamping Bloodhunt's live-service model, introducing a Team Deathmatch game mode to help court new players, and, above all else, respond to player feedback. This is all in an effort to ensure the game has lasting potential – especially since it took five years of dev time to get it into the hands of PC and PS5 players. In a hyper-saturated battle royale genre, Sharkmob knows Bloodhunt has to evolve to stay alive.

No more cookie-cutter 

Vampire: The Masquerade Bloodhunt

(Image credit: Sharkmob)
READ MORE

Vampire: The Masquerade Bloodhunt screenshot

(Image credit: Sharkmob)

Inside Bloodhunt: How the architects of The Division are building a better battle royale

Bloodhunt's major update, due out on July 14, is all based on three months' worth of player feedback and dev experiences. Product director David Sirland tells me that Sharkmob realized the "cookie-cutter" live-service approach of a 12-week, 100-rank battle pass wasn't the right fit for the team – and not for the reason you may think. Rather than the live-service model causing unnecessary crunch, Sirland says it was quite the opposite. 

Article continues below
You may like
  • Arc Raiders screenshot of player running from a Leaper robot Arc Raiders devs spent 3 years fighting "on a daily basis" over whether it was "a battle royale" or "a co-op Soul game"
  • A woman in a space helmet stares at something off the screen in Arc Raiders "I think it's going to be the next big thing": As Marathon's launch looms, will Arc Raiders' success help or hurt Bungie?
  • Arc Raiders player holding a gun in red light Marathon, Arc Raiders, and Last Flag devs discuss the ongoing evolution of multiplayer shooters

"[The cookie-cutter approach] doesn't really suit our team and the way we want to work. We need to revamp this… with that comes separating gameplay updates from content. When you do a season of 12 weeks, it's a massive package that contains it all. But if something fails, everything gets delayed as well," he explains. "We realized the turnaround time if we missed the seasonal update with an important fix was 12-plus weeks, essentially. That doesn't really cut it." Instead, Sharkmob wants to have faster reaction times for necessary bug fixes that will help build a baseline of players that's "happy and hopefully growing," according to Sirland. 

We realized the turnaround time if we missed the seasonal update with an important fix was 12-plus weeks, essentially. That doesn't really cut it.

Product director David Sirland

That's why Bloodhunt is ditching a Season 2 in favor of its upcoming "summer update", which will include an entirely new, discounted battle pass ($5.99 instead of $9.99), an 8v8 Team Deathmatch mode, and several quality-of-life updates. The update will also separate players more based on skill when matchmaking (but not so much that it increases queue times) to hopefully avoid new players getting trounced by vets. And there are some major gameplay updates coming down the pipe, including a controller setting revamp and fixes for what Sharkmob calls "hydra" bugs like the persistent reload bug. "Reload bugs, I should say, because there's really 12 of them," Sirland admits. "We chopped off one head which was hit registration in that early test before launch, then we had the real issue."

With Sharkmob initially following a 12-week seasonal cadence for any sort of major updates, bugs have persisted longer than both the devs and the players would like. "We've actually had multiple times where we had a fix ready or a feature ready or a new thing done, but there was an outfit that was delayed for the seasonal release, so it was all delayed. That has happened a couple of times. So we want to decouple this," Sirland explains.

Small and quick 

Vampire: The Masquerade Bloodhunt

(Image credit: Sharkmob)

I think it's fair enough that live game players are demanding, it's kind of the point, right?

Communications director, Martin Hultberg

According to Sharkmob, Bloodhunt has seen over six million installs since its April release. It's unclear how high its retention is, although we can assume it may not be as high as the studio would like, given the changes on the horizon. But the game's dedicated playerbase is active and passionate both in-game and on the Bloodhunt Reddit and Discord, pointing out bugs in a dedicated channel and giving extensive feedback for Season 1 (which includes frequent references to the reload Hydra bug).

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

I ask if the team has found the demands of live-service players to be a bit overwhelming, but communications director Martin Hultberg sees things a little differently. "I think it's fair enough that live game players are demanding, it's kind of the point, right? Because you have a closer relationship to the developer, and that's what we wanted all along," he points out. "We said from the start that we saw the live phase as step two of development, where we take a basic platform and then evolve and change it together with whoever ends up playing it. I think going from a 12-week season to shorter, quicker updates is definitely a reflection of what the community wants and what they need right now. If the community needs change, and if the way they play the game changes, then you should react to that. So they should be demanding in that sense because that guides us and helps us make a better game. As long as they're polite about it, they can demand whatever they want."

