The highs and lows of game development

Living the indie life ain't easy. When all you've got is yourself (and, maybe, a small group of others), the weight of an entire game can be immense. That makes the lows lower, but it can also make the highs higher. Over the past few months, we sat down with the likes of Alex Neuse (Bit.Trip), Ian Dallas (Unfinished Swan), Shaw-Han Liem (Sound Shapes), and a host of other game developers to learn more about their moments of greatest doubt and thrilling triumph.