Hultberg and Sirland both come from large AAA developers (Ubisoft and DICE, respectively), and they acknowledge that there are certain advantages afforded to such well-established studios when it comes to working on live-service games. "I think one of the biggest advantages and also biggest challenges is that we're a new studio, we don't have a lot of luggage in terms of process and legacy," Hultberg tells me. "But you have to relate to everything else going on in that company and how things work and what other products are doing and how you set up your online strategy and whatever. And to a degree, I think that makes you less flexible in certain areas. Whereas we – I think it's wrong to say we can do whatever we want, we can't – but we have a lot of room for making up how we want to work with live service games."

I point out examples of large studios that are still working to implement a successful live-service model after a game's launch, like 343 Industries and its struggle with Halo Infinite's cadence. "If you can't be big and strong, you have to be small and quick," Hultberg says. "But if there was a simple formula for it, everyone would be hitting home runs all the time. So there's a certain degree of luck, there's a certain degree of skill, and then a certain degree of, as we say in Swedish, 'jävlar anamma' which basically means just being stubborn."

You may like
  • Arc Raiders screenshot of player running from a Leaper robot Arc Raiders devs spent 3 years fighting "on a daily basis" over whether it was "a battle royale" or "a co-op Soul game"
  • A woman in a space helmet stares at something off the screen in Arc Raiders "I think it's going to be the next big thing": As Marathon's launch looms, will Arc Raiders' success help or hurt Bungie?
  • Arc Raiders player holding a gun in red light Marathon, Arc Raiders, and Last Flag devs discuss the ongoing evolution of multiplayer shooters

Swedish backbone 

Vampire: The Masquerade Bloodhunt

(Image credit: Sharkmob)

Sharkmob's jävlar anamma and flexibility contribute to the creation of a live-service model that can be applied to the other two, and as yet unannounced, live-service games it's currently working on. Whatever the devs working on Bloodhunt learn from release cadences, bug fixes, and player feedback, they share it with the other games' teams, Hultberg assures me. Think of it as a live-service science experiment, with findings that will define the studio's future. 

In the immediate future, the team hopes that more frequent updates will reinvigorate both the players and the devs. "That monthly update rate is super addicting, and it's super creative, it's so much fun. It's the most fun I've ever had in a game," Sirland says. "When you have a stable game, and you have an audience that is doing things they like and you can figure out what they like next, you can try stuff as well. You can run into a wall. And it's fine because you have 10 other things coming up." Hultberg jumps in, saying, "It goes both ways. It's one thing when we engage with the community but we have to wait 12 weeks for them to see the changes, but if they can see the changes on a monthly basis then they know what they're talking about is actually being heard." 

The team's flexibility and respect for its player base don't necessarily mean Bloodhunt will end up being a wildly successful battle royale with a life cycle that extends years into the future – but they hope it will. "We obviously want this – this is our baby, our first game, it's very important to us – we want this to succeed. And I think the best way we can make it succeed is being very flexible and figuring out who wants to play our game," Sirland says. In the battle for battle royale supremacy, it'll be interesting to see how a new studio that's willing to contort itself into new shapes will fare. 


How many of the best battle royale games have you played? 

CATEGORIES
PC Gaming PS5 PS4 Platforms PlayStation
Alyssa Mercante
Alyssa Mercante
Social Links Navigation
Former Features Writer

Alyssa Mercante used to be a features writer at GamesRadar+ and is now a freelance writer and editor. Prior to entering the industry, she got her Masters's degree in Modern and Contemporary Literature at Newcastle University with a dissertation focusing on contemporary indie games. She spends most of her time playing competitive shooters and in-depth RPGs and was recently on a PAX Panel about the best bars in video games. In her spare time Alyssa rescues cats, practices her Italian, and plays soccer.

Read more
Arc Raiders screenshot of player running from a Leaper robot
Third Person Shooters Arc Raiders devs spent 3 years fighting "on a daily basis" over whether it was "a battle royale" or "a co-op Soul game"
 
 
A woman in a space helmet stares at something off the screen in Arc Raiders
Action Games "I think it's going to be the next big thing": As Marathon's launch looms, will Arc Raiders' success help or hurt Bungie?
 
 
Arc Raiders player holding a gun in red light
Third Person Shooters Marathon, Arc Raiders, and Last Flag devs discuss the ongoing evolution of multiplayer shooters
 
 
Arc Raiders characters drinking at a bar
Third Person Shooters As Arc Raiders gets stale for some, dev says players "reaching the end of our content" are a focus
 
 
Arc Raiders Wasp Hunter armor set with yellow leather
Third Person Shooters "Players shouldn't feel fully safe" in Arc Raiders even in friendly lobbies, lead dev says
 
 
The Blood of Dawnwalker
RPGs The Blood of Dawnwalker devs "were afraid that people wouldn't want to play as human Coen"
 
 
Latest in Battle Royale
Epic Games Star Wars toolkit image of Droid Tycoon with Jonesy selling a droid
Fortnite I don't think anyone is prepared for the amount of Star Wars that's about to hit Fortnite
 
 
Fortnite
Fortnite Fortnite's low-priority bug reports are regularly wiped, which Epic Games CEO says is "normal"
 
 
Load screen artwork for Atticus in Highguard, leaping in front of clouds with a charged lightning spear
PUBG PUBG boss was "sad" to see Concord and Highguard get shut down, but hopes to learn from their mistakes
 
 
PUBG Xeno Point boss alien attacking player
PUBG How PUBG is trying to win back the West
 
 
Fortnite Chapter 7
Fortnite "Fortnite's cultural moment is starting to fade," games analyst says amid mass layoffs
 
 
Fortnite character Jonesy looks shocked in the story trailer for Season X.
Battle Royale Games Fortnite dev says "we cannot even fully understand what kind of impacts this will have" amid mass layoffs at Epic Games
 
 
Latest in Features
Matt Murdock (Charlie Cox) at the trial of Wilson Fisk/Kingpin in episode 7 of Daredevil: Born Again season 2.
Marvel TV Shows An Iron Man Easter Egg in Daredevil: Born Again calls back to the origins of the MCU
 
 
Charlie Cox, Nikki M. James, and Deborah Ann Woll as Matt Murdock, Kirsten McDuffie, and Karen Page in Daredevil: Born Again season 2
Marvel TV Shows Daredevil: Born Again season 2 ending explained: what happens to Daredevil and Kingpin? Are the Defenders coming back?
 
 
Daredevil: Born Again
Superhero Shows Daredevil: Born Again season 3 release date speculation, cast, plot, and everything else we know
 
 
A screenshot of new Arc Raiders map Riven Tides, set along the coast
Third Person Shooters I’ve been burned by the new Arc Raiders map, but that’s what happens on a beach holiday
 
 
Gideon Adlon's Devon Izara and Sam Witwer's Maul clashing lightsaber blades in Maul – Shadow Lord
Star Wars TV Shows After 27 years, Maul – Shadow Lord finally gives us one of the most anticipated Star Wars showdowns, but with a twist
 
 
Sam Witwer as Maul in Maul – Shadow Lord
Star Wars TV Shows Maul – Shadow Lord ending explained: who dies, that major cameo, what happens to Devon, and more
 
 
LATEST ARTICLES
  1. Matt Murdock (Charlie Cox) at the trial of Wilson Fisk/Kingpin in episode 7 of Daredevil: Born Again season 2.
    1
    Daredevil: Born Again season 2 finale features a huge Iron Man Easter egg
  2. 2
    Daredevil: Born Again season 3 release date speculation, cast, plot, and everything else we know
  3. 3
    Daredevil: Born Again season 2 ending explained: what happens to Daredevil and Kingpin? Are the Defenders coming back?
  4. 4
    Mortal Kombat 2 stars on Kitana and Jade's "sisterhood" and making the deadly duo "more relatable"
  5. 5
    Blood of Dawnwalker takes after Baldur's Gate 3's "freedom of choice" and RPG classic Gothic's small but dense world design

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...